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139 Commits

Author SHA1 Message Date
5ac056bb8a Cleaned package.json, removed old code, temp. disabled mikro orm debugging 2025-01-02 00:32:07 +01:00
664a74c973 Characters bug fix 2025-01-01 23:52:48 +01:00
0c77758351 More small improvements 2025-01-01 23:01:44 +01:00
e8ef160f2a Minor improvements 2025-01-01 22:50:58 +01:00
2d6831b4ef Improved readability of weather and date managers 2025-01-01 22:09:44 +01:00
0464538b1c N/A 2025-01-01 21:57:47 +01:00
e61aeed691 Refactor send chat logic 2025-01-01 21:57:24 +01:00
45e756fcd3 Fixed left-overs from #293 2025-01-01 21:49:01 +01:00
7c473de12b number>uuid 2025-01-01 21:37:02 +01:00
5982422e04 Storage class is now OOP 2025-01-01 21:34:23 +01:00
04e081c31a Small improvement 2025-01-01 21:19:35 +01:00
599264b362 TS fix 2025-01-01 21:03:42 +01:00
6f84238503 Minor TS improvement 2025-01-01 20:59:30 +01:00
586bb0ca83 #293: Changed IDs to UUIDs for all entities 2025-01-01 20:53:05 +01:00
465219276d Added update & delete rules to entities 2025-01-01 20:44:36 +01:00
11d30351ba Bug fix for loading sprite actions 2025-01-01 20:44:16 +01:00
85af73c079 renamed id to characterId 2025-01-01 17:49:10 +01:00
9c28b10383 format & lint 2025-01-01 04:48:30 +01:00
495e9f192e Joining, leaving rooms and teleporting works again + refactor 2025-01-01 04:46:00 +01:00
30b2028bd8 Fix for creating new characters, added teleport function to zone character model 2025-01-01 03:00:03 +01:00
9d6a8730a9 Added socket helper functions 2024-12-31 15:27:31 +01:00
ba12674e7c Moved more socket logic into socket manager for easier DX 2024-12-30 02:39:31 +01:00
a5c941cbb0 Added note, added new init migration 2024-12-30 01:37:49 +01:00
0f017cfe10 Removed Prisma related files 2024-12-29 13:05:56 +01:00
c9cc5be519 Minor improvement for server.start() 2024-12-29 02:38:22 +01:00
ce073a67af Added socketManager and moved logic into it where appropiate 2024-12-29 02:35:50 +01:00
cb6fcbcb8e Maybe 3 2024-12-29 01:43:24 +01:00
ba0ceda03a Maybe 2 2024-12-29 01:30:06 +01:00
4745fb5145 maybe 2024-12-29 01:26:24 +01:00
30cce5845c Removed config variable 2024-12-29 00:42:18 +01:00
2d43b3f1d2 WIP zone loading 2024-12-29 00:40:11 +01:00
045c693329 Removed characterJoin and characterLeave 2024-12-28 23:48:37 +01:00
ff01e41c8f Moved funcs to basEvent 2024-12-28 23:15:00 +01:00
8781bf43a1 a 2024-12-28 22:23:04 +01:00
1223ae42ef Updated socket middleware 2024-12-28 22:19:08 +01:00
6e58de8840 Improvements to weatherManager 2024-12-28 22:17:57 +01:00
f5c4f3df19 httpManager now matches manager format 2024-12-28 22:16:30 +01:00
e1ff2fefe1 Renamed folder 2024-12-28 22:12:59 +01:00
0bc81ba4cc Updated init command 2024-12-28 22:11:54 +01:00
baf0350102 Router is now httpManager 2024-12-28 21:33:32 +01:00
5c94584cb2 format 2024-12-28 21:26:31 +01:00
4f1b9cf024 Renamed command manager to console manager, improved log reading 2024-12-28 21:24:59 +01:00
0b99d4098e Better streamlined naming in socket events 2024-12-28 20:57:48 +01:00
5b386ae455 Updated more socket events 2024-12-28 20:51:11 +01:00
3da21a7856 Redundant code 2024-12-28 20:41:53 +01:00
e1a6f650fb Continuation of refactor 2024-12-28 20:40:05 +01:00
6dda79f8b2 MORE IMPROVEMENTS 2024-12-28 19:31:47 +01:00
918f5141fc Many many more improvements 2024-12-28 19:21:15 +01:00
bd3bf6f580 Greatly improved server code base 2024-12-28 17:26:17 +01:00
bd85908014 DB init. improvements 2024-12-27 19:03:05 +01:00
474683082d packages 2024-12-27 16:06:04 +01:00
0fe060ff99 More improvements 2024-12-27 03:36:45 +01:00
30dc69ab4b Added ESLint 2024-12-27 02:50:11 +01:00
343c67a110 Fixes 2024-12-27 02:44:32 +01:00
5d6cb478cd Removed redundant code pt2. 2024-12-26 23:54:19 +01:00
a95c67b5fe Removed redundant code 2024-12-26 23:50:04 +01:00
e571cf2230 Converted more procedural programming to OOP 2024-12-26 23:34:25 +01:00
b7f448cb17 Started improving character move event 2024-12-26 17:45:14 +01:00
4a963b4359 Improved entities, ran formatting, utilise getters and setters 2024-12-26 16:45:00 +01:00
691abb7c4f Added getter & setter functions to all entities 2024-12-26 15:15:18 +01:00
6a27ccff31 Init command works 2024-12-26 04:21:35 +01:00
9d72995225 Reverted .env.example, updated init script 2024-12-26 01:21:43 +01:00
2de2bec705 Added README.md, started refactoring init. command 2024-12-25 19:07:03 +01:00
bf64a6df70 Authentication works again 2024-12-25 17:53:59 +01:00
1b87f1dd91 Minor repo improvement 2024-12-25 17:28:35 +01:00
f4746722af Renamed folder utilities > application, added baseEntity class, updated baseRepo class, removed prisma helper 2024-12-25 16:50:01 +01:00
f5a7a348e0 Improvements in asset http endpoints 2024-12-25 14:13:53 +01:00
d70e25207b All repositories use MikroORM now 2024-12-25 14:09:46 +01:00
4dd71a25b5 Refactor getByZoneId() in tile repo 2024-12-25 13:57:51 +01:00
5c87b7b4af Typo 2024-12-25 13:51:25 +01:00
aa3ee8f0af Enum bug fix 2024-12-25 13:49:43 +01:00
95f4c58110 Added missing entities( zoneEffect, zoneEventTile, zoneEventTileTeleport, zoneObject) 2024-12-25 03:19:53 +01:00
b4989aac26 npm run format 2024-12-25 02:06:58 +01:00
c35e27799e Fixed enum fields, new migration file 2024-12-25 02:06:02 +01:00
125d3a3f66 Added init migration, moved ORM config into separate file, updated .gitignore file 2024-12-25 01:16:07 +01:00
d299528c26 Added base repository, updated char. hair repo and user repo 2024-12-25 01:15:30 +01:00
bc58d41c54 Added back node-ts for MikroORM 2024-12-25 01:10:49 +01:00
058988e874 Added paths in typescript config and utilise this in all project files 2024-12-24 23:48:37 +01:00
72562f92f9 Updated user repository to use MikroORM 2024-12-24 23:29:17 +01:00
38395b6f19 Better imports 2024-12-24 23:16:13 +01:00
88cc8f5b08 Added comment 2024-12-24 23:16:05 +01:00
413a5cbcf5 Made database class to call entity manager with 2024-12-24 23:14:08 +01:00
cfae96bde8 Updated entities 2024-12-24 22:56:12 +01:00
42e7b7312e Updated .gitignore 2024-12-24 22:28:07 +01:00
f76b758565 Added @mikro-orm/reflection 2024-12-24 22:25:18 +01:00
434f5df7c2 Typo 2024-12-24 22:19:55 +01:00
5990b6d6ac Added enums, moved Mikro ORM config into server.ts, cleaned configuration and env files 2024-12-24 22:17:47 +01:00
8377fe6545 Added enums, moved Mikro ORM config into server.ts, cleaned configuration and env files 2024-12-24 22:17:41 +01:00
8980691409 Added ORM entities 2024-12-24 22:08:08 +01:00
40c24cee10 Added Mikro ORM config 2024-12-24 22:03:20 +01:00
e5df80647f Replaced ts-node with tsx 2024-12-24 22:01:11 +01:00
75595515b5 Improved typescript config 2024-12-24 22:00:53 +01:00
e19f30b15a Updated tsconfig.json according to MikroORM documentation 2024-12-24 16:04:48 +01:00
af5f4f97f2 Added MikroORM to packages, fixed character repository before swap 2024-12-24 15:56:26 +01:00
241cfb3eb2 famous last words: fuck (changing ORM) 2024-12-24 15:27:24 +01:00
ac4cefa902 Copy sprite event listener and logic 2024-12-24 00:54:43 +01:00
3dffad928d Removed redundant line of code 2024-12-22 23:44:55 +01:00
ce90d6f7a9 Removed check that prevented overwriting existing spritesheets 2024-12-22 23:33:25 +01:00
b520acc2db Updated assets 2024-12-22 22:01:09 +01:00
75333d2659 #289: Add init command for easy installation 2024-12-22 21:51:33 +01:00
dd9e039649 CRUD for items 2024-12-22 20:09:14 +01:00
1facd2d641 Improvements to spritesheet gen. 2024-12-22 02:32:06 +01:00
5af2e399c9 Added comment for #287\ 2024-12-22 01:32:00 +01:00
6e3c97d7d1 Added padding to character 2024-12-22 01:18:18 +01:00
bf58fc4944 #16: Working PoC avatar image generator 2024-12-22 00:12:43 +01:00
68f7db7aa4 Restored old endpoint slugs 2024-12-21 23:09:07 +01:00
bbcd122a6c Potential fix? 2024-12-21 23:08:16 +01:00
23c437f0bc npm run format 2024-12-21 22:51:08 +01:00
eb2648d31f Added extra HTTP boilerplate allowing us to have endpoints in separated files 2024-12-21 22:45:17 +01:00
7e8fcc766a Minor improvements 2024-12-21 02:59:44 +01:00
5c47edd230 Renamed frameSpeed > frameRate 2024-12-21 02:27:14 +01:00
2c10b54582 #262 : Send frameRate to client 2024-12-21 02:20:14 +01:00
2ad58aea9f renamed isEnabledForCharCreation > isSelectable 2024-12-21 02:13:06 +01:00
bd8caaf27c POC 2 2024-12-20 23:51:39 +01:00
3cf86e322c proof of concept 2024-12-20 23:44:13 +01:00
6f32fbdc79 Improved readability 2024-12-20 23:36:56 +01:00
743d4594df 🎃 2024-12-20 23:13:55 +01:00
2be49c010f Horror code 2024-12-20 21:29:19 +01:00
2ac9416fe6 senior dev moment, finished spritesheet generator 2024-12-20 20:34:39 +01:00
43fe6ab33e Better sprite-sheet generating 2024-12-20 01:28:36 +01:00
1cbf116ad4 🤠🔫 2024-12-18 03:05:11 +01:00
3f10b03d24 Improved table names 2024-12-17 17:07:56 +01:00
a525d80530 New migration file 2024-12-17 17:01:10 +01:00
4748044ab3 Added equipment tables and columns in game & user schema 2024-12-17 16:59:52 +01:00
3b0138130b Removed extra lines that made no differenec 2024-12-15 21:16:33 +01:00
54c75896f9 Put all images in a container size as big as the biggest sprite that was found 2024-12-15 20:57:54 +01:00
9467797dc9 Aids 2024-12-15 20:25:30 +01:00
a8934f8e40 Spritesheet generator improvements 2024-12-15 17:39:47 +01:00
65cae5d824 Spritesheet gen. optimisations 2024-12-15 14:41:00 +01:00
179ccdbc55 Improved texture generation 2024-12-12 00:43:34 +01:00
ff39628f0c Solved teleporting issue 2024-12-07 23:06:59 +01:00
d4680b198e npm update 2024-12-05 09:56:28 +01:00
550b961505 Removed func. 2024-11-24 20:11:52 +01:00
1839bd9a22 Renamed hair > characterHair 2024-11-24 15:13:28 +01:00
1017013032 Moved service logic from repo to service, minor improvements, working hair customisation proof of concept 2024-11-23 16:48:07 +01:00
d5c7cd0294 Added CRUD logic for character hair, made some minor improvements, npm update 2024-11-23 15:30:11 +01:00
4a62bbb118 #245 & #254: Started working on character hair sprite management & character customisation 2024-11-21 02:58:25 +01:00
40c7f6289a npm update 2024-11-20 21:19:42 +01:00
72d731c6f2 OOP improvement 2024-11-17 21:21:34 +01:00
166 changed files with 11061 additions and 3456 deletions

