4b7b6e4885
Minor improvement for map saving
2025-02-17 14:49:03 +01:00
4042808d4e
Socket event enum enhancement
2025-02-17 01:20:16 +01:00
a6d6d894a9
#363 : Moved socket logic into socketManager and removed it from Pinia store
2025-02-17 01:17:02 +01:00
0c61fe77de
Paint tool fixes
2025-02-16 21:36:31 +01:00
bfb2bcb939
Map editor teleport enhancements
2025-02-16 21:18:06 +01:00
af5a97f66d
Removed debug console log
2025-02-16 19:04:35 +01:00
79fa54b1bb
Cache improvement
2025-02-16 19:03:58 +01:00
dbb4cae154
Only update value if is self
2025-02-16 18:21:53 +01:00
9a8220e4e0
Teleport walk fix
2025-02-16 18:16:35 +01:00
bc0db8b32b
Receive new location as array instead of object
2025-02-16 17:29:21 +01:00
ad611ef593
Send new location as array instead of object
2025-02-16 17:19:19 +01:00
d819a84a37
npm update
2025-02-16 17:15:28 +01:00
15dc331a43
Improved movement logic
2025-02-16 17:14:24 +01:00
920baaebde
Updated interval value
2025-02-16 01:55:04 +01:00
b569888682
Set selectedPlacedObject null when exiting map editor
2025-02-15 20:46:00 +01:00
94eab073e6
Max 2. pivot points
2025-02-15 17:57:30 +01:00
d843b954ab
TS
2025-02-15 17:42:01 +01:00
337446497b
Simple
2025-02-15 16:51:58 +01:00
d8805dd775
Added pivot point logic
2025-02-15 16:40:17 +01:00
4c040c21d6
npm update
2025-02-15 15:37:05 +01:00
d0af83ec60
N/A
2025-02-14 23:15:35 +01:00
2de34d2034
Package updates
2025-02-14 22:56:33 +01:00
132121c082
ToggleGmPanel > set false
2025-02-14 16:22:21 +01:00
201f628bfa
Saving teleports works again
2025-02-14 03:16:22 +01:00
af99d66595
Add if check to quick login
2025-02-14 03:06:49 +01:00
56f30093f6
Teleport fix WIP
2025-02-14 03:04:42 +01:00
8f26a40a0e
11 for fast login
2025-02-14 03:03:57 +01:00
110fd4e608
TS improvements
2025-02-14 02:49:14 +01:00
c1edf31ca0
TS fix
2025-02-14 02:44:14 +01:00
90c0ed3141
Open teleport modal fix
2025-02-14 02:42:01 +01:00
bcf0d2832d
Feedback Shilo
...
the placement of map objects sometimes placed in a tile that the mouse wasnt over. but i didnt try reproducing the issue.
opening map editor doesnt close the gm window (nor show the map editor). not obvious.
side panels like map objects doesnt have a close button. so i was only able to close it by switching to "move" tool.
2025-02-14 02:34:56 +01:00
8bf67ab168
Minor fix and format
2025-02-14 02:23:13 +01:00
f83e2bf8c8
Merge remote-tracking branch 'origin/main' into feature/map-refactor
2025-02-14 02:08:23 +01:00
8b0bf6534e
Most comprehensive undo/redo so far
2025-02-13 13:27:15 -06:00
5e243e5201
Fixed object moving when its not supposed to
2025-02-13 12:19:09 -06:00
c82db9813e
Remove redundant import
2025-02-13 11:34:32 -06:00
579749f4e0
fuck depth sorting man
2025-02-13 17:08:47 +01:00
ddc26a021b
Depth sort fix attempt
2025-02-13 14:50:46 +01:00
2d6b1ff1e0
Merge branch 'feature/map-refactor' of ssh://gitea.directonline.io:29417/noxious/client into feature/map-refactor
...
# Conflicts:
# src/components/gameMaster/mapEditor/Map.vue
# src/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue
# src/components/gameMaster/mapEditor/partials/Toolbar.vue
# src/components/screens/MapEditor.vue
2025-02-12 18:38:14 -06:00
16720777c9
Rm unused func
2025-02-12 21:32:34 +01:00
41e7832cbe
Minor improvements
2025-02-12 21:11:17 +01:00
e6412d8a65
Temp. fix for finding children in scene, character create bug fix, chat logic improvements, added image compression upon build
2025-02-12 13:44:37 +01:00
faa8e5def9
Remove history commit that was used to pad the start
2025-02-11 21:14:03 -06:00
beed1d6903
Chat fix
2025-02-12 03:19:56 +01:00
2ebcc24390
npm update
2025-02-12 03:17:01 +01:00
2e3ff803f6
Improvement
2025-02-11 23:17:06 +01:00
dd1cc795de
Replaced all event names with numbers for less bandwidth usage
2025-02-11 23:13:15 +01:00
59243e0e17
Merge cleanup
2025-02-10 16:21:23 -06:00
87ffc98cce
Best undo/redo function across all map editor elements
2025-02-10 16:08:56 -06:00
0c450b24ed
Teleport modal restored, and expanded undo/redo to include all placed and erase edits across each map element type (map object advanced actions WIP)
2025-02-10 16:08:15 -06:00