forked from noxious/client
Merge remote-tracking branch 'origin/y-u-no-work'
This commit is contained in:
@ -1,29 +0,0 @@
|
||||
<template>
|
||||
<Modal :isModalOpen="gameStore.isGmPanelOpen" @modal:close="() => gameStore.toggleGmPanel()" :modal-width="1000" :modal-height="650" :can-full-screen="true">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0">GM Panel</h3>
|
||||
<div class="flex gap-1.5 flex-wrap">
|
||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">General</button>
|
||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
|
||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button>
|
||||
<button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button>
|
||||
</div>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="h-full margin-0">
|
||||
<AssetManager v-if="toggle == 'asset-manager'" />
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref } from 'vue'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import AssetManager from '@/components/utilities/assetManager/AssetManager.vue'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
|
||||
let toggle = ref('asset-manager')
|
||||
</script>
|
@ -1,21 +0,0 @@
|
||||
<template>
|
||||
<Modal :isModalOpen="true" :closable="false" :is-resizable="false" :modal-width="200" :modal-height="160">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0">GM tools</h3>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="content flex flex-col gap-2.5 m-4 h-20">
|
||||
<button class="btn-cyan py-1.5 px-4 w-full" type="button" @click="gameStore.toggleGmPanel()">Toggle GM panel</button>
|
||||
<button class="btn-cyan py-1.5 px-4 w-full" type="button" @click="() => zoneEditorStore.toggleActive()">Zone manager</button>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditor'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const gameStore = useGameStore()
|
||||
</script>
|
@ -1,70 +0,0 @@
|
||||
<template>
|
||||
<div class="flex h-full w-full relative">
|
||||
<div class="w-2/12 flex flex-col relative">
|
||||
<!-- Asset Categories -->
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'tiles' }" @click="() => (selectedCategory = 'tiles')">
|
||||
<span>Tiles</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'objects' }" @click="() => (selectedCategory = 'objects')">
|
||||
<span>Objects</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')">
|
||||
<span>Sprites</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer">
|
||||
<span>Items</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer">
|
||||
<span>NPC's</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer">
|
||||
<span>Characters</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer">
|
||||
<span>Mounts</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer">
|
||||
<span>Pets</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
</a>
|
||||
</div>
|
||||
<div class="absolute w-px bg-cyan-200 h-full top-0 left-1/6"></div>
|
||||
|
||||
<!-- Assets list -->
|
||||
<div class="overflow-auto h-full w-4/12 flex flex-col relative">
|
||||
<TileList v-if="selectedCategory === 'tiles'" />
|
||||
<ObjectList v-if="selectedCategory === 'objects'" />
|
||||
<SpriteList v-if="selectedCategory === 'sprites'" />
|
||||
</div>
|
||||
|
||||
<div class="absolute w-px bg-cyan-200 h-full top-0 left-1/2"></div>
|
||||
|
||||
<!-- Asset details -->
|
||||
<div class="flex w-1/2 after:hidden flex-col relative overflow-auto">
|
||||
<TileDetails v-if="selectedCategory === 'tiles' && assetManagerStore.selectedTile" />
|
||||
<ObjectDetails v-if="selectedCategory === 'objects' && assetManagerStore.selectedObject" />
|
||||
<SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" />
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManager'
|
||||
import TileList from '@/components/utilities/assetManager/partials/tile/TileList.vue'
|
||||
import TileDetails from '@/components/utilities/assetManager/partials/tile/TileDetails.vue'
|
||||
import ObjectList from '@/components/utilities/assetManager/partials/object/ObjectList.vue'
|
||||
import ObjectDetails from '@/components/utilities/assetManager/partials/object/ObjectDetails.vue'
|
||||
import SpriteList from '@/components/utilities/assetManager/partials/sprite/SpriteList.vue'
|
||||
import SpriteDetails from '@/components/utilities/assetManager/partials/sprite/SpriteDetails.vue'
|
||||
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
const selectedCategory = ref('tiles')
|
||||
</script>
|
@ -1,165 +0,0 @@
|
||||
<template>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="relative p-2.5 flex flex-col items-center justify-between h-72">
|
||||
<div class="filler"></div>
|
||||
<img class="max-h-56" :src="`${config.server_endpoint}/assets/objects/${selectedObject?.id}.png`" :alt="'Object ' + selectedObject?.id" />
|
||||
<button class="btn-bordeaux px-4 py-1.5 min-w-24" type="button" @click.prevent="removeObject">Remove</button>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
</div>
|
||||
<div class="m-2.5 p-2.5 block">
|
||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
|
||||
<div class="form-field-full">
|
||||
<label for="name">Name</label>
|
||||
<input v-model="objectName" class="input-cyan" type="text" name="name" placeholder="Wall #1" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="origin-x">Origin X</label>
|
||||
<input v-model="objectOriginX" class="input-cyan" type="number" step="any" name="origin-x" placeholder="Origin X" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="origin-y">Origin Y</label>
|
||||
<input v-model="objectOriginY" class="input-cyan" type="number" step="any" name="origin-y" placeholder="Origin Y" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="origin-x">Tags</label>
|
||||
<ChipsInput v-model="objectTags" @update:modelValue="objectTags = $event" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="origin-x">Is animated</label>
|
||||
<select v-model="objectIsAnimated" class="input-cyan" name="is-animated">
|
||||
<option :value="false">No</option>
|
||||
<option :value="true">Yes</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="frame-speed">Frame speed</label>
|
||||
<input v-model="objectFrameSpeed" class="input-cyan" type="number" step="any" name="frame-speed" placeholder="Frame speed" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="frame-width">Frame width</label>
|
||||
<input v-model="objectFrameWidth" class="input-cyan" type="number" step="any" name="frame-width" placeholder="Frame width" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="frame-height">Frame height</label>
|
||||
<input v-model="objectFrameHeight" class="input-cyan" type="number" step="any" name="frame-height" placeholder="Frame height" />
|
||||
</div>
|
||||
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { Object } from '@/types'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManager'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditor'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import config from '@/config'
|
||||
import ChipsInput from '@/components/forms/ChipsInput.vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const selectedObject = computed(() => assetManagerStore.selectedObject)
|
||||
|
||||
const objectName = ref('')
|
||||
const objectTags = ref([] as string[])
|
||||
const objectOriginX = ref(0)
|
||||
const objectOriginY = ref(0)
|
||||
const objectIsAnimated = ref(false)
|
||||
const objectFrameSpeed = ref(0)
|
||||
const objectFrameWidth = ref(0)
|
||||
const objectFrameHeight = ref(0)
|
||||
|
||||
if (!selectedObject.value) {
|
||||
console.error('No object selected')
|
||||
}
|
||||
|
||||
if (selectedObject.value) {
|
||||
objectName.value = selectedObject.value.name
|
||||
objectTags.value = selectedObject.value.tags
|
||||
objectOriginX.value = selectedObject.value.originX
|
||||
objectOriginY.value = selectedObject.value.originY
|
||||
objectIsAnimated.value = selectedObject.value.isAnimated
|
||||
objectFrameSpeed.value = selectedObject.value.frameSpeed
|
||||
objectFrameWidth.value = selectedObject.value.frameWidth
|
||||
objectFrameHeight.value = selectedObject.value.frameHeight
|
||||
}
|
||||
|
||||
function removeObject() {
|
||||
gameStore.connection?.emit('gm:object:remove', { object: selectedObject.value?.id }, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to remove object')
|
||||
return
|
||||
}
|
||||
refreshObjectList()
|
||||
})
|
||||
}
|
||||
|
||||
function refreshObjectList(unsetSelectedObject = true) {
|
||||
gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
|
||||
assetManagerStore.setObjectList(response)
|
||||
|
||||
if (unsetSelectedObject) {
|
||||
assetManagerStore.setSelectedObject(null)
|
||||
}
|
||||
|
||||
if (zoneEditorStore.active) {
|
||||
console.log('Refreshing object list for zone store')
