forked from noxious/server
Improved folder structures for better maintainability
This commit is contained in:
23
src/events/Disconnect.ts
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23
src/events/Disconnect.ts
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@ -0,0 +1,23 @@
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import { Server } from "socket.io";
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import {TSocket} from "../utilities/Types";
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import ZoneManager from "../managers/ZoneManager";
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export default function (socket: TSocket, io: Server) {
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socket.on('disconnect', (data: any) => {
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if (!socket.user) {
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console.log('User disconnected but had no user set');
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return;
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}
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io.emit('user:disconnect', socket.user.id);
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if (!socket.character) {
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console.log('User disconnected but had no character set');
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return;
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}
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ZoneManager.removeCharacterFromZone(socket.character.zoneId, socket.character);
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io.emit('character:disconnect', socket.character.id);
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});
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}
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9
src/events/Login.ts
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9
src/events/Login.ts
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@ -0,0 +1,9 @@
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import { Server } from "socket.io";
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import {TSocket} from "../utilities/Types";
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export default function (socket: TSocket, io: Server) {
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socket.on('login', () => {
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// return user data
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socket.emit('logged_in', {user: socket.user});
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});
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}
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20
src/events/character/CharacterConnect.ts
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20
src/events/character/CharacterConnect.ts
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@ -0,0 +1,20 @@
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import { Socket, Server } from "socket.io";
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import {TSocket} from "../../utilities/Types";
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import CharacterRepository from "../../repositories/CharacterRepository";
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import {Character, User} from "@prisma/client";
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type SocketResponseT = {
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character_id: number
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}
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export default function (socket: TSocket, io: Server) {
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socket.on('character:connect', async (data: SocketResponseT) => {
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console.log('character:connect requested', data);
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try {
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socket.character = await CharacterRepository.getByUserAndId(socket.user?.id as number, data.character_id) as Character;
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socket.emit('character:connect', socket.character)
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} catch (error: any) {
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console.log('character:connect error', error);
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}
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});
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}
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37
src/events/character/CharacterCreate.ts
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37
src/events/character/CharacterCreate.ts
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@ -0,0 +1,37 @@
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import { Server } from "socket.io";
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import {TSocket} from "../../utilities/Types";
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import {Character} from "@prisma/client";
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import CharacterRepository from "../../repositories/CharacterRepository";
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import {ZCharacterCreate} from "../../utilities/ZodTypes";
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export default function (socket: TSocket, io: Server) {
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socket.on('character:create', async (data: any) => {
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// zod validate
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try {
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data = ZCharacterCreate.parse(data);
