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forked from noxious/client

18 Commits

Author SHA1 Message Date
6c7864b4d4 Moved map character network event logic into characters component, added playAnimation function to characterComposable, finished attack animation 2025-02-05 18:27:33 +01:00
d2abf8fda8 #327 : Fixed map load bug after closing map editor 2025-02-05 17:01:27 +01:00
d2b6d8dcb3 Showing placed map object works in both game and map editor, updated types, cleaned some logic 2025-02-05 02:27:18 +01:00
027fdd7dac TS improvements, WIP loading map objects in game map, WIP loading tile textures 2025-02-05 00:47:28 +01:00
99bb1555a0 Listen for attack events. TODO: finish anim. handling 2025-02-01 04:30:07 +01:00
a9de031673 poc 2025-02-01 01:31:28 +01:00
0657dbcb1b Tiny improvements 2025-01-13 14:51:28 +01:00
5cf7423a5c PlacedMapObjects.vue refactor for map 2025-01-13 11:40:41 +01:00
3f8c911e9d Clean up 2025-01-12 20:54:59 +01:00
9de7af961e Improved map tile initialising 2025-01-10 23:22:32 +01:00
fb18841c91 npm run format 2025-01-09 16:02:17 +01:00
574777da80 stuffs 2025-01-07 22:20:46 +01:00
c2db9b5469 POC working new caching method - moved controllers folder, renamed assets to textures, fixed HTTP bug, formatted code 2025-01-07 03:59:08 +01:00
c1d9cc3a11 Disabled vue dev tools, replaced ref with shallowRef, better naming 2025-01-05 21:00:16 +01:00
0142850983 Map editor WIP 2025-01-05 04:01:50 +01:00
10f6dc3802 TS improvements 2025-01-04 19:17:10 +01:00
700bd57e67 Almost finalised refactoring 2025-01-03 14:35:08 +01:00
40c87f0ee3 Renamed zone > map 2025-01-02 17:31:31 +01:00