forked from noxious/client
Prepping to work on Placed map objects
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35f0dcca64
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@ -5,8 +5,6 @@
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</template>
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<script setup lang="ts">
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import config from '@/application/config'
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import type { Map as MapT } from '@/application/types'
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import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
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import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
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import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
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@ -89,8 +89,6 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
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// Check if shift is not pressed, this means we are moving the camera
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if (pointer.event.shiftKey) return
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if (mapEditor.drawMode.value !== 'blocking tile' && mapEditor.drawMode.value !== 'teleport') return
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switch (mapEditor.tool.value) {
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case 'pencil': pencil(pointer, map) ; break
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case 'eraser': erase(pointer, map) ; break
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@ -8,31 +8,24 @@ import type { Map as MapT, PlacedMapObject as PlacedMapObjectT } from '@/applica
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import { uuidv4 } from '@/application/utilities'
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import PlacedMapObject from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObject.vue'
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import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue'
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import { getTile } from '@/composables/mapComposable'
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import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
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import { useScene } from 'phavuer'
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import { ref, watch } from 'vue'
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import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
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const scene = useScene()
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const mapEditor = useMapEditorComposable()
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const selectedPlacedMapObject = ref<PlacedMapObjectT | null>(null)
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const movingPlacedMapObject = ref<PlacedMapObjectT | null>(null)
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const tileLayer = ref<Phaser.Tilemaps.TilemapLayer>()
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const props = defineProps<{
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tileMap: Phaser.Tilemaps.Tilemap
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}>()
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defineExpose({handlePointer})
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defineExpose({ handlePointer })
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function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
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// Check if there is a tile
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const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
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if (!tile) return
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// Check if object already exists on position
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const existingPlacedMapObject = map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
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const existingPlacedMapObject = findInMap(pointer, map)
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if (existingPlacedMapObject) return
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const newPlacedMapObject: PlacedMapObjectT = {
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@ -41,8 +34,8 @@ function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
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map: map,
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mapObject: mapEditor.selectedMapObject.value!,
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isRotated: false,
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positionX: tile.x,
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positionY: tile.y
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positionX: pointer.x,
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positionY: pointer.y
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}
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// Add new object to mapObjects
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@ -50,25 +43,21 @@ function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
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}
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function eraser(pointer: Phaser.Input.Pointer, map: MapT) {
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// Check if there is a tile
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const tile = getTile(tileMapLayer, pointer.worldX, pointer.worldY)
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if (!tile) return
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// Check if object already exists on position
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const existingPlacedMapObject = map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
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const existingPlacedMapObject = findInMap(pointer, map)
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if (!existingPlacedMapObject) return
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// Remove existing object
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map.placedMapObjects = map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id)
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}
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function objectPicker(pointer: Phaser.Input.Pointer, map: MapT) {
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// Check if there is a tile
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const tile = getTile(tileMapLayer, pointer.worldX, pointer.worldY)
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if (!tile) return
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function findInMap(pointer: Phaser.Input.Pointer, map: MapT) {
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return map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === pointer.worldX && placedMapObject.positionY === pointer.worldY)
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}
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function objectPicker(pointer: Phaser.Input.Pointer, map: MapT) {
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// Check if object already exists on position
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const existingPlacedMapObject = map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
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const existingPlacedMapObject = findInMap(pointer, map)
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if (!existingPlacedMapObject) return
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// Select the object
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@ -81,11 +70,8 @@ function moveMapObject(id: string, map: MapT) {
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function handlePointerMove(pointer: Phaser.Input.Pointer) {
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if (!movingPlacedMapObject.value) return
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const tile = getTile(tileMapLayer, pointer.worldX, pointer.worldY)
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if (!tile) return
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movingPlacedMapObject.value.positionX = tile.x
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movingPlacedMapObject.value.positionY = tile.y
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movingPlacedMapObject.value.positionX = pointer.worldX
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movingPlacedMapObject.value.positionY = pointer.worldY
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}
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
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@ -149,7 +135,7 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
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break
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case 'object picker':
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objectPicker(pointer, map)
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break
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break
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}
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}
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@ -53,6 +53,8 @@ const width = ref(0)
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const height = ref(0)
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const pvp = ref(false)
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defineExpose({ open: () => modalRef.value?.open()})
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async function submit() {
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gameStore.connection?.emit('gm:map:create', { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => {
