forked from noxious/client
Merge remote-tracking branch 'origin/y-u-no-work'
This commit is contained in:
@ -1,233 +0,0 @@
|
||||
<template>
|
||||
<TilemapLayerC :tilemap="zoneTilemap" :tileset="tileArray" :layerIndex="0" :cull-padding="10" />
|
||||
<Controls :layer="tiles" />
|
||||
|
||||
<Container :depth="2">
|
||||
<template v-for="item in sortedItems" :key="item.id">
|
||||
<Image
|
||||
v-if="item.type === 'object'"
|
||||
:x="tileToWorldX(zoneTilemap as any, item.positionX, item.positionY)"
|
||||
:y="tileToWorldY(zoneTilemap as any, item.positionX, item.positionY)"
|
||||
:texture="item.object.id"
|
||||
:originY="Number(item.object.originX)"
|
||||
:originX="Number(item.object.originY)"
|
||||
:depth="item.depth > 0 ? item.depth : undefined"
|
||||
/>
|
||||
<Character v-else :layer="zoneTilemap as any" :character="item" :depth="item.depth" />
|
||||
</template>
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import { Container, Image, TilemapLayer as TilemapLayerC, useScene } from 'phavuer'
|
||||
import { onBeforeMount, onBeforeUnmount, ref, toRaw, computed, onUnmounted } from 'vue'
|
||||
import Controls from '@/components/utilities/Controls.vue'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import { useAssetStore } from '@/stores/assets'
|
||||
import type { Zone, ZoneObject, ExtendedCharacter, CharacterType } from '@/types'
|
||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||
import { useZoneStore } from '@/stores/zone'
|
||||
import Character from '@/components/sprites/Character.vue'
|
||||
import {
|
||||
createZoneData,
|
||||
createTilesetImages,
|
||||
initializeZoneTiles,
|
||||
updateZoneTiles,
|
||||
calculateDepth,
|
||||
sortByDepth,
|
||||
tileToWorldX,
|
||||
tileToWorldY,
|
||||
placeTile, setAllTiles
|
||||
} from '@/services/zone'
|
||||
import { storeToRefs } from 'pinia'
|
||||
import Tilemap = Phaser.Tilemaps.Tilemap
|
||||
|
||||
const scene = useScene()
|
||||
const gameStore = useGameStore()
|
||||
const assetStore = useAssetStore()
|
||||
const zoneStore = useZoneStore()
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||||
|
||||
const { zone } = storeToRefs(zoneStore)
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||||
type zoneLoadData = {
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||||
zone: Zone
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||||
characters: ExtendedCharacter[]
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||||
}
|
||||
if (!zone) {
|
||||
gameStore.connection?.emit('character:zone:request', { zoneId: gameStore.character?.zoneId }, (response: zoneLoadData) => {
|
||||
zoneStore.setCharacters(response.characters)
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||||
zoneStore.setZone(response.zone)
|
||||
})
|
||||
}
|
||||
|
||||
const zoneTilemap = ref(createTilemap())
|
||||
const tiles = ref(createTileLayer())
|
||||
const zoneObjects = ref<ZoneObject[]>([])
|
||||
const tileArray = ref(createTileArray())
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||||
|
||||
// Computed property that combines and sorts both objects and characters
|
||||
const sortedItems = computed(() => {
|
||||
const objects = zoneObjects.value.map((obj) => ({
|
||||
...obj,
|
||||
type: 'object' as const,
|
||||
depth: calculateDepth(obj.positionX, obj.positionY, zoneTilemap.value.width)
|
||||
}))
|
||||
|
||||
const characters = zoneStore.characters.map((char) => ({
|
||||
...char,
|
||||
type: 'character' as const,
|
||||
depth: calculateDepth(char.positionX, char.positionY, zoneTilemap.value.width)
|
||||
}))
|
||||
|
||||
return sortByDepth([...objects, ...characters], zoneTilemap.value.width)
|
||||
})
|
||||
|
||||
function createTilemap() {
|
||||
const zoneData = new Phaser.Tilemaps.MapData({
|
||||