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const user_id = socket.user?.id as number;
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// Check if character name already exists
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const characterExists = await CharacterRepository.getByName(data.name);
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if (characterExists) {
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return socket.emit('notification', {message: 'Character name already exists'});
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}
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let characters: Character[] = await CharacterRepository.getByUserId(user_id) as Character[];
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if (characters.length >= 4) {
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return socket.emit('notification', {message: 'You can only have 4 characters'});
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}
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const character: Character = await CharacterRepository.create(user_id, data.name, 'player') as Character;
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characters = [...characters, character];
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socket.emit('character:create:success');
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socket.emit('character:list', characters);
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} catch (error: any) {
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return socket.emit('notification', {message: error.errors[0]?.message ?? 'Invalid data'});
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}
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});
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}
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30
src/events/character/CharacterDelete.ts
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30
src/events/character/CharacterDelete.ts
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import {Server} from "socket.io";
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import {TSocket} from "../../utilities/Types";
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import { Character, Zone } from '@prisma/client'
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import CharacterRepository from "../../repositories/CharacterRepository";
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type TypePayload = {
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character_id: number;
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}
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type TypeResponse = {
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zone: Zone;
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characters: Character[];
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}
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export default function (socket: TSocket, io: Server) {
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socket.on('character:delete', async (data: TypePayload, callback: (response: TypeResponse) => void) => {
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// zod validate
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try {
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await CharacterRepository.deleteByUserIdAndId(socket.user?.id as number, data.character_id as number);
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const user_id = socket.user?.id as number;
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const characters: Character[] = await CharacterRepository.getByUserId(user_id) as Character[];
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socket.emit('character:list', characters);
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} catch (error: any) {
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console.log(error);
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return socket.emit('notification', {message: 'Character delete failed. Please try again.'});
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}
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});
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}
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17
src/events/character/CharacterList.ts
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17
src/events/character/CharacterList.ts
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@ -0,0 +1,17 @@
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import { Socket, Server } from "socket.io";
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import {TSocket} from "../../utilities/Types";
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import {Character} from "@prisma/client";
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import CharacterRepository from "../../repositories/CharacterRepository";
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export default function CharacterList(socket: TSocket, io: Server) {
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socket.on('character:list', async (data: any) => {
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try {
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console.log('character:list requested');
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const user_id = socket.user?.id as number;
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const characters: Character[] = await CharacterRepository.getByUserId(user_id) as Character[];
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socket.emit('character:list', characters);
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} catch (error: any) {
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console.log('character:list error', error);
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}
