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50c2b249f4
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More event streamlining
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2025-01-04 21:23:47 +01:00 |
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82aaf8a015
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a
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2025-01-04 21:17:46 +01:00 |
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0e0854d365
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yes
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2025-01-04 21:14:54 +01:00 |
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b2e0ac47e7
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Finished char hair type list event
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2025-01-04 21:00:22 +01:00 |
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f2d0e87e26
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Date & weather manager fixes
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2025-01-04 20:46:55 +01:00 |
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9bdafd5026
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Made printWidth smaller for better readability, removed redundant services
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2025-01-04 20:42:32 +01:00 |
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ae269be196
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Replaced old teleport func. with new one
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2025-01-04 20:14:56 +01:00 |
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21f4c5328f
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Converted more events
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2025-01-04 20:11:34 +01:00 |
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47ec425acf
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Fixes
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2025-01-04 19:52:00 +01:00 |
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1f0db75806
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Minor fix
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2025-01-04 19:16:58 +01:00 |
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9a448542d3
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More improvements
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2025-01-04 19:05:54 +01:00 |
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067976c54a
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OOP is my passion ( ͡° ͜ʖ ͡°)
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2025-01-04 18:35:53 +01:00 |
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0b4420f956
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POC
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2025-01-03 21:50:16 +01:00 |
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e843213b0a
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Temp. fix for populating
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2025-01-03 21:41:37 +01:00 |
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4d50edd5dd
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yeet
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2025-01-03 18:46:56 +01:00 |
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0cadbc33b9
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Added populate attributes to functions
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2025-01-03 18:23:48 +01:00 |
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0c155347c4
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Merge remote-tracking branch 'origin/main' into feature/#263
# Conflicts:
# src/events/zone/characterMove.ts
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2025-01-03 17:30:40 +01:00 |
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149485634d
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seggs
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2025-01-03 17:10:52 +01:00 |
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bc67db7db7
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Readme imporvement
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2025-01-03 16:08:19 +01:00 |
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a40b71140a
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Almost finalised refactoring
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2025-01-03 14:35:02 +01:00 |
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9a016a1fb6
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Re added the movement interruption code to allow overwriting movement
Still needs tinkering
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2025-01-02 23:47:55 +01:00 |
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ce80eb223c
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#263 - Updated character movement to ts (WIP)
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2025-01-02 23:36:56 +01:00 |
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fecdf222d7
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Forgot
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2025-01-02 18:14:12 +01:00 |
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11041fec83
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Renamed zone > map
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2025-01-02 17:31:24 +01:00 |
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887da447e0
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Updated package.json
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2025-01-02 02:27:42 +01:00 |
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347554998a
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Small consistency changes
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2025-01-02 02:25:32 +01:00 |
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f7dbf09bf5
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More event progress
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2025-01-02 02:24:09 +01:00 |
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ab89d0cbb0
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Tile CRUD works again
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2025-01-02 01:38:52 +01:00 |
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664a74c973
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Characters bug fix
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2025-01-01 23:52:48 +01:00 |
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0c77758351
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More small improvements
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2025-01-01 23:01:44 +01:00 |
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e8ef160f2a
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Minor improvements
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2025-01-01 22:50:58 +01:00 |
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2d6831b4ef
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Improved readability of weather and date managers
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2025-01-01 22:09:44 +01:00 |
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0464538b1c
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N/A
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2025-01-01 21:57:47 +01:00 |
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e61aeed691
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Refactor send chat logic
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2025-01-01 21:57:24 +01:00 |
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45e756fcd3
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Fixed left-overs from #293
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2025-01-01 21:49:01 +01:00 |
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7c473de12b
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number>uuid
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2025-01-01 21:37:02 +01:00 |
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5982422e04
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Storage class is now OOP
|
2025-01-01 21:34:23 +01:00 |
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04e081c31a
|
Small improvement
|
2025-01-01 21:19:35 +01:00 |
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599264b362
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TS fix
|
2025-01-01 21:03:42 +01:00 |
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6f84238503
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Minor TS improvement
|
2025-01-01 20:59:30 +01:00 |
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586bb0ca83
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#293: Changed IDs to UUIDs for all entities
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2025-01-01 20:53:05 +01:00 |
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465219276d
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Added update & delete rules to entities
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2025-01-01 20:44:36 +01:00 |
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11d30351ba
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Bug fix for loading sprite actions
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2025-01-01 20:44:16 +01:00 |
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85af73c079
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renamed id to characterId
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2025-01-01 17:49:10 +01:00 |
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9c28b10383
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format & lint
|
2025-01-01 04:48:30 +01:00 |
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495e9f192e
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Joining, leaving rooms and teleporting works again + refactor
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2025-01-01 04:46:00 +01:00 |
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30b2028bd8
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Fix for creating new characters, added teleport function to zone character model
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2025-01-01 03:00:03 +01:00 |
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9d6a8730a9
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Added socket helper functions
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2024-12-31 15:27:31 +01:00 |
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ba12674e7c
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Moved more socket logic into socket manager for easier DX
|
2024-12-30 02:39:31 +01:00 |
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a5c941cbb0
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Added note, added new init migration
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2024-12-30 01:37:49 +01:00 |
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