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forked from noxious/client

Iso depth fix for character on spawn

This commit is contained in:
Dennis Postma 2025-02-06 14:04:43 +01:00
parent d5984f1c3f
commit b83c340385

View File

@ -135,6 +135,7 @@ export function useCharacterSpriteComposable(scene: Phaser.Scene, tilemap: Phase
}
updatePosition(mapCharacter.character.positionX, mapCharacter.character.positionY)
updateIsometricDepth(mapCharacter.character.positionX, mapCharacter.character.positionY)
}
const cleanup = () => {