0ffec44038
#169 : Set different parameters to tileLayers to fix tile bleeding
2024-09-29 21:23:46 +02:00
cffab00974
#81 : Prevent walk after dragging zone
2024-09-28 19:19:00 +02:00
fa12ce2ec8
Minor improvements
2024-09-28 02:52:36 +02:00
1105a53feb
Minor improvements
2024-09-28 02:17:33 +02:00
dd6b6f2a96
Potential fix
2024-09-26 00:41:40 +02:00
9dd0be8749
Removed redundant imports
2024-09-22 02:17:29 +02:00
9b592d6c7c
npm run format, started working on follow player logic, refactor some camera logic
2024-09-22 02:14:32 +02:00
42291b93eb
Renamed store files to (xyz)Store for better readability
2024-09-22 00:53:29 +02:00
88bd039a04
Don't send param with zone:character:join
2024-09-21 22:05:35 +02:00
Zaxiure
d0bf622443
Centered camera & Modal position changes
...
- Able to give position to modal other then centered.
- Camera now centered on character when
- Character joins zone
- Character teleports on to zone
- Window resize
2024-09-21 12:00:49 +02:00
cfb3e427cf
Removed console.log()s
2024-09-21 00:12:35 +02:00
Zaxiure
e01c367dce
Teleport fix 💩
2024-09-20 23:31:40 +02:00
777be0b4ae
ref > store
2024-09-20 20:58:50 +02:00
5125695b4f
e.e
2024-09-20 20:52:17 +02:00
32cc613333
Minor improvements
2024-09-20 20:34:16 +02:00
f3b56ef5fa
bruhmoment
2024-09-20 16:49:47 +02:00
be4c201d81
My 13th reason (2.0)
2024-09-20 16:34:17 +02:00
b9bb55cf49
Removed broken logic @TODO. replace with working logic :(
2024-09-20 14:15:47 +02:00
c1dc600f28
Fixes for dynamic zone asset loading
2024-09-20 12:30:11 +02:00
8d30e3a918
Minor improvements
2024-09-19 23:42:45 +02:00
858685fe5f
Re-added resolution, minor improvements
2024-09-19 23:25:42 +02:00
26eb62b054
Removed redundant wachter
2024-09-19 23:01:10 +02:00
bb83861433
yeet
2024-09-19 10:26:46 +02:00
ddb0e8bf3a
Don't use Vue3 ref's for storing map data
2024-09-18 20:55:37 +02:00
43a59c8f7c
Removed reduntant code to start working on chunk rendering
2024-09-17 00:50:59 +02:00
a8184449c5
Disabled cullpadding for testing purposes
2024-09-16 20:09:43 +02:00
1c703edc26
Decreased setCullPadding values for better performance
2024-09-16 19:04:20 +02:00
7984853fb8
Removed func from zone editor
2024-09-16 18:56:46 +02:00
af3e9d2b4d
Map fixes
2024-09-16 18:56:08 +02:00
fb836be412
SOLVED ISSUE
2024-09-16 18:14:27 +02:00
2bf1039997
Stash
2024-09-16 17:47:46 +02:00
799cf3a69c
How does this still work? Why does it improve performance so much???¿¿
2024-09-16 16:22:45 +02:00
Zaxiure
5bd0ffd2e1
Depth sorting fix based on direction
2024-09-15 23:27:47 +02:00
f8d3cd1f48
Depth sorting fix for larger objects
2024-09-15 20:44:06 +02:00
ed3955db17
npm run format
2024-09-15 19:00:20 +02:00
e8a0b0f13d
Fixed depth sorting inside zone and zoneEditor
2024-09-15 18:22:54 +02:00
4be606778c
Bug fix for zoneEditor store, #109 : When zone tiles are updated and you switch back to the game, these aren't instantly visible, npm update
2024-09-15 02:36:24 +02:00
5edf197533
npm update & npm run format
2024-09-10 12:58:30 +02:00
c7d2937523
TP client fixes
2024-09-07 22:28:50 +02:00
9717a04d19
Test for tiles
2024-08-31 16:13:30 +02:00
ec3335f4f4
teleport improvement
2024-08-26 23:59:17 +02:00
151ede565f
a
2024-08-25 00:59:29 +02:00
c91037abbb
MVP of teleports
2024-08-24 20:04:07 +02:00
d8863fe51f
Fixed reactivity in Inventory component
2024-08-24 03:14:19 +02:00
bdc2ba35c9
Major refractor, cleaning and improvements.
2024-08-24 03:07:48 +02:00