forked from noxious/client
Merge remote-tracking branch 'origin/feature/cache'
This commit is contained in:
@ -34,27 +34,23 @@
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<button class="ml-6 w-4 h-8 p-0">
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<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" />
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</button>
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<img class="w-24 object-contain mb-3.5" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType?.id + '/' + (selectedHairId ?? 'default')" />
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<img class="w-24 object-contain mb-3.5" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType + '/' + (selectedHairId ?? 'default')" />
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<button class="mr-6 w-4 h-8 p-0">
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<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
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</button>
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</div>
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<!-- <div class="flex justify-between w-[190px]">-->
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<!-- <!– TODO: replace with color swatches –>-->
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<!-- <button v-for="n in 9" class="w-4 h-4 rounded-sm bg-white"></button>-->
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<!-- </div>-->
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</div>
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<!-- TODO: update gender on (selected) character -->
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<div class="flex justify-between w-[190px]">
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<button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'MALE' }">
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<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
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<span class="text-white">Male</span>
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</button>
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<button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'FEMALE' }">
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<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
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<span class="text-white">Female</span>
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</button>
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</div>
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<!-- <div class="flex justify-between w-[190px]">-->
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<!-- <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'MALE' }">-->
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<!-- <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />-->
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<!-- <span class="text-white">Male</span>-->
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<!-- </button>-->
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<!-- <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'FEMALE' }">-->
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<!-- <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />-->
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<!-- <span class="text-white">Female</span>-->
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<!-- </button>-->
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<!-- </div>-->
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</div>
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</div>
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</div>
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@ -74,7 +70,7 @@
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v-for="hair in characterHairs"
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class="relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent"
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>
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<img class="h-4 object-contain" :src="config.server_endpoint + '/assets/sprites/' + hair.sprite.id + '/front.png'" alt="Hair sprite" />
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<img class="h-4 object-contain" :src="config.server_endpoint + '/textures/sprites/' + hair.sprite + '/front.png'" alt="Hair sprite" />
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<input type="radio" name="hair" :value="hair.id" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
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</div>
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</div>
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@ -128,8 +124,9 @@
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import config from '@/application/config'
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import { type CharacterHair, type Character as CharacterT, type Map } from '@/application/types'
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import Modal from '@/components/utilities/Modal.vue'
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import { CharacterHairStorage } from '@/storage/storages'
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import { useGameStore } from '@/stores/gameStore'
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import { onBeforeUnmount, ref, watch } from 'vue'
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import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
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const gameStore = useGameStore()
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const isLoading = ref<boolean>(true)
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@ -148,12 +145,6 @@ setTimeout(() => {
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gameStore.connection?.on('character:list', (data: any) => {
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characters.value = data
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isLoading.value = false
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// Fetch hairs
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// @TODO: This is hacky, we should have a better way to do this
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gameStore.connection?.emit('character:hair:list', {}, (data: CharacterHair[]) => {
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characterHairs.value = data
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})
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})
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// Select character logics
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@ -184,7 +175,12 @@ function createCharacter() {
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// Watch changes for selected character and update hairs
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watch(selectedCharacterId, (characterId) => {
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if (!characterId) return
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selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHairId ?? null
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// selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHairId ?? null
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})
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onMounted(async () => {
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const characterHairStorage = new CharacterHairStorage()
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characterHairs.value = await characterHairStorage.getAll()
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})
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onBeforeUnmount(() => {
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@ -33,6 +33,7 @@ import Menu from '@/components/gui/Menu.vue'
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import { useGameStore } from '@/stores/gameStore'
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import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
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import { Game, Scene } from 'phavuer'
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import { onBeforeUnmount } from 'vue'
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const gameStore = useGameStore()
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@ -80,4 +81,6 @@ function preloadScene(scene: Phaser.Scene) {