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@ -1,10 +1,17 @@
# Server configuration
ENV=development
HOST="0.0.0.0"
PORT=4000
DATABASE_URL="mysql://root@localhost:3306/nq"
REDIS_URL="redis://@127.0.0.1:6379/4"
JWT_SECRET="secret"
CLIENT_URL="http://localhost:5173"
CLIENT_URL="http://192.168.3.4:5173"
# Database configuration
REDIS_URL="redis://@127.0.0.1:6379/4"
DB_HOST="localhost"
DB_USER="root"
DB_PASS=""
DB_PORT="3306"
DB_NAME="game"
# Game configuration
ALLOW_DIAGONAL_MOVEMENT=false
@ -14,8 +21,8 @@ DEFAULT_CHARACTER_ZONE="0"
DEFAULT_CHARACTER_POS_X="0"
DEFAULT_CHARACTER_POS_Y="0"
# SMTP configuration
SMTP_HOST="my.directonline.io"
SMTP_PORT="587"
SMTP_USER="no-reply@sylvan.quest"
# Email configuration
SMTP_HOST=my.directonline.io
SMTP_PORT=587
SMTP_USER=no-reply@noxious.gg
SMTP_PASSWORD=""

4
.gitignore vendored
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@ -309,4 +309,8 @@ $RECYCLE.BIN/
# Windows shortcuts
*.lnk
# MikroORM
temp/**
migrations/*.json
# End of https://www.toptal.com/developers/gitignore/api/node,jetbrains+all,visualstudiocode,macos,windows

40
README.md Normal file
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@ -0,0 +1,40 @@
# Noxious game server
This is the server for the Noxious game.
## Installation
1. Clone the repository
2. Install dependencies with `npm install`
3. Copy the `.env.example` file to `.env` and fill in the required variables
4. Run the server with `npm run dev`
## Commands
### `npm run dev`
Starts the server in development mode.
### `npm run build`
Builds the server for production.
### `npm run format`
Formats the code using Prettier.
## MikroORM
MikroORM is used as the ORM for the server.
### Create init. migrations
Run `npx mikro-orm migration:create --initial` to create a new initial migration.
### Create migrations
Run `npx mikro-orm migration:create` to create a new migration.
### Apply migrations
Run `npx mikro-orm migration:up` to apply all pending migrations.

42
eslint.config.js Normal file
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@ -0,0 +1,42 @@
import eslint from '@eslint/js';
import tseslint from '@typescript-eslint/eslint-plugin';
import tsparser from '@typescript-eslint/parser';
import importPlugin from 'eslint-plugin-import';
export default [
eslint.configs.recommended,
{
files: ['**/*.ts'],
languageOptions: {
parser: tsparser,
parserOptions: {
project: './tsconfig.json',
ecmaVersion: 2023,
},
},
plugins: {
'@typescript-eslint': tseslint,
'import': importPlugin,
},
rules: {
...tseslint.configs['recommended'].rules,
...tseslint.configs['recommended-requiring-type-checking'].rules,
'import/order': ['error', {
'groups': [
'builtin',
'external',
'internal',
['parent', 'sibling'],
'index',
'object',
'type'
],
'newlines-between': 'always',
'alphabetize': {
'order': 'asc',
'caseInsensitive': true
}
}]
}
}
];