width: zone.value?.width ?? 10,
|
||||
height: zone.value?.height ?? 10,
|
||||
tileWidth: config.tile_size.x,
|
||||
tileHeight: config.tile_size.y,
|
||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
||||
format: Phaser.Tilemaps.Formats.ARRAY_2D
|
||||
})
|
||||
return new Phaser.Tilemaps.Tilemap(scene, zoneData)
|
||||
}
|
||||
|
||||
function createTileLayer() {
|
||||
const tilesetImages = assetStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.value.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, index + 1))
|
||||
tilesetImages.push(zoneTilemap.value.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0))
|
||||
return zoneTilemap.value.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y)
|
||||
}
|
||||
|
||||
function createTileArray() {
|
||||
return Array.from({ length: zone.value?.width ?? 0 }, () => Array.from({ length: zone.value?.height ?? 0 }, () => 'blank_tile'))
|
||||
}
|
||||
|
||||
function getObjectImageProps(object: ZoneObject) {
|
||||
return {
|
||||
x: tileToWorldX(zoneTilemap.value as any, object.positionX, object.positionY),
|
||||
y: tileToWorldY(zoneTilemap.value as any, object.positionX, object.positionY),
|
||||
texture: object.object.id,
|
||||
originY: Number(object.object.originX),
|
||||
originX: Number(object.object.originY)
|
||||
}
|
||||
}
|
||||
|
||||
onBeforeMount(() => {
|
||||
console.log('before mount')
|
||||
if (!zone.value) {
|
||||
gameStore.connection?.emit('character:zone:request', { zoneId: gameStore.character?.zoneId })
|
||||
}
|
||||
tileArray.value.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap.value, tiles.value, x, y, 'blank_tile')))
|
||||
|
||||
|
||||
console.log('zone', zone.value)
|
||||
|
||||
if (zone.value?.tiles) {
|
||||
setAllTiles(zoneTilemap.value, tiles.value, zone.value.tiles)
|
||||
tileArray.value = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
|
||||
}
|
||||
|
||||
zoneObjects.value = zone.value?.zoneObjects ?? []
|
||||
|
||||
// Center camera
|
||||
const centerY = (zoneTilemap.value.height * zoneTilemap.value.tileHeight) / 2
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||||
const centerX = (zoneTilemap.value.width * zoneTilemap.value.tileWidth) / 2
|
||||
scene.cameras.main.centerOn(centerX, centerY)
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
zoneObjects.value = []
|
||||
tiles.value.destroy()
|
||||
zoneTilemap.value.removeAllLayers()
|
||||
zoneTilemap.value.destroy()
|
||||
zoneStore.reset()
|
||||
})
|
||||
|
||||
gameStore.connection?.on('character:dataUpdated', (data: CharacterType) => {
|
||||
gameStore.setCharacter(data)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
gameStore.connection?.off('character:dataUpdated')
|
||||
})
|
||||
|
||||
// const zoneData = createZoneData(gameStore.character?.zone?.width ?? 10, gameStore.character?.zone?.height ?? 10, config.tile_size.x, config.tile_size.y)
|
||||
//
|
||||
// const zoneTilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
|
||||
// const tilesetImages = createTilesetImages(zoneTilemap, toRaw(assetStore.assets), config.tile_size)
|
||||
//
|
||||
// const tiles = zoneTilemap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as TilemapLayer
|
||||
// const exampleTilesArray = initializeZoneTiles(zoneTilemap, tiles, gameStore.character?.zone?.width ?? 10, gameStore.character?.zone?.height ?? 10)
|
||||
//
|
||||
// const zoneObjects = ref<ZoneObject[]>([])
|
||||
//
|
||||
// // Computed property that combines and sorts both objects and characters
|
||||
// const sortedItems = computed(() => {
|
||||
// const objects = zoneObjects.value.map((obj) => ({
|
||||
// ...obj,
|
||||
// type: 'object' as const,
|
||||
// depth: calculateDepth(obj.positionX, obj.positionY, zoneTilemap.width)
|
||||
// }))
|
||||
