forked from noxious/client
Worked on commands, notifications
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parent
b58df15ae0
commit
ef12c61ea9
44
env.d.ts
vendored
44
env.d.ts
vendored
@ -1,45 +1 @@
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/// <reference types="vite/client" />
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export type User = {
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id: number;
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username: string;
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password: string;
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characters: Character[];
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};
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export type Character = {
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id: number;
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userId: number;
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user: User;
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name: string;
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hitpoints: number;
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mana: number;
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level: number;
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experience: number;
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role: string;
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position_x: number;
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position_y: number;
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rotation: number;
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zoneId: number;
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zone: Zone;
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chats: Chat[];
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};
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export type Zone = {
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id: number;
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name: string;
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width: number;
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height: number;
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tiles: Record<string, any>;
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characters: Character[];
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chats: Chat[];
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};
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export type Chat = {
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id: number;
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characterId: number;
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character: Character;
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zoneId: number;
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zone: Zone;
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message: string;
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createdAt: Date;
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};
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@ -1,4 +1,5 @@
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<template>
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<Notifications />
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<Login v-if="screen === 'login'" />
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<Register v-if="screen === 'register'" />
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<Characters v-if="screen === 'characters'" />
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@ -8,6 +9,7 @@
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<script setup lang="ts">
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import { type Ref, ref } from 'vue'
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import { useSocketStore } from '@/stores/socket'
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import Notifications from '@/components/utilities/Notifications.vue'
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import Login from '@/components/screens/Login.vue'
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import Register from '@/components/screens/Register.vue'
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import Characters from '@/components/screens/Characters.vue'
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@ -1,4 +1,5 @@
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<template>
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<Notifications />
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<div class="game-container">
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<div class="top-ui">
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<Hud />
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@ -1,7 +1,7 @@
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<template>
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<TilemapLayer v-if="zoneStore.isLoaded" :tilemap="tileMap" :tileset="zoneStore.getTiles" ref="tilemapLayer" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" />
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<Controls :layer="layer" />
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<Player :layer="layer" />
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<Character :layer="layer" />
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<Container v-if="zoneStore.isLoaded && zoneStore.getPlayers.length > 0">
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<Character :layer="layer" v-for="player in zoneStore.getPlayers" :key="player.id" :player="player" />
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</Container>
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@ -13,8 +13,9 @@
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<div class="buttons-wrapper">
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<button @click="select_character()">Play</button>
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<button @click="isModalOpen = true">Create New</button>
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<button @click="delete_character()">Delete</button>
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<button @click="isModalOpen = true">Create New</button>
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<!-- @TODO : Add a confirmation dialog -->
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<button v-if="selected_character" @click="delete_character()">Delete</button>
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</div>
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</div>
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</div>
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@ -58,17 +59,15 @@ const characters = ref([]);
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const selected_character = ref(null);
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function select_character() {
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console.log(selected_character.value);
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if (selected_character.value) {
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socket.getConnection.emit('character:connect', {character_id: selected_character.value});
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socket.getConnection.on('character:connect', (data: Character) => socket.setCharacter(data));
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}
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if (!selected_character.value) return;
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socket.getConnection.emit('character:connect', {character_id: selected_character.value});
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socket.getConnection.on('character:connect', (data: Character) => socket.setCharacter(data));
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}
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// Delete character logics
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function delete_character() {
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if (selected_character.value) {
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socket.getConnection.emit('character:delete', {character_id: selected_character.value});
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}
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if (!selected_character.value) return;
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socket.getConnection.emit('character:delete', {character_id: selected_character.value});
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}
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// Create character logics
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@ -25,11 +25,11 @@
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<img src="/assets/bglogin.png" id="bg-img" alt="New Quest login background" />
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</template>
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<script setup>
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import { onMounted, ref } from 'vue'
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<script setup lang="ts">
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import { ref } from 'vue'
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import { useSocketStore } from '@/stores/socket.ts'
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import {login, register} from '@/services/authentication.ts'
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import { useCookies } from '@vueuse/integrations/useCookies'
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import { useNotificationStore } from '@/stores/notifications'
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const bgm = ref('bgm');
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if (bgm.value.paused) {
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@ -38,6 +38,7 @@ if (bgm.value.paused) {
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}
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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const notifications = useNotificationStore()
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const socket = useSocketStore();
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const username = ref('');
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const password = ref('');
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@ -45,7 +46,7 @@ const password = ref('');
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async function loginFunc() {
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// check if username and password are valid
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if (username.value === '' || password.value === '') {
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alert('Please enter a valid username and password');
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notifications.addNotification({ message: 'Please enter a valid username and password' });
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return;
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}
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@ -53,7 +54,7 @@ async function loginFunc() {
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const success = await login(username.value, password.value);
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if (!success) {
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alert('Invalid username or password');
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notifications.addNotification({ message: 'Invalid username or password' });
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}
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// if (success) {}
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@ -62,7 +63,7 @@ async function loginFunc() {
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async function registerFunc() {
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// check if username and password are valid
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if (username.value === '' || password.value === '') {
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alert('Please enter a valid username and password');
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notifications.addNotification({ message: 'Please enter a valid username and password' });
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return;
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}
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@ -70,7 +71,7 @@ async function registerFunc() {
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const success = await register(username.value, password.value);
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if (!success) {
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alert('Username already exists');
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notifications.addNotification({ message: 'Username already exists' });
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}
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// if (success) {}
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@ -1,12 +1,13 @@
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<template>
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<Container>
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<Text
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:text="'Hello world'"
