1
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forked from noxious/server
This commit is contained in:
Zaxiure 2024-09-20 21:58:38 +02:00
parent b772ade582
commit ed92663313
No known key found for this signature in database
27 changed files with 117 additions and 68 deletions

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@ -1,6 +1,7 @@
import { Server } from 'socket.io'
import { TSocket, ExtendedCharacter } from '../../utilities/types'
import CharacterRepository from '../../repositories/characterRepository'
import CharacterManager from '../../managers/characterManager'
type SocketResponseT = {
character_id: number
@ -10,8 +11,11 @@ export default function (socket: TSocket, io: Server) {
socket.on('character:connect', async (data: SocketResponseT) => {
console.log('character:connect requested', data)
try {
socket.character = (await CharacterRepository.getByUserAndId(socket.user?.id as number, data.character_id)) as ExtendedCharacter
socket.emit('character:connect', socket.character)
const foundCharacter = await CharacterRepository.getByUserAndId(socket?.user?.id as number, data.character_id);
if(!foundCharacter) return;
socket.characterId = foundCharacter.id;
CharacterManager.initCharacter(foundCharacter as ExtendedCharacter);
socket.emit('character:connect', foundCharacter)
} catch (error: any) {
console.log('character:connect error', error)
}

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@ -16,7 +16,7 @@ export default function (socket: TSocket, io: Server) {
if (!args) return
const character = await CharacterRepository.getByUserAndId(socket.user?.id as number, socket.character?.id as number)
const character = await CharacterRepository.getByUserAndId(socket.user?.id as number, socket.characterId as number)
if (!character) return
io.emit('notification', { title: 'Message from GM', message: args.join(' ') })

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@ -23,7 +23,8 @@ export default class TeleportCommandEvent {
private async handleTeleportCommand(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
try {
if (!this.socket.character) {
const character = CharacterManager.getCharacterFromSocket(this.socket);
if (!character) {
this.socket.emit('notification', { title: 'Server message', message: 'Character not found' })
return
}
@ -49,26 +50,27 @@ export default class TeleportCommandEvent {
return
}
if (this.socket.character.zoneId === zone.id) {
if (character.zoneId === zone.id) {
this.socket.emit('notification', { title: 'Server message', message: 'You are already in that zone' })
return
}
// Remove character from current zone
this.io.to(this.socket.character.zoneId.toString()).emit('zone:character:leave', this.socket.character.id)
this.socket.leave(this.socket.character.zoneId.toString())
await CharacterManager.removeCharacter(this.socket.character)
this.io.to(character.zoneId.toString()).emit('zone:character:leave', character.id)
this.socket.leave(character.zoneId.toString())
await CharacterManager.removeCharacter(character)
CharacterManager.getCharacter(character.id);
// Add character to new zone
this.io.to(zone.id.toString()).emit('zone:character:join', this.socket.character)
this.io.to(zone.id.toString()).emit('zone:character:join', character)
this.socket.join(zone.id.toString())
this.socket.character.zoneId = zone.id
this.socket.character.positionX = 0
this.socket.character.positionY = 0
character.zoneId = zone.id
character.positionX = 0
character.positionY = 0
// Update character in CharacterManager
CharacterManager.initCharacter(this.socket.character)
CharacterManager.initCharacter(character)
this.socket.emit('zone:character:teleport', {
zone,
@ -76,7 +78,7 @@ export default class TeleportCommandEvent {
})
this.socket.emit('notification', { title: 'Server message', message: `You have been teleported to ${zone.name}` })
logger.info('teleport', `Character ${this.socket.character.id} teleported to zone ${zone.id}`)
logger.info('teleport', `Character ${character.id} teleported to zone ${zone.id}`)
callback(true)
} catch (error: any) {

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@ -4,6 +4,7 @@ import CharacterRepository from '../../repositories/characterRepository'
import ZoneRepository from '../../repositories/zoneRepository'
import { isCommand } from '../../utilities/chat'
import logger from '../../utilities/logger'
import CharacterManager from '../../managers/characterManager'
type TypePayload = {
message: string
@ -26,7 +27,7 @@ export default class ChatMessageEvent {
return
}
const character = await CharacterRepository.getByUserAndId(this.socket.user?.id as number, this.socket.character?.id as number)
const character = await CharacterRepository.getByUserAndId(this.socket.user?.id as number, this.socket.characterId as number)
if (!character) {
logger.error('chat:send_message error', 'Character not found')
callback(false)

