1
0
forked from noxious/client

Merge remote-tracking branch 'origin/y-u-no-work'

This commit is contained in:
Dennis Postma 2024-08-24 03:08:03 +02:00
commit d2123b7d97
33 changed files with 188 additions and 298 deletions

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@ -3,13 +3,11 @@ require('@rushstack/eslint-patch/modern-module-resolution')
module.exports = {
root: true,
'extends': [
'plugin:vue/vue3-essential',
'eslint:recommended',
'@vue/eslint-config-typescript',
'@vue/eslint-config-prettier/skip-formatting'
],
extends: ['plugin:vue/vue3-essential', 'eslint:recommended', '@vue/eslint-config-typescript', '@vue/eslint-config-prettier/skip-formatting'],
parserOptions: {
ecmaVersion: 'latest'
},
rules: {
'vue/multi-word-component-names': 'off'
}
}

12
package-lock.json generated
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@ -4915,9 +4915,9 @@
}
},
"node_modules/micromatch": {
"version": "4.0.7",
"resolved": "https://registry.npmjs.org/micromatch/-/micromatch-4.0.7.tgz",
"integrity": "sha512-LPP/3KorzCwBxfeUuZmaR6bG2kdeHSbe0P2tY3FLRU4vYrjYz5hI4QZwV0njUx3jeuKe67YukQ1LSPZBKDqO/Q==",
"version": "4.0.8",
"resolved": "https://registry.npmjs.org/micromatch/-/micromatch-4.0.8.tgz",
"integrity": "sha512-PXwfBhYu0hBCPw8Dn0E+WDYb7af3dSLVWKi3HGv84IdF4TyFoC0ysxFd0Goxw7nSv4T/PzEJQxsYsEiFCKo2BA==",
"dev": true,
"license": "MIT",
"dependencies": {
@ -6750,9 +6750,9 @@
"license": "Apache-2.0"
},
"node_modules/tslib": {
"version": "2.6.3",
"resolved": "https://registry.npmjs.org/tslib/-/tslib-2.6.3.tgz",
"integrity": "sha512-xNvxJEOUiWPGhUuUdQgAJPKOOJfGnIyKySOc09XkKsgdUV/3E2zvwZYdejjmRgPCgcym1juLH3226yA7sEFJKQ==",
"version": "2.7.0",
"resolved": "https://registry.npmjs.org/tslib/-/tslib-2.7.0.tgz",
"integrity": "sha512-gLXCKdN1/j47AiHiOkJN69hJmcbGTHI0ImLmbYLHykhgeN0jVGola9yVjFgzCUklsZQMW55o+dW7IXv3RCXDzA==",
"dev": true,
"license": "0BSD"
},