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});
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}
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33
src/events/character/CharacterMove.ts
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33
src/events/character/CharacterMove.ts
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@ -0,0 +1,33 @@
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import { Server } from "socket.io";
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import {TSocket} from "../../utilities/Types";
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import CharacterRepository from "../../repositories/CharacterRepository";
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import ZoneManager from "../../managers/ZoneManager";
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type SocketResponseT = {
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position_x: number,
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position_y: number,
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}
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export default function (socket: TSocket, io: Server) {
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socket.on('character:move', async (data: SocketResponseT) => {
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try {
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console.log('character:move requested', data);
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if (!socket.character) {
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console.log('character:move error', 'Character not found');
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return;
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}
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socket.character.position_x = data.position_x;
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socket.character.position_y = data.position_y;
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await CharacterRepository.updatePosition(socket.character.id as number, data.position_x, data.position_y);
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ZoneManager.updateCharacterInZone(socket.character.zoneId, socket.character);
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console.log(socket.character);
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io.in(socket.character.zoneId.toString()).emit('character:moved', socket.character);
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} catch (error: any) {
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console.log('character:move error', error);
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}
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});
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}
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48
src/events/character/CharacterZoneLeave.ts
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48
src/events/character/CharacterZoneLeave.ts
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@ -0,0 +1,48 @@
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import { Server } from "socket.io";
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import {TSocket} from "../../utilities/Types";
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import ZoneRepository from "../../repositories/ZoneRepository";
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import ZoneManager from "../../managers/ZoneManager";
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import {Character, Zone} from "@prisma/client";
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/**
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* Handle character zone leave event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('character:zone:leave', async () => {
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console.log(`---Socket ${socket.character?.id} has leaved zone.`);
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if (!socket.character) {
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console.log('Socket leaved zone but had no character set');
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return;
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}
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if (!socket.character.zoneId) {
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console.log(`---Zone id not provided.`);
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return;
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}
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const zone = await ZoneRepository.getById(socket.character.zoneId);
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if (!zone) {
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console.log(`---Zone not found.`);
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return;
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}
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socket.leave(zone.id.toString());
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socket.emit('character:zone:unload');
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// let other clients know of new character
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io.to(zone.id.toString()).emit('zone:character:leave', socket.character);
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// add character to zone manager
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ZoneManager.removeCharacterFromZone(zone.id, socket.character as Character);
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});
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}
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/**
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* Resources:
