forked from noxious/client
Removed comment, updated types for sprite actions, minor modal component improvement, added components for better sprite management
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@ -59,7 +59,6 @@ export async function loadTexture(scene: Phaser.Scene, textureData: TextureData)
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export async function loadSpriteTextures(scene: Phaser.Scene, sprite_id: string) {
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if (!sprite_id) return false
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// @TODO: Fix this
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const spriteStorage = new SpriteStorage()
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const sprite = await spriteStorage.get(sprite_id)
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