forked from noxious/client
Improved map tile initialising
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4067ec2585
commit
9de7af961e
@ -184,7 +184,7 @@ export type Character = {
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export type MapCharacter = {
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export type MapCharacter = {
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character: Character
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character: Character
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isMoving?: boolean
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isMoving: boolean
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}
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}
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export type CharacterItem = {
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export type CharacterItem = {
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@ -90,7 +90,9 @@ const updatePosition = (positionX: number, positionY: number, direction: Directi
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}
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}
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},
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},
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onUpdate: (tween) => {
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onUpdate: (tween) => {
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// @ts-ignore
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currentPositionX.value = tween.targets[0].x
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currentPositionX.value = tween.targets[0].x
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// @ts-ignore
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currentPositionY.value = tween.targets[0].y
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currentPositionY.value = tween.targets[0].y
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},
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},
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onComplete: () => {
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onComplete: () => {
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@ -149,8 +151,6 @@ watch(
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}
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}
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)
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)
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watch(() => props.mapCharacter, updateSprite)
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const characterTypeStorage = new CharacterTypeStorage()
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const characterTypeStorage = new CharacterTypeStorage()
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characterTypeStorage.getSpriteId(props.mapCharacter.character.characterType!).then((spriteId) => {
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characterTypeStorage.getSpriteId(props.mapCharacter.character.characterType!).then((spriteId) => {
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console.log(spriteId)
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console.log(spriteId)
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@ -172,8 +172,7 @@ onMounted(() => {
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mapStore.setCharacterLoaded(true)
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mapStore.setCharacterLoaded(true)
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// #146 : Set camera position to character, need to be improved still
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// #146 : Set camera position to character, need to be improved still
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// scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container)
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scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container)
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// scene.cameras.main.stopFollow()
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}
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}
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updatePosition(props.mapCharacter.character.positionX, props.mapCharacter.character.positionY, props.mapCharacter.character.rotation)
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updatePosition(props.mapCharacter.character.positionX, props.mapCharacter.character.positionY, props.mapCharacter.character.rotation)
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@ -1,26 +1,20 @@
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<template>
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<template>
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<MapTiles :key="mapStore.mapId" @tileMap:create="tileMap = $event" />
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<MapTiles :key="mapStore.mapId" @tileMap:create="tileMap = $event" />
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<MapObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
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<!-- <MapObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />-->
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<Characters v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
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<Characters v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
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</template>
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</template>
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<script setup lang="ts">
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<script setup lang="ts">
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import type { Map, MapCharacter, mapLoadData, UUID } from '@/application/types'
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import type { MapCharacter, mapLoadData, UUID } from '@/application/types'
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import Characters from '@/components/game/map/Characters.vue'
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import Characters from '@/components/game/map/Characters.vue'
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import MapTiles from '@/components/game/map/MapTiles.vue'
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import MapTiles from '@/components/game/map/MapTiles.vue'
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import MapObjects from '@/components/game/map/PlacedMapObjects.vue'
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import MapObjects from '@/components/game/map/PlacedMapObjects.vue'
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import { loadMapTilesIntoScene } from '@/composables/mapComposable'
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import { MapStorage } from '@/storage/storages'
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import { useGameStore } from '@/stores/gameStore'
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import { useGameStore } from '@/stores/gameStore'
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import { useMapStore } from '@/stores/mapStore'
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import { useMapStore } from '@/stores/mapStore'
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import { useScene } from 'phavuer'
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import { onUnmounted, shallowRef } from 'vue'
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import { onUnmounted, ref, shallowRef } from 'vue'
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const scene = useScene()
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const gameStore = useGameStore()
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const gameStore = useGameStore()
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const mapStore = useMapStore()
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const mapStore = useMapStore()
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const mapStorage = new MapStorage()
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const mapData = ref<Map>()
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const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
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const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
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@ -1,5 +1,5 @@
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<template>
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<template>
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<Controls v-if="isInitialized" :layer="tileLayer" :depth="0" />
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<Controls v-if="tileLayer" :layer="tileLayer" :depth="0" />
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</template>
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</template>
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<script setup lang="ts">