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@ -12,16 +12,18 @@ export default function (socket: TSocket, io: Server) {
io.emit('user:disconnect', socket.user.id)
if (!socket.character) {
const character = CharacterManager.getCharacterFromSocket(socket);
if (!character) {
console.log('User disconnected but had no character set')
return
}
console.log('User disconnected along with their character')
await CharacterManager.removeCharacter(socket.character)
await CharacterManager.removeCharacter(character)
io.in(socket.character.zoneId.toString()).emit('zone:character:leave', socket.character.id)
io.emit('character:disconnect', socket.character.id)
io.in(character.zoneId.toString()).emit('zone:character:leave', character.id)
io.emit('character:disconnect', character.id)
})
}

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@ -2,6 +2,7 @@ import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import { Object } from '@prisma/client'
import ObjectRepository from '../../../../repositories/objectRepository'
import CharacterManager from '../../../../managers/characterManager'
interface IPayload {}
@ -12,8 +13,9 @@ interface IPayload {}
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:object:list', async (data: any, callback: (response: Object[]) => void) => {
if (socket.character?.role !== 'gm') {
console.log(`---Character #${socket.character?.id} is not a game master.`)
const character = CharacterManager.getCharacterFromSocket(socket);
if (character?.role !== 'gm') {
console.log(`---Character #${character?.id} is not a game master.`)
return
}

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@ -3,6 +3,7 @@ import { TSocket } from '../../../../utilities/types'
import path from 'path'
import fs from 'fs'
import prisma from '../../../../utilities/prisma'
import CharacterManager from '../../../../managers/characterManager'
interface IPayload {
object: string
@ -15,7 +16,8 @@ interface IPayload {
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:object:remove', async (data: IPayload, callback: (response: boolean) => void) => {
if (socket.character?.role !== 'gm') {
const character = CharacterManager.getCharacterFromSocket(socket);
if (character?.role !== 'gm') {
return
}

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@ -1,6 +1,7 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import prisma from '../../../../utilities/prisma'
import CharacterManager from '../../../../managers/characterManager'
type Payload = {
id: string
@ -21,7 +22,8 @@ type Payload = {
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:object:update', async (data: Payload, callback: (success: boolean) => void) => {
if (socket.character?.role !== 'gm') {
const character = CharacterManager.getCharacterFromSocket(socket);
if (character?.role !== 'gm') {
return
}

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@ -6,6 +6,7 @@ import fs from 'fs/promises'
import prisma from '../../../../utilities/prisma'
import sharp from 'sharp'
import logger from '../../../../utilities/logger'
import CharacterManager from '../../../../managers/characterManager'
interface IObjectData {
[key: string]: Buffer
@ -23,7 +24,8 @@ export default class ObjectUploadEvent {
private async handleObjectUpload(data: IObjectData, callback: (response: boolean) => void): Promise<void> {
try {
if (this.socket.character?.role !== 'gm') {
const character = CharacterManager.getCharacterFromSocket(this.socket);
if (character?.role !== 'gm') {
callback(false)
return
}

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@ -3,6 +3,7 @@ import { TSocket } from '../../../../utilities/types'
import path from 'path'
import fs from 'fs/promises'
import prisma from '../../../../utilities/prisma'
import CharacterManager from '../../../../managers/characterManager'
/**
* Handle game master new sprite event
@ -12,7 +13,11 @@ import prisma from '../../../../utilities/prisma'
export default function (socket: TSocket, io: Server) {
socket.on('gm:sprite:create', async (data: undefined, callback: (response: boolean) => void) => {
try {
if (socket.character?.role !== 'gm') {
if (!socket.characterId) return
const character = CharacterManager.getCharacterFromSocket(socket);
if(!character) return
if (character.role !== 'gm') {
callback(false)
return
}

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@ -4,6 +4,7 @@ import fs from 'fs'
import path from 'path'
import prisma from '../../../../utilities/prisma'
import logger from '../../../../utilities/logger'
import CharacterManager from '../../../../managers/characterManager'
type Payload = {
id: string
@ -24,7 +25,8 @@ export default class GMSpriteDeleteEvent {
}
private async handleSpriteDelete(data: Payload, callback: (response: boolean) => void): Promise<void> {
if (this.socket.character?.role !== 'gm') {
const character = CharacterManager.getCharacterFromSocket(this.socket);
if (character?.role !== 'gm') {
callback(false)
return
}

