forked from noxious/server
Added logic that allows socket events to exist in sub directories, moved said events for better DX, added logics for tile management (upload & read), started working on (zone) object logics too
This commit is contained in:
37
src/app/events/gm/GmTileList.ts
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37
src/app/events/gm/GmTileList.ts
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import { Server } from "socket.io";
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import {TSocket} from "../../utilities/Types";
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import fs from 'fs';
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interface IPayload {
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}
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/**
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* Handle game master list tiles event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:tile:list', async (data: any, callback: (response: string[]) => void) => {
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// get root path
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const root_folder = process.cwd();
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const folder = `${root_folder}/public/tiles`;
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// list the files in the folder
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let tiles: string[] = [];
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fs.readdir(folder, (err, files) => {
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if (err) {
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console.log(err);
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return;
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}
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files.forEach(file => {
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tiles.push(file);
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});
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// send over the list of tiles to the socket
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callback(tiles);
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});
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});
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}
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33
src/app/events/gm/GmTileUpload.ts
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33
src/app/events/gm/GmTileUpload.ts
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import { Server } from "socket.io";
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import {TSocket} from "../../utilities/Types";
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import {writeFile} from "node:fs";
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import {randomUUID} from "node:crypto";
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interface IPayload {
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}
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/**
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* Handle game master upload tile event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:tile:upload', async (data: any) => {
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// get root path
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const root_folder = process.cwd();
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const public_folder = `${root_folder}/public`;
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for (const key in data) {
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const filename = randomUUID();
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const path = `${public_folder}/tiles/${filename}.png`;
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const tile = data[key];
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// save the tile to the disk, for example
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writeFile(path, tile, (err) => {
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// pajeet INC
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});
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}
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});
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}
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35
src/app/events/gm/GmZoneEditorZoneRequest.ts
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35
src/app/events/gm/GmZoneEditorZoneRequest.ts
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import { Server } from "socket.io";
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import {TSocket} from "../../utilities/Types";
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import ZoneRepository from "../../repositories/ZoneRepository";
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import ZoneManager from "../../ZoneManager";
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import {Character, Zone} from "@prisma/client";
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interface IPayload {
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zoneId: number;
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}
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/**
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* Handle game master zone request event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:zone_editor:zone:request', async (data: IPayload) => {
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console.log(`---GM ${socket.character?.id} has requested zone via zone editor.`);
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if (!data.zoneId) {
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console.log(`---Zone id not provided.`);
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return;
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}
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const zone = await ZoneRepository.getById(data.zoneId);
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if (!zone) {
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console.log(`---Zone not found.`);
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return;
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}
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// send over zone to game master
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socket.emit('gm:zone_editor:zone:load', zone);
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});
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}
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53
src/app/events/gm/GmZoneEditorZoneSave.ts
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53
src/app/events/gm/GmZoneEditorZoneSave.ts
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import { Server } from "socket.io";
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import {TSocket} from "../../utilities/Types";
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import ZoneRepository from "../../repositories/ZoneRepository";
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import ZoneManager from "../../ZoneManager";
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import {Character, Zone} from "@prisma/client";
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interface IPayload {
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zoneId: number;
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name: string;
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width: number;
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height: number;
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tiles: number[][];
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walls: number[][];
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}
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/**
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* Handle game master zone save event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:zone_editor:zone:save', async (data: IPayload) => {
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console.log(`---GM ${socket.character?.id} has saved zone via zone editor.`);
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console.log(data);
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if (!data.zoneId) {
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console.log(`---Zone id not provided.`);
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return;
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}
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let zone = await ZoneRepository.getById(data.zoneId);
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if (!zone) {
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console.log(`---Zone not found.`);
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return;
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}
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await ZoneRepository.update(
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data.zoneId,
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data.name,
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data.width,
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data.height,
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data.tiles,
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data.walls
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);
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zone = await ZoneRepository.getById(data.zoneId);
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// send over zone and characters to socket
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socket.emit('gm:zone_editor:zone:load', zone);
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});
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}
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