forked from noxious/client
Replaced all event names with numbers for less bandwidth usage
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@ -43,6 +43,7 @@
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</template>
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<script setup lang="ts">
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import { SocketEvent } from '@/application/enums';
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import config from '@/application/config'
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import type { MapObject } from '@/application/types'
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import ChipsInput from '@/components/forms/ChipsInput.vue'
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@ -78,7 +79,7 @@ if (selectedMapObject.value) {
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}
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function removeObject() {
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gameStore.connection?.emit('gm:mapObject:remove', { mapObject: selectedMapObject.value?.id }, (response: boolean) => {
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gameStore.connection?.emit(SocketEvent.GM_MAPOBJECT_REMOVE, { mapObject: selectedMapObject.value?.id }, (response: boolean) => {
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if (!response) {
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console.error('Failed to remove mapObject')
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return
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@ -88,7 +89,7 @@ function removeObject() {
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}
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function refreshObjectList(unsetSelectedMapObject = true) {
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gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
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gameStore.connection?.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
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assetManagerStore.setMapObjectList(response)
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if (unsetSelectedMapObject) {
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