forked from noxious/client
Updated characters.vue
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@ -22,7 +22,7 @@
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</div>
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<div class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')]" :class="{ active: characters.length == 0 }" v-if="characters.length < 4">
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<button class="p-0 h-full w-full flex flex-col justify-between focus-visible:outline-offset-0 btn-sound" @click="isCreateNewCharacterModalOpen = true">
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<img class="w-6 h-6 object-contain center-element btn-sound" draggable="false" src="/assets/icons/plus-icon.svg" />
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<img class="w-6 h-6 object-contain center-element btn-sound" draggable="false" src="/assets/icons/plus-icon.svg" alt="Add character" />
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</button>
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</div>
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</div>
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@ -40,22 +40,27 @@
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</button>
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</div>
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</div>
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<!-- TODO: update gender on (selected) character -->
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<!-- <div class="flex justify-between w-[190px]">-->
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<!-- <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'MALE' }">-->
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<!-- <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />-->
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<!-- <span class="text-white">Male</span>-->
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<!-- </button>-->
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<!-- <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'FEMALE' }">-->
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<!-- <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />-->
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<!-- <span class="text-white">Female</span>-->
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<!-- </button>-->
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<!-- </div>-->
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<div class="flex justify-between w-[190px]">
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<button class="btn-empty flex gap-2 selected">
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<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
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<span class="text-white">Male</span>
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</button>
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<button class="btn-empty flex gap-2">
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<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
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<span class="text-white">Female</span>
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</button>
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</div>
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</div>
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</div>
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</div>
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<div class="flex-1 lg:w-2/3 max-lg:min-h-[212px] h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center max-lg:rounded-bl-md rounded-r-md">
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<div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-10" v-if="selectedCharacterId">
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<div class="flex flex-col gap-3 w-full">
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<span class="text-sm">Hair color</span>
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<div class="flex gap-2 flex-wrap">
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<input type="radio" name="hair-color" v-for="color in uniqueHairColors" class="w-6 h-6 m-0 rounded-sm hover:cursor-pointer checked:outline checked:outline-1 checked:outline-white" :style="getHairColorStyle(color)" @click="handleHairColorChange(color)" />
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</div>
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</div>
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<div class="flex flex-col gap-3 w-full">
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<span class="text-sm">Hairstyle</span>
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<div class="flex gap-2 flex-wrap max-h-20 overflow-y-auto scrollbar">
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@ -65,9 +70,8 @@
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<img src="/assets/icons/x-button-gray.svg" class="w-4 h-4" alt="Empty button" />
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<input type="radio" name="hair" :value="null" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
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</div>
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<!-- TODO #255: make radio button so we can set a value, do the same with swatches -->
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<div
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v-for="hair in characterHairs"
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v-for="hair in filteredHairs"
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class="relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent"
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>
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<img class="h-4 object-contain" :src="config.server_endpoint + '/textures/sprites/' + hair.sprite + '/front.png'" alt="Hair sprite" />
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@ -75,13 +79,6 @@
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</div>
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</div>
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</div>
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<div class="flex flex-col gap-3 w-full">
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<span class="text-sm">Hair color</span>
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<div class="flex gap-2 flex-wrap">
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<!-- TODO: replace with hair colors -->
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<input type="radio" name="hair-color" v-for="n in 10" class="bg-red w-6 h-6 m-0 rounded-sm hover:cursor-pointer checked:outline checked:outline-1 checked:outline-white" />
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</div>
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</div>
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</div>
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</div>
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</div>
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@ -89,7 +86,6 @@
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<div v-else>
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<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" alt="Loading" />
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</div>
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<div class="w-2/3 button-wrapper flex self-center justify-center lg:justify-end gap-4 max-w-[860px]" v-if="!isLoading">
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<button class="btn-empty min-w-48" @click.stop="gameStore.disconnectSocket()">Back</button>
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<button class="btn-cyan min-w-48 disabled:bg-cyan-800 disabled:cursor-not-allowed" :disabled="!selectedCharacterId" @click="loginWithCharacter()">Play now</button>
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@ -129,7 +125,7 @@ import { useSoundComposable } from '@/composables/useSoundComposable'
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import { socketManager } from '@/managers/SocketManager'
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import { CharacterHairStorage } from '@/storage/storages'
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import { useGameStore } from '@/stores/gameStore'
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import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
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import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
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const { playSound } = useSoundComposable()
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const gameStore = useGameStore()
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@ -141,6 +137,31 @@ const newCharacterName = ref<string>('')
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const characterHairs = ref<CharacterHair[]>([])
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const selectedHairId = ref<string | null>(null)
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const selectedHairColor = ref<string | null>(null)
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const uniqueHairColors = computed(() => {
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return [...new Set(characterHairs.value.map((hair) => hair.color))]
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})
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const filteredHairs = computed(() => {
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if (!selectedHairColor.value) return characterHairs.value
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return characterHairs.value.filter((hair) => hair.color === selectedHairColor.value)
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})
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function handleHairColorChange(color: string | null) {
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selectedHairColor.value = color
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// Reset hair selection if the current selection doesn't exist in filtered results
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if (!filteredHairs.value.find((hair) => hair.id === selectedHairId.value)) {
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selectedHairId.value = null
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}
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}
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function getHairColorStyle(color: string | null) {
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return {
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backgroundColor: color,
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border: selectedHairColor.value === color ? '1px solid white' : '1px solid rgba(255, 255, 255, 0.2)'
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}
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}
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// Fetch characters
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setTimeout(() => {
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socketManager.emit(SocketEvent.CHARACTER_LIST)
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@ -151,7 +172,6 @@ socketManager.on(SocketEvent.CHARACTER_LIST, (data: any) => {
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isLoading.value = false
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})
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// Select character logics
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function loginWithCharacter() {
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if (!selectedCharacterId.value) return
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