forked from noxious/client
worked on mp logic
This commit is contained in:
parent
1a5b5e92d4
commit
8c21cd11c7
24
package-lock.json
generated
24
package-lock.json
generated
@ -4222,9 +4222,9 @@
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"dev": true
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},
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"node_modules/json-parse-even-better-errors": {
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"version": "3.0.1",
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"version": "3.0.2",
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"dev": true,
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"engines": {
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"node": "^14.17.0 || ^16.13.0 || >=18.0.0"
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@ -4456,9 +4456,9 @@
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}
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},
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"node_modules/minipass": {
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"version": "7.0.4",
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"resolved": "https://registry.npmjs.org/minipass/-/minipass-7.0.4.tgz",
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"integrity": "sha512-jYofLM5Dam9279rdkWzqHozUo4ybjdZmCsDHePy5V/PbBcVMiSZR97gmAy45aqi8CK1lG2ECd356FU86avfwUQ==",
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"version": "7.1.0",
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"resolved": "https://registry.npmjs.org/minipass/-/minipass-7.1.0.tgz",
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"integrity": "sha512-oGZRv2OT1lO2UF1zUcwdTb3wqUwI0kBGTgt/T7OdSj6M6N5m3o5uPf0AIW6lVxGGoiWUR7e2AwTE+xiwK8WQig==",
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"dev": true,
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"engines": {
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"node": ">=16 || 14 >=14.17"
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@ -4583,9 +4583,9 @@
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"dev": true
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},
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"node_modules/nopt": {
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"version": "7.2.0",
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"resolved": "https://registry.npmjs.org/nopt/-/nopt-7.2.0.tgz",
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"integrity": "sha512-CVDtwCdhYIvnAzFoJ6NJ6dX3oga9/HyciQDnG1vQDjSLMeKLJ4A93ZqYKDrgYSr1FBY5/hMYC+2VCi24pgpkGA==",
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"version": "7.2.1",
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"resolved": "https://registry.npmjs.org/nopt/-/nopt-7.2.1.tgz",
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"integrity": "sha512-taM24ViiimT/XntxbPyJQzCG+p4EKOpgD3mxFwW38mGjVUrfERQOeY4EDHjdnptttfHuHQXFx+lTP08Q+mLa/w==",
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"dev": true,
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"dependencies": {
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"abbrev": "^2.0.0"
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@ -5918,9 +5918,9 @@
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}
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},
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"node_modules/update-browserslist-db": {
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"version": "1.0.14",
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"resolved": "https://registry.npmjs.org/update-browserslist-db/-/update-browserslist-db-1.0.14.tgz",
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"integrity": "sha512-JixKH8GR2pWYshIPUg/NujK3JO7JiqEEUiNArE86NQyrgUuZeTlZQN3xuS/yiV5Kb48ev9K6RqNkaJjXsdg7Jw==",
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"version": "1.0.15",
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"resolved": "https://registry.npmjs.org/update-browserslist-db/-/update-browserslist-db-1.0.15.tgz",
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"integrity": "sha512-K9HWH62x3/EalU1U6sjSZiylm9C8tgq2mSvshZpqc7QE69RaA2qjhkW2HlNA0tFpEbtyFz7HTqbSdN4MSwUodA==",
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"dev": true,
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"funding": [
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{
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@ -66,11 +66,11 @@
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gap: 0.5rem;
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.button {
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padding: 0.8rem 0;
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padding: 0.6rem 0;
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min-width: 6.25rem;
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text-align: center;
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position: relative;
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font-size: 0.80rem;
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font-size: 0.65rem;
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background-color: rgba(71, 65, 230, 0.75);
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border: rgba(255, 255, 255, 0.35) 1px solid;
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border-radius: 5px;
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@ -1,41 +1,23 @@
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<template>
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<TilemapLayer ref="tilemapLayer" :tilemap="map" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" :tileset="data" />
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<Controls :layer="layer" />
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<Player :layer="layer" />
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<div v-for="player in playerList">
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<Player :layer="layer"/>
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</div>
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<TilemapLayer ref="tilemapLayer" :tilemap="map" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" :tileset="mapTiles" />
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<!-- <Controls :layer="layer" />-->
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</template>
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<script setup lang="ts">
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import { refObj, TilemapLayer, useScene } from 'phavuer'
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import Player from '@/components/sprites/player/Player.vue'
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import config from '@/config'
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import { ref, type Ref } from 'vue'
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import { reactive, ref, type Ref } from 'vue'
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import Tileset = Phaser.Tilemaps.Tileset
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import Controls from '@/components/Controls.vue'
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import { useSocketStore } from '@/stores/socket'
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import Map from '@/engine/Map/Map'
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let playerList = ref([]);
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const isMapLoaded = ref(false);
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const socket = useSocketStore();
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const serverMapData = ref([]);
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const mapTiles = ref([]);
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socket.socket?.on('playerList', (players) => {
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playerList.value = players;
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console.log('players', players);
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console.log('playerList', playerList.value);
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});
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socket.socket?.on('player_moved', (username, coords) => {
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console.log('player_moved', username, coords);
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const player = playerList.value.find((player: any) => player.username === username);
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if (player) {
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player.x = coords.x;
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player.y = coords.y;
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}
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});
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const scene = useScene()
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const mapData = new Phaser.Tilemaps.MapData({