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@ -0,0 +1,104 @@
import { Migration } from '@mikro-orm/migrations';
export class Migration20250101224501 extends Migration {
override async up(): Promise<void> {
this.addSql(`create table \`map_object\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`tags\` json null, \`origin_x\` int not null default 0, \`origin_y\` int not null default 0, \`is_animated\` tinyint(1) not null default false, \`frame_rate\` int not null default 0, \`frame_width\` int not null default 0, \`frame_height\` int not null default 0, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`create table \`sprite\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`create table \`item\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`description\` varchar(255) null, \`item_type\` enum('WEAPON', 'HELMET', 'CHEST', 'LEGS', 'BOOTS', 'GLOVES', 'RING', 'NECKLACE') not null, \`stackable\` tinyint(1) not null default false, \`rarity\` enum('COMMON', 'UNCOMMON', 'RARE', 'EPIC', 'LEGENDARY') not null default 'COMMON', \`sprite_id\` varchar(255) null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`item\` add index \`item_sprite_id_index\`(\`sprite_id\`);`);
this.addSql(`create table \`character_type\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`gender\` enum('MALE', 'FEMALE') not null, \`race\` enum('HUMAN', 'ELF', 'DWARF', 'ORC', 'GOBLIN') not null, \`is_selectable\` tinyint(1) not null default false, \`sprite_id\` varchar(255) null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`character_type\` add index \`character_type_sprite_id_index\`(\`sprite_id\`);`);
this.addSql(`create table \`character_hair\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`gender\` varchar(255) not null default 'MALE', \`is_selectable\` tinyint(1) not null default false, \`sprite_id\` varchar(255) null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`character_hair\` add index \`character_hair_sprite_id_index\`(\`sprite_id\`);`);
this.addSql(`create table \`sprite_action\` (\`id\` varchar(255) not null, \`sprite_id\` varchar(255) not null, \`action\` varchar(255) not null, \`sprites\` json null, \`origin_x\` int not null default 0, \`origin_y\` int not null default 0, \`is_animated\` tinyint(1) not null default false, \`is_looping\` tinyint(1) not null default false, \`frame_width\` int not null default 0, \`frame_height\` int not null default 0, \`frame_rate\` int not null default 0, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`sprite_action\` add index \`sprite_action_sprite_id_index\`(\`sprite_id\`);`);
this.addSql(`create table \`tile\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`tags\` json null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`create table \`user\` (\`id\` varchar(255) not null, \`username\` varchar(255) not null, \`email\` varchar(255) not null, \`password\` varchar(255) not null, \`online\` tinyint(1) not null default false, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`user\` add unique \`user_username_unique\`(\`username\`);`);
this.addSql(`alter table \`user\` add unique \`user_email_unique\`(\`email\`);`);
this.addSql(`create table \`password_reset_token\` (\`id\` varchar(255) not null, \`user_id\` varchar(255) not null, \`token\` varchar(255) not null, \`created_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`password_reset_token\` add index \`password_reset_token_user_id_index\`(\`user_id\`);`);
this.addSql(`alter table \`password_reset_token\` add unique \`password_reset_token_token_unique\`(\`token\`);`);
this.addSql(`create table \`world\` (\`date\` datetime not null, \`is_rain_enabled\` tinyint(1) not null default false, \`rain_percentage\` int not null default 0, \`is_fog_enabled\` tinyint(1) not null default false, \`fog_density\` int not null default 0, primary key (\`date\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`create table \`zone\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`width\` int not null default 10, \`height\` int not null default 10, \`tiles\` json null, \`pvp\` tinyint(1) not null default false, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`create table \`character\` (\`id\` varchar(255) not null, \`user_id\` varchar(255) not null, \`name\` varchar(255) not null, \`online\` tinyint(1) not null default false, \`role\` varchar(255) not null default 'player', \`zone_id\` varchar(255) not null, \`position_x\` int not null default 0, \`position_y\` int not null default 0, \`rotation\` int not null default 0, \`character_type_id\` varchar(255) null, \`character_hair_id\` varchar(255) null, \`alignment\` int not null default 50, \`hitpoints\` int not null default 100, \`mana\` int not null default 100, \`level\` int not null default 1, \`experience\` int not null default 0, \`strength\` int not null default 10, \`dexterity\` int not null default 10, \`intelligence\` int not null default 10, \`wisdom\` int not null default 10, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`character\` add index \`character_user_id_index\`(\`user_id\`);`);
this.addSql(`alter table \`character\` add unique \`character_name_unique\`(\`name\`);`);
this.addSql(`alter table \`character\` add index \`character_zone_id_index\`(\`zone_id\`);`);
this.addSql(`alter table \`character\` add index \`character_character_type_id_index\`(\`character_type_id\`);`);
this.addSql(`alter table \`character\` add index \`character_character_hair_id_index\`(\`character_hair_id\`);`);
this.addSql(`create table \`chat\` (\`id\` varchar(255) not null, \`character_id\` varchar(255) not null, \`zone_id\` varchar(255) not null, \`message\` varchar(255) not null, \`created_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`chat\` add index \`chat_character_id_index\`(\`character_id\`);`);
this.addSql(`alter table \`chat\` add index \`chat_zone_id_index\`(\`zone_id\`);`);
this.addSql(`create table \`character_item\` (\`id\` varchar(255) not null, \`character_id\` varchar(255) not null, \`item_id\` varchar(255) not null, \`quantity\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`character_item\` add index \`character_item_character_id_index\`(\`character_id\`);`);
this.addSql(`alter table \`character_item\` add index \`character_item_item_id_index\`(\`item_id\`);`);
this.addSql(`create table \`character_equipment\` (\`id\` varchar(255) not null, \`slot\` enum('HEAD', 'BODY', 'ARMS', 'LEGS', 'NECK', 'RING') not null, \`character_id\` varchar(255) not null, \`character_item_id\` varchar(255) not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`character_equipment\` add index \`character_equipment_character_id_index\`(\`character_id\`);`);
this.addSql(`alter table \`character_equipment\` add index \`character_equipment_character_item_id_index\`(\`character_item_id\`);`);
this.addSql(`create table \`zone_effect\` (\`id\` varchar(255) not null, \`zone_id\` varchar(255) not null, \`effect\` varchar(255) not null, \`strength\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`zone_effect\` add index \`zone_effect_zone_id_index\`(\`zone_id\`);`);
this.addSql(`create table \`zone_event_tile\` (\`id\` varchar(255) not null, \`zone_id\` varchar(255) not null, \`type\` enum('BLOCK', 'TELEPORT', 'NPC', 'ITEM') not null, \`position_x\` int not null, \`position_y\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`zone_event_tile\` add index \`zone_event_tile_zone_id_index\`(\`zone_id\`);`);
this.addSql(`create table \`zone_event_tile_teleport\` (\`id\` varchar(255) not null, \`zone_event_tile_id\` varchar(255) not null, \`to_zone_id\` varchar(255) not null, \`to_rotation\` int not null, \`to_position_x\` int not null, \`to_position_y\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`zone_event_tile_teleport\` add unique \`zone_event_tile_teleport_zone_event_tile_id_unique\`(\`zone_event_tile_id\`);`);
this.addSql(`alter table \`zone_event_tile_teleport\` add index \`zone_event_tile_teleport_to_zone_id_index\`(\`to_zone_id\`);`);
this.addSql(`create table \`zone_object\` (\`id\` varchar(255) not null, \`zone_id\` varchar(255) not null, \`map_object_id\` varchar(255) not null, \`depth\` int not null default 0, \`is_rotated\` tinyint(1) not null default false, \`position_x\` int not null default 0, \`position_y\` int not null default 0, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`zone_object\` add index \`zone_object_zone_id_index\`(\`zone_id\`);`);
this.addSql(`alter table \`zone_object\` add index \`zone_object_map_object_id_index\`(\`map_object_id\`);`);
this.addSql(`alter table \`item\` add constraint \`item_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade on delete set null;`);
this.addSql(`alter table \`character_type\` add constraint \`character_type_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade on delete set null;`);
this.addSql(`alter table \`character_hair\` add constraint \`character_hair_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade on delete set null;`);
this.addSql(`alter table \`sprite_action\` add constraint \`sprite_action_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`password_reset_token\` add constraint \`password_reset_token_user_id_foreign\` foreign key (\`user_id\`) references \`user\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`character\` add constraint \`character_user_id_foreign\` foreign key (\`user_id\`) references \`user\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`character\` add constraint \`character_zone_id_foreign\` foreign key (\`zone_id\`) references \`zone\` (\`id\`) on update cascade;`);
this.addSql(`alter table \`character\` add constraint \`character_character_type_id_foreign\` foreign key (\`character_type_id\`) references \`character_type\` (\`id\`) on update cascade on delete set null;`);
this.addSql(`alter table \`character\` add constraint \`character_character_hair_id_foreign\` foreign key (\`character_hair_id\`) references \`character_hair\` (\`id\`) on update cascade on delete set null;`);
this.addSql(`alter table \`chat\` add constraint \`chat_character_id_foreign\` foreign key (\`character_id\`) references \`character\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`chat\` add constraint \`chat_zone_id_foreign\` foreign key (\`zone_id\`) references \`zone\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`character_item\` add constraint \`character_item_character_id_foreign\` foreign key (\`character_id\`) references \`character\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`character_item\` add constraint \`character_item_item_id_foreign\` foreign key (\`item_id\`) references \`item\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`character_equipment\` add constraint \`character_equipment_character_id_foreign\` foreign key (\`character_id\`) references \`character\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`character_equipment\` add constraint \`character_equipment_character_item_id_foreign\` foreign key (\`character_item_id\`) references \`character_item\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`zone_effect\` add constraint \`zone_effect_zone_id_foreign\` foreign key (\`zone_id\`) references \`zone\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`zone_event_tile\` add constraint \`zone_event_tile_zone_id_foreign\` foreign key (\`zone_id\`) references \`zone\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`zone_event_tile_teleport\` add constraint \`zone_event_tile_teleport_zone_event_tile_id_foreign\` foreign key (\`zone_event_tile_id\`) references \`zone_event_tile\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`zone_event_tile_teleport\` add constraint \`zone_event_tile_teleport_to_zone_id_foreign\` foreign key (\`to_zone_id\`) references \`zone\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`zone_object\` add constraint \`zone_object_zone_id_foreign\` foreign key (\`zone_id\`) references \`zone\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`zone_object\` add constraint \`zone_object_map_object_id_foreign\` foreign key (\`map_object_id\`) references \`map_object\` (\`id\`) on update cascade on delete cascade;`);
}
}

27
mikro-orm.config.ts Normal file
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@ -0,0 +1,27 @@
// import { defineConfig, MariaDbDriver } from '@mikro-orm/mariadb'
import { Migrator } from '@mikro-orm/migrations'
import { defineConfig, MySqlDriver } from '@mikro-orm/mysql'
import { TsMorphMetadataProvider } from '@mikro-orm/reflection'
import serverConfig from './src/application/config'
export default defineConfig({
extensions: [Migrator],
metadataProvider: TsMorphMetadataProvider,
entities: ['./src/entities/**/*.js'],
entitiesTs: ['./src/entities/**/*.ts'],
driver: MySqlDriver,
host: serverConfig.DB_HOST,
port: serverConfig.DB_PORT,
user: serverConfig.DB_USER,
password: serverConfig.DB_PASS,
dbName: serverConfig.DB_NAME,
// debug: serverConfig.ENV !== 'production',
driverOptions: {
allowPublicKeyRetrieval: true
},
migrations: {
path: './migrations',
pathTs: './migrations',
}
})

5240
package-lock.json generated

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@ -1,14 +1,25 @@
{
"useTsNode": true,
"alwaysAllowTs": true,
"scripts": {
"start": "npx prisma migrate deploy && node dist/server.js",
"dev": "nodemon --ignore 'data/*' --exec ts-node src/server.ts",
"start": "node dist/server.js",
"dev": "nodemon --exec tsx src/server.ts",
"build": "tsc",
"format": "prettier --write src/"
"format": "prettier --write src/",
"lint": "eslint .",
"lint:fix": "eslint . --fix"
},
"dependencies": {
"@prisma/client": "^5.17.0",
"@mikro-orm/core": "^6.4.2",
"@mikro-orm/mariadb": "^6.4.2",
"@mikro-orm/migrations": "^6.4.2",
"@mikro-orm/mysql": "^6.4.2",
"@mikro-orm/reflection": "^6.4.2",
"@prisma/client": "^6.1.0",
"@types/blessed": "^0.1.25",
"@types/ioredis": "^4.28.10",
"bcryptjs": "^2.4.3",
"blessed": "^0.1.81",
"bullmq": "^5.13.2",
"cors": "^2.8.5",
"dotenv": "^16.4.5",
@ -17,20 +28,27 @@
"jsonwebtoken": "^9.0.2",
"nodemailer": "^6.9.15",
"pino": "^9.3.2",
"prisma": "^5.17.0",
"sharp": "^0.33.4",
"socket.io": "^4.7.5",
"ts-node": "^10.9.2",
"typescript": "^5.5.3",
"zod": "^3.23.8"
},
"devDependencies": {
"@mikro-orm/cli": "^6.4.2",
"@types/bcryptjs": "^2.4.6",
"@types/express": "^4.17.21",
"@types/jsonwebtoken": "^9.0.6",
"@types/node": "^20.14.11",
"@types/nodemailer": "^6.4.16",
"ts-node": "^10.9.2",
"@typescript-eslint/eslint-plugin": "^8.18.2",
"@typescript-eslint/parser": "^8.18.2",
"eslint": "^9.17.0",
"eslint-config-prettier": "^9.1.0",
"eslint-plugin-import": "^2.31.0",
"nodemon": "^3.1.4",
"prettier": "^3.3.3"
"prettier": "^3.3.3",
"prisma": "^6.1.0",
"tsx": "^4.19.2"
}
}

