forked from noxious/client
npm run format, started working on follow player logic, refactor some camera logic
This commit is contained in:
@ -3,27 +3,31 @@ import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
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import { useGameStore } from '@/stores/gameStore'
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import config from '@/config'
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export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>, isDragging: Ref<boolean>) {
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export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
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const gameStore = useGameStore()
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function updateWaypoint(pointer: Phaser.Input.Pointer) {
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const { x: px, y: py } = camera.value.getWorldPoint(pointer.x, pointer.y)
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const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y)
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const pointerTile = getTile(px, py, layer)
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waypoint.value.visible = !!pointerTile
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if (pointerTile) {
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const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
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waypoint.value.x = worldPoint.positionX
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waypoint.value.y = worldPoint.positionY + config.tile_size.y + 15
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if (!pointerTile) {
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return
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}
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const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
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waypoint.value.x = worldPoint.positionX
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waypoint.value.y = worldPoint.positionY + config.tile_size.y + 15
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}
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function dragZone(pointer: Phaser.Input.Pointer) {
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if (isDragging.value) {
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const { x, y, prevPosition } = pointer
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const { scrollX, scrollY, zoom } = camera.value
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camera.value.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
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if (!gameStore.isPlayerDraggingCamera) {
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return
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}
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const { x, y, prevPosition } = pointer
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const { scrollX, scrollY, zoom } = camera
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camera.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
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}
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function handlePointerMove(pointer: Phaser.Input.Pointer) {
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@ -32,22 +36,26 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
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}
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function clickTile(pointer: Phaser.Input.Pointer) {
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const { x: px, y: py } = camera.value.getWorldPoint(pointer.x, pointer.y)
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const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y)
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const pointerTile = getTile(px, py, layer)
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if (pointerTile) {
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gameStore.connection?.emit('character:initMove', {
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positionX: pointerTile.x,
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positionY: pointerTile.y
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})
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if (!pointerTile) {
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return
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}
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gameStore.connection?.emit('character:initMove', {
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positionX: pointerTile.x,
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positionY: pointerTile.y
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})
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}
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function handleZoom({ event, deltaY }: Phaser.Input.Pointer) {
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if (event instanceof WheelEvent && event.shiftKey) {
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scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
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camera.value = scene.cameras.main
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return
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}
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scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
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camera = scene.cameras.main
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}
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const setupPointerHandlers = () => {
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@ -2,28 +2,32 @@ import { computed, type Ref, ref } from 'vue'
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import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
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import { useZoneEditorStore } from '@/stores/zoneEditorStore'
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import config from '@/config'
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import { useGameStore } from '@/stores/gameStore'
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export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>, isDragging: Ref<boolean>) {
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export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
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const gameStore = useGameStore()
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const zoneEditorStore = useZoneEditorStore()
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const isMoveTool = computed(() => zoneEditorStore.tool === 'move')
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function updateWaypoint(pointer: Phaser.Input.Pointer) {
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const { x: px, y: py } = camera.value.getWorldPoint(pointer.x, pointer.y)
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const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y)
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const pointerTile = getTile(px, py, layer)
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waypoint.value.visible = !!pointerTile
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if (pointerTile) {
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const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
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waypoint.value.x = worldPoint.positionX
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waypoint.value.y = worldPoint.positionY + config.tile_size.y + 15
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return
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}
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const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
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waypoint.value.x = worldPoint.positionX
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waypoint.value.y = worldPoint.positionY + config.tile_size.y + 15
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}
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function dragZone(pointer: Phaser.Input.Pointer) {
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if (isDragging.value) {
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if (gameStore.isPlayerDraggingCamera) {
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const { x, y, prevPosition } = pointer
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const { scrollX, scrollY, zoom } = camera.value
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camera.value.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
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const { scrollX, scrollY, zoom } = camera
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camera.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
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}
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}
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@ -35,10 +39,12 @@ export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.
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}
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function handleZoom({ event, deltaY }: Phaser.Input.Pointer) {
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if (event instanceof WheelEvent && event.shiftKey) {
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scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
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camera.value = scene.cameras.main
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if (event! instanceof WheelEvent && !event.shiftKey) {
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return
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}
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scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
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camera = scene.cameras.main
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}
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const setupPointerHandlers = () => {
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@ -3,35 +3,22 @@ import { useGameStore } from '@/stores/gameStore'
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export function useCameraControls(scene: Phaser.Scene): any {
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const gameStore = useGameStore()
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const camera = ref(scene.cameras.main)
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const isDragging = ref(false)
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// Resize center camera on character.
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window.addEventListener('resize', () => {
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console.log('woep')
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// Need to change camera position next frame
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setTimeout(() => {
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scene.cameras.main.setScroll(-(scene.cameras.main.worldView.width/2) + gameStore.character.relativePosition.x, -(scene.cameras.main.worldView.height/2) + gameStore.character.relativePosition.y)
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}, 0)
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})
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const camera = scene.cameras.main
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function onPointerDown(pointer: Phaser.Input.Pointer) {
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if (pointer.event instanceof MouseEvent || pointer.event.shiftKey) {
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isDragging.value = true
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gameStore.setMovingCamera(true)
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gameStore.setPlayerDraggingCamera(true)
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}
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}
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function onPointerUp() {
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isDragging.value = false
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gameStore.setMovingCamera(false)
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gameStore.setPlayerDraggingCamera(false)
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}
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scene.input.on(Phaser.Input.Events.POINTER_DOWN, onPointerDown)
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scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerUp)
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return {
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camera,
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isDragging
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camera
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}
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}
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@ -61,11 +61,11 @@ export const sortByIsometricDepth = <T extends { positionX: number; positionY: n
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export const loadAssets = (scene: Phaser.Scene): Promise<void> => {
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return new Promise((resolve) => {
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const gameStore = useGameStore()
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let addedLoad = false;
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let addedLoad = false
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gameStore.assets.forEach((asset) => {
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if (scene.load.textureManager.exists(asset.key)) return
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addedLoad = true;
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addedLoad = true
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if (asset.group === 'sprite_animations') {
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scene.load.spritesheet(asset.key, config.server_endpoint + asset.url, { frameWidth: asset.frameWidth ?? 0, frameHeight: asset.frameHeight ?? 0 })
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} else {
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@ -73,7 +73,7 @@ export const loadAssets = (scene: Phaser.Scene): Promise<void> => {
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}
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})
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if(addedLoad) {
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if (addedLoad) {
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scene.load.start()
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scene.load.on(Phaser.Loader.Events.COMPLETE, () => {
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resolve()
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