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width: 10,
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height: 10,
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@ -45,9 +27,27 @@ const mapData = new Phaser.Tilemaps.MapData({
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format: Phaser.Tilemaps.Formats.ARRAY_2D,
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});
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socket.socket?.emit('get_map');
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socket.socket?.on('map', (map) => {
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// Get map from server
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mapTiles.value = map.data;
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map.data.forEach((row, y) => {
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row.forEach((tile, x) => {
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layer.putTileAt(tile, x, y);
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});
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});
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isMapLoaded.value = true;
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console.log('map', map);
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});
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const scene = useScene()
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const { width: tileSizeWidth } = mapData;
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const { width, height } = scene.cameras.main;
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const map = new Phaser.Tilemaps.Tilemap(scene, mapData);
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/**
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* 1 tile is 64x32
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* the map is 10x10
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@ -57,26 +57,11 @@ const tileset: (Tileset|null) = map.addTilesetImage('default', 'tiles');
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// const layer: (Layer|null) = map.createBlankLayer('layer', tileset);
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const layer:TilemapLayer = map.createBlankLayer('layer', tileset, 0, config.tile_size.y);
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const tilemapLayer: Ref<(TilemapLayer|undefined)> = refObj();
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const tilemapLayer= ref();
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// const mapp = new Map('default', 10, 10, config.tile_size.x, config.tile_size.y, data, []);
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const data: any = [
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ],
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[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
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[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
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[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
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[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
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[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
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[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
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[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
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[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ],
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];
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data.forEach((row, y) => {
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row.forEach((tile, x) => {
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layer.putTileAt(tile, x, y);
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});
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});
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// center camera
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const centerY = (map.height * map.tileHeight) / 2
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<form method="post">
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<div class="form-field">
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<label for="username">Username</label>
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<input v-model="username" type="text" name="username" required>
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<input v-model="username" type="text" name="username" required autofocus>
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</div>
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<div class="form-field">
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<label for="password">Password</label>
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<template>
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<Sprite ref="sprite" texture="player" :x :y />
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<Sprite ref="sprite" texture="IMap" :x="position.x" :y="position.y" />
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</template>
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<script lang="ts" setup>
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import { Sprite, useScene } from 'phavuer'
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import { type Ref, ref } from 'vue'
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import { onPostUpdate, onPreUpdate, Sprite, useScene } from 'phavuer'
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import { reactive, type Ref, ref } from 'vue'
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import config from '@/config'
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import { useSocketStore } from '@/stores/socket'
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const socket = useSocketStore();
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socket.socket?.emit('joinRoom', 'game');
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const props = defineProps({
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layer: Phaser.Tilemaps.TilemapLayer,
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player: Object
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player: {
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type: Object,
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default: undefined
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},
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})
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const scene = useScene()
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const pointer_tile = ref(undefined);
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const x: Ref<number> = ref(0);
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const y: Ref<number> = ref(0);
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if (props.player) {
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x.value = props.player.x;
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y.value = props.player.y;
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// onPreUpdate((time, delta) => {
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// console.log(time, delta);
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// })
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const pointer_tile = ref(undefined);
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const position = reactive({ x: 0, y: 0 });
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if (props.player !== undefined) {
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position.x = props.player?.coords.x;
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position.y = props.player?.coords.y;
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}
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function onPointerClick(pointer: Phaser.Input.Pointer) {
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/**
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* @TODO : Check if player was dragging, if so, don't move player
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*/
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const px = scene.cameras.main.worldView.x + pointer.x;
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const py = scene.cameras.main.worldView.y + pointer.y;
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pointer_tile.value = getTile(px, py, props.layer);
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if (pointer_tile.value) {
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// Convert tile coordinates to world coordinates
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const worldPoint = props.layer.tileToWorldXY(pointer_tile.value.x, pointer_tile.value.y);
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x.value = worldPoint.x + config.tile_size.y;