|
||||
zoneEditorStore.setObjectList(response)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
function saveObject() {
|
||||
if (!selectedObject.value) {
|
||||
console.error('No object selected')
|
||||
return
|
||||
}
|
||||
|
||||
console.log(objectTags.value)
|
||||
gameStore.connection?.emit(
|
||||
'gm:object:update',
|
||||
{
|
||||
id: selectedObject.value.id,
|
||||
name: objectName.value,
|
||||
tags: objectTags.value,
|
||||
originX: objectOriginX.value,
|
||||
originY: objectOriginY.value,
|
||||
isAnimated: objectIsAnimated.value,
|
||||
frameSpeed: objectFrameSpeed.value,
|
||||
frameWidth: objectFrameWidth.value,
|
||||
frameHeight: objectFrameHeight.value
|
||||
},
|
||||
(response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to save object')
|
||||
return
|
||||
}
|
||||
refreshObjectList(false)
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
watch(selectedObject, (object: Object | null) => {
|
||||
if (!object) return
|
||||
objectName.value = object.name
|
||||
objectTags.value = object.tags
|
||||
objectOriginX.value = object.originX
|
||||
objectOriginY.value = object.originY
|
||||
objectIsAnimated.value = object.isAnimated
|
||||
objectFrameSpeed.value = object.frameSpeed
|
||||
objectFrameWidth.value = object.frameWidth
|
||||
objectFrameHeight.value = object.frameHeight
|
||||
})
|
||||
|
||||
onMounted(() => {
|
||||
if (!selectedObject.value) return
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
assetManagerStore.setSelectedObject(null)
|
||||
})
|
||||
</script>
|
@ -1,103 +0,0 @@
|
||||
<template>
|
||||
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
||||
<input v-model="searchQuery" class="input-cyan flex-grow" placeholder="Search..." @input="handleSearch" />
|
||||
<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer">
|
||||
<input class="hidden" id="upload-asset" ref="objectUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
||||
</svg>
|
||||
</label>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
</div>
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
<a v-for="{ data: object } in list" :key="object.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedObject?.id === object.id }" @click="assetManagerStore.setSelectedObject(object as Object)">
|
||||
<div class="flex items-center gap-2.5">
|
||||
<div class="h-7 w-16 max-w-16 flex justify-center">
|
||||
<img class="h-7" :src="`${config.server_endpoint}/assets/objects/${object.id}.png`" alt="Object" />
|
||||
</div>
|
||||
<span>{{ object.name }}</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
</a>
|
||||
</div>
|
||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-lg bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
|
||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import { onMounted, ref, computed } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManager'
|
||||
import { useAssetStore } from '@/stores/assets'
|
||||
import type { Object } from '@/types'
|
||||
import { useVirtualList } from '@vueuse/core'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const objectUploadField = ref(null)
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
const assetStore = useAssetStore()
|
||||
|
||||
const searchQuery = ref('')
|
||||
|
||||
const hasScrolled = ref(false)
|
||||
const elementToScroll = ref()
|
||||
|
||||
const handleFileUpload = (e: Event) => {
|
||||
const files = (e.target as HTMLInputElement).files
|
||||
if (!files) return
|
||||
gameStore.connection?.emit('gm:object:upload', files, (response: boolean) => {
|
||||
if (!response) {
|
||||
if (config.development) console.error('Failed to upload object')
|
||||
return
|
||||
}
|
||||
|
||||
assetStore.fetchAssets()
|
||||
|
||||
gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
|
||||
assetManagerStore.setObjectList(response)
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
const handleSearch = () => {
|
||||
// Trigger a re-render of the virtual list
|
||||
virtualList.value?.scrollTo(0)
|
||||
}
|
||||
|
||||
const filteredObjects = computed(() => {
|
||||
if (!searchQuery.value) {
|
||||
return assetManagerStore.objectList
|
||||
}
|
||||
return assetManagerStore.objectList.filter((object) => object.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
|
||||
})
|
||||
|
||||
const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredObjects, {
|
||||
itemHeight: 48
|
||||
})
|
||||
|
||||
const virtualList = ref({ scrollTo })
|
||||
|
||||
const onScroll = () => {
|
||||
let scrollTop = elementToScroll.value.style.marginTop.replace('px', '')
|
||||
|
||||
if (scrollTop > 80) {
|
||||
hasScrolled.value = true
|
||||
} else if (scrollTop <= 80) {
|
||||
hasScrolled.value = false
|
||||
}
|
||||
}
|
||||
|
||||
function toTop() {
|
||||
virtualList.value?.scrollTo(0)
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
|
||||
assetManagerStore.setObjectList(response)
|
||||
})
|
||||
})
|
||||
</script>
|
@ -1,185 +0,0 @@
|
||||
<template>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="relative p-4 flex flex-col">
|
||||
<div class="flex flex-wrap gap-2">
|
||||
<div class="w-full flex flex-col">
|
||||
<label class="mb-1.5 font-titles" for="name">Name</label>
|
||||
<input v-model="spriteName" class="input-cyan" type="text" name="name" placeholder="New sprite" />
|
||||
</div>
|
||||
|
||||
<div class="w-full flex gap-2 mt-2 pb-4 relative">
|
||||
<button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
|
||||
<button class="btn-bordeaux px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="removeSprite">Remove</button>
|
||||
<div class="w-[calc(100%_+_32px)] absolute left-[-15px] bottom-0 h-px bg-cyan-200"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<button class="btn-cyan py-2 my-4" type="button" @click.prevent="addNewImage">New action</button>
|
||||
<Accordion v-for="action in spriteActions" :key="action.id">
|
||||
<template #header>
|
||||
<div class="flex justify-between items-center">
|
||||
{{ action.action }}
|
||||
<button class="btn-bordeaux px-4 py-1.5 min-w-24" type="button" @click.prevent="() => spriteActions.splice(spriteActions.indexOf(action), 1)">Remove</button>
|
||||
</div>
|
||||
</template>
|
||||
<template #content>
|
||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveSprite">
|
||||
<div class="form-field-full">
|
||||
<label for="action">Action</label>
|
||||
<input v-model="action.action" class="input-cyan" type="text" name="action" placeholder="Action" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="origin-x">Origin X</label>
|
||||
<input v-model.number="action.originX" class="input-cyan" type="number" step="any" name="origin-x" placeholder="Origin X" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="origin-y">Origin Y</label>
|
||||
<input v-model.number="action.originY" class="input-cyan" type="number" step="any" name="origin-y" placeholder="Origin Y" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="is-animated">Is animated</label>
|
||||
<select v-model="action.isAnimated" class="input-cyan" name="is-animated">
|
||||
<option :value="false">No</option>
|
||||
<option :value="true">Yes</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-half" v-if="action.isAnimated">
|
||||
<label for="is-looping">Is looping</label>
|
||||
<select v-model="action.isLooping" class="input-cyan" name="is-looping">
|
||||
<option :value="false">No</option>
|
||||
<option :value="true">Yes</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-full" v-if="action.isAnimated">
|
||||
<label for="frame-speed">Frame speed</label>
|
||||
<input v-model.number="action.frameSpeed" class="input-cyan" type="number" step="any" name="frame-speed" placeholder="Frame speed" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<SpriteActionsInput v-model="action.sprites" />
|
||||
</div>
|
||||
</form>
|
||||
</template>
|
||||
</Accordion>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { Sprite, SpriteAction } from '@/types'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManager'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import Accordion from '@/components/utilities/Accordion.vue'
|
||||
import SpriteActionsInput from '@/components/utilities/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
|
||||
import { uuidv4 } from '@/utilities'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
|
||||
const selectedSprite = computed(() => assetManagerStore.selectedSprite)
|
||||
|
||||
const spriteName = ref('')
|
||||
const spriteActions = ref<SpriteAction[]>([])
|
||||
|
||||
if (!selectedSprite.value) {
|
||||
console.error('No sprite selected')
|
||||
}
|
||||
|
||||
if (selectedSprite.value) {
|
||||
spriteName.value = selectedSprite.value.name
|
||||
spriteActions.value = selectedSprite.value.spriteActions
|
||||
}
|