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if (!response) {
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@ -7,7 +7,7 @@
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<div class="my-4 mx-auto h-full">
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<div class="text-center mb-4 px-2 flex gap-2.5">
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<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchMaps">Refresh</button>
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<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => $emit('open-create-map')">New</button>
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<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="createMapModal?.open">New</button>
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</div>
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<div class="overflow-y-auto h-[calc(100%-20px)]">
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<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(map, index) in mapList" :key="map.id">
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@ -25,7 +25,7 @@
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</template>
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</Modal>
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<CreateMap @create="fetchMaps" v-if="modalRef?.isModalOpen" />
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<CreateMap ref="createMapModal" @create="fetchMaps" />
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</template>
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<script setup lang="ts">
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@ -44,6 +44,7 @@ const mapEditor = useMapEditorComposable()
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const mapStorage = new MapStorage()
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const mapList = ref<Map[]>([])
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const modalRef = useTemplateRef('modalRef')
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const createMapModal = useTemplateRef('createMapModal')
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defineEmits(['open-create-map'])
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@ -16,19 +16,19 @@
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<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/mapEditor/chevron.svg" alt="" />
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</div>
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<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectPencilOpen && mapEditor.tool.value === 'pencil'">
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<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('tile')">
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<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('tile'); setPencilMode">
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Tile
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<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
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</span>
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<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('map_object')">
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<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('map_object'); setPencilMode">
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Map object
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<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
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</span>
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<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('teleport')">
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<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('teleport'); setPencilMode">
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Teleport
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<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
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</span>
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<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('blocking tile')">Blocking tile</span>
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<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('blocking tile'); setPencilMode">Blocking tile</span>
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</div>
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</div>
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</button>
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@ -43,19 +43,19 @@
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<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/mapEditor/chevron.svg" />
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</div>
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<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectEraserOpen">
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<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('tile')">
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<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('tile'); setEraserMode">
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Tile
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<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
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</span>
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<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('map_object')">
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<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('object'); setEraserMode">
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Map object
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<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
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</span>
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<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('teleport')">
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<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('teleport'); setEraserMode">
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Teleport
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<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
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</span>
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<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('blocking tile')">Blocking tile</span>
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<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('blocking tile'); setEraserMode">Blocking tile</span>
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</div>
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</div>
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</button>
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@ -85,6 +85,7 @@
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import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
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import { onClickOutside } from '@vueuse/core'
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import { computed, onBeforeUnmount, onMounted, ref } from 'vue'
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import { useScene } from 'phavuer'
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const mapEditor = useMapEditorComposable()
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@ -109,10 +110,16 @@ function setDrawMode(value: string) {
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mapEditor.setDrawMode(value)
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selectPencilOpen.value = false
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selectEraserOpen.value = false
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}
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function setPencilMode() {
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mapEditor.setTool('pencil')
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selectPencilOpen.value = false
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}
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// drawMode
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function setEraserMode(value: string) {
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function setEraserMode() {
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mapEditor.setTool('eraser')
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selectEraserOpen.value = false
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}
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@ -134,11 +141,7 @@ function cycleToolMode(tool: 'pencil' | 'eraser') {
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const nextIndex = (currentIndex + 1) % modes.length
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const nextMode = modes[nextIndex]
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if (tool === 'pencil') {
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setDrawMode(nextMode)
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} else {
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setEraserMode(nextMode)
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}
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setDrawMode(nextMode)
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}
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function initKeyShortcuts(event: KeyboardEvent) {
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@ -114,5 +114,5 @@ export async function loadAllTilesIntoScene(scene: Phaser.Scene) {
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const tileStorage = new TileStorage()
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const tiles = await tileStorage.getAll()
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getTiles(tiles, scene)
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await getTiles(tiles, scene)
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}
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