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}
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function createScene(scene: Phaser.Scene) {}
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onBeforeUnmount(() => {})
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</script>
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@ -1,25 +1,60 @@
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<template>
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<div class="flex flex-col justify-center items-center h-dvh relative">
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<button @click="continueBtnClick" class="w-32 h-12 rounded-full bg-gray-500 flex items-center justify-between px-4 hover:bg-gray-600 transition-colors">
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<span class="text-white text-lg flex-1 text-center">Play</span>
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<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5 text-white" fill="none" viewBox="0 0 24 24" stroke="currentColor">
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<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M9 5l7 7-7 7" />
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</svg>
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</button>
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<div class="flex flex-col justify-center items-center h-dvh relative col">
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<svg width="40" height="40" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg">
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<circle cx="4" cy="12" r="3" fill="white">
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<animate id="spinner_qFRN" begin="0;spinner_OcgL.end+0.25s" attributeName="cy" calcMode="spline" dur="0.6s" values="12;6;12" keySplines=".33,.66,.66,1;.33,0,.66,.33" />
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</circle>
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<circle cx="12" cy="12" r="3" fill="white">
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<animate begin="spinner_qFRN.begin+0.1s" attributeName="cy" calcMode="spline" dur="0.6s" values="12;6;12" keySplines=".33,.66,.66,1;.33,0,.66,.33" />
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</circle>
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<circle cx="20" cy="12" r="3" fill="white">
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<animate id="spinner_OcgL" begin="spinner_qFRN.begin+0.2s" attributeName="cy" calcMode="spline" dur="0.6s" values="12;6;12" keySplines=".33,.66,.66,1;.33,0,.66,.33" />
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</circle>
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</svg>
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</div>
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</template>
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<script setup lang="ts" async>
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import config from '@/application/config'
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import type { HttpResponse, MapObject } from '@/application/types'
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import type { BaseStorage } from '@/storage/baseStorage'
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import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SpriteStorage, TileStorage } from '@/storage/storages'
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// import type { Map } from '@/application/types'
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import { useGameStore } from '@/stores/gameStore'
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import { ref } from 'vue'
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const gameStore = useGameStore()
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function continueBtnClick() {
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// Play music
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const audio = new Audio('/assets/music/login.mp3')
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audio.play()
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const totalItems = ref(0)
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const currentItem = ref(0)
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// Set isLoaded to true
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gameStore.game.isLoaded = true
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async function downloadAndStore<T extends { id: string }>(endpoint: string, storage: BaseStorage<T>) {
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const request = await fetch(`${config.server_endpoint}/cache/${endpoint}`)
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const response = (await request.json()) as HttpResponse<T[]>
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if (!response.success) {
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console.error(`Failed to download ${endpoint}:`, response.message)
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return
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}
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const items = response.data ?? []
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for (const item of items) {
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await storage.add(item)
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}
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}
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const tileStorage = new TileStorage()
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const mapStorage = new MapStorage()
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const mapObjectStorage = new MapObjectStorage()
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Promise.all([
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downloadAndStore('tiles', tileStorage),
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downloadAndStore('maps', mapStorage),
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downloadAndStore('map_objects', mapObjectStorage),
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downloadAndStore('sprites', new SpriteStorage()),
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downloadAndStore('character_types', new CharacterTypeStorage()),
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downloadAndStore('character_hair', new CharacterHairStorage())
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]).then(() => {
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gameStore.game.isLoaded = true
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})
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</script>
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@ -11,7 +11,7 @@
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<script setup lang="ts">
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import config from '@/application/config'
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import 'phaser'
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import type { AssetDataT } from '@/application/types'
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import type { TextureData } from '@/application/types'
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import MapEditor from '@/components/gameMaster/mapEditor/MapEditor.vue'
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import { loadTexture } from '@/composables/gameComposable'
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import { useGameStore } from '@/stores/gameStore'
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@ -72,7 +72,7 @@ const preloadScene = async (scene: Phaser.Scene) => {
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* Then load them into the scene.
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*/
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scene.load.rexAwait(async function (successCallback: any) {
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const tiles: { data: AssetDataT[] } = await fetch(config.server_endpoint + '/assets/list_tiles').then((response) => response.json())
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const tiles: { data: TextureData[] } = await fetch(config.server_endpoint + '/assets/list_tiles').then((response) => response.json())
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for await (const tile of tiles?.data ?? []) {
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await loadTexture(scene, tile)
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