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* https://stackoverflow.com/questions/6873607/socket-io-rooms-difference-between-broadcast-to-and-sockets-in
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*/
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48
src/events/character/CharacterZoneRequest.ts
Normal file
48
src/events/character/CharacterZoneRequest.ts
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@ -0,0 +1,48 @@
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import { Server } from "socket.io";
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import {TSocket} from "../../utilities/Types";
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import ZoneRepository from "../../repositories/ZoneRepository";
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import ZoneManager from "../../managers/ZoneManager";
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import {Character, Zone} from "@prisma/client";
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interface IPayload {
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zoneId: number;
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}
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interface IResponse {
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zone: Zone;
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characters: Character[];
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}
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/**
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* Handle character zone request event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('character:zone:request', async (data: IPayload, callback: (response: IResponse) => void) => {
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console.log(`---User ${socket.character?.id} has requested zone.`);
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if (!data.zoneId) {
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console.log(`---Zone id not provided.`);
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return;
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}
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const zone = await ZoneRepository.getById(data.zoneId);
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if (!zone) {
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console.log(`---Zone not found.`);
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return;
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}
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socket.join(zone.id.toString());
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// send over zone and characters to socket
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callback({zone, characters: ZoneManager.getCharactersInZone(zone.id)});
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// let other clients know of new character
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io.to(zone.id.toString()).emit('zone:character:join', socket.character);
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// add character to zone manager
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ZoneManager.addCharacterToZone(zone.id, socket.character as Character);
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});
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}
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26
src/events/gm/object/GmObjectList.ts
Normal file
26
src/events/gm/object/GmObjectList.ts
Normal file
@ -0,0 +1,26 @@
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import { Server } from "socket.io";
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import {TSocket} from "../../../utilities/Types";
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import { Object } from '@prisma/client'
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import ObjectRepository from '../../../repositories/ObjectRepository'
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interface IPayload {
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}
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/**
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* Handle game master list object event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:object:list', async (data: any, callback: (response: Object[]) => void) => {
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if (socket.character?.role !== 'gm') {
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console.log(`---Character #${socket.character?.id} is not a game master.`);
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return;
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}
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// get all objects
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const objects = await ObjectRepository.getAll();
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callback(objects);
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});
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}
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45
src/events/gm/object/GmObjectRemove.ts
Normal file
45
src/events/gm/object/GmObjectRemove.ts
Normal file
@ -0,0 +1,45 @@
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import { Server } from "socket.io";
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import {TSocket} from "../../../utilities/Types";
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import path from "path";
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import fs from "fs";
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import ObjectRepository from '../../../repositories/ObjectRepository'
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interface IPayload {
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object: string;
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}
