forked from noxious/client
worked on mp logic
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@ -1,55 +1,60 @@
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<template>
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<Sprite ref="sprite" texture="player" :x :y />
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<Sprite ref="sprite" texture="IMap" :x="position.x" :y="position.y" />
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</template>
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<script lang="ts" setup>
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import { Sprite, useScene } from 'phavuer'
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import { type Ref, ref } from 'vue'
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import { onPostUpdate, onPreUpdate, Sprite, useScene } from 'phavuer'
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import { reactive, type Ref, ref } from 'vue'
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import config from '@/config'
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import { useSocketStore } from '@/stores/socket'
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const socket = useSocketStore();
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socket.socket?.emit('joinRoom', 'game');
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const props = defineProps({
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layer: Phaser.Tilemaps.TilemapLayer,
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player: Object
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player: {
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type: Object,
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default: undefined
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},
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})
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const scene = useScene()
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const pointer_tile = ref(undefined);
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const x: Ref<number> = ref(0);
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const y: Ref<number> = ref(0);
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if (props.player) {
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x.value = props.player.x;
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y.value = props.player.y;
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// onPreUpdate((time, delta) => {
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// console.log(time, delta);
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// })
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const pointer_tile = ref(undefined);
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const position = reactive({ x: 0, y: 0 });
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if (props.player !== undefined) {
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position.x = props.player?.coords.x;
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position.y = props.player?.coords.y;
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}
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function onPointerClick(pointer: Phaser.Input.Pointer) {
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/**
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* @TODO : Check if player was dragging, if so, don't move player
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*/
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const px = scene.cameras.main.worldView.x + pointer.x;
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const py = scene.cameras.main.worldView.y + pointer.y;
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pointer_tile.value = getTile(px, py, props.layer);
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if (pointer_tile.value) {
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// Convert tile coordinates to world coordinates
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const worldPoint = props.layer.tileToWorldXY(pointer_tile.value.x, pointer_tile.value.y);
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x.value = worldPoint.x + config.tile_size.y;
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y.value = worldPoint.y;
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position.x = worldPoint.x + config.tile_size.y;
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position.y = worldPoint.y;
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socket.socket?.emit('move', { x: position.x, y: position.y });
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}
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}
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scene.input.on(Phaser.Input.Events.POINTER_DOWN, onPointerClick);
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/**
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* @BUG
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* when this component is spawned multiple times, the event listener is also added multiple times
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*/
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scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerClick);
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function getTile (x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
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const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y);
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console.log(x,y);
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console.log('tile', tile);
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if (!tile) {
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return undefined;
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}
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