||||
|
||||
function removeSprite() {
|
||||
gameStore.connection?.emit('gm:sprite:remove', { id: selectedSprite.value?.id }, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to remove sprite')
|
||||
return
|
||||
}
|
||||
refreshSpriteList()
|
||||
})
|
||||
}
|
||||
|
||||
function refreshSpriteList(unsetSelectedSprite = true) {
|
||||
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
|
||||
assetManagerStore.setSpriteList(response)
|
||||
|
||||
if (unsetSelectedSprite) {
|
||||
assetManagerStore.setSelectedSprite(null)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
function saveSprite() {
|
||||
if (!selectedSprite.value) {
|
||||
console.error('No sprite selected')
|
||||
return
|
||||
}
|
||||
|
||||
const updatedSprite = {
|
||||
id: selectedSprite.value.id,
|
||||
name: spriteName.value,
|
||||
spriteActions:
|
||||
spriteActions.value?.map((action) => {
|
||||
return {
|
||||
action: action.action,
|
||||
sprites: action.sprites,
|
||||
originX: action.originX,
|
||||
originY: action.originY,
|
||||
isAnimated: action.isAnimated,
|
||||
isLooping: action.isLooping,
|
||||
frameSpeed: action.frameSpeed,
|
||||
frameWidth: action.frameWidth,
|
||||
frameHeight: action.frameHeight
|
||||
}
|
||||
}) ?? []
|
||||
}
|
||||
|
||||
gameStore.connection?.emit('gm:sprite:update', updatedSprite, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to save sprite')
|
||||
return
|
||||
}
|
||||
refreshSpriteList(false)
|
||||
})
|
||||
}
|
||||
|
||||
function addNewImage() {
|
||||
if (!selectedSprite.value) return
|
||||
|
||||
const newImage: SpriteAction = {
|
||||
id: uuidv4(), // Temporary ID, should be replaced by server-generated ID
|
||||
spriteId: selectedSprite.value.id,
|
||||
sprite: selectedSprite.value,
|
||||
action: 'new_action',
|
||||
sprites: [],
|
||||
originX: 0,
|
||||
originY: 0,
|
||||
isAnimated: false,
|
||||
isLooping: false,
|
||||
frameSpeed: 0,
|
||||
frameWidth: 0,
|
||||
frameHeight: 0
|
||||
}
|
||||
|
||||
if (!spriteActions.value) {
|
||||
spriteActions.value = []
|
||||
}
|
||||
|
||||
spriteActions.value.push(newImage)
|
||||
}
|
||||
|
||||
watch(selectedSprite, (sprite: Sprite | null) => {
|
||||
if (!sprite) return
|
||||
spriteName.value = sprite.name
|
||||
spriteActions.value = sprite.spriteActions
|
||||
})
|
||||
|
||||
onMounted(() => {
|
||||
if (!selectedSprite.value) return
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
assetManagerStore.setSelectedSprite(null)
|
||||
})
|
||||
</script>
|
@ -1,94 +0,0 @@
|
||||
<template>
|
||||
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
||||
<input v-model="searchQuery" class="input-cyan flex-grow" placeholder="Search..." @input="handleSearch" />
|
||||
<button @click.prevent="newButtonClickHandler" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
||||
</svg>
|
||||
</button>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
</div>
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
<a v-for="{ data: sprite } in list" :key="sprite.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedSprite?.id === sprite.id }" @click="assetManagerStore.setSelectedSprite(sprite as Sprite)">
|
||||
<div class="flex items-center gap-2.5">
|
||||
<span>{{ sprite.name }}</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
</a>
|
||||
</div>
|
||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-lg bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
|
||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import { onMounted, ref, computed } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManager'
|
||||
import { useAssetStore } from '@/stores/assets'
|
||||
import { useVirtualList } from '@vueuse/core'
|
||||
import type { Sprite } from '@/types'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
const assetStore = useAssetStore()
|
||||
|
||||
const searchQuery = ref('')
|
||||
|
||||
const hasScrolled = ref(false)
|
||||
const elementToScroll = ref()
|
||||
|
||||
function newButtonClickHandler() {
|
||||
gameStore.connection?.emit('gm:sprite:create', {}, (response: boolean) => {
|
||||
if (!response) {
|
||||
if (config.development) console.error('Failed to create new sprite')
|
||||
return
|
||||
}
|
||||
|
||||
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
|
||||
assetManagerStore.setSpriteList(response)
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
const handleSearch = () => {
|
||||
// Trigger a re-render of the virtual list
|
||||
virtualList.value?.scrollTo(0)
|
||||
}
|
||||
|
||||
const filteredSprites = computed(() => {
|
||||
if (!searchQuery.value) {
|
||||
return assetManagerStore.spriteList
|
||||
}
|
||||
return assetManagerStore.spriteList.filter((sprite) => sprite.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
|
||||
})
|
||||
|
||||
const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredSprites, {
|
||||
itemHeight: 48
|
||||
})
|
||||
|
||||
const virtualList = ref({ scrollTo })
|
||||
|
||||
const onScroll = () => {
|
||||
let scrollTop = elementToScroll.value.style.marginTop.replace('px', '')
|
||||
|
||||
if (scrollTop > 80) {
|
||||
hasScrolled.value = true
|
||||
} else if (scrollTop <= 80) {
|
||||
hasScrolled.value = false
|
||||
}
|
||||
}
|
||||
|
||||
function toTop() {
|
||||
virtualList.value?.scrollTo(0)
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
|
||||
assetManagerStore.setSpriteList(response)
|
||||
})
|
||||
})
|
||||
</script>
|
@ -1,97 +0,0 @@
|
||||
<template>
|
||||
<div class="flex flex-wrap gap-3">
|
||||
<div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-50 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)">
|
||||
<img :src="image" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" />
|
||||
<button @click.stop="deleteImage(index)" class="absolute top-1 right-1 bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12" />
|
||||
</svg>
|
||||
</button>
|
||||
</div>
|
||||
<div class="h-20 w-20 p-4 bg-gray-100 bg-opacity-50 rounded justify-center items-center flex hover:cursor-pointer" @click="triggerFileInput" @drop.prevent="onDrop" @dragover.prevent>
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6 invert" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 6v6m0 0v6m0-6h6m-6 0H6" />
|
||||
</svg>
|
||||
</div>
|
||||
</div>
|
||||
<input type="file" ref="fileInput" @change="onFileChange" multiple accept="image/png" class="hidden" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref } from 'vue'
|
||||
|
||||
interface Props {
|
||||
modelValue: string[]
|
||||
}
|
||||
|
||||
const props = withDefaults(defineProps<Props>(), {
|
||||
modelValue: () => []
|
||||
})
|
||||
|
||||
const emit = defineEmits<{
|
||||
(e: 'update:modelValue', value: string[]): void
|
||||
}>()
|
||||
|
||||
const fileInput = ref<HTMLInputElement | null>(null)
|
||||
const draggedIndex = ref<number | null>(null)
|
||||
|
||||
const triggerFileInput = () => {
|
||||
fileInput.value?.click()
|
||||
}
|
||||
|
||||
const onFileChange = (event: Event) => {
|
||||
const target = event.target as HTMLInputElement
|
||||
if (target.files) {
|
||||
handleFiles(target.files)
|
||||
}
|
||||
}
|
||||
|
||||
const onDrop = (event: DragEvent) => {
|
||||
if (event.dataTransfer?.files) {
|
||||
handleFiles(event.dataTransfer.files)
|
||||
}
|
||||
}
|
||||
|
||||
const handleFiles = (files: FileList) => {
|
||||
Array.from(files).forEach((file) => {
|
||||
if (file.type.startsWith('image/')) {
|
||||
const reader = new FileReader()
|
||||
reader.onload = (e) => {
|
||||
if (typeof e.target?.result === 'string') {
|
||||
updateImages([...props.modelValue, e.target.result])
|
||||
}
|
||||
}
|
||||
reader.readAsDataURL(file)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
const updateImages = (newImages: string[]) => {
|
||||
emit('update:modelValue', newImages)
|
||||
}
|
||||
|
||||
const deleteImage = (index: number) => {
|
||||
const newImages = [...props.modelValue]
|
||||
newImages.splice(index, 1)
|
||||
updateImages(newImages)
|
||||
}
|
||||
|
||||
const dragStart = (event: DragEvent, index: number) => {
|
||||
draggedIndex.value = index
|
||||
if (event.dataTransfer) {
|
||||
event.dataTransfer.effectAllowed = 'move'
|
||||
event.dataTransfer.dropEffect = 'move'
|
||||
}
|
||||
}
|
||||
|
||||
const drop = (event: DragEvent, dropIndex: number) => {
|
||||
event.preventDefault()
|
||||
if (draggedIndex.value !== null && draggedIndex.value !== dropIndex) {
|
||||
const newImages = [...props.modelValue]
|
||||
const [reorderedItem] = newImages.splice(draggedIndex.value, 1)
|
||||
newImages.splice(dropIndex, 0, reorderedItem)
|
||||
updateImages(newImages)
|
||||
}
|
||||
draggedIndex.value = null
|
||||
}
|
||||
</script>
|
@ -1,113 +0,0 @@
|
||||
<template>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="relative p-2.5 flex flex-col items-center justify-between h-72">