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/**
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* Handle game master remove object event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:object:remove', async (data: IPayload, callback: (response: boolean) => void) => {
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if (socket.character?.role !== 'gm') {
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return;
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}
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try {
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await ObjectRepository.delete(data.object);
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// get root path
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const public_folder = path.join(process.cwd(), 'public', 'objects');
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// remove the tile from the disk
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const finalFilePath = path.join(public_folder, data.object + '.png');
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fs.unlink(finalFilePath, (err) => {
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if (err) {
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console.log(err);
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callback(false);
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return;
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}
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callback(true);
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});
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} catch (e) {
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console.log(e);
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callback(false);
|
||||
}
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||||
});
|
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}
|
35
src/events/gm/object/GmObjectUpdate.ts
Normal file
35
src/events/gm/object/GmObjectUpdate.ts
Normal file
@ -0,0 +1,35 @@
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import { Server } from "socket.io";
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import {TSocket} from "../../../utilities/Types";
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import ObjectRepository from '../../../repositories/ObjectRepository'
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import { Object } from '@prisma/client'
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interface IPayload {
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id: string;
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name: string;
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||||
tags: string[];
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origin_x: number;
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origin_y: number;
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}
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||||
/**
|
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* Handle game master object update event
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* @param socket
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||||
* @param io
|
||||
*/
|
||||
export default function (socket: TSocket, io: Server) {
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socket.on('gm:object:update', async (data: IPayload, callback: (success: boolean) => void) => {
|
||||
|
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if (socket.character?.role !== 'gm') {
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return;
|
||||
}
|
||||
|
||||
try {
|
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const object = await ObjectRepository.update(data.id, data.name, data.tags, data.origin_x, data.origin_y);
|
||||
|
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callback(true);
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||||
} catch (error) {
|
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console.error(error);
|
||||
callback(false);
|
||||
}
|
||||
});
|
||||
}
|
46
src/events/gm/object/GmObjectUpload.ts
Normal file
46
src/events/gm/object/GmObjectUpload.ts
Normal file
@ -0,0 +1,46 @@
|
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import { Server } from "socket.io";
|
||||
import { TSocket } from "../../../utilities/Types";
|
||||
import { writeFile } from "node:fs/promises";
|
||||
import path from "path";
|
||||
import fs from "fs/promises";
|
||||
import objectRepository from '../../../repositories/ObjectRepository'
|
||||
|
||||
interface IObjectData {
|
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[key: string]: Buffer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle game master upload object event
|
||||
* @param socket
|
||||
* @param io
|
||||
*/
|
||||
export default function (socket: TSocket, io: Server) {
|
||||
socket.on('gm:object:upload', async (data: IObjectData, callback: (response: boolean) => void) => {
|
||||
try {
|
||||
if (socket.character?.role !== 'gm') {
|
||||
callback(false);
|
||||
return;
|
||||
}
|
||||
|
||||
const public_folder = path.join(process.cwd(), 'public', 'objects');
|
||||
|
||||
// Ensure the folder exists
|
||||
await fs.mkdir(public_folder, { recursive: true });
|
||||
|
||||
const uploadPromises = Object.entries(data).map(async ([key, objectData]) => {
|
||||
const object = await objectRepository.create('New object', 0, 0);
|
||||
const uuid = object.id;
|
||||
const filename = `${uuid}.png`;
|
||||
const finalFilePath = path.join(public_folder, filename);
|
||||
await writeFile(finalFilePath, objectData);
|
||||
});
|
||||
|
||||
await Promise.all(uploadPromises);
|
||||
|
||||
callback(true);
|
||||
} catch (error) {
|
||||
console.error('Error uploading tile:', error);
|
||||
callback(false);
|
||||
}
|
||||
});
