forked from noxious/client
Iso depth fix for character on spawn
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@ -135,6 +135,7 @@ export function useCharacterSpriteComposable(scene: Phaser.Scene, tilemap: Phase
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}
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updatePosition(mapCharacter.character.positionX, mapCharacter.character.positionY)
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updateIsometricDepth(mapCharacter.character.positionX, mapCharacter.character.positionY)
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}
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const cleanup = () => {
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