0
prisma/.gitignore vendored
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@ -1,266 +0,0 @@
-- CreateTable
CREATE TABLE `World` (
`date` DATETIME(3) NOT NULL DEFAULT CURRENT_TIMESTAMP(3),
`isRainEnabled` BOOLEAN NOT NULL DEFAULT false,
`rainPercentage` INTEGER NOT NULL DEFAULT 0,
`isFogEnabled` BOOLEAN NOT NULL DEFAULT false,
`fogDensity` INTEGER NOT NULL DEFAULT 0,
UNIQUE INDEX `World_date_key`(`date`)
) DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;
-- CreateTable
CREATE TABLE `Chat` (
`id` INTEGER NOT NULL AUTO_INCREMENT,
`characterId` INTEGER NOT NULL,
`zoneId` INTEGER NOT NULL,
`message` VARCHAR(191) NOT NULL,
`createdAt` DATETIME(3) NOT NULL,
PRIMARY KEY (`id`)
) DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;
-- CreateTable
CREATE TABLE `Sprite` (
`id` VARCHAR(191) NOT NULL,
`name` VARCHAR(191) NOT NULL,
`createdAt` DATETIME(3) NOT NULL DEFAULT CURRENT_TIMESTAMP(3),
`updatedAt` DATETIME(3) NOT NULL,
PRIMARY KEY (`id`)
) DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;
-- CreateTable
CREATE TABLE `SpriteAction` (
`id` VARCHAR(191) NOT NULL,
`spriteId` VARCHAR(191) NOT NULL,
`action` VARCHAR(191) NOT NULL,
`sprites` JSON NULL,
`originX` DECIMAL(65, 30) NOT NULL DEFAULT 0,
`originY` DECIMAL(65, 30) NOT NULL DEFAULT 0,
`isAnimated` BOOLEAN NOT NULL DEFAULT false,
`isLooping` BOOLEAN NOT NULL DEFAULT false,
`frameWidth` INTEGER NOT NULL DEFAULT 0,
`frameHeight` INTEGER NOT NULL DEFAULT 0,
`frameSpeed` INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (`id`)
) DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;
-- CreateTable
CREATE TABLE `User` (
`id` INTEGER NOT NULL AUTO_INCREMENT,
`username` VARCHAR(191) NOT NULL,
`email` VARCHAR(191) NOT NULL,
`password` VARCHAR(191) NOT NULL,
`online` BOOLEAN NOT NULL DEFAULT false,
UNIQUE INDEX `User_username_key`(`username`),
UNIQUE INDEX `User_email_key`(`email`),
PRIMARY KEY (`id`)
) DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;
-- CreateTable
CREATE TABLE `PasswordResetToken` (
`id` INTEGER NOT NULL AUTO_INCREMENT,
`userId` INTEGER NOT NULL,
`token` VARCHAR(191) NOT NULL,
`createdAt` DATETIME(3) NOT NULL DEFAULT CURRENT_TIMESTAMP(3),
UNIQUE INDEX `PasswordResetToken_token_key`(`token`),
PRIMARY KEY (`id`)
) DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;
-- CreateTable
CREATE TABLE `CharacterType` (
`id` INTEGER NOT NULL AUTO_INCREMENT,
`name` VARCHAR(191) NOT NULL,
`gender` ENUM('MALE', 'FEMALE') NOT NULL,
`race` ENUM('HUMAN', 'ELF', 'DWARF', 'ORC', 'GOBLIN') NOT NULL,
`spriteId` VARCHAR(191) NULL,
`createdAt` DATETIME(3) NOT NULL DEFAULT CURRENT_TIMESTAMP(3),
`updatedAt` DATETIME(3) NOT NULL,
PRIMARY KEY (`id`)
) DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;
-- CreateTable
CREATE TABLE `Character` (
`id` INTEGER NOT NULL AUTO_INCREMENT,
`userId` INTEGER NOT NULL,
`name` VARCHAR(191) NOT NULL,
`online` BOOLEAN NOT NULL DEFAULT false,
`hitpoints` INTEGER NOT NULL DEFAULT 100,
`mana` INTEGER NOT NULL DEFAULT 100,
`level` INTEGER NOT NULL DEFAULT 1,
`experience` INTEGER NOT NULL DEFAULT 0,
`alignment` INTEGER NOT NULL DEFAULT 50,
`role` VARCHAR(191) NOT NULL DEFAULT 'player',
`positionX` INTEGER NOT NULL DEFAULT 0,
`positionY` INTEGER NOT NULL DEFAULT 0,
`rotation` INTEGER NOT NULL DEFAULT 0,
`zoneId` INTEGER NOT NULL DEFAULT 1,
`characterTypeId` INTEGER NULL,
UNIQUE INDEX `Character_name_key`(`name`),
PRIMARY KEY (`id`)
) DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;
-- CreateTable
CREATE TABLE `CharacterItem` (
`id` INTEGER NOT NULL AUTO_INCREMENT,
`characterId` INTEGER NOT NULL,
`itemId` VARCHAR(191) NOT NULL,
`quantity` INTEGER NOT NULL,
PRIMARY KEY (`id`)
) DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;
-- CreateTable
CREATE TABLE `Tile` (
`id` VARCHAR(191) NOT NULL,
`name` VARCHAR(191) NOT NULL,
`tags` JSON NULL,
`createdAt` DATETIME(3) NOT NULL DEFAULT CURRENT_TIMESTAMP(3),
`updatedAt` DATETIME(3) NOT NULL,
PRIMARY KEY (`id`)
) DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;
-- CreateTable
CREATE TABLE `Object` (
`id` VARCHAR(191) NOT NULL,
`name` VARCHAR(191) NOT NULL,
`tags` JSON NULL,
`originX` DECIMAL(65, 30) NOT NULL DEFAULT 0,
`originY` DECIMAL(65, 30) NOT NULL DEFAULT 0,
`isAnimated` BOOLEAN NOT NULL DEFAULT false,
`frameSpeed` INTEGER NOT NULL DEFAULT 0,
`frameWidth` INTEGER NOT NULL DEFAULT 0,
`frameHeight` INTEGER NOT NULL DEFAULT 0,
`createdAt` DATETIME(3) NOT NULL DEFAULT CURRENT_TIMESTAMP(3),
`updatedAt` DATETIME(3) NOT NULL,
PRIMARY KEY (`id`)
) DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;
-- CreateTable
CREATE TABLE `Item` (
`id` VARCHAR(191) NOT NULL,
`name` VARCHAR(191) NOT NULL,
`description` VARCHAR(191) NULL,
`stackable` BOOLEAN NOT NULL DEFAULT false,
`createdAt` DATETIME(3) NOT NULL DEFAULT CURRENT_TIMESTAMP(3),
`updatedAt` DATETIME(3) NOT NULL,
PRIMARY KEY (`id`)
) DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;
-- CreateTable
CREATE TABLE `Zone` (
`id` INTEGER NOT NULL AUTO_INCREMENT,
`name` VARCHAR(191) NOT NULL,
`width` INTEGER NOT NULL DEFAULT 10,
`height` INTEGER NOT NULL DEFAULT 10,
`tiles` JSON NULL,
`pvp` BOOLEAN NOT NULL DEFAULT false,
`createdAt` DATETIME(3) NOT NULL DEFAULT CURRENT_TIMESTAMP(3),
`updatedAt` DATETIME(3) NOT NULL,
PRIMARY KEY (`id`)
) DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;
-- CreateTable
CREATE TABLE `ZoneEffect` (
`id` VARCHAR(191) NOT NULL,
`zoneId` INTEGER NOT NULL,
`effect` VARCHAR(191) NOT NULL,
`strength` INTEGER NOT NULL,
PRIMARY KEY (`id`)
) DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;
-- CreateTable
CREATE TABLE `ZoneObject` (
`id` VARCHAR(191) NOT NULL,
`zoneId` INTEGER NOT NULL,
`objectId` VARCHAR(191) NOT NULL,
`depth` INTEGER NOT NULL DEFAULT 0,
`isRotated` BOOLEAN NOT NULL DEFAULT false,
`positionX` INTEGER NOT NULL DEFAULT 0,
`positionY` INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (`id`)
) DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;
-- CreateTable
CREATE TABLE `ZoneEventTile` (
`id` VARCHAR(191) NOT NULL,
`zoneId` INTEGER NOT NULL,
`type` ENUM('BLOCK', 'TELEPORT', 'NPC', 'ITEM') NOT NULL,
`positionX` INTEGER NOT NULL,
`positionY` INTEGER NOT NULL,
PRIMARY KEY (`id`)
) DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;
-- CreateTable
CREATE TABLE `ZoneEventTileTeleport` (
`id` VARCHAR(191) NOT NULL,
`zoneEventTileId` VARCHAR(191) NOT NULL,
`toZoneId` INTEGER NOT NULL,
`toRotation` INTEGER NOT NULL,
`toPositionX` INTEGER NOT NULL,
`toPositionY` INTEGER NOT NULL,
UNIQUE INDEX `ZoneEventTileTeleport_zoneEventTileId_key`(`zoneEventTileId`),
PRIMARY KEY (`id`)
) DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;
-- AddForeignKey
ALTER TABLE `Chat` ADD CONSTRAINT `Chat_characterId_fkey` FOREIGN KEY (`characterId`) REFERENCES `Character`(`id`) ON DELETE CASCADE ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE `Chat` ADD CONSTRAINT `Chat_zoneId_fkey` FOREIGN KEY (`zoneId`) REFERENCES `Zone`(`id`) ON DELETE CASCADE ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE `SpriteAction` ADD CONSTRAINT `SpriteAction_spriteId_fkey` FOREIGN KEY (`spriteId`) REFERENCES `Sprite`(`id`) ON DELETE CASCADE ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE `PasswordResetToken` ADD CONSTRAINT `PasswordResetToken_userId_fkey` FOREIGN KEY (`userId`) REFERENCES `User`(`id`) ON DELETE CASCADE ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE `CharacterType` ADD CONSTRAINT `CharacterType_spriteId_fkey` FOREIGN KEY (`spriteId`) REFERENCES `Sprite`(`id`) ON DELETE CASCADE ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE `Character` ADD CONSTRAINT `Character_userId_fkey` FOREIGN KEY (`userId`) REFERENCES `User`(`id`) ON DELETE CASCADE ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE `Character` ADD CONSTRAINT `Character_zoneId_fkey` FOREIGN KEY (`zoneId`) REFERENCES `Zone`(`id`) ON DELETE CASCADE ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE `Character` ADD CONSTRAINT `Character_characterTypeId_fkey` FOREIGN KEY (`characterTypeId`) REFERENCES `CharacterType`(`id`) ON DELETE CASCADE ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE `CharacterItem` ADD CONSTRAINT `CharacterItem_characterId_fkey` FOREIGN KEY (`characterId`) REFERENCES `Character`(`id`) ON DELETE CASCADE ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE `CharacterItem` ADD CONSTRAINT `CharacterItem_itemId_fkey` FOREIGN KEY (`itemId`) REFERENCES `Item`(`id`) ON DELETE CASCADE ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE `ZoneEffect` ADD CONSTRAINT `ZoneEffect_zoneId_fkey` FOREIGN KEY (`zoneId`) REFERENCES `Zone`(`id`) ON DELETE CASCADE ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE `ZoneObject` ADD CONSTRAINT `ZoneObject_zoneId_fkey` FOREIGN KEY (`zoneId`) REFERENCES `Zone`(`id`) ON DELETE CASCADE ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE `ZoneObject` ADD CONSTRAINT `ZoneObject_objectId_fkey` FOREIGN KEY (`objectId`) REFERENCES `Object`(`id`) ON DELETE CASCADE ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE `ZoneEventTile` ADD CONSTRAINT `ZoneEventTile_zoneId_fkey` FOREIGN KEY (`zoneId`) REFERENCES `Zone`(`id`) ON DELETE CASCADE ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE `ZoneEventTileTeleport` ADD CONSTRAINT `ZoneEventTileTeleport_zoneEventTileId_fkey` FOREIGN KEY (`zoneEventTileId`) REFERENCES `ZoneEventTile`(`id`) ON DELETE CASCADE ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE `ZoneEventTileTeleport` ADD CONSTRAINT `ZoneEventTileTeleport_toZoneId_fkey` FOREIGN KEY (`toZoneId`) REFERENCES `Zone`(`id`) ON DELETE CASCADE ON UPDATE CASCADE;