|
||||
<div class="filler"></div>
|
||||
<img class="max-h-72" :src="`${config.server_endpoint}/assets/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" />
|
||||
<button class="btn-bordeaux px-4 py-1.5 min-w-24" type="button" @click.prevent="removeTile">Remove</button>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
</div>
|
||||
<div class="m-2.5 p-2.5 block">
|
||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveTile">
|
||||
<div class="form-field-full">
|
||||
<label for="name">Name</label>
|
||||
<input v-model="tileName" class="input-cyan" type="text" name="name" placeholder="Tile #1" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="origin-x">Tags</label>
|
||||
<ChipsInput v-model="tileTags" @update:modelValue="tileTags = $event" />
|
||||
</div>
|
||||
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { Tile } from '@/types'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManager'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditor'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import config from '@/config'
|
||||
import ChipsInput from '@/components/forms/ChipsInput.vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const selectedTile = computed(() => assetManagerStore.selectedTile)
|
||||
|
||||
const tileName = ref('')
|
||||
const tileTags = ref()
|
||||
|
||||
if (!selectedTile.value) {
|
||||
console.error('No tile selected')
|
||||
}
|
||||
|
||||
if (selectedTile.value) {
|
||||
tileName.value = selectedTile.value.name
|
||||
tileTags.value = selectedTile.value.tags
|
||||
}
|
||||
|
||||
watch(selectedTile, (tile: Tile | null) => {
|
||||
if (!tile) return
|
||||
tileName.value = tile.name
|
||||
tileTags.value = tile.tags
|
||||
})
|
||||
|
||||
function removeTile() {
|
||||
gameStore.connection?.emit('gm:tile:remove', { tile: selectedTile.value?.id }, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to remove tile')
|
||||
return
|
||||
}
|
||||
refreshTileList()
|
||||
})
|
||||
}
|
||||
|
||||
function refreshTileList(unsetSelectedTile = true) {
|
||||
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
|
||||
assetManagerStore.setTileList(response)
|
||||
|
||||
if (unsetSelectedTile) {
|
||||
assetManagerStore.setSelectedTile(null)
|
||||
}
|
||||
|
||||
if (zoneEditorStore.active) {
|
||||
console.log('Refreshing tile list for zone store')
|
||||
zoneEditorStore.setTileList(response)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
function saveTile() {
|
||||
if (!selectedTile.value) {
|
||||
console.error('No tile selected')
|
||||
return
|
||||
}
|
||||
|
||||
gameStore.connection?.emit(
|
||||
'gm:tile:update',
|
||||
{
|
||||
id: selectedTile.value.id,
|
||||
name: tileName.value,
|
||||
tags: tileTags.value
|
||||
},
|
||||
(response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to save tile')
|
||||
return
|
||||
}
|
||||
refreshTileList(false)
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
if (!selectedTile.value) return
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
assetManagerStore.setSelectedTile(null)
|
||||
})
|
||||
</script>
|
@ -1,103 +0,0 @@
|
||||
<template>
|
||||
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
||||
<input v-model="searchQuery" class="input-cyan flex-grow" placeholder="Search..." @input="handleSearch" />
|
||||
<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer">
|
||||
<input class="hidden" id="upload-asset" ref="tileUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
||||
</svg>
|
||||
</label>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
</div>
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
<a v-for="{ data: tile } in list" :key="tile.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedTile?.id === tile.id }" @click="assetManagerStore.setSelectedTile(tile)">
|
||||
<div class="flex items-center gap-2.5">
|
||||
<div class="h-7 w-16 max-w-16 flex justify-center">
|
||||
<img class="h-7" :src="`${config.server_endpoint}/assets/tiles/${tile.id}.png`" alt="Tile" />
|
||||
</div>
|
||||
<span>{{ tile.name }}</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
</a>
|
||||
</div>
|
||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-lg bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
|
||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import { onMounted, ref, computed } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManager'
|
||||
import { useAssetStore } from '@/stores/assets'
|
||||
import type { Tile } from '@/types'
|
||||
import { useVirtualList } from '@vueuse/core'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const tileUploadField = ref(null)
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
const assetStore = useAssetStore()
|
||||
|
||||
const searchQuery = ref('')
|
||||
|
||||
const hasScrolled = ref(false)
|
||||
const elementToScroll = ref()
|
||||
|
||||
const handleFileUpload = (e: Event) => {
|
||||
const files = (e.target as HTMLInputElement).files
|
||||
if (!files) return
|
||||
gameStore.connection?.emit('gm:tile:upload', files, (response: boolean) => {
|
||||
if (!response) {
|
||||
if (config.development) console.error('Failed to upload tile')
|
||||
return
|
||||
}
|
||||
|
||||
assetStore.fetchAssets()
|
||||
|
||||
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
|
||||
assetManagerStore.setTileList(response)
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
const handleSearch = () => {
|
||||
// Trigger a re-render of the virtual list
|
||||
virtualList.value?.scrollTo(0)
|
||||
}
|
||||
|
||||
const filteredTiles = computed(() => {
|
||||
if (!searchQuery.value) {
|
||||
return assetManagerStore.tileList
|
||||
}
|
||||
return assetManagerStore.tileList.filter((tile) => tile.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
|
||||
})
|
||||
|
||||
const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredTiles, {
|
||||
itemHeight: 48
|
||||
})
|
||||
|
||||
const virtualList = ref({ scrollTo })
|
||||
|
||||
const onScroll = () => {
|
||||
let scrollTop = elementToScroll.value.style.marginTop.replace('px', '')
|
||||
|
||||
if (scrollTop > 80) {
|
||||
hasScrolled.value = true
|
||||
} else if (scrollTop <= 80) {
|
||||
hasScrolled.value = false
|
||||
}
|
||||
}
|
||||
|
||||
function toTop() {
|
||||
virtualList.value?.scrollTo(0)
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
|
||||
assetManagerStore.setTileList(response)
|
||||
})
|
||||
})
|
||||
</script>
|
@ -1,45 +0,0 @@
|
||||
<template>
|
||||
<div class="absolute z-50 w-full h-dvh top-0 left-0 bg-black/60" v-show="gameStore.isInventoryOpen">
|
||||
<div class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 max-w-[875px] max-h-[585px] h-full w-[80%] bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-lg z-50 flex flex-col backdrop-blur-sm shadow-lg">
|
||||
<div class="p-2.5 flex max-sm:flex-wrap justify-between items-center gap-5 border-solid border-0 border-b border-cyan-200">
|
||||
<h3 class="m-0 font-medium shrink-0">Game menu</h3>
|
||||
<div class="hidden sm:flex gap-1.5 flex-wrap">
|
||||
<button @mousedown.stop @click="inventoryActive" class="btn-cyan active py-1.5 px-4 min-w-24">Inventory</button>
|
||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Equipment</button>
|
||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Character</button>
|
||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Settings</button>
|
||||
</div>
|
||||
<div class="flex gap-2.5">
|
||||
<button class="w-5 h-5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" />
|
||||
</button>
|
||||
</div>
|
||||
<div class="flex sm:hidden gap-1.5 flex-wrap">
|
||||
<button @mousedown.stop @click="inventoryActive" class="btn-cyan active py-1.5 px-4 min-w-24">Inventory</button>
|
||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Equipment</button>
|
||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Character</button>
|
||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Settings</button>
|
||||
</div>
|
||||
</div>
|
||||
<InventoryItems v-if="inventory" />
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/game';
|
||||
import { ref } from 'vue';
|
||||
import InventoryItems from '@/components/utilities/inventory/partials/InventoryItems.vue';
|
||||
|
||||
const gameStore = useGameStore()
|
||||
let inventory = false
|
||||
let equipment = false
|
||||
let character = false
|
||||
let settings = false
|
||||
|
||||
function inventoryActive() {
|
||||
inventory = !inventory;
|
||||
console.log(inventory);
|
||||
}
|
||||
|
||||
</script>
|
@ -1,232 +0,0 @@
|
||||
<template>
|
||||
<TilemapLayerC :tilemap="zoneTilemap as Tilemap" :tileset="tileArray as any" :layerIndex="0" :cull-padding="10" />
|
||||
<Controls :layer="tiles as TilemapLayer" />
|
||||
|
||||
<Container :depth="2">