//
|
||||
// const characters = zoneStore.characters.map((char) => ({
|
||||
// ...char,
|
||||
// type: 'character' as const,
|
||||
// depth: calculateDepth(char.positionX, char.positionY, zoneTilemap.width)
|
||||
// }))
|
||||
//
|
||||
// return sortByDepth([...objects, ...characters], zoneTilemap.width)
|
||||
// })
|
||||
//
|
||||
// // Event listeners
|
||||
// gameStore.connection?.on('zone:character:join', (data: ExtendedCharacter) => {
|
||||
// zoneStore.addCharacter(data)
|
||||
// })
|
||||
//
|
||||
// gameStore.connection?.on('zone:character:leave', (character_id: number) => {
|
||||
// zoneStore.removeCharacter(character_id)
|
||||
// })
|
||||
//
|
||||
// gameStore.connection?.on('character:move', (data: ExtendedCharacter) => {
|
||||
// zoneStore.updateCharacter(data)
|
||||
// })
|
||||
//
|
||||
// type zoneLoadData = {
|
||||
// zone: Zone
|
||||
// characters: ExtendedCharacter[]
|
||||
// }
|
||||
// //
|
||||
// gameStore.connection?.on('character:zone:load', (data: zoneLoadData) => {
|
||||
// zoneStore.setZone(data.zone)
|
||||
// zoneStore.setCharacters(data.characters)
|
||||
// })
|
||||
//
|
||||
// onBeforeMount(() => {
|
||||
// if (gameStore.character?.zone) {
|
||||
// updateZoneTiles(zoneTilemap, tiles, gameStore.character.zone)
|
||||
// }
|
||||
//
|
||||
// zoneObjects.value = gameStore.character?.zone?.zoneObjects ?? []
|
||||
// gameStore.connection?.emit('character:zone:request', { zoneId: gameStore.character?.zoneId })
|
||||
// })
|
||||
//
|
||||
// onBeforeUnmount(() => {
|
||||
// zoneObjects.value = []
|
||||
// tiles.destroy()
|
||||
// zoneTilemap.removeAllLayers()
|
||||
// zoneTilemap.destroy()
|
||||
// zoneStore.reset()
|
||||
//
|
||||
// gameStore.connection?.emit('character:zone:leave')
|
||||
// gameStore.connection?.off('character:zone:load')
|
||||
// gameStore.connection?.off('zone:character:join')
|
||||
// gameStore.connection?.off('user:disconnect')
|
||||
// gameStore.connection?.off('character:move')
|
||||
// })
|
||||
//
|
||||
// // center camera
|
||||
// const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
|
||||
// const centerX = (zoneTilemap.width * zoneTilemap.tileWidth) / 2
|
||||
// scene.cameras.main.centerOn(centerX, centerY)
|
||||
</script>
|
@ -20,7 +20,7 @@
|
||||
<script setup lang="ts">
|
||||
import { ref } from 'vue'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import AssetManager from '@/components/utilities/assetManager/AssetManager.vue'
|
||||
import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
|
||||
const gameStore = useGameStore()
|
@ -58,12 +58,12 @@
|
||||
<script setup lang="ts">
|
||||
import { ref } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManager'
|
||||
import TileList from '@/components/utilities/assetManager/partials/tile/TileList.vue'
|
||||
import TileDetails from '@/components/utilities/assetManager/partials/tile/TileDetails.vue'
|
||||
import ObjectList from '@/components/utilities/assetManager/partials/object/ObjectList.vue'
|
||||
import ObjectDetails from '@/components/utilities/assetManager/partials/object/ObjectDetails.vue'
|
||||
import SpriteList from '@/components/utilities/assetManager/partials/sprite/SpriteList.vue'
|
||||
import SpriteDetails from '@/components/utilities/assetManager/partials/sprite/SpriteDetails.vue'
|
||||
import TileList from '@/components/gameMaster/assetManager/partials/tile/TileList.vue'
|
||||
import TileDetails from '@/components/gameMaster/assetManager/partials/tile/TileDetails.vue'
|
||||
import ObjectList from '@/components/gameMaster/assetManager/partials/object/ObjectList.vue'
|
||||
import ObjectDetails from '@/components/gameMaster/assetManager/partials/object/ObjectDetails.vue'
|
||||
import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/SpriteList.vue'