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@ -1,2 +0,0 @@
-- AlterTable
ALTER TABLE `Chat` MODIFY `createdAt` DATETIME(3) NOT NULL DEFAULT CURRENT_TIMESTAMP(3);

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@ -1,2 +0,0 @@
-- AlterTable
ALTER TABLE `CharacterType` ADD COLUMN `isEnabledForCharCreation` BOOLEAN NOT NULL DEFAULT false;

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@ -1,3 +0,0 @@
# Please do not edit this file manually
# It should be added in your version-control system (i.e. Git)
provider = "mysql"

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@ -1,41 +0,0 @@
model World {
date DateTime @unique @default(now())
isRainEnabled Boolean @default(false)
rainPercentage Int @default(0)
isFogEnabled Boolean @default(false)
fogDensity Int @default(0)
}
model Chat {
id Int @id @default(autoincrement())
characterId Int
character Character @relation(fields: [characterId], references: [id], onDelete: Cascade)
zoneId Int
zone Zone @relation(fields: [zoneId], references: [id], onDelete: Cascade)
message String
createdAt DateTime @default(now())
}
model Sprite {
id String @id @default(uuid())
name String
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
spriteActions SpriteAction[]
characterTypes CharacterType[]
}
model SpriteAction {
id String @id @default(uuid())
spriteId String
sprite Sprite @relation(fields: [spriteId], references: [id], onDelete: Cascade)
action String
sprites Json?
originX Decimal @default(0)
originY Decimal @default(0)
isAnimated Boolean @default(false)
isLooping Boolean @default(false)
frameWidth Int @default(0)
frameHeight Int @default(0)
frameSpeed Int @default(0)
}

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@ -1,21 +0,0 @@
// CHEAT SHEET
// 1. Create a new Prisma project
// npx prisma init
// 2. Create a new database schema
// npx prisma db push
// 3. Generate Prisma Client and type-safe models based on schema
// npx prisma generate
// 4. Create a new migration
// npx prisma migrate dev --name [migration-name]
// 5. Apply the migration
// npx prisma migrate deploy
generator client {
provider = "prisma-client-js"
previewFeatures = ["prismaSchemaFolder"]
}
datasource db {
provider = "mysql"
url = env("DATABASE_URL")
}

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@ -1,75 +0,0 @@
model User {
id Int @id @default(autoincrement())
username String @unique
email String @unique
password String
online Boolean @default(false)
characters Character[]
passwordResetTokens PasswordResetToken[]
}
model PasswordResetToken {
id Int @id @default(autoincrement())
userId Int
user User @relation(fields: [userId], references: [id], onDelete: Cascade)
token String @unique
createdAt DateTime @default(now())
}
enum CharacterGender {
MALE
FEMALE
}
enum CharacterRace {
HUMAN
ELF
DWARF
ORC
GOBLIN
}
model CharacterType {
id Int @id @default(autoincrement())
name String
gender CharacterGender
race CharacterRace
isEnabledForCharCreation Boolean @default(false)
characters Character[]
spriteId String?
sprite Sprite? @relation(fields: [spriteId], references: [id], onDelete: Cascade)
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
}
model Character {
id Int @id @default(autoincrement())
userId Int
user User @relation(fields: [userId], references: [id], onDelete: Cascade)
name String @unique
online Boolean @default(false)
hitpoints Int @default(100)
mana Int @default(100)
level Int @default(1)
experience Int @default(0)
alignment Int @default(50)
role String @default("player")
positionX Int @default(0)
positionY Int @default(0)
rotation Int @default(0)
zoneId Int @default(1)
zone Zone @relation(fields: [zoneId], references: [id], onDelete: Cascade)
characterTypeId Int?
characterType CharacterType? @relation(fields: [characterTypeId], references: [id], onDelete: Cascade)
chats Chat[]
items CharacterItem[]
}
model CharacterItem {
id Int @id @default(autoincrement())
characterId Int
character Character @relation(fields: [characterId], references: [id], onDelete: Cascade)
itemId String
item Item @relation(fields: [itemId], references: [id], onDelete: Cascade)
quantity Int
}

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@ -1,97 +0,0 @@
model Tile {
id String @id @default(uuid())
name String
tags Json?
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
}
model Object {
id String @id @default(uuid())
name String
tags Json?
originX Decimal @default(0)
originY Decimal @default(0)
isAnimated Boolean @default(false)
frameSpeed Int @default(0)
frameWidth Int @default(0)
frameHeight Int @default(0)
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
ZoneObject ZoneObject[]
}
model Item {
id String @id @default(uuid())
name String
description String?
stackable Boolean @default(false)
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
characters CharacterItem[]
}
model Zone {
id Int @id @default(autoincrement())
name String
width Int @default(10)
height Int @default(10)
tiles Json?
pvp Boolean @default(false)
zoneEffects ZoneEffect[]
zoneEventTiles ZoneEventTile[]
zoneEventTileTeleports ZoneEventTileTeleport[]
zoneObjects ZoneObject[]
characters Character[]
chats Chat[]
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
}
model ZoneEffect {
id String @id @default(uuid())
zoneId Int
zone Zone @relation(fields: [zoneId], references: [id], onDelete: Cascade)
effect String
strength Int
}
model ZoneObject {
id String @id @default(uuid())
zoneId Int
zone Zone @relation(fields: [zoneId], references: [id], onDelete: Cascade)
objectId String
object Object @relation(fields: [objectId], references: [id], onDelete: Cascade)
depth Int @default(0)
isRotated Boolean @default(false)
positionX Int @default(0)
positionY Int @default(0)
}
enum ZoneEventTileType {
BLOCK
TELEPORT
NPC
ITEM
}
model ZoneEventTile {
id String @id @default(uuid())
zoneId Int
zone Zone @relation(fields: [zoneId], references: [id], onDelete: Cascade)
type ZoneEventTileType
positionX Int
positionY Int
teleport ZoneEventTileTeleport?
}
model ZoneEventTileTeleport {
id String @id @default(uuid())
zoneEventTileId String @unique
zoneEventTile ZoneEventTile @relation(fields: [zoneEventTileId], references: [id], onDelete: Cascade)
toZoneId Int
toZone Zone @relation(fields: [toZoneId], references: [id], onDelete: Cascade)
toRotation Int
toPositionX Int
toPositionY Int
}

3
public/.gitignore vendored
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@ -1,2 +1,3 @@
**
!.gitignore
**
!assets.zip

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public/assets.zip Normal file

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@ -0,0 +1,8 @@
import { Server } from 'socket.io'
import Logger, { LoggerType } from '#application/logger'
export abstract class BaseCommand {
protected readonly logger = Logger.type(LoggerType.COMMAND)
constructor(readonly io: Server) {}
}

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@ -0,0 +1,22 @@
import { Request, Response } from 'express'
import Logger, { LoggerType } from '#application/logger'
export abstract class BaseController {
protected readonly logger = Logger.type(LoggerType.HTTP)
protected sendSuccess(res: Response, data?: any, message?: string, status: number = 200) {
return res.status(status).json({
success: true,
message,
data
})
}
protected sendError(res: Response, message: string, status: number = 400) {
return res.status(status).json({
success: false,
message
})
}
}

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@ -0,0 +1,44 @@
import { EntityManager } from '@mikro-orm/core'
import Database from '#application/database'
import Logger, { LoggerType } from '#application/logger'
export abstract class BaseEntity {
protected readonly logger = Logger.type(LoggerType.ENTITY)
private getEntityManager(): EntityManager {
return Database.getEntityManager()
}
async save(): Promise<this> {
return this.execute('persist', 'save entity')
}
async update(): Promise<this> {
return this.execute('merge', 'update entity')
}
async delete(): Promise<this> {
return this.execute('remove', 'remove entity')
}
private async execute(method: 'persist' | 'merge' | 'remove', actionDescription: string): Promise<this> {
try {
const em = this.getEntityManager()
await em.begin()
try {
em[method](this)
await em.flush()
await em.commit()
return this
} catch (error) {
await em.rollback()
throw error
}
} catch (error) {
this.logger.error(`Failed to ${actionDescription}: ${error instanceof Error ? error.message : String(error)}`)
throw error
}
}
}

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@ -0,0 +1,24 @@
import { Server } from 'socket.io'
import Logger, { LoggerType } from '#application/logger'
import { TSocket } from '#application/types'
export abstract class BaseEvent {
protected readonly logger = Logger.type(LoggerType.GAME)
constructor(
readonly io: Server,
readonly socket: TSocket
) {}
protected emitError(message: string): void {
this.socket.emit('notification', { title: 'Server message', message })
this.logger.error('character:connect error', `Player ${this.socket.userId}: ${message}`)
}
protected handleError(context: string, error: unknown): void {
const errorMessage = error instanceof Error ? error.message : String(error)
this.emitError(`${context}: ${errorMessage}`)
this.logger.error('character:connect error', errorMessage)
}
}

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@ -0,0 +1,13 @@
import { EntityManager } from '@mikro-orm/core'
import Database from '../database'
import Logger, { LoggerType } from '#application/logger'
export abstract class BaseRepository {
protected readonly logger = Logger.type(LoggerType.REPOSITORY)
protected get em(): EntityManager {
return Database.getEntityManager()
}
}

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@ -0,0 +1,5 @@
import Logger, { LoggerType } from '#application/logger'
export abstract class BaseService {
protected readonly logger = Logger.type(LoggerType.GAME)
}

