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forked from noxious/client

Reapply "#169: Set different parameters to tileLayers to fix tile bleeding"

This reverts commit 99d66a7c42b172e74d5d32c0fad1c714b6ea5859.

# Conflicts:
#	src/components/gameMaster/zoneEditor/ZoneEditor.vue
This commit is contained in:
Dennis Postma 2024-09-30 20:25:20 +02:00
parent 61b2717fb5
commit cc07d132e8

View File

@ -38,7 +38,7 @@ function createTileLayer() {
const uniqueTiles = new Set(tilesFromZone.flat().filter(Boolean))
const tilesetImages = Array.from(uniqueTiles).map((tile, index) => {
return zoneTilemap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 0, 0, index + 1, { x: 0, y: -config.tile_size.y })
return zoneTilemap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
}) as any
// Add blank tile