|
||||
}
|
26
src/events/gm/sprite/List.ts
Normal file
26
src/events/gm/sprite/List.ts
Normal file
@ -0,0 +1,26 @@
|
||||
import { Server } from "socket.io";
|
||||
import {TSocket} from "../../../utilities/Types";
|
||||
import { Sprite } from '@prisma/client'
|
||||
import SpriteRepository from '../../../repositories/SpriteRepository'
|
||||
|
||||
interface IPayload {
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle game master list sprite event
|
||||
* @param socket
|
||||
* @param io
|
||||
*/
|
||||
export default function (socket: TSocket, io: Server) {
|
||||
socket.on('gm:sprite:list', async (data: any, callback: (response: Sprite[]) => void) => {
|
||||
|
||||
if (socket.character?.role !== 'gm') {
|
||||
console.log(`---Character #${socket.character?.id} is not a game master.`);
|
||||
return;
|
||||
}
|
||||
|
||||
// get all sprites
|
||||
const sprites = await SpriteRepository.getAll();
|
||||
callback(sprites);
|
||||
});
|
||||
}
|
45
src/events/gm/sprite/Remove.ts
Normal file
45
src/events/gm/sprite/Remove.ts
Normal file
@ -0,0 +1,45 @@
|
||||
import { Server } from "socket.io";
|
||||
import {TSocket} from "../../../utilities/Types";
|
||||
import path from "path";
|
||||
import fs from "fs";
|
||||
import SpriteRepository from '../../../repositories/SpriteRepository'
|
||||
|
||||
interface IPayload {
|
||||
sprite: string;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle game master remove sprite event
|
||||
* @param socket
|
||||
* @param io
|
||||
*/
|
||||
export default function (socket: TSocket, io: Server) {
|
||||
socket.on('gm:sprite:remove', async (data: IPayload, callback: (response: boolean) => void) => {
|
||||
|
||||
if (socket.character?.role !== 'gm') {
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
await SpriteRepository.delete(data.sprite);
|
||||
|
||||
// get root path
|
||||
const public_folder = path.join(process.cwd(), 'public', 'sprites');
|
||||
|
||||
// remove the tile from the disk
|
||||
const finalFilePath = path.join(public_folder, data.sprite + '.png');
|
||||
fs.unlink(finalFilePath, (err) => {
|
||||
if (err) {
|
||||
console.log(err);
|
||||
callback(false);
|
||||
return;
|
||||
}
|
||||
|
||||
callback(true);
|
||||
});
|
||||
} catch (e) {
|
||||
console.log(e);
|
||||
callback(false);
|
||||
}
|
||||
});
|
||||
}
|
34
src/events/gm/sprite/Update.ts
Normal file
34
src/events/gm/sprite/Update.ts
Normal file
@ -0,0 +1,34 @@
|
||||
import { Server } from "socket.io";
|
||||
import {TSocket} from "../../../utilities/Types";
|
||||
import SpriteRepository from '../../../repositories/SpriteRepository'
|
||||
import { Sprite } from '@prisma/client'
|
||||
|
||||
interface IPayload {
|
||||
id: string;
|
||||
name: string;
|
||||
origin_x: number;
|
||||
origin_y: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle game master sprite update event
|
||||
* @param socket
|
||||
* @param io
|
||||
*/
|
||||
export default function (socket: TSocket, io: Server) {
|
||||
socket.on('gm:sprite:update', async (data: IPayload, callback: (success: boolean) => void) => {
|
||||
|
||||
if (socket.character?.role !== 'gm') {
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
const sprite = await SpriteRepository.update(data.id, data.name, data.origin_x, data.origin_y);
|
||||
|
||||
callback(true);
|
||||
} catch (error) {
|
||||
console.error(error);
|
||||
callback(false);
|
||||
}
|
||||
});
|
||||
}
|
46
src/events/gm/sprite/Upload.ts
Normal file
46
src/events/gm/sprite/Upload.ts
Normal file
@ -0,0 +1,46 @@
|
||||
import { Server } from "socket.io";
|
||||
import { TSocket } from "../../../utilities/Types";
|
||||
import { writeFile } from "node:fs/promises";
|
||||
import path from "path";
|
||||
import fs from "fs/promises";
|
||||
import spriteRepository from '../../../repositories/SpriteRepository'
|
||||
|
||||
interface ISpriteData {
|
||||
[key: string]: Buffer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle game master upload sprite event
|
||||
* @param socket
|
||||
* @param io
|
||||
*/
|
||||
export default function (socket: TSocket, io: Server) {
|
||||
socket.on('gm:sprite:upload', async (data: ISpriteData, callback: (response: boolean) => void) => {
|
||||
try {
|
||||
if (socket.character?.role !== 'gm') {
|
||||
callback(false);
|
||||
return;
|
||||
}
|
||||
|
||||
const public_folder = path.join(process.cwd(), 'public', 'sprites');
|
||||
|
||||
// Ensure the folder exists
|
||||
await fs.mkdir(public_folder, { recursive: true });
|
||||
|
||||
const uploadPromises = Object.entries(data).map(async ([key, spriteData]) => {
|
||||
const sprite = await spriteRepository.create('New sprite', 0, 0);
|
||||
const uuid = sprite.id;
|
||||
const filename = `${uuid}.png`;
|
||||
const finalFilePath = path.join(public_folder, filename);
|
||||
await writeFile(finalFilePath, spriteData);
|
||||
});
|
||||
|
||||
await Promise.all(uploadPromises);
|
||||
|
||||
callback(true);
|
||||
} catch (error) {
|
||||
console.error('Error uploading tile:', error);
|
||||
callback(false);
|
||||
}
|
||||
});
|
||||
}
|
26
src/events/gm/tile/GmTileList.ts
Normal file
26
src/events/gm/tile/GmTileList.ts
Normal file
@ -0,0 +1,26 @@
|
||||
import { Server } from "socket.io";
|
||||
import {TSocket} from "../../../utilities/Types";
|
||||
import { Tile } from '@prisma/client'
|
||||
import TileRepository from '../../../repositories/TileRepository'
|
||||
|
||||
interface IPayload {
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle game master list tile event
|
||||
* @param socket
|
||||
* @param io
|
||||
*/
|
||||
export default function (socket: TSocket, io: Server) {
|
||||
socket.on('gm:tile:list', async (data: any, callback: (response: Tile[]) => void) => {
|
||||
|
||||
if (socket.character?.role !== 'gm') {
|
||||
console.log(`---Character #${socket.character?.id} is not a game master.`);