View File

@ -3,22 +3,33 @@ import dotenv from 'dotenv'
dotenv.config()
class config {
// Server configuration
static ENV: string = process.env.ENV || 'development'
static REDIS_URL: string = process.env.REDIS_URL || 'redis://@127.0.0.1:6379/4'
static HOST: string = process.env.HOST || '0.0.0.0'
static PORT: number = process.env.PORT ? parseInt(process.env.PORT) : 6969
static CLIENT_URL: string = process.env.CLIENT_URL ? process.env.CLIENT_URL : 'https://sylvan.quest'
static JWT_SECRET: string = process.env.JWT_SECRET || 'secret'
static CLIENT_URL: string = process.env.CLIENT_URL ? process.env.CLIENT_URL : 'https://noxious.gg'
// Database configuration
static REDIS_URL: string = process.env.REDIS_URL || 'redis://@127.0.0.1:6379/4'
static DB_HOST: string = process.env.DB_HOST || 'localhost'
static DB_USER: string = process.env.DB_USER || 'root'
static DB_PASS: string = process.env.DB_PASS || ''
static DB_PORT: number = process.env.DB_PORT ? parseInt(process.env.DB_PORT) : 3306
static DB_NAME: string = process.env.DB_NAME || 'game'
// Game configuration
static ALLOW_DIAGONAL_MOVEMENT: boolean = process.env.ALLOW_DIAGONAL_MOVEMENT === 'true'
// Default character create values
static DEFAULT_CHARACTER_ZONE: number = parseInt(process.env.DEFAULT_CHARACTER_ZONE || '1')
static DEFAULT_CHARACTER_X: number = parseInt(process.env.DEFAULT_CHARACTER_POS_X || '0')
static DEFAULT_CHARACTER_Y: number = parseInt(process.env.DEFAULT_CHARACTER_POS_Y || '0')
// Email configuration
static SMTP_HOST: string = process.env.SMTP_HOST || 'my.directonline.io'
static SMTP_PORT: number = process.env.SMTP_PORT ? parseInt(process.env.SMTP_PORT) : 587
static SMTP_USER: string = process.env.SMTP_USER || 'no-reply@sylvan.quest'
static SMTP_USER: string = process.env.SMTP_USER || 'no-reply@noxious.gg'
static SMTP_PASSWORD: string = process.env.SMTP_PASSWORD || 'password'
}

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@ -0,0 +1,38 @@
import { EntityManager } from '@mikro-orm/core'
import { MikroORM } from '@mikro-orm/mysql'
import Logger, { LoggerType } from './logger'
import config from '../../mikro-orm.config'
class Database {
private static orm: MikroORM
private static em: EntityManager
private static logger = Logger.type(LoggerType.APP)
public static async initialize(): Promise<void> {
try {
Database.orm = await MikroORM.init(config)
Database.em = Database.orm.em.fork()
this.logger.info('Database connection initialized')
} catch (error) {
this.logger.error(`MikroORM connection failed: ${error}`)
throw error
}
}
public static getORM(): MikroORM {
if (!Database.orm) {
throw new Error('Database not initialized. Call Database.initialize() first.')
}
return Database.orm
}
public static getEntityManager(): EntityManager {
if (!Database.em) {
throw new Error('Database not initialized. Call Database.initialize() first.')
}
return Database.em
}
}
export default Database

63
src/application/enums.ts Normal file
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@ -0,0 +1,63 @@
export enum SocketEvent {
CHARACTER_CONNECT = 1,
CHARACTER_MOVE = 2,
CHARACTER_MOVE_ERROR = 3,
CHARACTER_TELEPORT = 4,
ZONE_CHARACTER_LEAVE = 5,
ZONE_CHARACTER_JOIN = 6,
ZONE_CHARACTER_LIST = 7,
ZONE_CHARACTER_DELETE = 8,
ZONE_CHARACTER_CREATE = 9,
ZONE_CHARACTER_UPDATE = 10,
ZONE_CHARACTER_HAIR_UPDATE = 11,
ZONE_CHARACTER_HAIR_LIST = 12,
ZONE_CHARACTER_TELEPORT = 13
}
export enum ItemType {
WEAPON = 'WEAPON',
HELMET = 'HELMET',
CHEST = 'CHEST',
LEGS = 'LEGS',
BOOTS = 'BOOTS',
GLOVES = 'GLOVES',
RING = 'RING',
NECKLACE = 'NECKLACE'
}
export enum ItemRarity {
COMMON = 'COMMON',
UNCOMMON = 'UNCOMMON',
RARE = 'RARE',
EPIC = 'EPIC',
LEGENDARY = 'LEGENDARY'
}
export enum CharacterGender {
MALE = 'MALE',
FEMALE = 'FEMALE'
}
export enum CharacterRace {
HUMAN = 'HUMAN',
ELF = 'ELF',
DWARF = 'DWARF',
ORC = 'ORC',
GOBLIN = 'GOBLIN'
}
export enum CharacterEquipmentSlotType {
HEAD = 'HEAD',
BODY = 'BODY',
ARMS = 'ARMS',
LEGS = 'LEGS',
NECK = 'NECK',
RING = 'RING'
}
export enum ZoneEventTileType {
BLOCK = 'BLOCK',
TELEPORT = 'TELEPORT',
NPC = 'NPC',
ITEM = 'ITEM'
}

52
src/application/logger.ts Normal file
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@ -0,0 +1,52 @@
import pino from 'pino'
export enum LoggerType {
HTTP = 'http',
GAME = 'game',
GAME_MASTER = 'gameMaster',
APP = 'app',
QUEUE = 'queue',
COMMAND = 'command',
REPOSITORY = 'repository',
ENTITY = 'entity',
CONSOLE = 'console'
}
class Logger {
private instances: Map<LoggerType, ReturnType<typeof pino>> = new Map()
private getLogger(type: LoggerType): ReturnType<typeof pino> {
if (!this.instances.has(type)) {
this.instances.set(
type,
pino({
level: process.env.LOG_LEVEL || 'debug',
transport: {
target: 'pino/file',
options: {
destination: `./logs/${type}.log`,
mkdir: true
}
},
formatters: {
level: (label) => ({ level: label.toUpperCase() })
},
timestamp: pino.stdTimeFunctions.isoTime,
base: null
})
)
}
return this.instances.get(type)!
}
type(type: LoggerType) {
return {
info: (message: string, ...args: any[]) => this.getLogger(type).info(message, ...args),
error: (message: string, ...args: any[]) => this.getLogger(type).error(message, ...args),
warn: (message: string, ...args: any[]) => this.getLogger(type).warn(message, ...args),
debug: (message: string, ...args: any[]) => this.getLogger(type).debug(message, ...args)
}
}
}
export default new Logger()

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@ -0,0 +1,71 @@
import fs from 'fs'
import path from 'path'
import config from '#application/config'
class Storage {
private readonly baseDir: string
private readonly rootDir: string
constructor() {
this.rootDir = process.cwd()
this.baseDir = config.ENV === 'development' ? 'src' : 'dist'
}
/**
* Gets path relative to project root
*/
public getRootPath(folder: string, ...additionalSegments: string[]): string {
return path.join(this.rootDir, folder, ...additionalSegments)
}
/**
* Gets path relative to app directory (src/dist)
*/
public getAppPath(folder: string, ...additionalSegments: string[]): string {
return path.join(this.rootDir, this.baseDir, folder, ...additionalSegments)
}
/**
* Gets path relative to public directory
*/
public getPublicPath(folder: string, ...additionalSegments: string[]): string {
return path.join(this.rootDir, 'public', folder, ...additionalSegments)
}
/**
* Checks if a path exists
* @throws Error if path is empty or invalid
*/
public doesPathExist(pathToCheck: string): boolean {
if (!pathToCheck) {
throw new Error('Path cannot be empty')
}
try {
fs.accessSync(pathToCheck, fs.constants.F_OK)
return true
} catch (e) {
return false
}
}
/**
* Creates a directory and any necessary parent directories
* @throws Error if directory creation fails
*/
public createDir(dirPath: string): void {
if (!dirPath) {
throw new Error('Directory path cannot be empty')
}
try {
fs.mkdirSync(dirPath, { recursive: true })
} catch (error) {
const typedError = error as Error
throw new Error(`Failed to create directory: ${typedError.message}`)
}
}
}
export default new Storage()

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@ -1,9 +1,14 @@
import { Socket } from 'socket.io'
import { Character, User, ZoneEventTile, ZoneEventTileTeleport } from '@prisma/client'
import { Server, Socket } from 'socket.io'
import { Character } from '#entities/character'
import { ZoneEventTile } from '#entities/zoneEventTile'
import { ZoneEventTileTeleport } from '#entities/zoneEventTileTeleport'
export type UUID = `${string}-${string}-${string}-${string}-${string}`
export type TSocket = Socket & {
userId?: number
characterId?: number
userId?: UUID
characterId?: UUID
handshake?: {
query?: {
token?: any
@ -30,10 +35,13 @@ export type AssetData = {
data: string
group: 'tiles' | 'objects' | 'sprites' | 'sprite_animations' | 'sound' | 'music' | 'ui' | 'font' | 'other'
updatedAt: Date
originX?: number
originY?: number
isAnimated?: boolean
frameCount?: number
frameRate?: number
frameWidth?: number
frameHeight?: number
frameCount?: number
}
export type WorldSettings = {
@ -43,6 +51,12 @@ export type WorldSettings = {
fogDensity: number
}
export interface Command {
new (io: Server): {
execute(args: string[]): Promise<void>
}
}
// export type TCharacter = Socket & {
// user?: User
// character?: Character

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@ -1,10 +1,10 @@
import { Server } from 'socket.io'
import { BaseCommand } from '#application/base/baseCommand'
type CommandInput = string[]
export default class AlertCommand {
constructor(private readonly io: Server) {}
export default class AlertCommand extends BaseCommand {
public execute(input: CommandInput): void {
const message: string = input.join(' ') ?? null
if (!message) return console.log('message is required')

