1
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forked from noxious/client

Loading char. texture works again

This commit is contained in:
Dennis Postma 2025-01-01 18:16:31 +01:00
parent 8191a039c9
commit 6ec9f8a7bc
3 changed files with 6 additions and 6 deletions

View File

@ -183,7 +183,7 @@ export type Character = {
positionY: number
rotation: number
characterTypeId: number | null
characterType: CharacterType | null
characterType: CharacterType | null | string
characterHairId: number | null
characterHair: CharacterHair | null
zoneId: number

View File

@ -108,7 +108,7 @@ const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.
const charTexture = computed(() => {
const { rotation, characterType } = props.zoneCharacter.character
const spriteId = characterType?.sprite?.id ?? 'idle_right_down'
const spriteId = characterType?.sprite ?? 'idle_right_down'
const action = props.zoneCharacter.isMoving ? 'walk' : 'idle'
const direction = [0, 6].includes(rotation) ? 'left_up' : 'right_down'
@ -148,7 +148,7 @@ watch(
watch(() => props.zoneCharacter, updateSprite)
loadSpriteTextures(scene, props.zoneCharacter.character.characterType?.sprite as SpriteT)
loadSpriteTextures(scene, props.zoneCharacter.character.characterType?.sprite as string)
.then(() => {
charSprite.value!.setTexture(charTexture.value)
charSprite.value!.setFlipX(isFlippedX.value)

View File

@ -56,11 +56,11 @@ export async function loadTexture(scene: Phaser.Scene, assetData: AssetDataT): P
return loadingPromise
}
export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) {
if (!sprite) return
export async function loadSpriteTextures(scene: Phaser.Scene, sprite_id: string) {
if (!sprite_id) return
// @TODO: Fix this
const sprite_actions: HttpResponse<any[]> = await fetch(config.server_endpoint + '/assets/list_sprite_actions/' + sprite?.id).then((response) => response.json())
const sprite_actions: HttpResponse<any[]> = await fetch(config.server_endpoint + '/assets/list_sprite_actions/' + sprite_id).then((response) => response.json())
for await (const sprite_action of sprite_actions.data ?? []) {
await loadTexture(scene, {