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@ -1,233 +0,0 @@
<template>
<TilemapLayerC :tilemap="zoneTilemap" :tileset="tileArray" :layerIndex="0" :cull-padding="10" />
<Controls :layer="tiles" />
<Container :depth="2">
<template v-for="item in sortedItems" :key="item.id">
<Image
v-if="item.type === 'object'"
:x="tileToWorldX(zoneTilemap as any, item.positionX, item.positionY)"
:y="tileToWorldY(zoneTilemap as any, item.positionX, item.positionY)"
:texture="item.object.id"
:originY="Number(item.object.originX)"
:originX="Number(item.object.originY)"
:depth="item.depth > 0 ? item.depth : undefined"
/>
<Character v-else :layer="zoneTilemap as any" :character="item" :depth="item.depth" />
</template>
</Container>
</template>
<script setup lang="ts">
import config from '@/config'
import { Container, Image, TilemapLayer as TilemapLayerC, useScene } from 'phavuer'
import { onBeforeMount, onBeforeUnmount, ref, toRaw, computed, onUnmounted } from 'vue'
import Controls from '@/components/utilities/Controls.vue'
import { useGameStore } from '@/stores/game'
import { useAssetStore } from '@/stores/assets'
import type { Zone, ZoneObject, ExtendedCharacter, CharacterType } from '@/types'
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import { useZoneStore } from '@/stores/zone'
import Character from '@/components/sprites/Character.vue'
import {
createZoneData,
createTilesetImages,
initializeZoneTiles,
updateZoneTiles,
calculateDepth,
sortByDepth,
tileToWorldX,
tileToWorldY,
placeTile, setAllTiles
} from '@/services/zone'
import { storeToRefs } from 'pinia'
import Tilemap = Phaser.Tilemaps.Tilemap
const scene = useScene()
const gameStore = useGameStore()
const assetStore = useAssetStore()
const zoneStore = useZoneStore()
const { zone } = storeToRefs(zoneStore)
type zoneLoadData = {
zone: Zone
characters: ExtendedCharacter[]
}
if (!zone) {
gameStore.connection?.emit('character:zone:request', { zoneId: gameStore.character?.zoneId }, (response: zoneLoadData) => {
zoneStore.setCharacters(response.characters)
zoneStore.setZone(response.zone)
})
}
const zoneTilemap = ref(createTilemap())
const tiles = ref(createTileLayer())
const zoneObjects = ref<ZoneObject[]>([])
const tileArray = ref(createTileArray())
// Computed property that combines and sorts both objects and characters
const sortedItems = computed(() => {
const objects = zoneObjects.value.map((obj) => ({
...obj,
type: 'object' as const,
depth: calculateDepth(obj.positionX, obj.positionY, zoneTilemap.value.width)
}))
const characters = zoneStore.characters.map((char) => ({
...char,
type: 'character' as const,
depth: calculateDepth(char.positionX, char.positionY, zoneTilemap.value.width)
}))
return sortByDepth([...objects, ...characters], zoneTilemap.value.width)
})
function createTilemap() {
const zoneData = new Phaser.Tilemaps.MapData({
width: zone.value?.width ?? 10,
height: zone.value?.height ?? 10,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
return new Phaser.Tilemaps.Tilemap(scene, zoneData)
}
function createTileLayer() {
const tilesetImages = assetStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.value.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, index + 1))
tilesetImages.push(zoneTilemap.value.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0))
return zoneTilemap.value.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y)
}
function createTileArray() {
return Array.from({ length: zone.value?.width ?? 0 }, () => Array.from({ length: zone.value?.height ?? 0 }, () => 'blank_tile'))
}
function getObjectImageProps(object: ZoneObject) {
return {
x: tileToWorldX(zoneTilemap.value as any, object.positionX, object.positionY),
y: tileToWorldY(zoneTilemap.value as any, object.positionX, object.positionY),
texture: object.object.id,
originY: Number(object.object.originX),
originX: Number(object.object.originY)
}
}
onBeforeMount(() => {
console.log('before mount')
if (!zone.value) {
gameStore.connection?.emit('character:zone:request', { zoneId: gameStore.character?.zoneId })
}
tileArray.value.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap.value, tiles.value, x, y, 'blank_tile')))
console.log('zone', zone.value)
if (zone.value?.tiles) {
setAllTiles(zoneTilemap.value, tiles.value, zone.value.tiles)
tileArray.value = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
}
zoneObjects.value = zone.value?.zoneObjects ?? []
// Center camera
const centerY = (zoneTilemap.value.height * zoneTilemap.value.tileHeight) / 2
const centerX = (zoneTilemap.value.width * zoneTilemap.value.tileWidth) / 2
scene.cameras.main.centerOn(centerX, centerY)
})
onBeforeUnmount(() => {
zoneObjects.value = []
tiles.value.destroy()
zoneTilemap.value.removeAllLayers()
zoneTilemap.value.destroy()
zoneStore.reset()
})
gameStore.connection?.on('character:dataUpdated', (data: CharacterType) => {
gameStore.setCharacter(data)
})
onUnmounted(() => {
gameStore.connection?.off('character:dataUpdated')
})
// const zoneData = createZoneData(gameStore.character?.zone?.width ?? 10, gameStore.character?.zone?.height ?? 10, config.tile_size.x, config.tile_size.y)
//
// const zoneTilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
// const tilesetImages = createTilesetImages(zoneTilemap, toRaw(assetStore.assets), config.tile_size)
//
// const tiles = zoneTilemap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as TilemapLayer
// const exampleTilesArray = initializeZoneTiles(zoneTilemap, tiles, gameStore.character?.zone?.width ?? 10, gameStore.character?.zone?.height ?? 10)
//
// const zoneObjects = ref<ZoneObject[]>([])
//
// // Computed property that combines and sorts both objects and characters
// const sortedItems = computed(() => {
// const objects = zoneObjects.value.map((obj) => ({
// ...obj,
// type: 'object' as const,
// depth: calculateDepth(obj.positionX, obj.positionY, zoneTilemap.width)
// }))
//
// const characters = zoneStore.characters.map((char) => ({
// ...char,
// type: 'character' as const,
// depth: calculateDepth(char.positionX, char.positionY, zoneTilemap.width)
// }))
//
// return sortByDepth([...objects, ...characters], zoneTilemap.width)
// })
//
// // Event listeners
// gameStore.connection?.on('zone:character:join', (data: ExtendedCharacter) => {
// zoneStore.addCharacter(data)
// })
//
// gameStore.connection?.on('zone:character:leave', (character_id: number) => {
// zoneStore.removeCharacter(character_id)
// })
//
// gameStore.connection?.on('character:move', (data: ExtendedCharacter) => {
// zoneStore.updateCharacter(data)
// })
//
// type zoneLoadData = {
// zone: Zone
// characters: ExtendedCharacter[]
// }
// //
// gameStore.connection?.on('character:zone:load', (data: zoneLoadData) => {
// zoneStore.setZone(data.zone)
// zoneStore.setCharacters(data.characters)
// })
//
// onBeforeMount(() => {
// if (gameStore.character?.zone) {
// updateZoneTiles(zoneTilemap, tiles, gameStore.character.zone)
// }
//
// zoneObjects.value = gameStore.character?.zone?.zoneObjects ?? []
// gameStore.connection?.emit('character:zone:request', { zoneId: gameStore.character?.zoneId })
// })
//
// onBeforeUnmount(() => {
// zoneObjects.value = []
// tiles.destroy()
// zoneTilemap.removeAllLayers()
// zoneTilemap.destroy()
// zoneStore.reset()
//
// gameStore.connection?.emit('character:zone:leave')
// gameStore.connection?.off('character:zone:load')
// gameStore.connection?.off('zone:character:join')
// gameStore.connection?.off('user:disconnect')
// gameStore.connection?.off('character:move')
// })
//
// // center camera
// const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
// const centerX = (zoneTilemap.width * zoneTilemap.tileWidth) / 2
// scene.cameras.main.centerOn(centerX, centerY)
</script>