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@ -2,6 +2,7 @@ import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import { Sprite } from '@prisma/client'
import SpriteRepository from '../../../../repositories/spriteRepository'
import CharacterManager from '../../../../managers/characterManager'
interface IPayload {}
@ -12,8 +13,9 @@ interface IPayload {}
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:sprite:list', async (data: any, callback: (response: Sprite[]) => void) => {
if (socket.character?.role !== 'gm') {
console.log(`---Character #${socket.character?.id} is not a game master.`)
const character = CharacterManager.getCharacterFromSocket(socket);
if (character?.role !== 'gm') {
console.log(`---Character #${character?.id} is not a game master.`)
return
}

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@ -5,6 +5,7 @@ import type { Prisma, SpriteAction } from '@prisma/client'
import path from 'path'
import { writeFile, mkdir } from 'node:fs/promises'
import sharp from 'sharp'
import CharacterManager from '../../../../managers/characterManager'
type SpriteActionInput = Omit<SpriteAction, 'id' | 'spriteId' | 'frameWidth' | 'frameHeight'> & {
sprites: string[]
@ -28,7 +29,8 @@ interface ProcessedSpriteAction extends SpriteActionInput {
export default function (socket: TSocket, io: Server) {
socket.on('gm:sprite:update', async (data: Payload, callback: (success: boolean) => void) => {
if (socket.character?.role !== 'gm') {
const character = CharacterManager.getCharacterFromSocket(socket);
if (character?.role !== 'gm') {
callback(false)
return
}

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@ -4,6 +4,7 @@ import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import prisma from '../../../../utilities/prisma'
import logger from '../../../../utilities/logger'
import CharacterManager from '../../../../managers/characterManager'
type Payload = {
id: string
@ -24,7 +25,8 @@ export default class GMTileDeleteEvent {
}
private async handleTileDelete(data: Payload, callback: (response: boolean) => void): Promise<void> {
if (this.socket.character?.role !== 'gm') {
const character = CharacterManager.getCharacterFromSocket(this.socket);
if (character?.role !== 'gm') {
callback(false)
return
}

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@ -2,6 +2,7 @@ import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import { Tile } from '@prisma/client'
import TileRepository from '../../../../repositories/tileRepository'
import CharacterManager from '../../../../managers/characterManager'
interface IPayload {}
@ -12,8 +13,9 @@ interface IPayload {}
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:tile:list', async (data: any, callback: (response: Tile[]) => void) => {
if (socket.character?.role !== 'gm') {
console.log(`---Character #${socket.character?.id} is not a game master.`)
const character = CharacterManager.getCharacterFromSocket(socket);
if (character?.role !== 'gm') {
console.log(`---Character #${character?.id} is not a game master.`)
return
}

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@ -1,6 +1,7 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import prisma from '../../../../utilities/prisma'
import CharacterManager from '../../../../managers/characterManager'
type Payload = {
id: string
@ -15,7 +16,8 @@ type Payload = {
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:tile:update', async (data: Payload, callback: (success: boolean) => void) => {
if (socket.character?.role !== 'gm') {
const character = CharacterManager.getCharacterFromSocket(socket);
if (character?.role !== 'gm') {
return
}

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@ -4,6 +4,7 @@ import { writeFile } from 'node:fs/promises'
import path from 'path'
import fs from 'fs/promises'
import prisma from '../../../../utilities/prisma'
import CharacterManager from '../../../../managers/characterManager'
interface ITileData {
[key: string]: Buffer
@ -17,7 +18,8 @@ interface ITileData {
export default function (socket: TSocket, io: Server) {
socket.on('gm:tile:upload', async (data: ITileData, callback: (response: boolean) => void) => {
try {
if (socket.character?.role !== 'gm') {
const character = CharacterManager.getCharacterFromSocket(socket);
if (character?.role !== 'gm') {
callback(false)
return
}

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@ -3,6 +3,7 @@ import { TSocket } from '../../../utilities/types'
import ZoneRepository from '../../../repositories/zoneRepository'
import { Zone } from '@prisma/client'
import prisma from '../../../utilities/prisma'
import CharacterManager from '../../../managers/characterManager'
type Payload = {
name: string
@ -17,12 +18,13 @@ type Payload = {
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:zone_editor:zone:create', async (data: Payload, callback: (response: Zone[]) => void) => {
if (socket.character?.role !== 'gm') {
console.log(`---Character #${socket.character?.id} is not a game master.`)
const character = CharacterManager.getCharacterFromSocket(socket);
if (character?.role !== 'gm') {
console.log(`---Character #${character?.id} is not a game master.`)
return
}
console.log(`---GM ${socket.character?.id} has created a new zone via zone editor.`)
console.log(`---GM ${character?.id} has created a new zone via zone editor.`)
let zoneList: Zone[] = []
try {
const zone = await prisma.zone.create({

