forked from noxious/client
Renamed property for better consistency
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2abce7a7e7
commit
f9bfbdf735
@ -30,7 +30,7 @@ enum Direction {
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}
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}
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const props = defineProps<{
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const props = defineProps<{
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layer: Phaser.Tilemaps.Tilemap
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tilemap: Phaser.Tilemaps.Tilemap
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zoneCharacter: ZoneCharacter
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zoneCharacter: ZoneCharacter
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}>()
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}>()
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@ -52,8 +52,8 @@ const updateIsometricDepth = (x: number, y: number) => {
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}
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}
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const updatePosition = (x: number, y: number, direction: Direction) => {
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const updatePosition = (x: number, y: number, direction: Direction) => {
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const targetX = tileToWorldX(props.layer, x, y)
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const targetX = tileToWorldX(props.tilemap, x, y)
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const targetY = tileToWorldY(props.layer, x, y)
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const targetY = tileToWorldY(props.tilemap, x, y)
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if (isInitialPosition.value) {
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if (isInitialPosition.value) {
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currentX.value = targetX
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currentX.value = targetX
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@ -76,7 +76,7 @@ const updatePosition = (x: number, y: number, direction: Direction) => {
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const duration = distance * 5.7
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const duration = distance * 5.7
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tween.value = props.layer.scene.tweens.add({
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tween.value = props.tilemap.scene.tweens.add({
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targets: { x: currentX.value, y: currentY.value },
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targets: { x: currentX.value, y: currentY.value },
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x: targetX,
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x: targetX,
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y: targetY,
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y: targetY,
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@ -1,5 +1,5 @@
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<template>
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<template>
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<Character v-for="item in zoneStore.characters" :key="item.character.id" :layer="tilemap" :zoneCharacter="item" />
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<Character v-for="item in zoneStore.characters" :key="item.character.id" :tilemap="tilemap" :zoneCharacter="item" />
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</template>
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</template>
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<script setup lang="ts">
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<script setup lang="ts">
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