|
||||
<Image v-for="object in sortedZoneObjects" :key="object.id" v-bind="getObjectImageProps(object)" @pointerup="() => zoneEditorStore.setSelectedZoneObject(object)" />
|
||||
</Container>
|
||||
|
||||
<Container :depth="3">
|
||||
<Image v-for="tile in zoneEventTiles" :key="tile.id" v-bind="getEventTileImageProps(tile)" />
|
||||
</Container>
|
||||
|
||||
<Toolbar :layer="tiles" @eraser="eraser" @pencil="pencil" @paint="paint" @clear="clear" @save="save" />
|
||||
<SelectedZoneObject v-if="zoneEditorStore.selectedZoneObject" @update_depth="updateZoneObjectDepth" @delete="deleteZoneObject" @move="handleMove" />
|
||||
<Tiles v-if="zoneEditorStore.isTileListModalShown" />
|
||||
<Objects v-if="zoneEditorStore.isObjectListModalShown" />
|
||||
<ZoneSettings v-if="zoneEditorStore.isSettingsModalShown" />
|
||||
<ZoneList v-if="zoneEditorStore.isZoneListModalShown" />
|
||||
<TeleportModal v-if="shouldShowTeleportModal" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { computed, onBeforeMount, onBeforeUnmount, ref } from 'vue'
|
||||
import { Container, Image, TilemapLayer as TilemapLayerC, useScene } from 'phavuer'
|
||||
import { storeToRefs } from 'pinia'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditor'
|
||||
import { useAssetStore } from '@/stores/assets'
|
||||
import { placeTile, setAllTiles, sortByDepth, tileToWorldX, tileToWorldY } from '@/services/zone'
|
||||
import { ZoneEventTileType, type ZoneObject, type ZoneEventTile } from '@/types'
|
||||
import { uuidv4 } from '@/utilities'
|
||||
import config from '@/config'
|
||||
|
||||
// Components
|
||||
import Controls from '@/components/utilities/Controls.vue'
|
||||
import Toolbar from '@/components/utilities/zoneEditor/partials/Toolbar.vue'
|
||||
import Tiles from '@/components/utilities/zoneEditor/partials/TileList.vue'
|
||||
import SelectedZoneObject from '@/components/utilities/zoneEditor/partials/SelectedZoneObject.vue'
|
||||
import ZoneSettings from '@/components/utilities/zoneEditor/partials/ZoneSettings.vue'
|
||||
import Objects from '@/components/utilities/zoneEditor/partials/ObjectList.vue'
|
||||
import ZoneList from '@/components/utilities/zoneEditor/partials/ZoneList.vue'
|
||||
import TeleportModal from '@/components/utilities/zoneEditor/partials/TeleportModal.vue'
|
||||
import Tilemap = Phaser.Tilemaps.Tilemap
|
||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||
|
||||
const scene = useScene()
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const assetStore = useAssetStore()
|
||||
|
||||
const { objectList, zone, selectedTile, selectedObject, selectedZoneObject, eraserMode, drawMode, objectDepth } = storeToRefs(zoneEditorStore)
|
||||
|
||||
const zoneTilemap = ref(createTilemap())
|
||||
const tiles = ref(createTileLayer())
|
||||
const zoneObjects = ref<ZoneObject[]>([])
|
||||
const zoneEventTiles = ref<ZoneEventTile[]>([])
|
||||
const tileArray = ref(createTileArray())
|
||||
|
||||
const sortedZoneObjects = computed(() => sortByDepth(zoneObjects.value, zoneTilemap.value.width))
|
||||
const shouldShowTeleportModal = computed(() => zoneEditorStore.tool === 'pencil' && drawMode.value === 'teleport')
|
||||
|
||||
function createTilemap() {
|
||||
const zoneData = new Phaser.Tilemaps.MapData({
|
||||
width: zone.value?.width ?? 10,
|
||||
height: zone.value?.height ?? 10,
|
||||
tileWidth: config.tile_size.x,
|
||||
tileHeight: config.tile_size.y,
|
||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
||||
format: Phaser.Tilemaps.Formats.ARRAY_2D
|
||||
})
|
||||
return new Phaser.Tilemaps.Tilemap(scene, zoneData)
|
||||
}
|
||||
|
||||
function createTileLayer() {
|
||||
const tilesetImages = assetStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.value.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, index + 1))
|
||||
tilesetImages.push(zoneTilemap.value.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0))
|
||||
return zoneTilemap.value.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y)
|
||||
}
|
||||
|
||||
function createTileArray() {
|
||||
return Array.from({ length: zone.value?.width ?? 0 }, () => Array.from({ length: zone.value?.height ?? 0 }, () => 'blank_tile'))
|
||||
}
|
||||
|
||||
function getObjectImageProps(object: ZoneObject) {
|
||||
return {
|
||||
tint: selectedZoneObject.value?.id === object.id ? 0x00ff00 : 0xffffff,
|
||||
x: tileToWorldX(zoneTilemap.value as Tilemap, object.positionX, object.positionY),
|
||||
y: tileToWorldY(zoneTilemap.value as Tilemap, object.positionX, object.positionY),
|
||||
texture: object.object.id,
|
||||
originY: Number(object.object.originX),
|
||||
originX: Number(object.object.originY)
|
||||
}
|
||||
}
|
||||
|
||||
function getEventTileImageProps(tile: ZoneEventTile) {
|
||||
return {
|
||||
x: tileToWorldX(zoneTilemap.value, tile.positionX, tile.positionY),
|
||||
y: tileToWorldY(zoneTilemap.value, tile.positionX, tile.positionY),
|
||||
texture: tile.type
|
||||
}
|
||||
}
|
||||
|
||||
function eraser(tile: Phaser.Tilemaps.Tile) {
|
||||
if (eraserMode.value === 'tile') {
|
||||
placeTile(zoneTilemap.value as Tilemap, tiles.value as TilemapLayer, tile.x, tile.y, 'blank_tile')
|
||||
tileArray.value[tile.y][tile.x] = 'blank_tile'
|
||||
} else if (eraserMode.value === 'object') {
|
||||
zoneObjects.value = zoneObjects.value.filter((object) => object.positionX !== tile.x || object.positionY !== tile.y)
|
||||
} else if (eraserMode.value === 'blocking tile' || eraserMode.value === 'teleport') {
|
||||
zoneEventTiles.value = zoneEventTiles.value.filter((eventTile) => eventTile.positionX !== tile.x || eventTile.positionY !== tile.y || (eraserMode.value === 'teleport' && eventTile.type !== ZoneEventTileType.TELEPORT))
|
||||
}
|
||||
}
|
||||
|
||||
function pencil(tile: Phaser.Tilemaps.Tile) {
|
||||
if (drawMode.value === 'tile' && selectedTile.value) {
|
||||
placeTile(zoneTilemap.value as Tilemap, tiles.value as TilemapLayer, tile.x, tile.y, selectedTile.value.id)
|
||||
tileArray.value[tile.y][tile.x] = selectedTile.value.id
|
||||
} else if (drawMode.value === 'object' && selectedObject.value) {
|
||||
addZoneObject(tile)
|
||||
} else if (drawMode.value === 'blocking tile' || drawMode.value === 'teleport') {
|
||||
addZoneEventTile(tile)
|
||||
}
|
||||
}
|
||||
|
||||
function addZoneObject(tile: Phaser.Tilemaps.Tile) {
|
||||
const newObject = {
|
||||
id: uuidv4(),
|
||||
zoneId: zone.value!.id,
|
||||
zone: zone.value!,
|
||||
objectId: selectedObject.value!.id,
|
||||
object: selectedObject.value!,
|
||||
depth: objectDepth.value,
|
||||
positionX: tile.x,
|
||||
positionY: tile.y
|
||||
}
|
||||
zoneObjects.value = [...new Set([...zoneObjects.value, newObject])]
|
||||
}
|
||||
|
||||
function addZoneEventTile(tile: Phaser.Tilemaps.Tile) {
|
||||
const newEventTile = {
|
||||
id: uuidv4(),
|
||||
zoneId: zone.value!.id,
|
||||
zone: zone.value!,
|
||||
type: drawMode.value === 'blocking tile' ? ZoneEventTileType.BLOCK : ZoneEventTileType.TELEPORT,
|
||||
positionX: tile.x,
|
||||
positionY: tile.y,
|
||||
teleport:
|
||||
drawMode.value === 'teleport'
|
||||
? {
|
||||
toZoneId: zoneEditorStore.teleportSettings.toZoneId,
|
||||
toPositionX: zoneEditorStore.teleportSettings.toPositionX,
|
||||
toPositionY: zoneEditorStore.teleportSettings.toPositionY
|
||||
}
|
||||
: undefined
|
||||
}
|
||||
zoneEventTiles.value = [...new Set([...zoneEventTiles.value, newEventTile])] as any
|
||||
}
|
||||
|
||||
function paint() {
|
||||
if (!selectedTile.value) return
|
||||
tileArray.value.forEach((row, y) =>
|
||||
row.forEach((_, x) => {
|
||||
placeTile(zoneTilemap.value as Tilemap, tiles.value as TilemapLayer, x, y, selectedTile.value!.id)
|
||||
tileArray.value[y][x] = selectedTile.value!.id
|
||||
})
|
||||
)
|
||||
}
|
||||
|
||||
function save() {
|
||||
if (!zone.value) return
|
||||
console.log('update')
|
||||
const data = {
|
||||
zoneId: zone.value.id,
|
||||
name: zone.value.name,
|
||||
width: zone.value.width,
|
||||
height: zone.value.height,
|
||||
tiles: tileArray.value,
|
||||
pvp: zone.value.pvp,
|
||||
zoneEventTiles: zoneEventTiles.value.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })),
|
||||
zoneObjects: zoneObjects.value.map(({ id, zoneId, objectId, depth, positionX, positionY }) => ({ id, zoneId, objectId, depth, positionX, positionY }))
|
||||
}
|
||||
gameStore.connection?.emit('gm:zone_editor:zone:update', data)
|
||||
if (zoneEditorStore.isSettingsModalShown) {
|
||||
zoneEditorStore.toggleSettingsModal()
|
||||
}
|
||||
}
|
||||
|
||||
function clear() {
|
||||
tileArray.value.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap.value as Tilemap, tiles.value as TilemapLayer, x, y, 'blank_tile')))
|
||||
tileArray.value = createTileArray()
|
||||
zoneEventTiles.value = []
|
||||