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<script setup lang="ts">
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@ -11,17 +11,17 @@ import { FlattenMapArray, loadMapTilesIntoScene, setLayerTiles } from '@/composa
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import { MapStorage } from '@/storage/storages'
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import { MapStorage } from '@/storage/storages'
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import { useMapStore } from '@/stores/mapStore'
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import { useMapStore } from '@/stores/mapStore'
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import { useScene } from 'phavuer'
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import { useScene } from 'phavuer'
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import { onBeforeUnmount, onMounted, ref } from 'vue'
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import { onBeforeUnmount, onMounted, shallowRef } from 'vue'
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import Tileset = Phaser.Tilemaps.Tileset
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const emit = defineEmits(['tileMap:create'])
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const emit = defineEmits(['tileMap:create'])
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const scene = useScene()
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const scene = useScene()
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const mapStore = useMapStore()
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const mapStore = useMapStore()
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const mapStorage = new MapStorage()
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const mapStorage = new MapStorage()
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let tileMap: Phaser.Tilemaps.Tilemap
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const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
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let tileLayer: Phaser.Tilemaps.TilemapLayer
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const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
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let isInitialized = ref(false)
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function createTileMap(mapData: any) {
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function createTileMap(mapData: any) {
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const mapConfig = new Phaser.Tilemaps.MapData({
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const mapConfig = new Phaser.Tilemaps.MapData({
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@ -35,48 +35,41 @@ function createTileMap(mapData: any) {
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const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapConfig)
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const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapConfig)
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emit('tileMap:create', newTileMap)
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emit('tileMap:create', newTileMap)
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return newTileMap
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return newTileMap
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}
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}
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function createTileLayer(mapData: any) {
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function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap, mapData: any) {
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const tilesArray = unduplicateArray(FlattenMapArray(mapData?.tiles ?? []))
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const tilesArray = unduplicateArray(FlattenMapArray(mapData?.tiles ?? []))
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const tilesetImages = Array.from(tilesArray).map((tile: any, index: number) => {
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const tilesetImages = tilesArray.map((tile: any, index: number) => {
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return tileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
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return currentTileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
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})
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})
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// Add blank tile
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// Add blank tile
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tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
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tilesetImages.push(currentTileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
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const layer = tileMap.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
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const layer = currentTileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
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layer.setDepth(0)
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layer.setDepth(0)
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layer.setCullPadding(2, 2)
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layer.setCullPadding(2, 2)
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return layer
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return layer
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}
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}
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async function initialize() {
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try {
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await loadMapTilesIntoScene(mapStore.mapId as UUID, scene)
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const mapData = await mapStorage.get(mapStore.mapId)
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tileMap = createTileMap(mapData)
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tileLayer = createTileLayer(mapData)
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setLayerTiles(tileMap, tileLayer, mapData?.tiles)
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isInitialized.value = true
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} catch (error) {
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console.error('Failed to initialize map:', error)
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}
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}
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onMounted(() => {
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onMounted(() => {
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initialize()
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loadMapTilesIntoScene(mapStore.mapId as UUID, scene)
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.then(() => mapStorage.get(mapStore.mapId))
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.then((mapData) => {
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tileMap.value = createTileMap(mapData)
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tileLayer.value = createTileLayer(tileMap.value, mapData)
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setLayerTiles(tileMap.value, tileLayer.value, mapData?.tiles)
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})
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.catch((error) => console.error('Failed to initialize map:', error))
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})
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})
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onBeforeUnmount(() => {
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onBeforeUnmount(() => {
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if (!tileMap) return
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if (!tileMap.value) return
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tileMap.destroyLayer('tiles')
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tileMap.value.destroyLayer('tiles')
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tileMap.removeAllLayers()
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tileMap.value.removeAllLayers()
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tileMap.destroy()
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tileMap.value.destroy()
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})
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})
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</script>
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</script>
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0
src/composables/useCharacter.ts
Normal file
0
src/composables/useCharacter.ts
Normal file
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