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067976c54a
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OOP is my passion ( ͡° ͜ʖ ͡°)
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2025-01-04 18:35:53 +01:00 |
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0b4420f956
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POC
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2025-01-03 21:50:16 +01:00 |
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4d50edd5dd
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yeet
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2025-01-03 18:46:56 +01:00 |
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0cadbc33b9
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Added populate attributes to functions
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2025-01-03 18:23:48 +01:00 |
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0c155347c4
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Merge remote-tracking branch 'origin/main' into feature/#263
# Conflicts:
# src/events/zone/characterMove.ts
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2025-01-03 17:30:40 +01:00 |
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a40b71140a
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Almost finalised refactoring
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2025-01-03 14:35:02 +01:00 |
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9a016a1fb6
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Re added the movement interruption code to allow overwriting movement
Still needs tinkering
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2025-01-02 23:47:55 +01:00 |
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ce80eb223c
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#263 - Updated character movement to ts (WIP)
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2025-01-02 23:36:56 +01:00 |
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fecdf222d7
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Forgot
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2025-01-02 18:14:12 +01:00 |
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11041fec83
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Renamed zone > map
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2025-01-02 17:31:24 +01:00 |
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347554998a
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Small consistency changes
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2025-01-02 02:25:32 +01:00 |
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f7dbf09bf5
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More event progress
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2025-01-02 02:24:09 +01:00 |
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ab89d0cbb0
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Tile CRUD works again
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2025-01-02 01:38:52 +01:00 |
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0c77758351
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More small improvements
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2025-01-01 23:01:44 +01:00 |
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e8ef160f2a
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Minor improvements
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2025-01-01 22:50:58 +01:00 |
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e61aeed691
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Refactor send chat logic
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2025-01-01 21:57:24 +01:00 |
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45e756fcd3
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Fixed left-overs from #293
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2025-01-01 21:49:01 +01:00 |
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5982422e04
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Storage class is now OOP
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2025-01-01 21:34:23 +01:00 |
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586bb0ca83
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#293: Changed IDs to UUIDs for all entities
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2025-01-01 20:53:05 +01:00 |
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85af73c079
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renamed id to characterId
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2025-01-01 17:49:10 +01:00 |
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9c28b10383
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format & lint
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2025-01-01 04:48:30 +01:00 |
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495e9f192e
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Joining, leaving rooms and teleporting works again + refactor
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2025-01-01 04:46:00 +01:00 |
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30b2028bd8
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Fix for creating new characters, added teleport function to zone character model
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2025-01-01 03:00:03 +01:00 |
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a5c941cbb0
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Added note, added new init migration
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2024-12-30 01:37:49 +01:00 |
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ce073a67af
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Added socketManager and moved logic into it where appropiate
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2024-12-29 02:35:50 +01:00 |
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cb6fcbcb8e
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Maybe 3
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2024-12-29 01:43:24 +01:00 |
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2d43b3f1d2
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WIP zone loading
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2024-12-29 00:40:11 +01:00 |
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045c693329
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Removed characterJoin and characterLeave
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2024-12-28 23:48:37 +01:00 |
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ff01e41c8f
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Moved funcs to basEvent
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2024-12-28 23:15:00 +01:00 |
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e1ff2fefe1
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Renamed folder
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2024-12-28 22:12:59 +01:00 |
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9d6de8a1a9
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Mass replace parameter order (socket,io)>(io,socket), worked on queueing system
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2024-09-21 23:54:52 +02:00 |
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10dc9df8a9
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Char. join fix
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2024-09-21 22:18:08 +02:00 |
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8fc194933c
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Don't take zoneId param inside zone:character:join
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2024-09-21 22:05:21 +02:00 |
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66cbdec5b6
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Added REDIS_URL to .env.example and use this in queuManager, removed & commented debug code
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2024-09-21 22:00:08 +02:00 |
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Zaxiure
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fd8cefd0db
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bullmq
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2024-09-21 16:36:51 +02:00 |
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798bfac643
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#140 : Individual log files
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2024-09-21 15:39:50 +02:00 |
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6b2433f814
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GM event fixes
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2024-09-21 00:42:08 +02:00 |
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Zaxiure
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12283640fe
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Teleport fix
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2024-09-20 23:30:38 +02:00 |
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Zaxiure
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ed92663313
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fuk it
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2024-09-20 21:58:38 +02:00 |
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b772ade582
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e.e
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2024-09-20 20:52:25 +02:00 |
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4a3a660f12
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Dont TP GM if already in given zone
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2024-09-20 20:34:38 +02:00 |
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2101d20835
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npm run frmat
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2024-09-20 12:34:34 +02:00 |
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5a40fb4734
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Fixes and improvements for dynamic zone asset loading
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2024-09-20 12:32:45 +02:00 |
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a84c2dc7b2
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Only emit to socket
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2024-09-19 23:35:08 +02:00 |
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0e3f7a9fbb
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typo
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2024-09-19 10:36:20 +02:00 |
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a8ac960d60
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Load assets tp command (need to make a universal method, this sucks)
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2024-09-19 10:28:44 +02:00 |
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Zaxiure
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6e07fa6a75
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Continues asset loading
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2024-09-19 01:33:54 +02:00 |
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29dad4914a
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Fixed up teleport command
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2024-09-18 20:51:20 +02:00 |
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117216acd3
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Added hacked together TP command for testing purposes (:teleport (zoneId))
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2024-09-18 16:25:57 +02:00 |
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26660aadf0
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Updated upload object event to new format and set img width and height
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2024-09-15 20:43:26 +02:00 |
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