zoneObjects.value = []
|
||||
}
|
||||
|
||||
function updateZoneObjectDepth(depth: number) {
|
||||
zoneObjects.value = zoneObjects.value.map((object) => (object.id === selectedZoneObject.value?.id ? { ...object, depth } : object))
|
||||
}
|
||||
|
||||
function deleteZoneObject(objectId: string) {
|
||||
zoneObjects.value = zoneObjects.value.filter((object) => object.id !== objectId)
|
||||
}
|
||||
|
||||
function handleMove() {
|
||||
console.log('move btn clicked')
|
||||
}
|
||||
|
||||
onBeforeMount(() => {
|
||||
tileArray.value.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap.value, tiles.value, x, y, 'blank_tile')))
|
||||
|
||||
if (zone.value?.tiles) {
|
||||
setAllTiles(zoneTilemap.value, tiles.value, zone.value.tiles)
|
||||
tileArray.value = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
|
||||
}
|
||||
|
||||
zoneEventTiles.value = zone.value?.zoneEventTiles ?? []
|
||||
zoneObjects.value = zone.value?.zoneObjects ?? []
|
||||
|
||||
// Center camera
|
||||
const centerY = (zoneTilemap.value.height * zoneTilemap.value.tileHeight) / 2
|
||||
const centerX = (zoneTilemap.value.width * zoneTilemap.value.tileWidth) / 2
|
||||
scene.cameras.main.centerOn(centerX, centerY)
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
zoneEventTiles.value = []
|
||||
zoneObjects.value = []
|
||||
tiles.value.destroy()
|
||||
zoneTilemap.value.removeAllLayers()
|
||||
zoneTilemap.value.destroy()
|
||||
zoneEditorStore.reset()
|
||||
})
|
||||
</script>
|
@ -1,58 +0,0 @@
|
||||
<template>
|
||||
<Modal :isModalOpen="true" @modal:close="() => zoneEditorStore.toggleCreateZoneModal()" :modal-width="300" :modal-height="400" :is-resizable="false">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0">Create new zone</h3>
|
||||
</template>
|
||||
|
||||
<template #modalBody>
|
||||
<div class="m-4">
|
||||
<form method="post" @submit.prevent="submit" class="inline">
|
||||
<div class="gap-2.5 flex flex-wrap">
|
||||
<div class="form-field-full">
|
||||
<label for="name">Name</label>
|
||||
<input class="input-cyan max-w-64" v-model="name" name="name" id="name" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="name">Width</label>
|
||||
<input class="input-cyan max-w-64" v-model="width" name="name" id="name" type="number" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="name">Height</label>
|
||||
<input class="input-cyan max-w-64" v-model="height" name="name" id="name" type="number" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="name">PVP enabled</label>
|
||||
<select class="input-cyan" name="pvp" id="pvp">
|
||||
<option :value="false">No</option>
|
||||
<option :value="true">Yes</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||
</form>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref } from 'vue'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditor'
|
||||
import type { Zone } from '@/types'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const name = ref('')
|
||||
const width = ref(0)
|
||||
const height = ref(0)
|
||||
|
||||
function submit() {
|
||||
gameStore.connection.emit('gm:zone_editor:zone:create', { name: name.value, width: width.value, height: height.value }, (response: Zone[]) => {
|
||||
zoneEditorStore.setZoneList(response)
|
||||
})
|
||||
zoneEditorStore.toggleCreateZoneModal()
|
||||
}
|
||||
</script>
|
@ -1,97 +0,0 @@
|
||||
<template>
|
||||
<Teleport to="body">
|
||||
<Modal v-if="isModalOpen" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)" :isModalOpen="true" :modal-width="645" :modal-height="260">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg">Objects</h3>
|
||||
<div class="flex">
|
||||
<div class="w-full flex gap-1.5 flex-row">
|
||||
<div>
|
||||
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
|
||||
<input @mousedown.stop class="input-cyan" type="text" name="search" placeholder="Search" v-model="searchQuery" />
|
||||
</div>
|
||||
<!-- <div>-->
|
||||
<!-- <label class="mb-1.5 font-titles hidden" for="depth">Depth</label>-->
|
||||
<!-- <input v-model="objectDepth" @mousedown.stop class="input-cyan" type="number" name="depth" placeholder="Depth" />-->
|
||||
<!-- </div>-->
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="flex flex-col h-full p-4">
|
||||
<div class="mb-4 flex flex-wrap gap-2">
|
||||
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
|
||||
{{ tag }}
|
||||
</button>
|
||||
</div>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="flex justify-between flex-wrap gap-2.5 items-center">
|
||||
<div v-for="(object, index) in filteredObjects" :key="index" class="max-w-1/4 inline-block">
|
||||
<img
|
||||
class="border-2 border-solid max-w-full"
|
||||
:src="`${config.server_endpoint}/assets/objects/${object.id}.png`"
|
||||
alt="Object"
|
||||
@click="zoneEditorStore.setSelectedObject(object)"
|
||||
:class="{
|
||||
'cursor-pointer transition-all duration-300': true,
|
||||
'border-cyan shadow-lg scale-105': zoneEditorStore.selectedObject?.id === object.id,
|
||||
'border-transparent hover:border-gray-300': zoneEditorStore.selectedObject?.id !== object.id
|
||||
}"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</Teleport>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import { ref, onMounted, computed, watch } from 'vue'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditor'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import type { Object } from '@/types'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const isModalOpen = ref(false)
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const searchQuery = ref('')
|
||||
// const objectDepth = ref(0)
|
||||
const selectedTags = ref<string[]>([])
|
||||
|
||||
// watch(objectDepth, (depth) => {
|
||||
// zoneEditorStore.setObjectDepth(depth)
|
||||
// })
|
||||
|
||||
const uniqueTags = computed(() => {
|
||||
const allTags = zoneEditorStore.objectList.flatMap((obj) => obj.tags || [])
|
||||
return Array.from(new Set(allTags))
|
||||
})
|
||||
|
||||
const filteredObjects = computed(() => {
|
||||
return zoneEditorStore.objectList.filter((object) => {
|
||||
const matchesSearch = !searchQuery.value || object.name.toLowerCase().includes(searchQuery.value.toLowerCase())
|
||||
const matchesTags = selectedTags.value.length === 0 || (object.tags && selectedTags.value.some((tag) => object.tags.includes(tag)))
|
||||
return matchesSearch && matchesTags
|
||||
})
|
||||
})
|
||||
|
||||
const toggleTag = (tag: string) => {
|
||||
if (selectedTags.value.includes(tag)) {
|
||||
selectedTags.value = selectedTags.value.filter((t) => t !== tag)
|
||||
} else {
|
||||
selectedTags.value.push(tag)
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
zoneEditorStore.setObjectDepth(0)
|
||||
|
||||
isModalOpen.value = true
|
||||
gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
|
||||
zoneEditorStore.setObjectList(response)
|
||||
})
|
||||
})
|
||||
</script>
|
@ -1,50 +0,0 @@
|
||||
<template>
|
||||
<div class="flex flex-col items-center p-5 fixed bottom-6 mx-6 right-0">
|
||||
<div class="self-end mt-2 flex gap-2">
|
||||
<div>
|
||||
<label class="mb-1.5 font-titles block text-sm text-gray-700 hidden" for="depth">Depth</label>
|
||||
<input v-model="objectDepth" @mousedown.stop @input="handleDepthInput" class="input-cyan max-w-24 px-2 py-1 border rounded" type="number" name="depth" placeholder="Depth" :disabled="!isObjectSelected" />
|
||||
</div>
|
||||
<button @mousedown.stop @click="handleDelete" class="btn-bordeaux py-1.5 px-4" :disabled="!isObjectSelected">
|
||||
<img src="/assets/icons/trashcan.svg" class="w-4 h-4" alt="Delete" />
|
||||
</button>
|
||||
<button @mousedown.stop @click="zoneEditorStore.setSelectedObject(zoneEditorStore.selectedZoneObject?.object)" class="btn-cyan py-1.5 px-4" :disabled="!isObjectSelected">S</button>
|
||||
<button @mousedown.stop @click="handleMove" class="btn-cyan py-1.5 px-4 min-w-24" :disabled="!isObjectSelected">Move</button>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditor'
|
||||
import { ref, computed, watch } from 'vue'
|
||||
|
||||
const emit = defineEmits(['update_depth', 'move', 'delete'])
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const objectDepth = ref(zoneEditorStore.objectDepth)
|
||||
|
||||
const isObjectSelected = computed(() => !!zoneEditorStore.selectedZoneObject)
|
||||
|
||||
watch(
|
||||
() => zoneEditorStore.selectedZoneObject,
|
||||
(selectedZoneObject) => {
|
||||
objectDepth.value = selectedZoneObject?.depth ?? 0
|
||||
}
|
||||
)
|
||||
|
||||
const handleDepthInput = () => {
|
||||
const depth = parseFloat(objectDepth.value)
|
||||
if (!isNaN(depth)) {
|
||||
emit('update_depth', depth)
|
||||
}
|
||||
}
|
||||
|
||||
const handleMove = () => {
|
||||
emit('move')
|
||||
}
|
||||
|
||||
const handleDelete = () => {
|
||||