|
||||
return;
|
||||
}
|
||||
|
||||
// get all tiles
|
||||
const tiles = await TileRepository.getAll();
|
||||
callback(tiles);
|
||||
});
|
||||
}
|
45
src/events/gm/tile/GmTileRemove.ts
Normal file
45
src/events/gm/tile/GmTileRemove.ts
Normal file
@ -0,0 +1,45 @@
|
||||
import { Server } from "socket.io";
|
||||
import {TSocket} from "../../../utilities/Types";
|
||||
import path from "path";
|
||||
import fs from "fs";
|
||||
import TileRepository from '../../../repositories/TileRepository'
|
||||
|
||||
interface IPayload {
|
||||
tile: string;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle game master remove tile event
|
||||
* @param socket
|
||||
* @param io
|
||||
*/
|
||||
export default function (socket: TSocket, io: Server) {
|
||||
socket.on('gm:tile:remove', async (data: IPayload, callback: (response: boolean) => void) => {
|
||||
|
||||
if (socket.character?.role !== 'gm') {
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
await TileRepository.delete(data.tile);
|
||||
|
||||
// get root path
|
||||
const public_folder = path.join(process.cwd(), 'public', 'tiles');
|
||||
|
||||
// remove the tile from the disk
|
||||
const finalFilePath = path.join(public_folder, data.tile + '.png');
|
||||
fs.unlink(finalFilePath, (err) => {
|
||||
if (err) {
|
||||
console.log(err);
|
||||
callback(false);
|
||||
return;
|
||||
}
|
||||
|
||||
callback(true);
|
||||
});
|
||||
} catch (e) {
|
||||
console.log(e);
|
||||
callback(false);
|
||||
}
|
||||
});
|
||||
}
|
32
src/events/gm/tile/GmTileUpdate.ts
Normal file
32
src/events/gm/tile/GmTileUpdate.ts
Normal file
@ -0,0 +1,32 @@
|
||||
import { Server } from "socket.io";
|
||||
import {TSocket} from "../../../utilities/Types";
|
||||
import TileRepository from '../../../repositories/TileRepository'
|
||||
|
||||
interface IPayload {
|
||||
id: string;
|
||||
name: string;
|
||||
tags: string[];
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle game master tile update event
|
||||
* @param socket
|
||||
* @param io
|
||||
*/
|
||||
export default function (socket: TSocket, io: Server) {
|
||||
socket.on('gm:tile:update', async (data: IPayload, callback: (success: boolean) => void) => {
|
||||
|
||||
if (socket.character?.role !== 'gm') {
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
const Tile = await TileRepository.update(data.id, data.name, data.tags);
|
||||
|
||||
callback(true);
|
||||
} catch (error) {
|
||||
console.error(error);
|
||||
callback(false);
|
||||
}
|
||||
});
|
||||
}
|
46
src/events/gm/tile/GmTileUpload.ts
Normal file
46
src/events/gm/tile/GmTileUpload.ts
Normal file
@ -0,0 +1,46 @@
|
||||
import { Server } from "socket.io";
|
||||
import { TSocket } from "../../../utilities/Types";
|
||||
import { writeFile } from "node:fs/promises";
|
||||
import path from "path";
|
||||
import fs from "fs/promises";
|
||||
import tileRepository from '../../../repositories/TileRepository'
|
||||
|
||||
interface ITileData {
|
||||
[key: string]: Buffer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle game master upload tile event
|
||||
* @param socket
|
||||
* @param io
|
||||
*/
|
||||
export default function (socket: TSocket, io: Server) {
|
||||
socket.on('gm:tile:upload', async (data: ITileData, callback: (response: boolean) => void) => {
|
||||
try {
|
||||
if (socket.character?.role !== 'gm') {
|
||||
callback(false);
|
||||
return;
|
||||
}
|
||||
|
||||
const public_folder = path.join(process.cwd(), 'public', 'tiles');
|
||||
|
||||
// Ensure the folder exists
|
||||
await fs.mkdir(public_folder, { recursive: true });
|
||||
|
||||
const uploadPromises = Object.entries(data).map(async ([key, tileData]) => {
|
||||
const tile = await tileRepository.create('New tile');
|
||||
const uuid = tile.id;
|
||||
const filename = `${uuid}.png`;
|
||||
const finalFilePath = path.join(public_folder, filename);
|
||||
await writeFile(finalFilePath, tileData);
|
||||
});
|
||||
|
||||
await Promise.all(uploadPromises);
|
||||
|
||||
callback(true);
|
||||
} catch (error) {
|
||||
console.error('Error uploading tile:', error);
|
||||
callback(false);
|
||||
}
|
||||
});
|
||||
}
|
45
src/events/gm/zone/GmZoneEditorZoneCreate.ts
Normal file
45
src/events/gm/zone/GmZoneEditorZoneCreate.ts
Normal file
@ -0,0 +1,45 @@
|
||||
import { Server } from "socket.io";
|
||||
import {TSocket} from "../../../utilities/Types";
|
||||
import ZoneRepository from "../../../repositories/ZoneRepository";
|
||||
import ZoneManager from "../../../managers/ZoneManager";
|
||||
import {Character, Zone} from "@prisma/client";
|
||||
|
||||
interface IPayload {
|
||||
name: string;
|
||||
width: number;
|
||||
height: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle game master zone create event
|
||||
* @param socket
|
||||
* @param io
|
||||
*/
|
||||
export default function (socket: TSocket, io: Server) {
|
||||
socket.on('gm:zone_editor:zone:create', async (data: IPayload, callback: (response: Zone[]) => void) => {
|
||||
|
||||
if (socket.character?.role !== 'gm') {
|
||||
console.log(`---Character #${socket.character?.id} is not a game master.`);
|
||||
return;
|
||||
}
|
||||
|
||||
console.log(`---GM ${socket.character?.id} has created a new zone via zone editor.`);
|
||||
let zoneList: Zone[] = [];
|
||||
try {
|
||||
const zone = await ZoneRepository.create(
|
||||
data.name,
|
||||
data.width,
|
||||
data.height,
|
||||
Array.from({length: data.height}, () => Array.from({length: data.width}, () => 'blank_tile')),
|
||||
);
|
||||
|
||||
zoneList = await ZoneRepository.getAll();
|
||||
callback(zoneList);
|
||||
// send over zone and characters to socket
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
socket.emit('notification', {message: 'Failed to create zone.'});
|
||||
callback(zoneList);
|
||||
}
|
||||
});
|
||||
}
|
42