|
||||
import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue'
|
||||
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
const selectedCategory = ref('tiles')
|
@ -70,7 +70,7 @@ import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManager'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import Accordion from '@/components/utilities/Accordion.vue'
|
||||
import SpriteActionsInput from '@/components/utilities/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
|
||||
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
|
||||
import { uuidv4 } from '@/utilities'
|
||||
|
||||
const gameStore = useGameStore()
|
@ -33,13 +33,13 @@ import config from '@/config'
|
||||
|
||||
// Components
|
||||
import Controls from '@/components/utilities/Controls.vue'
|
||||
import Toolbar from '@/components/utilities/zoneEditor/partials/Toolbar.vue'
|
||||
import Tiles from '@/components/utilities/zoneEditor/partials/TileList.vue'
|
||||
import SelectedZoneObject from '@/components/utilities/zoneEditor/partials/SelectedZoneObject.vue'
|
||||
import ZoneSettings from '@/components/utilities/zoneEditor/partials/ZoneSettings.vue'
|
||||
import Objects from '@/components/utilities/zoneEditor/partials/ObjectList.vue'
|
||||
import ZoneList from '@/components/utilities/zoneEditor/partials/ZoneList.vue'
|
||||
import TeleportModal from '@/components/utilities/zoneEditor/partials/TeleportModal.vue'
|
||||
import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
|
||||
import Tiles from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
|
||||
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
|
||||
import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
|
||||
import Objects from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
|
||||
import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue'
|
||||
import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue'
|
||||
import Tilemap = Phaser.Tilemaps.Tilemap
|
||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||
|
@ -34,7 +34,7 @@ import { useGameStore } from '@/stores/game'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import type { Zone } from '@/types'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditor'
|
||||
import CreateZone from '@/components/utilities/zoneEditor/partials/CreateZone.vue'
|
||||
import CreateZone from '@/components/gameMaster/zoneEditor/partials/CreateZone.vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
@ -37,7 +37,7 @@
|
||||
<script setup>
|
||||
import { ref, watch } from 'vue'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditor'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditor.ts'
|
||||
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
14
src/components/zone/Characters.vue
Normal file
14
src/components/zone/Characters.vue
Normal file
@ -0,0 +1,14 @@
|
||||
<template>
|
||||
<Character v-for="item in zoneStore.characters" :key="item.id" :layer="zoneTilemap as any" :character="item" :depth="item.depth" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import Character from '@/components/sprites/Character.vue'
|
||||
import { useZoneStore } from '@/stores/zone'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import { useAssetStore } from '@/stores/assets'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditor'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneStore = useZoneStore()
|
||||
</script>
|
7
src/components/zone/Objects.vue
Normal file
7
src/components/zone/Objects.vue
Normal file
@ -0,0 +1,7 @@
|
||||
<template>
|
||||
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
|
||||
</script>
|
61
src/components/zone/Tiles.vue
Normal file
61
src/components/zone/Tiles.vue
Normal file
@ -0,0 +1,61 @@
|
||||
<template>
|
||||
