forked from noxious/client
Reapply "#169: Set different parameters to tileLayers to fix tile bleeding"
This reverts commit 99d66a7c42b172e74d5d32c0fad1c714b6ea5859. # Conflicts: # src/components/gameMaster/zoneEditor/ZoneEditor.vue
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@ -38,7 +38,7 @@ function createTileLayer() {
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const uniqueTiles = new Set(tilesFromZone.flat().filter(Boolean))
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const uniqueTiles = new Set(tilesFromZone.flat().filter(Boolean))
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const tilesetImages = Array.from(uniqueTiles).map((tile, index) => {
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const tilesetImages = Array.from(uniqueTiles).map((tile, index) => {
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return zoneTilemap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 0, 0, index + 1, { x: 0, y: -config.tile_size.y })
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return zoneTilemap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
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}) as any
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}) as any
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// Add blank tile
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// Add blank tile
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