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@ -20,7 +20,7 @@
<script setup lang="ts">
import { ref } from 'vue'
import Modal from '@/components/utilities/Modal.vue'
import AssetManager from '@/components/utilities/assetManager/AssetManager.vue'
import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
import { useGameStore } from '@/stores/game'
const gameStore = useGameStore()

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@ -58,12 +58,12 @@
<script setup lang="ts">
import { ref } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManager'
import TileList from '@/components/utilities/assetManager/partials/tile/TileList.vue'
import TileDetails from '@/components/utilities/assetManager/partials/tile/TileDetails.vue'
import ObjectList from '@/components/utilities/assetManager/partials/object/ObjectList.vue'
import ObjectDetails from '@/components/utilities/assetManager/partials/object/ObjectDetails.vue'
import SpriteList from '@/components/utilities/assetManager/partials/sprite/SpriteList.vue'
import SpriteDetails from '@/components/utilities/assetManager/partials/sprite/SpriteDetails.vue'
import TileList from '@/components/gameMaster/assetManager/partials/tile/TileList.vue'
import TileDetails from '@/components/gameMaster/assetManager/partials/tile/TileDetails.vue'
import ObjectList from '@/components/gameMaster/assetManager/partials/object/ObjectList.vue'
import ObjectDetails from '@/components/gameMaster/assetManager/partials/object/ObjectDetails.vue'
import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/SpriteList.vue'
import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue'
const assetManagerStore = useAssetManagerStore()
const selectedCategory = ref('tiles')

