forked from noxious/server
removed unused ifeld
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ec4a9904f4
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363807df43
@ -8,15 +8,15 @@ model Sprite {
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}
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}
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model SpriteAction {
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model SpriteAction {
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id String @id @default(uuid())
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id String @id @default(uuid())
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spriteId String
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spriteId String
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sprite Sprite @relation(fields: [spriteId], references: [id], onDelete: Cascade)
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sprite Sprite @relation(fields: [spriteId], references: [id], onDelete: Cascade)
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action String
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action String
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origin_x Decimal @default(0)
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origin_x Decimal @default(0)
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origin_y Decimal @default(0)
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origin_y Decimal @default(0)
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isAnimated Boolean @default(false)
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isAnimated Boolean @default(false)
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isLooping Boolean @default(false)
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isLooping Boolean @default(false)
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frameWidth Int @default(0)
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frameWidth Int @default(0)
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frameHeight Int @default(0)
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frameHeight Int @default(0)
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frameSpeed Int @default(0)
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frameSpeed Int @default(0)
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}
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}
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45
src/events/gm/sprite/ListSpriteActionImages.ts
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45
src/events/gm/sprite/ListSpriteActionImages.ts
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@ -0,0 +1,45 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../utilities/Types'
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import path from 'path'
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import fs from 'fs/promises'
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import spriteRepository from '../../../repositories/SpriteRepository'
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type Payload = {
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id: string
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}
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type Response = string[]
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/**
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* Handle game master sprite update event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:sprite:action:images', async (data: Payload, callback: (response: Response) => void) => {
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if (socket.character?.role !== 'gm') {
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return
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}
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try {
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const sprite = await spriteRepository.getById(data.id)
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if (!sprite) {
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console.log(`---Sprite not found.`)
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return [];
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}
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const public_folder = path.join(process.cwd(), 'public', 'sprites')
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const sprite_folder = path.join(public_folder, sprite.id)
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const spriteActions = await fs.readdir(sprite_folder)
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const urls = spriteActions.map((action) => {
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return path.join(sprite_folder, action)
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})
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callback(urls)
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} catch (error) {
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console.error(error)
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callback([])
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}
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})
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}
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@ -2,8 +2,6 @@ import { Server } from 'socket.io'
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import { TSocket } from '../../../utilities/Types'
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import { TSocket } from '../../../utilities/Types'
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import prisma from '../../../utilities/Prisma'
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import prisma from '../../../utilities/Prisma'
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import type { SpriteAction } from '@prisma/client'
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import type { SpriteAction } from '@prisma/client'
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import path from 'path'
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import fs from 'fs'
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type uploadSpriteAction = SpriteAction & {
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type uploadSpriteAction = SpriteAction & {
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base64?: string
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base64?: string
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@ -1,50 +0,0 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../utilities/Types'
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import { writeFile } from 'node:fs/promises'
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import path from 'path'
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import fs from 'fs/promises'
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import prisma from '../../../utilities/Prisma'
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interface ISpriteData {
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[key: string]: Buffer
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}
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/**
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* Handle game master upload sprite event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:sprite:upload', async (data: ISpriteData, callback: (response: boolean) => void) => {
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try {
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if (socket.character?.role !== 'gm') {
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callback(false)
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return
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}
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const public_folder = path.join(process.cwd(), 'public', 'sprites')
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// Ensure the folder exists
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await fs.mkdir(public_folder, { recursive: true })
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const uploadPromises = Object.entries(data).map(async ([key, spriteData]) => {
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const sprite = await prisma.sprite.create({
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data: {
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name: 'New sprite'
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}
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})
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const uuid = sprite.id
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const filename = `${uuid}.png`
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const finalFilePath = path.join(public_folder, filename)
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await writeFile(finalFilePath, spriteData)
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})
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await Promise.all(uploadPromises)
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callback(true)
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} catch (error) {
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console.error('Error uploading sprite:', error)
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callback(false)
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}
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})
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}
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