<TilemapLayer :tilemap="zoneTilemap" :tileset="tileArray" :layerIndex="0" :cull-padding="10" />
|
||||
<Controls :layer="tiles" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import { TilemapLayer, useScene } from 'phavuer'
|
||||
import { useAssetStore } from '@/stores/assets'
|
||||
import { useZoneStore } from '@/stores/zone'
|
||||
import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
|
||||
import { storeToRefs } from 'pinia'
|
||||
import { placeTile, setAllTiles } from '@/services/zone'
|
||||
import Controls from '@/components/utilities/Controls.vue'
|
||||
|
||||
const assetStore = useAssetStore()
|
||||
const zoneStore = useZoneStore()
|
||||
const scene = useScene()
|
||||
|
||||
const { zone } = storeToRefs(zoneStore)
|
||||
const zoneTilemap = ref(createTilemap())
|
||||
const tiles = ref(createTileLayer())
|
||||
const tileArray = ref(createTileArray())
|
||||
|
||||
function createTilemap() {
|
||||
const zoneData = new Phaser.Tilemaps.MapData({
|
||||
width: zone.value?.width,
|
||||
height: zone.value?.height,
|
||||
tileWidth: config.tile_size.x,
|
||||
tileHeight: config.tile_size.y,
|
||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
||||
format: Phaser.Tilemaps.Formats.ARRAY_2D
|
||||
})
|
||||
return new Phaser.Tilemaps.Tilemap(scene, zoneData)
|
||||
}
|
||||
|
||||
function createTileLayer() {
|
||||
const tilesetImages = assetStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.value.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, index + 1))
|
||||
tilesetImages.push(zoneTilemap.value.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0))
|
||||
return zoneTilemap.value.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y)
|
||||
}
|
||||
|
||||
function createTileArray() {
|
||||
return Array.from({ length: zone.value?.width ?? 0 }, () => Array.from({ length: zone.value?.height ?? 0 }, () => 'blank_tile'))
|
||||
}
|
||||
|
||||
onBeforeMount(() => {
|
||||
tileArray.value.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap.value, tiles.value, x, y, 'blank_tile')))
|
||||
|
||||
if (zone.value?.tiles) {
|
||||
setAllTiles(zoneTilemap.value, tiles.value, zone.value.tiles)
|
||||
tileArray.value = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
|
||||
}
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
tiles.value?.destroy()
|
||||
zoneTilemap.value.removeAllLayers()
|
||||
zoneTilemap.value.destroy()
|
||||
})
|
||||
</script>
|
41
src/components/zone/Zone.vue
Normal file
41
src/components/zone/Zone.vue
Normal file
@ -0,0 +1,41 @@
|
||||
<template>
|
||||
<Tiles :key="zoneStore.zone?.id ?? 0" />
|
||||
<Objects />
|
||||
<Characters />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import { useZoneStore } from '@/stores/zone'
|
||||
import { onBeforeMount, onBeforeUnmount, watch } from 'vue'
|
||||
import type { Character as CharacterT, Zone as ZoneT } from '@/types'
|
||||
import Tiles from '@/components/zone/Tiles.vue'
|
||||
import Objects from '@/components/zone/Objects.vue'
|
||||
import Characters from '@/components/zone/Characters.vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneStore = useZoneStore()
|
||||
|
||||
type zoneLoadData = {
|
||||
zone: ZoneT
|
||||
characters: CharacterT[]
|
||||
}
|
||||
|
||||
gameStore.connection?.emit('zone:characterJoin', { zoneId: gameStore.character?.zoneId }, (response: zoneLoadData) => {
|
||||
zoneStore.setZone(response.zone)
|
||||
zoneStore.setCharacters(response.characters)
|
||||
})
|
||||
|
||||
watch(() => zoneStore.zone, (newZone) => {
|
||||
console.log('Zone changed:', newZone)
|
||||
}, { deep: true })
|
||||
|
||||
|
||||
onBeforeMount(() => {
|
||||
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
|
||||
});
|
||||
</script>
|
Reference in New Issue
Block a user