forked from noxious/client
Improved map tile initialising
This commit is contained in:
parent
4067ec2585
commit
9de7af961e
@ -184,7 +184,7 @@ export type Character = {
|
||||
|
||||
export type MapCharacter = {
|
||||
character: Character
|
||||
isMoving?: boolean
|
||||
isMoving: boolean
|
||||
}
|
||||
|
||||
export type CharacterItem = {
|
||||
|
@ -90,7 +90,9 @@ const updatePosition = (positionX: number, positionY: number, direction: Directi
|
||||
}
|
||||
},
|
||||
onUpdate: (tween) => {
|
||||
// @ts-ignore
|
||||
currentPositionX.value = tween.targets[0].x
|
||||
// @ts-ignore
|
||||
currentPositionY.value = tween.targets[0].y
|
||||
},
|
||||
onComplete: () => {
|
||||
@ -149,8 +151,6 @@ watch(
|
||||
}
|
||||
)
|
||||
|
||||
watch(() => props.mapCharacter, updateSprite)
|
||||
|
||||
const characterTypeStorage = new CharacterTypeStorage()
|
||||
characterTypeStorage.getSpriteId(props.mapCharacter.character.characterType!).then((spriteId) => {
|
||||
console.log(spriteId)
|
||||
@ -172,8 +172,7 @@ onMounted(() => {
|
||||
mapStore.setCharacterLoaded(true)
|
||||
|
||||
// #146 : Set camera position to character, need to be improved still
|
||||
// scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container)
|
||||
// scene.cameras.main.stopFollow()
|
||||
scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container)
|
||||
}
|
||||
|
||||
updatePosition(props.mapCharacter.character.positionX, props.mapCharacter.character.positionY, props.mapCharacter.character.rotation)
|
||||
|
@ -1,26 +1,20 @@
|
||||
<template>
|
||||
<MapTiles :key="mapStore.mapId" @tileMap:create="tileMap = $event" />
|
||||
<MapObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
<!-- <MapObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />-->
|
||||
<Characters v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { Map, MapCharacter, mapLoadData, UUID } from '@/application/types'
|
||||
import type { MapCharacter, mapLoadData, UUID } from '@/application/types'
|
||||
import Characters from '@/components/game/map/Characters.vue'
|
||||
import MapTiles from '@/components/game/map/MapTiles.vue'
|
||||
import MapObjects from '@/components/game/map/PlacedMapObjects.vue'
|
||||
import { loadMapTilesIntoScene } from '@/composables/mapComposable'
|
||||
import { MapStorage } from '@/storage/storages'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
import { useScene } from 'phavuer'
|
||||
import { onUnmounted, ref, shallowRef } from 'vue'
|
||||
import { onUnmounted, shallowRef } from 'vue'
|
||||
|
||||
const scene = useScene()
|
||||
const gameStore = useGameStore()
|
||||
const mapStore = useMapStore()
|
||||
const mapStorage = new MapStorage()
|
||||
const mapData = ref<Map>()
|
||||
|
||||
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Controls v-if="isInitialized" :layer="tileLayer" :depth="0" />
|
||||
<Controls v-if="tileLayer" :layer="tileLayer" :depth="0" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
@ -11,17 +11,17 @@ import { FlattenMapArray, loadMapTilesIntoScene, setLayerTiles } from '@/composa
|
||||
import { MapStorage } from '@/storage/storages'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
import { useScene } from 'phavuer'
|
||||
import { onBeforeUnmount, onMounted, ref } from 'vue'
|
||||
import { onBeforeUnmount, onMounted, shallowRef } from 'vue'
|
||||
|
||||
import Tileset = Phaser.Tilemaps.Tileset
|
||||
|
||||
const emit = defineEmits(['tileMap:create'])
|
||||
|
||||
const scene = useScene()
|
||||
const mapStore = useMapStore()
|
||||
const mapStorage = new MapStorage()
|
||||
|
||||
let tileMap: Phaser.Tilemaps.Tilemap
|
||||
let tileLayer: Phaser.Tilemaps.TilemapLayer
|
||||
let isInitialized = ref(false)
|
||||
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
||||
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
|
||||
|
||||
function createTileMap(mapData: any) {
|
||||
const mapConfig = new Phaser.Tilemaps.MapData({
|
||||
@ -35,48 +35,41 @@ function createTileMap(mapData: any) {
|
||||
|
||||
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapConfig)
|
||||
emit('tileMap:create', newTileMap)
|
||||
|
||||
return newTileMap
|
||||
}
|
||||
|
||||
function createTileLayer(mapData: any) {
|
||||
function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap, mapData: any) {
|
||||
const tilesArray = unduplicateArray(FlattenMapArray(mapData?.tiles ?? []))
|
||||
|
||||
const tilesetImages = Array.from(tilesArray).map((tile: any, index: number) => {
|
||||
return tileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
|
||||
const tilesetImages = tilesArray.map((tile: any, index: number) => {
|
||||
return currentTileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
|
||||
})
|
||||
|
||||
// Add blank tile
|
||||
tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
|
||||
const layer = tileMap.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
|
||||
tilesetImages.push(currentTileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
|
||||
|
||||
const layer = currentTileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
|
||||
|
||||
layer.setDepth(0)
|
||||
layer.setCullPadding(2, 2)
|
||||
|
||||
return layer
|
||||
}
|
||||
|
||||
async function initialize() {
|
||||
try {
|
||||
await loadMapTilesIntoScene(mapStore.mapId as UUID, scene)
|
||||
const mapData = await mapStorage.get(mapStore.mapId)
|
||||
tileMap = createTileMap(mapData)
|
||||
tileLayer = createTileLayer(mapData)
|
||||
setLayerTiles(tileMap, tileLayer, mapData?.tiles)
|
||||
isInitialized.value = true
|
||||
} catch (error) {
|
||||
console.error('Failed to initialize map:', error)
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
initialize()
|
||||
loadMapTilesIntoScene(mapStore.mapId as UUID, scene)
|
||||
.then(() => mapStorage.get(mapStore.mapId))
|
||||
.then((mapData) => {
|
||||
tileMap.value = createTileMap(mapData)
|
||||
tileLayer.value = createTileLayer(tileMap.value, mapData)
|
||||
setLayerTiles(tileMap.value, tileLayer.value, mapData?.tiles)
|
||||
})
|
||||
.catch((error) => console.error('Failed to initialize map:', error))
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
if (!tileMap) return
|
||||
tileMap.destroyLayer('tiles')
|
||||
tileMap.removeAllLayers()
|
||||
tileMap.destroy()
|
||||
if (!tileMap.value) return
|
||||
tileMap.value.destroyLayer('tiles')
|
||||
tileMap.value.removeAllLayers()
|
||||
tileMap.value.destroy()
|
||||
})
|
||||
</script>
|
||||
|
0
src/composables/useCharacter.ts
Normal file
0
src/composables/useCharacter.ts
Normal file
Loading…
x
Reference in New Issue
Block a user