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@ -70,7 +70,7 @@ import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManager'
import { useGameStore } from '@/stores/game'
import Accordion from '@/components/utilities/Accordion.vue'
import SpriteActionsInput from '@/components/utilities/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
import { uuidv4 } from '@/utilities'
const gameStore = useGameStore()

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@ -33,13 +33,13 @@ import config from '@/config'
// Components
import Controls from '@/components/utilities/Controls.vue'
import Toolbar from '@/components/utilities/zoneEditor/partials/Toolbar.vue'
import Tiles from '@/components/utilities/zoneEditor/partials/TileList.vue'
import SelectedZoneObject from '@/components/utilities/zoneEditor/partials/SelectedZoneObject.vue'
import ZoneSettings from '@/components/utilities/zoneEditor/partials/ZoneSettings.vue'
import Objects from '@/components/utilities/zoneEditor/partials/ObjectList.vue'
import ZoneList from '@/components/utilities/zoneEditor/partials/ZoneList.vue'
import TeleportModal from '@/components/utilities/zoneEditor/partials/TeleportModal.vue'
import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
import Tiles from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
import Objects from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue'
import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer

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@ -34,7 +34,7 @@ import { useGameStore } from '@/stores/game'
import Modal from '@/components/utilities/Modal.vue'
import type { Zone } from '@/types'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import CreateZone from '@/components/utilities/zoneEditor/partials/CreateZone.vue'
import CreateZone from '@/components/gameMaster/zoneEditor/partials/CreateZone.vue'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()

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@ -37,7 +37,7 @@
<script setup>
import { ref, watch } from 'vue'
import Modal from '@/components/utilities/Modal.vue'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useZoneEditorStore } from '@/stores/zoneEditor.ts'
const zoneEditorStore = useZoneEditorStore()

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@ -0,0 +1,14 @@
<template>
<Character v-for="item in zoneStore.characters" :key="item.id" :layer="zoneTilemap as any" :character="item" :depth="item.depth" />
</template>
<script setup lang="ts">
import Character from '@/components/sprites/Character.vue'
import { useZoneStore } from '@/stores/zone'
import { useGameStore } from '@/stores/game'
import { useAssetStore } from '@/stores/assets'
import { useZoneEditorStore } from '@/stores/zoneEditor'
const gameStore = useGameStore()
const zoneStore = useZoneStore()
</script>

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@ -0,0 +1,7 @@
<template>
</template>
<script setup lang="ts">
</script>

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@ -0,0 +1,61 @@
<template>
<TilemapLayer :tilemap="zoneTilemap" :tileset="tileArray" :layerIndex="0" :cull-padding="10" />
<Controls :layer="tiles" />
</template>
<script setup lang="ts">
import config from '@/config'
import { TilemapLayer, useScene } from 'phavuer'
import { useAssetStore } from '@/stores/assets'
import { useZoneStore } from '@/stores/zone'
import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
import { storeToRefs } from 'pinia'
import { placeTile, setAllTiles } from '@/services/zone'
import Controls from '@/components/utilities/Controls.vue'
const assetStore = useAssetStore()
const zoneStore = useZoneStore()
const scene = useScene()
const { zone } = storeToRefs(zoneStore)
const zoneTilemap = ref(createTilemap())
const tiles = ref(createTileLayer())
const tileArray = ref(createTileArray())
function createTilemap() {
const zoneData = new Phaser.Tilemaps.MapData({
width: zone.value?.width,
height: zone.value?.height,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
return new Phaser.Tilemaps.Tilemap(scene, zoneData)
}
function createTileLayer() {
const tilesetImages = assetStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.value.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, index + 1))
tilesetImages.push(zoneTilemap.value.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0))
return zoneTilemap.value.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y)
}
function createTileArray() {
return Array.from({ length: zone.value?.width ?? 0 }, () => Array.from({ length: zone.value?.height ?? 0 }, () => 'blank_tile'))
}
onBeforeMount(() => {
tileArray.value.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap.value, tiles.value, x, y, 'blank_tile')))
if (zone.value?.tiles) {
setAllTiles(zoneTilemap.value, tiles.value, zone.value.tiles)
tileArray.value = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
}
})
onBeforeUnmount(() => {
tiles.value?.destroy()
zoneTilemap.value.removeAllLayers()
zoneTilemap.value.destroy()
})
</script>