255
src/commands/init.ts Normal file
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@ -0,0 +1,255 @@
import fs from 'fs'
import sharp from 'sharp'
import { BaseCommand } from '#application/base/baseCommand'
import { CharacterGender, CharacterRace } from '#application/enums'
import Storage from '#application/storage'
import { UUID } from '#application/types'
import { Character } from '#entities/character'
import { CharacterHair } from '#entities/characterHair'
import { CharacterType } from '#entities/characterType'
import { MapObject } from '#entities/mapObject'
import { Sprite } from '#entities/sprite'
import { SpriteAction } from '#entities/spriteAction'
import { Tile } from '#entities/tile'
import { User } from '#entities/user'
import { Zone } from '#entities/zone'
import { ZoneEffect } from '#entities/zoneEffect'
import CharacterHairRepository from '#repositories/characterHairRepository'
import CharacterTypeRepository from '#repositories/characterTypeRepository'
import ZoneRepository from '#repositories/zoneRepository'
// @TODO : Replace this with seeding
// https://mikro-orm.io/docs/seeding
export default class InitCommand extends BaseCommand {
public async execute(): Promise<void> {
// Assets
await this.importTiles()
await this.importObjects()
await this.createCharacterType()
await this.createCharacterHair()
// await this.createCharacterEquipment()
// Zone
await this.createZone()
// User
await this.createUser()
// Stop process
process.exit(0)
}
private async importTiles(): Promise<void> {
for (const tile of fs.readdirSync(Storage.getPublicPath('tiles'))) {
const newTile = new Tile()
newTile.setId(tile.split('.')[0] as UUID).setName('New tile')
await newTile.save()
}
}
private async importObjects(): Promise<void> {
for (const object of fs.readdirSync(Storage.getPublicPath('objects'))) {
const newMapObject = new MapObject()
newMapObject
.setId(object.split('.')[0] as UUID)
.setName('New object')
.setFrameWidth(
(await sharp(Storage.getPublicPath('objects', object))
.metadata()
.then((metadata) => metadata.height)) ?? 0
)
.setFrameHeight(
(await sharp(Storage.getPublicPath('objects', object))
.metadata()
.then((metadata) => metadata.width)) ?? 0
)
await newMapObject.save()
}
}
private async createCharacterType(): Promise<void> {
const characterSprite = new Sprite()
characterSprite.setId('023d1e9d-f57f-4faa-8412-86c07107cf85').setName('Character')
await characterSprite.save()
const idleRightDownAction = new SpriteAction()
await idleRightDownAction
.setAction('idle_right_down')
.setSprites([
'data:image/png;base64,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'
])
.setOriginX(0)
.setOriginY(0)
.setIsAnimated(false)
.setIsLooping(false)
.setFrameWidth(64)
.setFrameHeight(94)
.setFrameRate(0)
.setSprite(characterSprite)
.save()
const idleLeftUpAction = new SpriteAction()
await idleLeftUpAction
.setAction('idle_left_up')
.setSprites([
'data:image/png;base64,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'
])
.setOriginX(0)
.setOriginY(0)
.setIsAnimated(false)
.setIsLooping(false)
.setFrameWidth(64)
.setFrameHeight(94)
.setFrameRate(0)
.setSprite(characterSprite)
.save()
const walkRightDownAction = new SpriteAction()
await walkRightDownAction
.setAction('walk_right_down')
.setSprites([
'data:image/png;base64,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',
'data:image/png;base64,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',
'data:image/png;base64,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',
'data:image/png;base64,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'
])
.setOriginX(0)
.setOriginY(0)
.setIsAnimated(true)
.setIsLooping(false)
.setFrameWidth(64)
.setFrameHeight(94)
.setFrameRate(7)
.setSprite(characterSprite)
.save()
const walkLeftUpAction = new SpriteAction()
await walkLeftUpAction
.setAction('walk_left_up')
.setSprites([
'data:image/png;base64,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',
'data:image/png;base64,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',
'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABcAAABZCAYAAADVeL+8AAAFcElEQVR4nLVZzUtbWRT/JUqURAkkIWlBeIUmuDHQrqQI3Ygu/Qtk6LLMUldDqYtAF10ozKrMLjDC7LNsEMSdm7GQboIRfBDQ99BHxQ/aQM0sknM9971z33upmQOB5H78zu/ee+75uEks//EXoiTXqPWldm9tKxE2bzIO6MbqIqzqvNZ3tHeA+rDfpMQInmvU+huri6gsr2Lm+ROt7+bkHC+XXyNXLMFzHdQbtb6kQATPNWr9Pzd/w3RlAelCBhP5itY/A+AGgFUFLAxWJClImhinipYIrCZmZ5EqWoM5xZI8RmqsLK8imZ0VJ0hiVefx5sWzwMFr4MQ6TH5eHuPu4nYwOYJAYM+t6ryadHdxizSOtX4CjiOhphgFdn91DQCwW22xX9xzmhRXPNfBq7e/R4ObWJgIHO0diMAiuH9yWN/hP38r4O/HXwPjAnvuuU4sBYBu39KKReY91w4FpTHkb74ff9VIkWjMvbWtRL1R6+eKJVhVfWCqaAWU2q02LANrI3PPdSIPlvrtVltkLYJ7a1uJ+pfTgAJ+G6ndcx0jsJn5UAEHkoC51L+cBvy60RS9ta3EzudDIysOKgGHgo8ipkgUG3xUlwAACX+A5j6Z3K8/fpIc7R0AkPc7AJ5r1PpvXjxTN8+qzgfsm6IPtZEpkgFwJZMSMDFNFa1BOMNAAf1OFzK4Gc6jOCoFa+2GSsDpQgZ3AOAOxqQLGQADu7+/ulYrkYJ1krPmwCQT+YoC5G1cZp4/Qe7VoiJIoqyFGqVrz8Ek4Il8BRP5CqYrC1qwVuDcIvgB/rzUY6i/7ebkXP1OFzLaqjU7t1tt7Hw+DLDnYH5lPdfGzcm5WlUyO6t2QYFzjaMIEZFWOJbr7xfa4kjwuHnK3cVtgH0s5mEKRvbnJCZnZVLmb49kblLA200BfeQDlVhHBuieaxv3z88+rm8fmymSQu6HjOCmfZRYe66DnmurSoQu5KOYR2VmY9kWikIjgcfJGcPEmM5xBaSEK+u5dmTKZ2RumsiVRUkA/LI0j+2zqchkNCwBJRELrpWVFWw3m8DZN3xAUAGBbp9NAQDyQ2UUR2llxmpufX0djuPgXbMp9E4pEgDw7+4DAe52RfBSqYRyuYxyuYylpSUAQKfTEUk4jnlrRPByuSwO9rd3Oh2USnLdD7AD9R/e3Nyc+pgUmkgQlmiKBOj/7VcYJQo8yqyiCJBwf58EHsoUk48g6Xa7xj7Pdcxhjqe++/v7AVCylm63qz4mCyIJWMvm0x/Y3t0F8HBgBCKB+U2RF7xifv6hCLwbKiChC0OmR6DNZhN5BmxkzvPz3apeNYgXdbjSOiNvt9qqjNHA+dvW/dX1oERvAcApNp/+UAQAPSvmNSu3Os3OqZKg78CDiXJL4kUCT2BplWQcGjgFWH8lAehlOwEns7NIZmfx6eN7VezyV7rINy7OxP+qMZ1dUKv89PE9i06nD9tClsJLElPiQ2W73Wor6+BjxbKFREriRSXD7SFgKiUBBCsLXoXRNTaFOdp/u9VWMZUXw6RYYx6XtZ89MfcTCmwLdz6jekoSMgINnIDjZrH+1+fQS3R/da0dUFwxVYKhT3+mpw5ezoeVmGIF/RgxXn8uUXmgsuWQN/SxpNB+JxcA/5Xy3D8nVyxpjivgcklGtXGJ3CSdPAGTZzNZCpeeayMF/c1LA6cv6UJmpP8jPNcZRqm23uYH99+0qC0hv05+W+pX4L9i41FbBvxP7y2h4Ka/w8YCPi4RwcflZ4zMpT/yHgWeLmQwXVlAqmjh5fJrbKwuPkqBAh/lAsUVdUPvr64HD8LjBrdbbVhVaH4iToUcCe6tbSV2GrX+BgDyE6bH9lFFvfz7D+4xoCT/AaNCPNJBtKgMAAAAAElFTkSuQmCC',
'data:image/png;base64,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'
])
.setOriginX(0)
.setOriginY(0)
.setIsAnimated(true)
.setIsLooping(false)
.setFrameWidth(64)
.setFrameHeight(94)
.setFrameRate(7)
.setSprite(characterSprite)
.save()
const characterType = new CharacterType()
await characterType.setId('75b70c78-17f0-44c0-a4fa-15043cb95be0').setName('New character type').setGender(CharacterGender.MALE).setRace(CharacterRace.HUMAN).setIsSelectable(true).setSprite(characterSprite).save()
}
private async createCharacterHair(): Promise<void> {
const hairSprite = new Sprite()
hairSprite.setId('922ee95f-1500-49c0-8ead-f8cc46dad136').setName('Hair 1')
await hairSprite.save()
const frontAction = new SpriteAction()
await frontAction
.setAction('front')
.setSprites([
'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAASCAYAAABB7B6eAAAACXBIWXMAAAsTAAALEwEAmpwYAAAA5ElEQVR4nK2VMQ7DIAxFc4AulViysTBUldgqReoGp+pReloqIhx9LOy4IoOVYBw//DFkyZ/vUs3db2Vkuc1rMTwOrRvUwPjwZXs9S0rv/d1BkuDXYx4N41SABAl+7ZJXPzcEqQALJApmroAnC22smbQPw5WPkjoAE7w++X6JAJSF9JRWS3EWiEnzwCrBWPJLkA4gdU1sPvoQIdjGGE+xp8mTULr1IO5Orjlt9NkGaif4kIgqwC6hSarMkkgFoLZ8hVvTeQoglXwJQNMV5bsUUJNKnZJnAHhVWO76vwCjH8hs8gr4ARPESmbfQUg4AAAAAElFTkSuQmCC'
])
.setOriginX(0.5)
.setOriginY(5.34)
.setIsAnimated(false)
.setIsLooping(false)
.setFrameWidth(64)
.setFrameHeight(18)
.setFrameRate(0)
.setSprite(hairSprite)
.save()
const backAction = new SpriteAction()
await backAction
.setAction('back')
.setSprites([
'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAWCAYAAADafVyIAAAACXBIWXMAAAsTAAALEwEAmpwYAAABHUlEQVR4nJ1VuwrDMAzMB3QpZOmWxUMpdCsYsrlflU/p16YIrCJfTrLTQZCHfSflLufpvX0mVvP1sns1sk7fu8DP+7Ln16MpeZaWWwMkz0pZf++xgQO4AssmLEsi1QN3J5DFXqUT4JRASRQoBYWkpybQ7lIFssCsASUb0gDBM3x7Bm6NQF3EwKWYuBa4p8nBPbgpB+CeqxoC9pPoBgau99ixR+I6yAPPRhtLwCZ3CbzPkquQVh9Zp3uty8IJLHgpa9OV3ishyyYbOeFPhnZFh0UEeu0SoIC5dm8JoojoRgXqUCq4JcB4GIoKpkMiE2EGDUUFngnoILQiOx+6Bw46IZFYQMJIB1ccL7pn+BH/EtkjsZONgA8TMIeMgAvBF10K1sbmijzuAAAAAElFTkSuQmCC'
])
.setOriginX(0.5)
.setOriginY(4.34)
.setIsAnimated(false)
.setIsLooping(false)
.setFrameWidth(64)
.setFrameHeight(22)
.setFrameRate(0)
.setSprite(hairSprite)
.save()
const characterHair = new CharacterHair()
await characterHair.setId('a2471230-d238-4ffb-9eca-9eab869f1b67').setName('Hair 1').setGender(CharacterGender.MALE).setIsSelectable(true).setSprite(hairSprite).save()
}
private async createCharacterEquipment(): Promise<void> {
const equipmentSprite = new Sprite()
equipmentSprite.id = '5b3932dd-0791-4bb7-bb1e-da9833c3cc50'
equipmentSprite.name = 'Male shirt'
// Create actions similar to createCharacterSprite()
// with appropriate sprite data and parameters
const actions = [
{
action: 'idle_right_down',
sprites: ['data:image/png;base64,...'],
originX: 0,
originY: 0,
isAnimated: false,
isLooping: false,
frameWidth: 64,
frameHeight: 94,
frameRate: 0
}
// Add other actions...
]
for (const actionData of actions) {
const action = new SpriteAction()
Object.assign(action, actionData)
action.sprite = equipmentSprite
await action.save()
}
await equipmentSprite.save()
}
private async createZone(): Promise<void> {
const zone = new Zone()
await zone
.setName('New zone')
.setWidth(100)
.setHeight(100)
.setTiles(Array.from({ length: 100 }, () => Array.from({ length: 100 }, () => 'a2fd8d6f-5042-437a-9c1e-c66b91ecc35b')))
.save()
const effect = new ZoneEffect()
await effect.setEffect('light').setStrength(100).setZone(zone).save()
}
private async createUser(): Promise<void> {
const user = new User()
await user.setId('6f9a58b4-172d-425e-b9ea-71e1d13d81ee').setUsername('root').setEmail('local@host').setPassword('password').setOnline(false).save()
const character = new Character()
await character
.setId('26850183-1757-4135-938f-aa1448c49654')
.setUser(user)
.setName('root')
.setRole('gm')
.setZone((await ZoneRepository.getFirst())!)
.setCharacterType((await CharacterTypeRepository.getFirst()) ?? undefined)
.setCharacterHair((await CharacterHairRepository.getFirst()) ?? undefined)
.save()
}
}

