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forked from noxious/client

Removed broken logic @TODO. replace with working logic :(

This commit is contained in:
Dennis Postma 2024-09-20 14:15:47 +02:00
parent b6b0ccb22d
commit b9bb55cf49
5 changed files with 27 additions and 43 deletions

View File

@ -247,7 +247,7 @@ function handleMove() {
console.log('move btn clicked')
}
onBeforeMount(() => {
onBeforeMount(async () => {
tileArray.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
if (zone.value?.tiles) {
@ -256,7 +256,7 @@ onBeforeMount(() => {
}
zoneEventTiles = zone.value?.zoneEventTiles ?? []
zoneObjects = sortByIsometricDepth(zone.value?.zoneObjects ?? [], zoneTilemap.width)
zoneObjects = sortByIsometricDepth(zone.value?.zoneObjects ?? [])
// Center camera
const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2

View File

@ -5,18 +5,22 @@
</template>
<script setup lang="ts">
import { useGame, useScene } from 'phavuer'
import { useAssetStore } from '@/stores/assets'
import { useGameStore } from '@/stores/game'
import { useZoneStore } from '@/stores/zone'
import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
import { onBeforeMount, onBeforeUnmount, ref, watch } from 'vue'
import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types'
import Tiles from '@/components/zone/Tiles.vue'
import Objects from '@/components/zone/Objects.vue'
import Characters from '@/components/zone/Characters.vue'
import { loadAssets } from '@/services/zone'
const assetStore = useAssetStore()
const gameStore = useGameStore()
const zoneStore = useZoneStore()
const game = useGame()
const scene = useScene()
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
@ -25,15 +29,13 @@ type zoneLoadData = {
characters: CharacterT[]
}
gameStore.connection?.emit('zone:character:join', { zoneId: gameStore.character!.zoneId }, async (response: zoneLoadData) => {
await assetStore.fetchAssetsByZoneId(response.zone.id)
gameStore.connection?.emit('zone:character:join', { zoneId: gameStore.character!.zoneId }, (response: zoneLoadData) => {
zoneStore.setZone(response.zone)
zoneStore.setCharacters(response.characters)
})
// Event listeners
gameStore.connection?.on('zone:teleport', async (data: zoneLoadData) => {
gameStore.connection?.on('zone:teleport', (data: zoneLoadData) => {
if (zoneStore.zone?.id === data.zone.id) return
/**
@ -44,8 +46,6 @@ gameStore.connection?.on('zone:teleport', async (data: zoneLoadData) => {
zoneId: data.zone.id
})
await assetStore.fetchAssetsByZoneId(data.zone.id)
zoneStore.setZone(data.zone)
zoneStore.setCharacters(data.characters)
})
@ -55,7 +55,6 @@ gameStore.connection?.on('zone:character:join', async (data: ExtendedCharacterT)
})
gameStore.connection?.on('zone:character:leave', (character_id: number) => {
console.log('character left', character_id)
zoneStore.removeCharacter(character_id)
})
@ -63,8 +62,6 @@ gameStore.connection?.on('character:move', (data: ExtendedCharacterT) => {
zoneStore.updateCharacter(data)
})
onBeforeMount(() => {})
onBeforeUnmount(() => {
zoneStore.reset()
gameStore.connection?.off('zone:teleport')

View File

@ -37,9 +37,10 @@
<script setup lang="ts">
import config from '@/config'
import 'phaser'
import { watch, ref, onBeforeUnmount } from 'vue'
import { watch, ref, onBeforeUnmount, onBeforeMount } from 'vue'
import { Game, Scene } from 'phavuer'
import { useGameStore } from '@/stores/game'
import { useZoneStore } from '@/stores/zone'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useAssetStore } from '@/stores/assets'
import Hud from '@/components/gui/Hud.vue'
@ -50,8 +51,10 @@ import GmTools from '@/components/gameMaster/GmTools.vue'
import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
import GmPanel from '@/components/gameMaster/GmPanel.vue'
import Inventory from '@/components/gui/UserPanel.vue'
import { loadAssets } from '@/services/zone'
const gameStore = useGameStore()
const zoneStore = useZoneStore()
const zoneEditorStore = useZoneEditorStore()
const assetStore = useAssetStore()
const isLoaded = ref(false)
@ -145,31 +148,6 @@ const createScene = (scene: Phaser.Scene) => {
repeat: -1
})
})
/**
* Watch for changes in assets and reload them
*/
watch(
() => assetStore.assets,
async () => {
loadAssets(scene)
}
)
}
const loadAssets = (scene: Phaser.Scene) => {
assetStore.assets.forEach((asset) => {
console.log('asset', asset)
if (asset.group === 'sprite_animations') {
scene.load.spritesheet(asset.key, config.server_endpoint + asset.url, { frameWidth: asset.frameWidth ?? 0, frameHeight: asset.frameHeight ?? 0 })
} else {
scene.load.image(asset.key, config.server_endpoint + asset.url)
}
})
// scene.load.once(Phaser.Loader.Events.COMPLETE, () => {})
scene.load.start()
}
onBeforeUnmount(() => {

View File

@ -37,7 +37,6 @@ import { useCookies } from '@vueuse/integrations/useCookies'
const gameStore = useGameStore()
const notifications = useNotificationStore()
const assetStore = useAssetStore()
const username = ref('')
const password = ref('')
@ -52,10 +51,6 @@ onMounted(async () => {
gameStore.setToken(token)
gameStore.initConnection()
}
if (!(await assetStore.fetchAssets())) {
notifications.addNotification({ message: 'Failed to fetch assets, the server may be offline or in maintenance. Please try again later.' })
}
})
async function loginFunc() {

View File

@ -2,6 +2,7 @@ import config from '@/config'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import Tileset = Phaser.Tilemaps.Tileset
import { useAssetStore } from '@/stores/assets'
export function getTile(x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y)
@ -56,3 +57,16 @@ export const sortByIsometricDepth = <T extends { positionX: number; positionY: n
return calculateIsometricDepth(a.positionX, a.positionY, 0, 0) - calculateIsometricDepth(b.positionX, b.positionY, 0, 0)
})
}
export const loadAssets = (scene: Phaser.Scene) => {
const assetStore = useAssetStore()
assetStore.assets.forEach((asset) => {
if (asset.group === 'sprite_animations') {
scene.load.spritesheet(asset.key, config.server_endpoint + asset.url, { frameWidth: asset.frameWidth ?? 0, frameHeight: asset.frameHeight ?? 0 })
} else {
scene.load.image(asset.key, config.server_endpoint + asset.url)
}
})
scene.load.start()
}