forked from noxious/client
Map object depth calculation adjustment
This commit is contained in:
parent
554497ecbc
commit
90d7252784
@ -24,7 +24,7 @@ const imageProps = computed(() => ({
|
||||
alpha: mapEditor.movingPlacedObject.value?.id == props.placedMapObject.id ? 0.5 : 1,
|
||||
tint: mapEditor.selectedPlacedObject.value?.id == props.placedMapObject.id ? 0x00ff00 : 0xffffff,
|
||||
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
|
||||
...calculateObjectPlacement(props.placedMapObject,false),
|
||||
...calculateObjectPlacement(props.placedMapObject),
|
||||
flipX: props.placedMapObject.isRotated,
|
||||
texture: props.placedMapObject.mapObject.id,
|
||||
originX: props.placedMapObject.mapObject.originX,
|
||||
|
@ -68,11 +68,11 @@ export function createTileArray(width: number, height: number, tile: string = 'b
|
||||
}
|
||||
|
||||
export const calculateIsometricDepth = (positionX: number, positionY: number, width: number = 0, height: number = 0, isCharacter: boolean = false) => {
|
||||
const baseDepth = positionX + positionY
|
||||
const baseDepth = Math.max(positionX, positionY)
|
||||
if (isCharacter) {
|
||||
return baseDepth // @TODO: Fix collision, this is a hack
|
||||
}
|
||||
return baseDepth + (width + height) / (2 * config.tile_size.width)
|
||||
return (baseDepth + height) / (config.tile_size.width * 2)
|
||||
}
|
||||
|
||||
async function getTiles(tiles: TileT[], scene: Phaser.Scene) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user