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:text="props.player?.name"
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:x="position.x - 50"
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:y="position.y - 80"
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:style="{
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fontFamily: 'Helvetica, Arial',
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color: '#42B883',
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fontSize: '26px',
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fontSize: '20px',
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fontStyle: 'bold',
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strokeThickness: 8,
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stroke: '#213547'
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1
src/components/sprites/MapEntity.vue
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src/components/sprites/MapEntity.vue
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@ -0,0 +1 @@
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<template></template>
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1
src/components/sprites/NPC.vue
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1
src/components/sprites/NPC.vue
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@ -0,0 +1 @@
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<template></template>
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@ -42,6 +42,12 @@ const x = ref(0);
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const y = ref(0);
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const isDragging = ref(false);
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// set modal position center of the screen
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onMounted(() => {
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x.value = (window.innerWidth / 2) - 150;
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y.value = (window.innerHeight / 2) - 100;
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});
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const startDrag = (event: MouseEvent) => {
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isDragging.value = true;
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startX = event.clientX;
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28
src/components/utilities/Notifications.vue
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28
src/components/utilities/Notifications.vue
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@ -0,0 +1,28 @@
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<template>
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<div class="notifications">
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<Modal v-for="notification in notifications.getNotifications" :key="notification.id" :isModalOpen="true" @modal:close="closeNotification(notification.id)">
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<template #modal-body>
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<p>{{ notification.message }}</p>
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</template>
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</Modal>
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</div>
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</template>
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<script setup lang="ts">
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import { useNotificationStore } from '@/stores/notifications'
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import { useSocketStore } from '@/stores/socket'
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import Modal from '@/components/utilities/Modal.vue'
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const notifications = useNotificationStore();
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const socket = useSocketStore();
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if (socket.getConnection) {
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socket.getConnection.on('notification', (data: any) => {
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notifications.addNotification(data);
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});
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}
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function closeNotification(id: string) {
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notifications.removeNotification(id);
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}
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</script>
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export default interface IPlayer {
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readonly id: number;
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username: string;
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name: string;
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coords: {
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x: number;
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y: number;
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export default class Player implements IPlayer {
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id: number;
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username: string;
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name: string;
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coords: { x: number; y: number; };
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constructor(id: number, username: string, coords: { x: number; y: number; }) {
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constructor(id: number, name: string, coords: { x: number; y: number; }) {
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this.id = id;
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this.username = username;
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this.name = name;
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this.coords = coords;
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}
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}
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src/stores/notifications.ts
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19
src/stores/notifications.ts
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@ -0,0 +1,19 @@
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import { defineStore, type StoreDefinition } from 'pinia'
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import type { Notification } from '@/types'
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export const useNotificationStore: StoreDefinition = defineStore('notifications', {
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state: () => ({
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notifications: [] as Notification[]
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}),
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getters: {
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getNotifications: (state: any) => state.notifications
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},
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actions: {
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addNotification(notification: Notification) {
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this.notifications.push(notification);
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},
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removeNotification(index: number) {
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this.notifications.splice(index, 1);
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}
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}
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});
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@ -2,9 +2,10 @@ import { defineStore, type StoreDefinition } from 'pinia'
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import { io, Socket } from 'socket.io-client';
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import {useCookies} from '@vueuse/integrations/useCookies'
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import config from '@/config';
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import type { Character, User } from '../../env'
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import type { Character, User } from '@/types'
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import { useNotificationStore } from '@/stores/notifications'
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export const useSocketStore: StoreDefinition<any> = defineStore('socket', {
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export const useSocketStore: StoreDefinition = defineStore('socket', {
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state: () => ({
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connection: null as Socket | null,
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user: null as User | null,
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@ -36,12 +37,6 @@ export const useSocketStore: StoreDefinition<any> = defineStore('socket', {
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console.log("Reconnect failed")
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this.disconnectSocket();
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})
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this.connection.on('notification', (data: any) => {
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if(data.error) console.error(data.error);
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if (data.success) console.log(data.success);
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if (data.message) console.log(data.message);
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});
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},
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disconnectSocket() {
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if (!this.connection) return;
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50
src/types.ts
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50
src/types.ts
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@ -0,0 +1,50 @@
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export type Notification = {
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id?: number;
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message: string;
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type?: string;
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};
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export type User = {
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id: number;
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username: string;
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password: string;
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characters: Character[];
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};
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export type Character = {
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id: number;
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userId: number;
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user: User;
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name: string;
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hitpoints: number;
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mana: number;
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level: number;
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experience: number;
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role: string;
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position_x: number;
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position_y: number;
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rotation: number;
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zoneId: number;
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zone: Zone;
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chats: Chat[];
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};
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export type Zone = {
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id: number;
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name: string;
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width: number;
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height: number;
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tiles: Record<string, any>;
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characters: Character[];
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chats: Chat[];
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};
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export type Chat = {
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id: number;
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characterId: number;
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character: Character;
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zoneId: number;
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zone: Zone;
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message: string;
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createdAt: Date;
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};
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