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ed992e1c2d
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Updated characters.vue
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2025-02-18 18:27:35 +01:00 |
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db650449ac
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Made save async.
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2025-02-18 16:39:14 +01:00 |
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2d7d598c94
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#366 : Add storage logic to asset manager
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2025-02-18 16:37:21 +01:00 |
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7097eb1580
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#366 : Add storage logic to asset manager
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2025-02-18 16:37:15 +01:00 |
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4b7b6e4885
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Minor improvement for map saving
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2025-02-17 14:49:03 +01:00 |
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a6d6d894a9
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#363 : Moved socket logic into socketManager and removed it from Pinia store
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2025-02-17 01:17:02 +01:00 |
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bfb2bcb939
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Map editor teleport enhancements
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2025-02-16 21:18:06 +01:00 |
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af5a97f66d
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Removed debug console log
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2025-02-16 19:04:35 +01:00 |
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56f30093f6
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Teleport fix WIP
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2025-02-14 03:04:42 +01:00 |
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8bf67ab168
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Minor fix and format
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2025-02-14 02:23:13 +01:00 |
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f83e2bf8c8
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Merge remote-tracking branch 'origin/main' into feature/map-refactor
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2025-02-14 02:08:23 +01:00 |
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5e243e5201
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Fixed object moving when its not supposed to
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2025-02-13 12:19:09 -06:00 |
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c82db9813e
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Remove redundant import
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2025-02-13 11:34:32 -06:00 |
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2d6b1ff1e0
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Merge branch 'feature/map-refactor' of ssh://gitea.directonline.io:29417/noxious/client into feature/map-refactor
# Conflicts:
# src/components/gameMaster/mapEditor/Map.vue
# src/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue
# src/components/gameMaster/mapEditor/partials/Toolbar.vue
# src/components/screens/MapEditor.vue
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2025-02-12 18:38:14 -06:00 |
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e6412d8a65
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Temp. fix for finding children in scene, character create bug fix, chat logic improvements, added image compression upon build
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2025-02-12 13:44:37 +01:00 |
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2e3ff803f6
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Improvement
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2025-02-11 23:17:06 +01:00 |
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dd1cc795de
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Replaced all event names with numbers for less bandwidth usage
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2025-02-11 23:13:15 +01:00 |
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59243e0e17
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Merge cleanup
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2025-02-10 16:21:23 -06:00 |
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87ffc98cce
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Best undo/redo function across all map editor elements
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2025-02-10 16:08:56 -06:00 |
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0c450b24ed
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Teleport modal restored, and expanded undo/redo to include all placed and erase edits across each map element type (map object advanced actions WIP)
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2025-02-10 16:08:15 -06:00 |
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9459639497
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Best undo/redo function across all map editor elements
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2025-02-10 16:02:38 -06:00 |
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592d1df9bf
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Removed conflicting and redundant logic
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2025-02-10 13:39:17 +01:00 |
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cbd111a05b
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Map eidtor work , new walk sound
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2025-02-10 01:46:31 +01:00 |
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c228af7bb6
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Moved if logic into component for improved performance, inline value updating for select fields
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2025-02-09 22:29:24 +01:00 |
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f79ebedc62
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Improvement
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2025-02-09 21:27:02 +01:00 |
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a9cedba4e0
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Renamed get to getById, map improvement
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2025-02-09 17:33:10 +01:00 |
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275dd95c69
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Cleaned character create event
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2025-02-09 17:13:22 +01:00 |
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ca307d4de3
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Teleport modal restored, and expanded undo/redo to include all placed and erase edits across each map element type (map object advanced actions WIP)
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2025-02-08 15:07:21 -06:00 |
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ec6f3031b8
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Rebuilt side panel for object & tile lists
Reorganised file structure
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2025-02-06 23:20:30 +01:00 |
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fb3a59aa59
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Cache audio
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2025-02-06 22:32:25 +01:00 |
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db52bcfff3
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Global const for composable
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2025-02-06 21:46:51 +01:00 |
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12735756d7
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Added more SFX logic
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2025-02-06 21:43:09 +01:00 |
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6383320e8c
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#209 : Improved logic for button presses
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2025-02-06 21:20:49 +01:00 |
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557b8aaabb
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Added connect sound
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2025-02-06 21:08:55 +01:00 |
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7730fd81bd
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Phaser moment
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2025-02-05 22:13:29 +01:00 |
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d2b6d8dcb3
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Showing placed map object works in both game and map editor, updated types, cleaned some logic
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2025-02-05 02:27:18 +01:00 |
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2b40741ca7
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npm run format, moved some files for improved file structure, removed redundant logic
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2025-02-05 00:19:55 +01:00 |
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aee18956f3
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Restored tile editing and proper map clearing behavior
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2025-02-04 14:09:57 -06:00 |
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cf54ab842a
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Merge remote-tracking branch 'origin/main' into feature/map-refactor
# Conflicts:
# src/components/gameMaster/mapEditor/Map.vue
# src/components/gameMaster/mapEditor/partials/MapObjectList.vue
# src/components/gameMaster/mapEditor/partials/TileList.vue
# src/components/screens/MapEditor.vue
# src/composables/pointerHandlers/useMapEditorPointerHandlers.ts
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2025-02-04 15:15:29 +01:00 |
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841ec0f3df
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Map object position as tile coordinates, map objects correctly snap to each tile now when moving, and fixed bug of placing objects over eachother on the same tile
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2025-02-03 14:53:46 -06:00 |
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554497ecbc
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Map object isometric placement
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2025-02-02 13:45:35 -06:00 |
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7daefb74eb
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Restored placed map object selection and implemented object snapping to tile coordinates
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2025-02-01 18:44:00 -06:00 |
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4adcf8d61d
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Placement of map objects
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2025-02-01 15:56:07 -06:00 |
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9d95562679
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Implemented logic to walk with arrow keys
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2025-02-01 01:43:01 +01:00 |
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d665ac989c
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#321 - Made mapObjectList & tileList side panels
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2025-01-31 22:35:13 +01:00 |
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0f46e3b6d2
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#323 - Added alt to all images, also removed unused templates
Templates for old user panel hadnt been removed yet
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2025-01-31 19:35:29 +01:00 |
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7fd334d414
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Applied styling fix
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2025-01-31 01:19:49 +01:00 |
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c7d4b5f2c3
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Updates TS hints
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2025-01-31 01:18:49 +01:00 |
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c010373e5b
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Updated loading indicator to match the other one we have
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2025-01-30 18:35:51 +01:00 |
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144a513cb6
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Switched list modals to right side of screen
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2025-01-28 14:12:18 -06:00 |
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