forked from noxious/client
Removed broken logic @TODO. replace with working logic :(
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@ -247,7 +247,7 @@ function handleMove() {
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console.log('move btn clicked')
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}
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onBeforeMount(() => {
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onBeforeMount(async () => {
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tileArray.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
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if (zone.value?.tiles) {
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@ -256,7 +256,7 @@ onBeforeMount(() => {
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}
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zoneEventTiles = zone.value?.zoneEventTiles ?? []
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zoneObjects = sortByIsometricDepth(zone.value?.zoneObjects ?? [], zoneTilemap.width)
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zoneObjects = sortByIsometricDepth(zone.value?.zoneObjects ?? [])
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// Center camera
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const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
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@ -5,18 +5,22 @@
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</template>
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<script setup lang="ts">
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import { useGame, useScene } from 'phavuer'
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import { useAssetStore } from '@/stores/assets'
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import { useGameStore } from '@/stores/game'
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import { useZoneStore } from '@/stores/zone'
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import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
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import { onBeforeMount, onBeforeUnmount, ref, watch } from 'vue'
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import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types'
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import Tiles from '@/components/zone/Tiles.vue'
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import Objects from '@/components/zone/Objects.vue'
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import Characters from '@/components/zone/Characters.vue'
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import { loadAssets } from '@/services/zone'
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const assetStore = useAssetStore()
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const gameStore = useGameStore()
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const zoneStore = useZoneStore()
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const game = useGame()
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const scene = useScene()
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const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
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@ -25,15 +29,13 @@ type zoneLoadData = {
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characters: CharacterT[]
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}
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gameStore.connection?.emit('zone:character:join', { zoneId: gameStore.character!.zoneId }, async (response: zoneLoadData) => {
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await assetStore.fetchAssetsByZoneId(response.zone.id)
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gameStore.connection?.emit('zone:character:join', { zoneId: gameStore.character!.zoneId }, (response: zoneLoadData) => {
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zoneStore.setZone(response.zone)
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zoneStore.setCharacters(response.characters)
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})
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// Event listeners
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gameStore.connection?.on('zone:teleport', async (data: zoneLoadData) => {
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gameStore.connection?.on('zone:teleport', (data: zoneLoadData) => {
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if (zoneStore.zone?.id === data.zone.id) return
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/**
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@ -44,8 +46,6 @@ gameStore.connection?.on('zone:teleport', async (data: zoneLoadData) => {
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zoneId: data.zone.id
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})
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await assetStore.fetchAssetsByZoneId(data.zone.id)
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zoneStore.setZone(data.zone)
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zoneStore.setCharacters(data.characters)
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})
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@ -55,7 +55,6 @@ gameStore.connection?.on('zone:character:join', async (data: ExtendedCharacterT)
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})
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gameStore.connection?.on('zone:character:leave', (character_id: number) => {
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console.log('character left', character_id)
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zoneStore.removeCharacter(character_id)
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})
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@ -63,8 +62,6 @@ gameStore.connection?.on('character:move', (data: ExtendedCharacterT) => {
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zoneStore.updateCharacter(data)
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})
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onBeforeMount(() => {})
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onBeforeUnmount(() => {
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zoneStore.reset()
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gameStore.connection?.off('zone:teleport')
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@ -37,9 +37,10 @@
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<script setup lang="ts">
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import config from '@/config'
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import 'phaser'
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import { watch, ref, onBeforeUnmount } from 'vue'
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import { watch, ref, onBeforeUnmount, onBeforeMount } from 'vue'
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import { Game, Scene } from 'phavuer'
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import { useGameStore } from '@/stores/game'
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import { useZoneStore } from '@/stores/zone'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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import { useAssetStore } from '@/stores/assets'
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import Hud from '@/components/gui/Hud.vue'
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@ -50,8 +51,10 @@ import GmTools from '@/components/gameMaster/GmTools.vue'
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import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
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import GmPanel from '@/components/gameMaster/GmPanel.vue'
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import Inventory from '@/components/gui/UserPanel.vue'
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import { loadAssets } from '@/services/zone'
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const gameStore = useGameStore()
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const zoneStore = useZoneStore()
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const zoneEditorStore = useZoneEditorStore()
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const assetStore = useAssetStore()
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const isLoaded = ref(false)
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@ -145,31 +148,6 @@ const createScene = (scene: Phaser.Scene) => {
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repeat: -1
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})
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})
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/**
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* Watch for changes in assets and reload them
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*/
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watch(
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() => assetStore.assets,
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async () => {
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loadAssets(scene)
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}
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)
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}
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const loadAssets = (scene: Phaser.Scene) => {
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assetStore.assets.forEach((asset) => {
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console.log('asset', asset)
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if (asset.group === 'sprite_animations') {
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scene.load.spritesheet(asset.key, config.server_endpoint + asset.url, { frameWidth: asset.frameWidth ?? 0, frameHeight: asset.frameHeight ?? 0 })
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} else {
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scene.load.image(asset.key, config.server_endpoint + asset.url)
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}
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})
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// scene.load.once(Phaser.Loader.Events.COMPLETE, () => {})
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scene.load.start()
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}
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onBeforeUnmount(() => {
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@ -37,7 +37,6 @@ import { useCookies } from '@vueuse/integrations/useCookies'
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const gameStore = useGameStore()
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const notifications = useNotificationStore()
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const assetStore = useAssetStore()
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const username = ref('')
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const password = ref('')
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@ -52,10 +51,6 @@ onMounted(async () => {
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gameStore.setToken(token)
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gameStore.initConnection()
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}
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if (!(await assetStore.fetchAssets())) {
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notifications.addNotification({ message: 'Failed to fetch assets, the server may be offline or in maintenance. Please try again later.' })
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}
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})
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async function loginFunc() {
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@ -2,6 +2,7 @@ import config from '@/config'
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import Tilemap = Phaser.Tilemaps.Tilemap
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer
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import Tileset = Phaser.Tilemaps.Tileset
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import { useAssetStore } from '@/stores/assets'
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export function getTile(x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
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const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y)
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@ -56,3 +57,16 @@ export const sortByIsometricDepth = <T extends { positionX: number; positionY: n
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return calculateIsometricDepth(a.positionX, a.positionY, 0, 0) - calculateIsometricDepth(b.positionX, b.positionY, 0, 0)
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})
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}
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export const loadAssets = (scene: Phaser.Scene) => {
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const assetStore = useAssetStore()
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assetStore.assets.forEach((asset) => {
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if (asset.group === 'sprite_animations') {
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scene.load.spritesheet(asset.key, config.server_endpoint + asset.url, { frameWidth: asset.frameWidth ?? 0, frameHeight: asset.frameHeight ?? 0 })
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} else {
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scene.load.image(asset.key, config.server_endpoint + asset.url)
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}
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})
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scene.load.start()
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}
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