emit('delete', zoneEditorStore.selectedZoneObject?.id)
|
||||
zoneEditorStore.setSelectedZoneObject(null)
|
||||
}
|
||||
</script>
|
@ -1,80 +0,0 @@
|
||||
<template>
|
||||
<Modal :is-modal-open="true" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="250" :is-resizable="false">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0">Teleport settings</h3>
|
||||
</template>
|
||||
|
||||
<template #modalBody>
|
||||
<div class="m-4">
|
||||
<form method="post" @submit.prevent="" class="inline">
|
||||
<div class="gap-2.5 flex flex-wrap">
|
||||
<div class="form-field-half">
|
||||
<label for="positionX">Position X</label>
|
||||
<input class="input-cyan" v-model="toPositionX" name="positionX" id="positionX" type="number" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="positionY">Position Y</label>
|
||||
<input class="input-cyan" v-model="toPositionY" name="positionY" id="positionY" type="number" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="toZoneId">Zone to teleport to</label>
|
||||
<select v-model="toZoneId" class="input-cyan" name="toZoneId" id="toZoneId">
|
||||
<option :value="0">Select zone</option>
|
||||
<option v-for="zone in zoneEditorStore.zoneList" :key="zone.id" :value="zone.id">{{ zone.name }}</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted, ref, watch } from 'vue'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditor'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import type { Zone } from '@/types'
|
||||
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const gameStore = useGameStore()
|
||||
|
||||
onMounted(async () => {
|
||||
fetchZones()
|
||||
})
|
||||
|
||||
function fetchZones() {
|
||||
gameStore.connection?.emit('gm:zone_editor:zone:list', {}, (response: Zone[]) => {
|
||||
zoneEditorStore.setZoneList(response)
|
||||
})
|
||||
}
|
||||
|
||||
const toPositionX = ref(zoneEditorStore.teleportSettings.toPositionX)
|
||||
const toPositionY = ref(zoneEditorStore.teleportSettings.toPositionY)
|
||||
const toZoneId = ref(zoneEditorStore.teleportSettings.toZoneId)
|
||||
|
||||
watch(toZoneId, (value) => {
|
||||
zoneEditorStore.setTeleportSettings({
|
||||
toPositionX: toPositionX.value,
|
||||
toPositionY: toPositionY.value,
|
||||
toZoneId: value
|
||||
})
|
||||
})
|
||||
|
||||
watch(toPositionX, (value) => {
|
||||
zoneEditorStore.setTeleportSettings({
|
||||
toPositionX: value,
|
||||
toPositionY: toPositionY.value,
|
||||
toZoneId: toZoneId.value
|
||||
})
|
||||
})
|
||||
|
||||
watch(toPositionY, (value) => {
|
||||
zoneEditorStore.setTeleportSettings({
|
||||
toPositionX: toPositionX.value,
|
||||
toPositionY: value,
|
||||
toZoneId: toZoneId.value
|
||||
})
|
||||
})
|
||||
</script>
|
@ -1,86 +0,0 @@
|
||||
<template>
|
||||
<Teleport to="body">
|
||||
<Modal v-if="isModalOpen" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)" :isModalOpen="true" :modal-width="645" :modal-height="600">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg">Tiles</h3>
|
||||
<div class="flex">
|
||||
<div class="w-full flex gap-1.5 flex-row">
|
||||
<div>
|
||||
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
|
||||
<input @mousedown.stop class="input-cyan" type="text" name="search" placeholder="Search" v-model="searchQuery" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="flex flex-col h-full p-4">
|
||||
<div class="mb-4 flex flex-wrap gap-2">
|
||||
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
|
||||
{{ tag }}
|
||||
</button>
|
||||
</div>
|
||||
<div class="h-[calc(100%_-_60px)] flex-grow overflow-y-auto">
|
||||
<div class="grid grid-cols-8 gap-2 justify-items-center">
|
||||
<div v-for="tile in filteredTiles" :key="tile.id" class="flex items-center justify-center">
|
||||
<img
|
||||
class="max-w-full max-h-full border-2 border-solid"
|
||||
:src="`${config.server_endpoint}/assets/tiles/${tile.id}.png`"
|
||||
alt="Tile"
|
||||
@click="zoneEditorStore.setSelectedTile(tile)"
|
||||
:class="{
|
||||
'cursor-pointer transition-all duration-300': true,
|
||||
'border-cyan shadow-lg scale-105': zoneEditorStore.selectedTile?.id === tile.id,
|
||||
'border-transparent hover:border-gray-300': zoneEditorStore.selectedTile?.id !== tile.id
|
||||
}"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</Teleport>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import { ref, onMounted, computed } from 'vue'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditor'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import type { Tile } from '@/types'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const isModalOpen = ref(false)
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const searchQuery = ref('')
|
||||
const selectedTags = ref<string[]>([])
|
||||
|
||||
const uniqueTags = computed(() => {
|
||||
const allTags = zoneEditorStore.tileList.flatMap((tile) => tile.tags || [])
|
||||
return Array.from(new Set(allTags))
|
||||
})
|
||||
|
||||
const filteredTiles = computed(() => {
|
||||
return zoneEditorStore.tileList.filter((tile) => {
|
||||
const matchesSearch = !searchQuery.value || tile.name.toLowerCase().includes(searchQuery.value.toLowerCase())
|
||||
const matchesTags = selectedTags.value.length === 0 || (tile.tags && selectedTags.value.some((tag) => tile.tags.includes(tag)))
|
||||
return matchesSearch && matchesTags
|
||||
})
|
||||
})
|
||||
|
||||
const toggleTag = (tag: string) => {
|
||||
if (selectedTags.value.includes(tag)) {
|
||||
selectedTags.value = selectedTags.value.filter((t) => t !== tag)
|
||||
} else {
|
||||
selectedTags.value.push(tag)
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
isModalOpen.value = true
|
||||
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
|
||||
zoneEditorStore.setTileList(response)
|
||||
})
|
||||
})
|
||||
</script>
|
@ -1,209 +0,0 @@
|
||||
<template>
|
||||
<div class="flex justify-center p-5">
|
||||
<div class="toolbar fixed top-6 mx-6 rounded left-0 right-0 flex bg-gray-300/80 solid border-solid border-2 border-cyan ext-gray-50 p-1.5 px-3 p min-w-11/12 h-10">
|
||||
<div class="tools flex gap-2.5" v-if="zoneEditorStore.zone">
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan-50 gap-2.5': zoneEditorStore.tool === 'move' }" @click="zoneEditorStore.setTool('move')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/move.svg" alt="Move camera" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'move' }">(M)</span>
|
||||
</button>
|
||||
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan-50 gap-2.5': zoneEditorStore.tool === 'pencil' }" @click="handlePencilClick">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/pencil.svg" alt="Pencil" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'pencil' }">(P)</span>
|
||||
<div class="select" v-if="zoneEditorStore.tool === 'pencil'">
|
||||
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectPencilOpen }">
|
||||
{{ zoneEditorStore.drawMode }}
|
||||
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
|
||||
</div>
|
||||
<div class="flex flex-col absolute top-full mt-5 left-1/2 -translate-x-1/2 bg-gray-300/80 rounded min-w-28 border border-cyan border-solid text-left" v-show="selectPencilOpen && zoneEditorStore.tool === 'pencil'">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('tile')">
|
||||
Tile
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('object')">
|
||||
Object
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('teleport')">
|
||||
Teleport
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('blocking tile')">Blocking tile</span>
|
||||
</div>
|
||||
</div>
|
||||
</button>
|
||||
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan-50 gap-2.5': zoneEditorStore.tool === 'eraser' }" @click="handleEraserClick">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/eraser.svg" alt="Eraser" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'eraser' }">(E)</span>
|
||||
<div class="select" v-if="zoneEditorStore.tool === 'eraser'">
|
||||
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectEraserOpen }">
|
||||
{{ zoneEditorStore.eraserMode }}
|
||||
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
|
||||
</div>
|
||||
<div class="flex flex-col absolute top-full mt-5 left-1/2 -translate-x-1/2 bg-gray-300/80 rounded min-w-28 border border-cyan border-solid text-left" v-show="selectEraserOpen">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('tile')">
|
||||
Tile
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('object')">
|
||||
Object
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('teleport')">
|
||||
Teleport
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('blocking tile')">Blocking tile</span>
|
||||
</div>
|
||||
</div>
|
||||
</button>
|
||||
