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forked from noxious/server

removed unused ifeld

This commit is contained in:
Dennis Postma 2024-07-25 20:48:05 +02:00
parent ec4a9904f4
commit 363807df43
5 changed files with 56 additions and 63 deletions

View File

@ -8,15 +8,15 @@ model Sprite {
}
model SpriteAction {
id String @id @default(uuid())
spriteId String
sprite Sprite @relation(fields: [spriteId], references: [id], onDelete: Cascade)
action String
origin_x Decimal @default(0)
origin_y Decimal @default(0)
isAnimated Boolean @default(false)
isLooping Boolean @default(false)
frameWidth Int @default(0)
frameHeight Int @default(0)
frameSpeed Int @default(0)
id String @id @default(uuid())
spriteId String
sprite Sprite @relation(fields: [spriteId], references: [id], onDelete: Cascade)
action String
origin_x Decimal @default(0)
origin_y Decimal @default(0)
isAnimated Boolean @default(false)
isLooping Boolean @default(false)
frameWidth Int @default(0)
frameHeight Int @default(0)
frameSpeed Int @default(0)
}

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@ -0,0 +1,45 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../utilities/Types'
import path from 'path'
import fs from 'fs/promises'
import spriteRepository from '../../../repositories/SpriteRepository'
type Payload = {
id: string
}
type Response = string[]
/**
* Handle game master sprite update event
* @param socket
* @param io
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:sprite:action:images', async (data: Payload, callback: (response: Response) => void) => {
if (socket.character?.role !== 'gm') {
return
}
try {
const sprite = await spriteRepository.getById(data.id)
if (!sprite) {
console.log(`---Sprite not found.`)
return [];
}
const public_folder = path.join(process.cwd(), 'public', 'sprites')
const sprite_folder = path.join(public_folder, sprite.id)
const spriteActions = await fs.readdir(sprite_folder)
const urls = spriteActions.map((action) => {
return path.join(sprite_folder, action)
})
callback(urls)
} catch (error) {
console.error(error)
callback([])
}
})
}

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@ -2,8 +2,6 @@ import { Server } from 'socket.io'
import { TSocket } from '../../../utilities/Types'
import prisma from '../../../utilities/Prisma'
import type { SpriteAction } from '@prisma/client'
import path from 'path'
import fs from 'fs'
type uploadSpriteAction = SpriteAction & {
base64?: string

View File

@ -1,50 +0,0 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../utilities/Types'
import { writeFile } from 'node:fs/promises'
import path from 'path'
import fs from 'fs/promises'
import prisma from '../../../utilities/Prisma'
interface ISpriteData {
[key: string]: Buffer
}
/**
* Handle game master upload sprite event
* @param socket
* @param io
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:sprite:upload', async (data: ISpriteData, callback: (response: boolean) => void) => {
try {
if (socket.character?.role !== 'gm') {
callback(false)
return
}
const public_folder = path.join(process.cwd(), 'public', 'sprites')
// Ensure the folder exists
await fs.mkdir(public_folder, { recursive: true })
const uploadPromises = Object.entries(data).map(async ([key, spriteData]) => {
const sprite = await prisma.sprite.create({
data: {
name: 'New sprite'
}
})
const uuid = sprite.id
const filename = `${uuid}.png`
const finalFilePath = path.join(public_folder, filename)
await writeFile(finalFilePath, spriteData)
})
await Promise.all(uploadPromises)
callback(true)
} catch (error) {
console.error('Error uploading sprite:', error)
callback(false)
}
})
}