1
0
forked from noxious/client

37 Commits

Author SHA1 Message Date
0c61fe77de Paint tool fixes 2025-02-16 21:36:31 +01:00
8bf67ab168 Minor fix and format 2025-02-14 02:23:13 +01:00
59243e0e17 Merge cleanup 2025-02-10 16:21:23 -06:00
0c450b24ed Teleport modal restored, and expanded undo/redo to include all placed and erase edits across each map element type (map object advanced actions WIP) 2025-02-10 16:08:15 -06:00
390187f353 #202 - Enable / disable placed map object preview 2025-02-10 01:51:45 +01:00
cbd111a05b Map eidtor work , new walk sound 2025-02-10 01:46:31 +01:00
c56c2796c4 format 2025-02-09 22:36:55 +01:00
f45a51c230 Clean 2025-02-09 22:09:42 +01:00
f79ebedc62 Improvement 2025-02-09 21:27:02 +01:00
39e00c6feb Move toolbar over when listpanel is open 2025-02-09 20:03:47 +01:00
369522fda3 #321 - Show corresponding list when drawMode is selected & vice versa
Synced with main, cleaned up unused consts
2025-02-07 20:37:11 +01:00
48d1d920be Merge remote-tracking branch 'origin/main' into feature/#321 2025-02-07 00:23:32 +01:00
7542fd70ed #351 : Added map editor settings modal 2025-02-07 00:23:13 +01:00
ec6f3031b8 Rebuilt side panel for object & tile lists
Reorganised file structure
2025-02-06 23:20:30 +01:00
2b40741ca7 npm run format, moved some files for improved file structure, removed redundant logic 2025-02-05 00:19:55 +01:00
cf54ab842a Merge remote-tracking branch 'origin/main' into feature/map-refactor
# Conflicts:
#	src/components/gameMaster/mapEditor/Map.vue
#	src/components/gameMaster/mapEditor/partials/MapObjectList.vue
#	src/components/gameMaster/mapEditor/partials/TileList.vue
#	src/components/screens/MapEditor.vue
#	src/composables/pointerHandlers/useMapEditorPointerHandlers.ts
2025-02-04 15:15:29 +01:00
841ec0f3df Map object position as tile coordinates, map objects correctly snap to each tile now when moving, and fixed bug of placing objects over eachother on the same tile 2025-02-03 14:53:46 -06:00
8e81ce716b Minor tweaks and fixes 2025-01-31 23:11:15 +01:00
4fba3678d6 Added eraser to tool check 2025-01-31 23:01:19 +01:00
67f83c3447 Forgor styling on the other tiles, fix tab closing 2025-01-31 22:57:14 +01:00
d665ac989c #321 - Made mapObjectList & tileList side panels 2025-01-31 22:35:13 +01:00
0f46e3b6d2 #323 - Added alt to all images, also removed unused templates
Templates for old user panel hadnt been removed yet
2025-01-31 19:35:29 +01:00
fb6e2aa742 Undo and redo cycling through map edit history 2025-01-29 19:48:09 -06:00
ba90982e35 Implemented tap vs hold drawing setting 2025-01-28 13:52:15 -06:00
85537840ab Improved code 2025-01-28 05:14:37 +01:00
2b7082ac92 Bug fix caused by formatting 2025-01-28 05:01:52 +01:00
abc58bfa38 npm run format, removed container that character was in 2025-01-28 04:57:21 +01:00
6bede8c44e Map editor ui fixes, switching back to game from map editor, draw/tap checkbox, and partial restoration of tile picker function 2025-01-27 14:33:29 -06:00
9e652868ca Prepping to work on Placed map objects 2025-01-27 00:18:46 -06:00
9618e07bc6 refactoring pointer events and input handling improvements 2025-01-26 20:50:34 -06:00
791830fd6f Refactoring of modalShown booleans 2025-01-26 18:56:13 -06:00
14aa696197 Changes to mapeditorcomposable, fix pencil and fill tool for tiles
Locked in, made mapeditor my bi-
2025-01-26 23:28:15 +01:00
7a51323682 Load map data inside a composable instead of Pinia store 2025-01-25 02:38:40 +01:00
93baa10acf Improvements 2025-01-14 02:39:41 +01:00
0657dbcb1b Tiny improvements 2025-01-13 14:51:28 +01:00
0142850983 Map editor WIP 2025-01-05 04:01:50 +01:00
40c87f0ee3 Renamed zone > map 2025-01-02 17:31:31 +01:00