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@ -2,6 +2,7 @@ import { Server } from 'socket.io'
import { TSocket } from '../../../utilities/types'
import ZoneRepository from '../../../repositories/zoneRepository'
import prisma from '../../../utilities/prisma'
import CharacterManager from '../../../managers/characterManager'
type Payload = {
zoneId: number
@ -14,12 +15,14 @@ type Payload = {
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:zone_editor:zone:delete', async (data: Payload, callback: (response: boolean) => void) => {
if (socket.character?.role !== 'gm') {
console.log(`---Character #${socket.character?.id} is not a game master.`)
const character = CharacterManager.getCharacterFromSocket(socket);
if (character?.role !== 'gm') {
console.log(`---Character #${character?.id} is not a game master.`)
return
}
console.log(`---GM ${socket.character?.id} has deleted a zone via zone editor.`)
console.log(`---GM ${character?.id} has deleted a zone via zone editor.`)
try {
const zone = await ZoneRepository.getById(data.zoneId)

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@ -2,6 +2,7 @@ import { Server } from 'socket.io'
import { TSocket } from '../../../utilities/types'
import { Zone } from '@prisma/client'
import ZoneRepository from '../../../repositories/zoneRepository'
import CharacterManager from '../../../managers/characterManager'
interface IPayload {}
@ -12,12 +13,13 @@ interface IPayload {}
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:zone_editor:zone:list', async (data: IPayload, callback: (response: Zone[]) => void) => {
if (socket.character?.role !== 'gm') {
console.log(`---Character #${socket.character?.id} is not a game master.`)
const character = CharacterManager.getCharacterFromSocket(socket);
if (character?.role !== 'gm') {
console.log(`---Character #${character?.id} is not a game master.`)
return
}
console.log(`---GM ${socket.character?.id} has requested zone list via zone editor.`)
console.log(`---GM ${character?.id} has requested zone list via zone editor.`)
try {
const zones = await ZoneRepository.getAll()

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@ -2,6 +2,7 @@ import { Server } from 'socket.io'
import { TSocket } from '../../../utilities/types'
import ZoneRepository from '../../../repositories/zoneRepository'
import { Zone } from '@prisma/client'
import CharacterManager from '../../../managers/characterManager'
interface IPayload {
zoneId: number
@ -14,11 +15,12 @@ interface IPayload {
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:zone_editor:zone:request', async (data: IPayload, callback: (response: Zone) => void) => {
if (socket.character?.role !== 'gm') {
const character = CharacterManager.getCharacterFromSocket(socket);
if (character?.role !== 'gm') {
return
}
console.log(`---GM ${socket.character?.id} has requested zone via zone editor.`)
console.log(`---GM ${character?.id} has requested zone via zone editor.`)
if (!data.zoneId) {
console.log(`---Zone id not provided.`)

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@ -5,6 +5,7 @@ import { Zone, ZoneEventTile, ZoneEventTileType, ZoneObject } from '@prisma/clie
import prisma from '../../../utilities/prisma'
import zoneManager from '../../../managers/zoneManager'
import logger from '../../../utilities/logger'
import CharacterManager from '../../../managers/characterManager'
interface IPayload {
zoneId: number
@ -33,15 +34,16 @@ interface IPayload {
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:zone_editor:zone:update', async (data: IPayload, callback: (response: Zone) => void) => {
if (socket.character?.role !== 'gm') {
logger.info(`User ${socket.character?.id} tried to update zone but is not a game master.`)
const character = CharacterManager.getCharacterFromSocket(socket);
if (character?.role !== 'gm') {
logger.info(`User ${character?.id} tried to update zone but is not a game master.`)
return
}
logger.info(`User ${socket.character?.id} has updated zone via zone editor.`)
logger.info(`User ${character?.id} has updated zone via zone editor.`)
if (!data.zoneId) {
logger.info(`User ${socket.character?.id} tried to update zone but did not provide a zone id.`)
logger.info(`User ${character?.id} tried to update zone but did not provide a zone id.`)
return
}
@ -49,7 +51,7 @@ export default function (socket: TSocket, io: Server) {
let zone = await ZoneRepository.getById(data.zoneId)
if (!zone) {
logger.info(`User ${socket.character?.id} tried to update zone ${data.zoneId} but it does not exist.`)
logger.info(`User ${character?.id} tried to update zone ${data.zoneId} but it does not exist.`)
return
}
@ -103,7 +105,7 @@ export default function (socket: TSocket, io: Server) {
zone = await ZoneRepository.getById(data.zoneId)
if (!zone) {
logger.info(`User ${socket.character?.id} tried to update zone ${data.zoneId} but it does not exist.`)
logger.info(`User ${character?.id} tried to update zone ${data.zoneId} but it does not exist.`)
return
}