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@ -0,0 +1,41 @@
<template>
<Tiles :key="zoneStore.zone?.id ?? 0" />
<Objects />
<Characters />
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/game'
import { useZoneStore } from '@/stores/zone'
import { onBeforeMount, onBeforeUnmount, watch } from 'vue'
import type { Character as CharacterT, Zone as ZoneT } from '@/types'
import Tiles from '@/components/zone/Tiles.vue'
import Objects from '@/components/zone/Objects.vue'
import Characters from '@/components/zone/Characters.vue'
const gameStore = useGameStore()
const zoneStore = useZoneStore()
type zoneLoadData = {
zone: ZoneT
characters: CharacterT[]
}
gameStore.connection?.emit('zone:characterJoin', { zoneId: gameStore.character?.zoneId }, (response: zoneLoadData) => {
zoneStore.setZone(response.zone)
zoneStore.setCharacters(response.characters)
})
watch(() => zoneStore.zone, (newZone) => {
console.log('Zone changed:', newZone)
}, { deep: true })
onBeforeMount(() => {
});
onBeforeUnmount(() => {
});
</script>

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@ -3,7 +3,7 @@ import { getTile, tileToWorldXY } from '@/services/zone'
import { useGameStore } from '@/stores/game'
import config from '@/config'
export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>) {
export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>, isDragging: Ref<boolean>) {
const gameStore = useGameStore()
function updateWaypoint(pointer: Phaser.Input.Pointer) {
@ -18,7 +18,16 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
}
}
function dragZone(pointer: Phaser.Input.Pointer) {
if (isDragging.value) {
const { x, y, prevPosition } = pointer
const { scrollX, scrollY, zoom } = camera.value
camera.value.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
}
}
function handlePointerMove(pointer: Phaser.Input.Pointer) {
dragZone(pointer)
updateWaypoint(pointer)
}

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@ -12,7 +12,7 @@ export function useCameraControls(scene: Phaser.Scene): any {
const MOVE_RESET_DELAY = 100
function onPointerDown(pointer: Phaser.Input.Pointer) {
if (pointer.event instanceof MouseEvent || pointer.event.altKey) {
if (pointer.event instanceof MouseEvent || pointer.event.shiftKey) {
pointerDownTimer = setTimeout(() => {
isDragging.value = true
gameStore.setMovingCamera(true)

View File

@ -1,30 +1,32 @@
import { computed, type Ref } from 'vue'
import { computed, type Ref, watch } from 'vue'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useGamePointerHandlers } from '@/composables/pointerHandlers/useGamePointerHandlers'
import { useZoneEditorPointerHandlers } from '@/composables/pointerHandlers/useZoneEditorPointerHandlers'
import { useGameStore } from '@/stores/game'
export function usePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>, isDragging: Ref<boolean>) {
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const isZoneEditorActive = computed(() => zoneEditorStore.active)
const gameHandlers = useGamePointerHandlers(scene, layer, waypoint, camera)
const gameHandlers = useGamePointerHandlers(scene, layer, waypoint, camera, isDragging)
const zoneEditorHandlers = useZoneEditorPointerHandlers(scene, layer, waypoint, camera, isDragging)
let currentHandlers = computed(() => zoneEditorStore.active ? zoneEditorHandlers : gameHandlers)
const setupPointerHandlers = () => {
if (isZoneEditorActive.value) {
zoneEditorHandlers.setupPointerHandlers()
} else {
gameHandlers.setupPointerHandlers()
}
currentHandlers.value.setupPointerHandlers()
}
const cleanupPointerHandlers = () => {
if (isZoneEditorActive.value) {
zoneEditorHandlers.cleanupPointerHandlers()
} else {
gameHandlers.cleanupPointerHandlers()
}
currentHandlers.value.cleanupPointerHandlers()
}
watch(() => zoneEditorStore.active, (newValue, oldValue) => {
if (newValue !== oldValue) {
cleanupPointerHandlers()
setupPointerHandlers()
}
})
return { setupPointerHandlers, cleanupPointerHandlers }
}