src/events/gm/zone/GmZoneEditorZoneDelete.ts
Normal file
42
src/events/gm/zone/GmZoneEditorZoneDelete.ts
Normal file
@ -0,0 +1,42 @@
|
||||
import { Server } from "socket.io";
|
||||
import {TSocket} from "../../../utilities/Types";
|
||||
import ZoneRepository from "../../../repositories/ZoneRepository";
|
||||
import ZoneManager from "../../../managers/ZoneManager";
|
||||
import {Character, Zone} from "@prisma/client";
|
||||
|
||||
interface IPayload {
|
||||
zoneId: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle game master zone delete event
|
||||
* @param socket
|
||||
* @param io
|
||||
*/
|
||||
export default function (socket: TSocket, io: Server) {
|
||||
socket.on('gm:zone_editor:zone:delete', async (data: IPayload, callback: (response: boolean) => void) => {
|
||||
|
||||
if (socket.character?.role !== 'gm') {
|
||||
console.log(`---Character #${socket.character?.id} is not a game master.`);
|
||||
return;
|
||||
}
|
||||
|
||||
console.log(`---GM ${socket.character?.id} has deleted a zone via zone editor.`);
|
||||
|
||||
try {
|
||||
const zone = await ZoneRepository.getById(data.zoneId);
|
||||
|
||||
if (!zone) {
|
||||
console.log(`---Zone not found.`);
|
||||
return;
|
||||
}
|
||||
|
||||
await ZoneRepository.delete(data.zoneId);
|
||||
|
||||
callback(true);
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
callback(false);
|
||||
}
|
||||
});
|
||||
}
|
31
src/events/gm/zone/GmZoneEditorZoneList.ts
Normal file
31
src/events/gm/zone/GmZoneEditorZoneList.ts
Normal file
@ -0,0 +1,31 @@
|
||||
import { Server } from "socket.io";
|
||||
import {TSocket} from '../../../utilities/Types'
|
||||
import { Zone } from '@prisma/client'
|
||||
import ZoneRepository from '../../../repositories/ZoneRepository'
|
||||
|
||||
interface IPayload {}
|
||||
|
||||
/**
|
||||
* Handle game master list zones event
|
||||
* @param socket
|
||||
* @param io
|
||||
*/
|
||||
export default function (socket: TSocket, io: Server) {
|
||||
socket.on('gm:zone_editor:zone:list', async (data: IPayload, callback: (response: Zone[]) => void) => {
|
||||
|
||||
if (socket.character?.role !== 'gm') {
|
||||
console.log(`---Character #${socket.character?.id} is not a game master.`);
|
||||
return;
|
||||
}
|
||||
|
||||
console.log(`---GM ${socket.character?.id} has requested zone list via zone editor.`);
|
||||
|
||||
try {
|
||||
const zones = await ZoneRepository.getAll();
|
||||
callback(zones);
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
callback([]);
|
||||
}
|
||||
});
|
||||
}
|
42
src/events/gm/zone/GmZoneEditorZoneRequest.ts
Normal file
42
src/events/gm/zone/GmZoneEditorZoneRequest.ts
Normal file
@ -0,0 +1,42 @@
|
||||
import { Server } from "socket.io";
|
||||
import {TSocket} from "../../../utilities/Types";
|
||||
import ZoneRepository from "../../../repositories/ZoneRepository";
|
||||
import {Zone} from "@prisma/client";
|
||||
|
||||
interface IPayload {
|
||||
zoneId: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle game master zone request event
|
||||
* @param socket
|
||||
* @param io
|
||||
*/
|
||||
export default function (socket: TSocket, io: Server) {
|
||||
socket.on('gm:zone_editor:zone:request', async (data: IPayload, callback: (response: Zone) => void) => {
|
||||
|
||||
if (socket.character?.role !== 'gm') {
|
||||
return;
|
||||
}
|
||||
|
||||
console.log(`---GM ${socket.character?.id} has requested zone via zone editor.`);
|
||||
|
||||
if (!data.zoneId) {
|
||||
console.log(`---Zone id not provided.`);
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
const zone = await ZoneRepository.getById(data.zoneId);
|
||||
|
||||
if (!zone) {
|
||||
console.log(`---Zone not found.`);
|
||||
return;
|
||||
}
|
||||
|
||||
callback(zone);
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
}
|
||||
});
|
||||
}
|
63
src/events/gm/zone/GmZoneEditorZoneUpdate.ts
Normal file
63
src/events/gm/zone/GmZoneEditorZoneUpdate.ts
Normal file
@ -0,0 +1,63 @@
|
||||
import { Server } from "socket.io";
|
||||
import {TSocket} from "../../../utilities/Types";
|
||||
import ZoneRepository from "../../../repositories/ZoneRepository";
|
||||
import ZoneManager from "../../../managers/ZoneManager";
|
||||
import { Character, Zone, ZoneEventTile, ZoneObject } from '@prisma/client'
|
||||
|
||||
interface IPayload {
|
||||
zoneId: number;
|
||||
name: string;
|
||||
width: number;
|
||||
height: number;
|
||||
tiles: string[][];
|
||||
zoneEventTiles: ZoneEventTile[];
|
||||
zoneObjects: ZoneObject[];
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle game master zone update event
|
||||
* @param socket
|
||||
* @param io
|
||||
*/
|
||||
export default function (socket: TSocket, io: Server) {
|
||||
socket.on('gm:zone_editor:zone:update', async (data: IPayload) => {
|
||||
|
||||
if (socket.character?.role !== 'gm') {
|
||||
console.log(`---Character #${socket.character?.id} is not a game master.`);
|
||||
return;
|
||||
}
|
||||
|
||||
console.log(`---GM ${socket.character?.id} has updated zone via zone editor.`);
|
||||
|
||||
if (!data.zoneId) {
|
||||
console.log(`---Zone id not provided.`);
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
let zone = await ZoneRepository.getById(data.zoneId);
|
||||
|
||||
if (!zone) {
|
||||
console.log(`---Zone not found.`);
|
||||
return;
|
||||
}
|
||||
|
||||
await ZoneRepository.update(
|
||||
data.zoneId,
|
||||
data.name,
|
||||
data.width,
|
||||
data.height,
|
||||
data.tiles,
|
||||
data.zoneEventTiles,
|
||||
data.zoneObjects
|
||||
);
|
||||
|
||||
zone = await ZoneRepository.getById(data.zoneId);
|
||||
|
||||
// send over zone and characters to socket
|
||||
socket.emit('gm:zone_editor:zone:load', zone);
|
||||
} catch (error: any) {
|
||||
console.log(`---Error updating zone: ${error.message}`);
|
||||
}
|
||||
});
|
||||
}
|
Reference in New Issue
Block a user