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@ -23,7 +23,10 @@ interface IResponse {
export default function (socket: TSocket, io: Server) {
socket.on('zone:character:join', async (data: IPayload, callback: (response: IResponse) => void) => {
try {
if (!socket.character) return
if (!socket.characterId) return
const character = CharacterManager.getCharacterFromSocket(socket);
if(!character) return
if (!data.zoneId) {
console.log(`---Zone id not provided.`)
@ -37,19 +40,19 @@ export default function (socket: TSocket, io: Server) {
return
}
if (socket.character?.zoneId) {
socket.leave(socket.character.zoneId.toString())
io.to(socket.character.zoneId.toString()).emit('zone:character:leave', socket.character)
if (character?.zoneId) {
socket.leave(character.zoneId.toString())
io.to(character.zoneId.toString()).emit('zone:character:leave', character)
}
socket.join(zone.id.toString())
// let other clients know of new character
io.to(zone.id.toString()).emit('zone:character:join', socket.character)
io.to(zone.id.toString()).emit('zone:character:join', character)
// add character to zone manager
// ZoneManager.addCharacterToZone(zone.id, socket.character as Character)
CharacterManager.initCharacter(socket.character as ExtendedCharacter)
// CharacterManager.initCharacter(character as ExtendedCharacter)
// ZoneManager.addCharacterToZone(zone.id, socket.character as Character)
// send over zone and characters to socket

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@ -1,8 +1,6 @@
import { Server } from 'socket.io'
import { TSocket } from '../../utilities/types'
import ZoneRepository from '../../repositories/zoneRepository'
import ZoneManager from '../../managers/zoneManager'
import { Character, Zone } from '@prisma/client'
import CharacterManager from '../../managers/characterManager'
import logger from '../../utilities/logger'
@ -18,17 +16,18 @@ export default class ZoneLeaveEvent {
private async handleZoneLeave(): Promise<void> {
try {
if (!this.socket.character) {
const character = CharacterManager.getCharacterFromSocket(this.socket);
if (!character) {
logger.error('zone:character:leave error', 'Character not found')
return
}
if (!this.socket.character.zoneId) {
if (!character.zoneId) {
logger.error('zone:character:leave error', 'Character not in a zone')
return
}
const zone = await ZoneRepository.getById(this.socket.character.zoneId)
const zone = await ZoneRepository.getById(character.zoneId)
if (!zone) {
logger.error('zone:character:leave error', 'Zone not found')
@ -38,12 +37,12 @@ export default class ZoneLeaveEvent {
this.socket.leave(zone.id.toString())
// let other clients know of character leaving
this.io.to(zone.id.toString()).emit('zone:character:leave', this.socket.character.id)
this.io.to(zone.id.toString()).emit('zone:character:leave', character.id)
// remove character from zone manager
await CharacterManager.removeCharacter(this.socket.character)
await CharacterManager.removeCharacter(character)
logger.info('zone:character:leave', `Character ${this.socket.character.id} left zone ${zone.id}`)
logger.info('zone:character:leave', `Character ${character.id} left zone ${zone.id}`)
} catch (error: any) {
logger.error('zone:character:leave error', error.message)
}

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@ -118,7 +118,7 @@ export default class CharacterMove {
}
private async handleZoneEventTile(zoneEventTile: ZoneEventTileWithTeleport): Promise<void> {
const { character } = this.socket
const character = CharacterManager.getCharacterFromSocket(this.socket)
if (!character) {
logger.error('character:move error', 'Character not found')
return

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@ -31,7 +31,7 @@ class CharacterManager {
}
public getCharacterFromSocket(socket: TSocket) {
return this.characters.find((x) => x.id === socket?.character?.id)
return this.characters.find((x) => x.id === socket?.characterId)
}
public getCharactersInZone(zone: Zone) {

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@ -3,7 +3,7 @@ import { Character, User } from '@prisma/client'
export type TSocket = Socket & {
user?: User
character?: ExtendedCharacter
characterId?: number
handshake?: {
query?: {
token?: any