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@ -1,8 +1,8 @@
const dev: boolean = false
const dev: boolean = true
export default {
name: 'New Quest',
development: dev,
server_endpoint: dev ? 'http://localhost:4000' : 'https://nq-server.cr-a.directonline.io',
tile_size: { x: 64, y: 32, z: 1 },
tile_size: { x: 64, y: 32, z: 1 }
}

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@ -74,6 +74,7 @@ import { useGameStore } from '@/stores/game'
import { onBeforeMount, onBeforeUnmount, onMounted, ref } from 'vue'
import Modal from '@/components/utilities/Modal.vue'
import { type Character as CharacterT } from '@/types'
import { useZoneStore } from '@/stores/zone'
const isLoading = ref(true)
const characters = ref([])

View File

@ -5,14 +5,14 @@
<Inventory />
<div v-if="!zoneEditorStore.active">
<Game :config="gameConfig" @create="createGame">
<Game :config="gameConfig" @create="createGame" class="111mt-[-60px]">
<Scene name="main" @preload="preloadScene" @create="createScene">
<div class="fixed inset-x-0 top-0 flex justify-start items-end p-10 pointer-events-none">
<div class="pointer-events-auto">
<Hud />
</div>
</div>
<Zone v-if="isLoaded" :key="zoneStore.zone?.id ?? 0" />
<Zone v-if="isLoaded" />
<div class="fixed inset-x-0 bottom-0 flex justify-between gap-5 items-end py-10 px-5 xxs:p-10 pointer-events-none max-md:flex-wrap max-md:flex-col-reverse">
<div class="pointer-events-auto w-full">
<Chat />
@ -37,24 +37,22 @@
<script setup lang="ts">
import config from '@/config'
import 'phaser'
import { watch, ref, onBeforeUnmount, onBeforeMount } from 'vue'
import { watch, ref, onBeforeUnmount } from 'vue'
import { storeToRefs } from 'pinia'
import { Game, Scene } from 'phavuer'
import { useGameStore } from '@/stores/game'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useAssetStore } from '@/stores/assets'
import { useZoneStore } from '@/stores/zone'
import Hud from '@/components/gui/Hud.vue'
import Zone from '@/components/Zone.vue'
import Zone from '@/components/zone/Zone.vue'
import Chat from '@/components/gui/Chat.vue'
import Menubar from '@/components/gui/Menu.vue'
import GmTools from '@/components/utilities/GmTools.vue'
import ZoneEditor from '@/components/utilities/zoneEditor/ZoneEditor.vue'
import GmPanel from '@/components/utilities/GmPanel.vue'
import Inventory from '@/components/utilities/inventory/Inventory.vue'
import GmTools from '@/components/gameMaster/GmTools.vue'
import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
import GmPanel from '@/components/gameMaster/GmPanel.vue'
import Inventory from '@/components/gui/Inventory.vue'
const gameStore = useGameStore()
const zoneStore = useZoneStore()
const zoneEditorStore = useZoneEditorStore()
const assetStore = useAssetStore()
const isLoaded = ref(false)
@ -163,14 +161,6 @@ const createScene = (scene: Phaser.Scene) => {
})
}
gameStore.connection?.on('disconnect', () => {
game.scale.resize(window.innerWidth, window.innerHeight)
})
onBeforeMount(() => {
gameStore.connection?.emit('character:zone:request', { zoneId: gameStore.character?.zoneId })
})
onBeforeUnmount(() => {
gameStore.disconnectSocket()
})