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan-50 gap-2.5': zoneEditorStore.tool === 'paint' }" @click="zoneEditorStore.setTool('paint')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/paint.svg" alt="Paint bucket" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'paint' }">(B)</span>
|
||||
</button>
|
||||
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="() => zoneEditorStore.toggleSettingsModal()" v-if="zoneEditorStore.zone">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/gear.svg" alt="Zone settings" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'settings' }">(Z)</span>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div class="flex gap-2.5 ml-auto">
|
||||
<button class="btn-cyan px-3.5" @click="() => zoneEditorStore.toggleZoneListModal()">Load</button>
|
||||
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="zoneEditorStore.zone">Save</button>
|
||||
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="zoneEditorStore.zone">Clear</button>
|
||||
<button class="btn-cyan px-3.5" @click="() => zoneEditorStore.toggleActive()">Exit</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onBeforeUnmount, onMounted, ref } from 'vue'
|
||||
import { useScene } from 'phavuer'
|
||||
import { getTile } from '@/services/zone'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditor'
|
||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const props = defineProps({
|
||||
layer: Phaser.Tilemaps.TilemapLayer
|
||||
})
|
||||
const scene = useScene()
|
||||
const emit = defineEmits(['move', 'eraser', 'pencil', 'paint', 'save', 'clear'])
|
||||
|
||||
// track select state
|
||||
let selectPencilOpen = ref(false)
|
||||
let selectEraserOpen = ref(false)
|
||||
|
||||
// drawMode
|
||||
function setDrawMode(value: string) {
|
||||
if (value === 'tile') {
|
||||
zoneEditorStore.isTileListModalShown = true
|
||||
}
|
||||
if (value === 'object') {
|
||||
zoneEditorStore.isObjectListModalShown = true
|
||||
}
|
||||
zoneEditorStore.setDrawMode(value)
|
||||
selectPencilOpen.value = false
|
||||
}
|
||||
|
||||
// drawMode
|
||||
function setEraserMode(value: string) {
|
||||
zoneEditorStore.setEraserMode(value)
|
||||
selectEraserOpen.value = false
|
||||
}
|
||||
|
||||
function clickTile(pointer: Phaser.Input.Pointer) {
|
||||
if (zoneEditorStore.tool !== 'eraser' && zoneEditorStore.tool !== 'pencil' && zoneEditorStore.tool !== 'paint') {
|
||||
return
|
||||
}
|
||||
|
||||
if (pointer.event.shiftKey) {
|
||||
return
|
||||
}
|
||||
|
||||
const px = scene.cameras.main.worldView.x + pointer.x
|
||||
const py = scene.cameras.main.worldView.y + pointer.y
|
||||
|
||||
const pointer_tile = getTile(px, py, props.layer as TilemapLayer) as Phaser.Tilemaps.Tile
|
||||
if (!pointer_tile) {
|
||||
return
|
||||
}
|
||||
|
||||
if (zoneEditorStore.tool === 'eraser') {
|
||||
emit('eraser', pointer_tile)
|
||||
}
|
||||
|
||||
if (zoneEditorStore.tool === 'pencil') {
|
||||
emit('pencil', pointer_tile)
|
||||
}
|
||||
|
||||
if (zoneEditorStore.tool === 'paint') {
|
||||
emit('paint', pointer_tile)
|
||||
}
|
||||
}
|
||||
|
||||
function drawTiles(pointer: Phaser.Input.Pointer) {
|
||||
if (!pointer.isDown) return
|
||||
clickTile(pointer)
|
||||
}
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_UP, clickTile)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, drawTiles)
|
||||
|
||||
onMounted(() => {
|
||||
addEventListener('keydown', initKeyShortcuts)
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_UP, clickTile)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, drawTiles)
|
||||
removeEventListener('keydown', initKeyShortcuts)
|
||||
})
|
||||
|
||||
function handlePencilClick() {
|
||||
zoneEditorStore.setTool('pencil')
|
||||
selectPencilOpen.value = !selectPencilOpen.value
|
||||
}
|
||||
|
||||
function handleEraserClick() {
|
||||
zoneEditorStore.setTool('eraser')
|
||||
selectEraserOpen.value = !selectEraserOpen.value
|
||||
}
|
||||
|
||||
// Key bindings
|
||||
function initKeyShortcuts(event: KeyboardEvent) {
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// prevent if focussed on composables
|
||||
if (document.activeElement?.tagName === 'INPUT') return
|
||||
|
||||
if (event.key === 'm') {
|
||||
zoneEditorStore.setTool('move')
|
||||
}
|
||||
|
||||
if (event.key === 'p') {
|
||||
zoneEditorStore.setTool('pencil')
|
||||
}
|
||||
|
||||
if (event.key === 'e') {
|
||||
zoneEditorStore.setTool('eraser')
|
||||
}
|
||||
|
||||
if (event.key === 'b') {
|
||||
zoneEditorStore.setTool('paint')
|
||||
}
|
||||
|
||||
if (event.key === 'z') {
|
||||
console.log('settings')
|
||||
zoneEditorStore.toggleSettingsModal()
|
||||
}
|
||||
}
|
||||
</script>
|
@ -1,64 +0,0 @@
|
||||
<template>
|
||||
<CreateZone v-if="zoneEditorStore.isCreateZoneModalShown" />
|
||||
|
||||
<Teleport to="body">
|
||||
<Modal @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :is-modal-open="true" :modal-width="300" :modal-height="360">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg">Zones</h3>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="my-4 mx-auto">
|
||||
<div class="text-center mb-4 px-2 flex gap-2.5">
|
||||
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchZones">Refresh</button>
|
||||
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => zoneEditorStore.toggleCreateZoneModal()">New</button>
|
||||
</div>
|
||||
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(zone, index) in zoneEditorStore.zoneList" :key="zone.id">
|
||||
<div class="absolute left-0 top-0 w-full h-px bg-cyan-200" v-if="index === 0"></div>
|
||||
<div class="flex gap-3 items-center w-full" @click="() => loadZone(zone.id)">
|
||||
<span>{{ zone.name }}</span>
|
||||
<span class="ml-auto gap-1 flex">
|
||||
<button class="btn-bordeaux py-0.5 px-2.5 z-50" @click.stop="() => deleteZone(zone.id)">X</button>
|
||||
</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</Teleport>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted } from 'vue'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import type { Zone } from '@/types'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditor'
|
||||
import CreateZone from '@/components/utilities/zoneEditor/partials/CreateZone.vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
onMounted(async () => {
|
||||
fetchZones()
|
||||
})
|
||||
|
||||
function fetchZones() {
|
||||
gameStore.connection?.emit('gm:zone_editor:zone:list', {}, (response: Zone[]) => {
|
||||
zoneEditorStore.setZoneList(response)
|
||||
})
|
||||
}
|
||||
|
||||
function loadZone(id: number) {
|
||||
gameStore.connection?.emit('gm:zone_editor:zone:request', { zoneId: id }, (response: Zone) => {
|
||||
zoneEditorStore.setZone(response)
|
||||
})
|
||||
zoneEditorStore.toggleZoneListModal()
|
||||
}
|
||||
|
||||
function deleteZone(id: number) {
|
||||
gameStore.connection?.emit('gm:zone_editor:zone:delete', { zoneId: id }, () => {
|
||||
fetchZones()
|
||||
})
|
||||
}
|
||||
</script>
|
@ -1,64 +0,0 @@
|
||||
<template>
|
||||
<Modal :is-modal-open="true" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="300" :modal-height="350" :is-resizable="false">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0">Zone settings</h3>
|
||||
</template>
|
||||
|
||||
<template #modalBody>
|
||||
<div class="m-4">
|
||||
<form method="post" @submit.prevent="" class="inline">
|
||||
<div class="gap-2.5 flex flex-wrap">
|
||||
<div class="form-field-full">
|
||||
<label for="name">Name</label>
|
||||
<input class="input-cyan" v-model="name" name="name" id="name" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="name">Width</label>
|
||||
<input class="input-cyan" v-model="width" name="name" id="name" type="number" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="name">Height</label>
|
||||
<input class="input-cyan" v-model="height" name="name" id="name" type="number" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="pvp">PVP enabled</label>
|
||||
<select v-model="pvp" class="input-cyan" name="pvp" id="pvp">
|
||||
<option :value="false">No</option>
|
||||
<option :value="true">Yes</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref, watch } from 'vue'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditor'
|
||||
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const name = ref(zoneEditorStore.zone?.name)
|
||||
const width = ref(zoneEditorStore.zone?.width)
|
||||
const height = ref(zoneEditorStore.zone?.height)
|
||||
const pvp = ref(zoneEditorStore.zone?.pvp)
|
||||
|
||||
watch(name, (value) => {
|
||||
zoneEditorStore.setZoneName(value)
|
||||
})
|
||||
|
||||
watch(width, (value) => {
|
||||
zoneEditorStore.setZoneWidth(value)
|
||||
})
|
||||
|
||||
watch(height, (value) => {
|
||||
zoneEditorStore.setZoneHeight(value)
|
||||
})
|
||||
|
||||
watch(pvp, (value) => {
|
||||
zoneEditorStore.setZonePvp(value)
|
||||
})
|
||||
</script>
|
Reference in New Issue
Block a user