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y.value = worldPoint.y;
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position.x = worldPoint.x + config.tile_size.y;
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position.y = worldPoint.y;
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socket.socket?.emit('move', { x: position.x, y: position.y });
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}
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}
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scene.input.on(Phaser.Input.Events.POINTER_DOWN, onPointerClick);
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/**
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* @BUG
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* when this component is spawned multiple times, the event listener is also added multiple times
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*/
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scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerClick);
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function getTile (x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
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const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y);
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console.log(x,y);
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console.log('tile', tile);
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if (!tile) {
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return undefined;
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}
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10
src/engine/Map/IMap.ts
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10
src/engine/Map/IMap.ts
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@ -0,0 +1,10 @@
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import Player from '../Player/Player';
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export default interface IMap {
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readonly id: number;
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name: string;
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width: number;
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height: number;
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data: any;
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players: Array<Player>|[];
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}
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36
src/engine/Map/Map.ts
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36
src/engine/Map/Map.ts
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@ -0,0 +1,36 @@
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import type IMap from '@/engine/Map/IMap';
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import Player from '@/engine/Player/Player';
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export default class Map implements IMap {
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id: number;
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name: string;
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width: number;
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height: number;
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data: any;
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players: Array<Player>|[];
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constructor(id: number, name: string, width: number, height: number, data: any, players: Array<Player>|[]) {
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this.id = id;
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this.name = name;
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this.width = width;
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this.height = height;
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this.data = data;
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this.players = players;
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}
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public addPlayer(player: Player) {
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this.players.push(player);
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}
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public removePlayer(player: Player) {
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this.players = this.players.filter(p => p.id !== player.id);
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}
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public movePlayer(player: Player, x: number, y: number) {
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const playerIndex = this.players.findIndex(p => p.id === player.id);
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if (playerIndex !== -1) {
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this.players[playerIndex].coords.x = x;
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this.players[playerIndex].coords.y = y;
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}
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}
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}
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8
src/engine/Player/IPlayer.ts
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8
src/engine/Player/IPlayer.ts
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@ -0,0 +1,8 @@
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export default interface IPlayer {
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readonly id: number;
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username: string;
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coords: {
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x: number;
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y: number;
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};
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}
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13
src/engine/Player/Player.ts
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13
src/engine/Player/Player.ts
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@ -0,0 +1,13 @@
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import type IPlayer from '@/engine/Player/IPlayer';
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export default class Player implements IPlayer {
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id: number;
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username: string;
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coords: { x: number; y: number; };
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constructor(id: number, username: string, coords: { x: number; y: number; }) {
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this.id = id;
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this.username = username;
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this.coords = coords;
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}
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}
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@ -0,0 +1,14 @@
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import { defineStore } from 'pinia';
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import Map from '@/engine/Map/Map'
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export const useMapStore = defineStore('map', {
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state: () => ({
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map: null as Map | null,
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}),
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actions: {
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setMap(map: Map) {
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this.map = map;
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}
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}
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});
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14
src/stores/player.ts
Normal file
14
src/stores/player.ts
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import { defineStore } from 'pinia';
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import Player from '@/engine/Player/Player'
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export const usePlayerStore = defineStore('player', {
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state: () => ({
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player: null as Player | null,
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}),
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actions: {
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setPlayer(player: Player) {
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this.player = player;
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},
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}
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});
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