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forked from noxious/client

worked on mp logic

This commit is contained in:
2024-05-04 15:03:29 +02:00
parent 1a5b5e92d4
commit 8c21cd11c7
13 changed files with 165 additions and 80 deletions

View File

@ -1,55 +1,60 @@
<template>
<Sprite ref="sprite" texture="player" :x :y />
<Sprite ref="sprite" texture="IMap" :x="position.x" :y="position.y" />
</template>
<script lang="ts" setup>
import { Sprite, useScene } from 'phavuer'
import { type Ref, ref } from 'vue'
import { onPostUpdate, onPreUpdate, Sprite, useScene } from 'phavuer'
import { reactive, type Ref, ref } from 'vue'
import config from '@/config'
import { useSocketStore } from '@/stores/socket'
const socket = useSocketStore();
socket.socket?.emit('joinRoom', 'game');
const props = defineProps({
layer: Phaser.Tilemaps.TilemapLayer,
player: Object
player: {
type: Object,
default: undefined
},
})
const scene = useScene()
const pointer_tile = ref(undefined);
const x: Ref<number> = ref(0);
const y: Ref<number> = ref(0);
if (props.player) {
x.value = props.player.x;
y.value = props.player.y;
// onPreUpdate((time, delta) => {
// console.log(time, delta);
// })
const pointer_tile = ref(undefined);
const position = reactive({ x: 0, y: 0 });
if (props.player !== undefined) {
position.x = props.player?.coords.x;
position.y = props.player?.coords.y;
}
function onPointerClick(pointer: Phaser.Input.Pointer) {
/**
* @TODO : Check if player was dragging, if so, don't move player
*/
const px = scene.cameras.main.worldView.x + pointer.x;
const py = scene.cameras.main.worldView.y + pointer.y;
pointer_tile.value = getTile(px, py, props.layer);
if (pointer_tile.value) {
// Convert tile coordinates to world coordinates
const worldPoint = props.layer.tileToWorldXY(pointer_tile.value.x, pointer_tile.value.y);
x.value = worldPoint.x + config.tile_size.y;
y.value = worldPoint.y;
position.x = worldPoint.x + config.tile_size.y;
position.y = worldPoint.y;
socket.socket?.emit('move', { x: position.x, y: position.y });
}
}
scene.input.on(Phaser.Input.Events.POINTER_DOWN, onPointerClick);
/**
* @BUG
* when this component is spawned multiple times, the event listener is also added multiple times
*/
scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerClick);
function getTile (x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y);
console.log(x,y);
console.log('tile', tile);
if (!tile) {
return undefined;
}