View File

@ -1,11 +1,11 @@
import { Server } from 'socket.io'
import ZoneManager from '../managers/zoneManager'
import { BaseCommand } from '#application/base/baseCommand'
import ZoneManager from '#managers/zoneManager'
type CommandInput = string[]
export default class ListZonesCommand {
constructor(private readonly io: Server) {}
export default class ListZonesCommand extends BaseCommand {
public execute(input: CommandInput): void {
console.log(ZoneManager.getLoadedZones())
}

View File

@ -1,16 +1,14 @@
import fs from 'fs'
import sharp from 'sharp'
import { commandLogger } from '../utilities/logger'
import { Server } from 'socket.io'
import { getPublicPath } from '../utilities/storage'
import path from 'path'
export default class TilesCommand {
constructor(private readonly io: Server) {}
import { BaseCommand } from '#application/base/baseCommand'
import Storage from '#application/storage'
export default class TilesCommand extends BaseCommand {
public async execute(): Promise<void> {
// Get all tiles
const tilesDir = getPublicPath('tiles')
const tilesDir = Storage.getPublicPath('tiles')
const tiles = fs.readdirSync(tilesDir).filter((file) => file.endsWith('.png'))
// Create output directory if it doesn't exist
@ -20,14 +18,14 @@ export default class TilesCommand {
for (const tile of tiles) {
// Check if tile is already 66x34
const metadata = await sharp(getPublicPath('tiles', tile)).metadata()
const metadata = await sharp(Storage.getPublicPath('tiles', tile)).metadata()
if (metadata.width === 66 && metadata.height === 34) {
commandLogger.info(`Tile ${tile} already processed`)
this.logger.info(`Tile ${tile} already processed`)
continue
}
const inputPath = getPublicPath('tiles', tile)
const tempPath = getPublicPath('tiles', `temp_${tile}`)
const inputPath = Storage.getPublicPath('tiles', tile)
const tempPath = Storage.getPublicPath('tiles', `temp_${tile}`)
try {
await sharp(inputPath)
@ -43,7 +41,7 @@ export default class TilesCommand {
fs.unlinkSync(inputPath)
fs.renameSync(tempPath, inputPath)
commandLogger.info(`Processed and replaced: ${tile}`)
this.logger.info(`Processed and replaced: ${tile}`)
} catch (error) {
console.error(`Error processing ${tile}:`, error)
// Clean up temp file if it exists
@ -53,6 +51,6 @@ export default class TilesCommand {
}
}
commandLogger.info('Tile processing completed.')
this.logger.info('Tile processing completed.')
}
}

297
src/entities/character.ts Normal file
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@ -0,0 +1,297 @@
import { randomUUID } from 'node:crypto'
import { Collection, Entity, ManyToOne, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { CharacterEquipment } from './characterEquipment'
import { CharacterHair } from './characterHair'
import { CharacterItem } from './characterItem'
import { CharacterType } from './characterType'
import { Chat } from './chat'
import { User } from './user'
import { Zone } from './zone'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
@Entity()
export class Character extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@ManyToOne({ deleteRule: 'cascade' })
user!: User
@Property({ unique: true })
name!: string
@Property()
online = false
@Property()
role = 'player'
@OneToMany(() => Chat, (chat) => chat.character)
chats = new Collection<Chat>(this)
// Position
@ManyToOne()
zone!: Zone // @TODO: Update to spawn point when current zone is not found
@Property()
positionX = 0
@Property()
positionY = 0
@Property()
rotation = 0
// Customization
@ManyToOne({ deleteRule: 'set null' })
characterType?: CharacterType | null | undefined
@ManyToOne({ deleteRule: 'set null' })
characterHair?: CharacterHair | null | undefined
// Inventory
@OneToMany({ mappedBy: 'character' })
items = new Collection<CharacterItem>(this)
@OneToMany({ mappedBy: 'character' })
equipment = new Collection<CharacterEquipment>(this)
// Stats
@Property()
alignment = 50
@Property()
hitpoints = 100
@Property()
mana = 100
@Property()
level = 1
@Property()
experience = 0
@Property()
strength = 10
@Property()
dexterity = 10
@Property()
intelligence = 10
@Property()
wisdom = 10
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setUser(user: User) {
this.user = user
return this
}
getUser() {
return this.user
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setOnline(online: boolean) {
this.online = online
return this
}
getOnline() {
return this.online
}
setRole(role: string) {
this.role = role
return this
}
getRole() {
return this.role
}
setChats(chats: Collection<Chat>) {
this.chats = chats
return this
}
getChats() {
return this.chats
}
setZone(zone: Zone) {
this.zone = zone
return this
}
getZone() {
return this.zone
}
setPositionX(positionX: number) {
this.positionX = positionX
return this
}
getPositionX() {
return this.positionX
}
setPositionY(positionY: number) {
this.positionY = positionY
return this
}
getPositionY() {
return this.positionY
}
setRotation(rotation: number) {
this.rotation = rotation
return this
}
getRotation() {
return this.rotation
}
setCharacterType(characterType: CharacterType | null | undefined) {
this.characterType = characterType
return this
}
getCharacterType() {
return this.characterType
}
setCharacterHair(characterHair: CharacterHair | null | undefined) {
this.characterHair = characterHair
return this
}
getCharacterHair() {
return this.characterHair
}
setItems(items: Collection<CharacterItem>) {
this.items = items
return this
}
getItems() {
return this.items
}
setEquipment(equipment: Collection<CharacterEquipment>) {
this.equipment = equipment
return this
}
getEquipment() {
return this.equipment
}
setAlignment(alignment: number) {
this.alignment = alignment
return this
}
getAlignment() {
return this.alignment
}
setHitpoints(hitpoints: number) {
this.hitpoints = hitpoints
return this
}
getHitpoints() {
return this.hitpoints
}
setMana(mana: number) {
this.mana = mana
return this
}
getMana() {
return this.mana
}
setLevel(level: number) {
this.level = level
return this
}
getLevel() {
return this.level
}
setExperience(experience: number) {
this.experience = experience
return this
}
getExperience() {
return this.experience
}
setStrength(strength: number) {
this.strength = strength
return this
}
getStrength() {
return this.strength
}
setDexterity(dexterity: number) {
this.dexterity = dexterity
return this
}
getDexterity() {
return this.dexterity
}
setIntelligence(intelligence: number) {
this.intelligence = intelligence
return this
}
getIntelligence() {
return this.intelligence
}
setWisdom(wisdom: number) {
this.wisdom = wisdom
return this
}
getWisdom() {
return this.wisdom
}
}

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@ -0,0 +1,61 @@
import { randomUUID } from 'node:crypto'
import { Entity, Enum, ManyToOne, PrimaryKey } from '@mikro-orm/core'
import { Character } from './character'
import { CharacterItem } from './characterItem'
import { BaseEntity } from '#application/base/baseEntity'
import { CharacterEquipmentSlotType } from '#application/enums'
import { UUID } from '#application/types'
@Entity()
export class CharacterEquipment extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Enum(() => CharacterEquipmentSlotType)
slot!: CharacterEquipmentSlotType
@ManyToOne({ deleteRule: 'cascade' })
character!: Character
@ManyToOne({ deleteRule: 'cascade' })
characterItem!: CharacterItem
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setSlot(slot: CharacterEquipmentSlotType) {
this.slot = slot
return this
}
getSlot() {
return this.slot
}
setCharacter(character: Character) {
this.character = character
return this
}
getCharacter() {
return this.character
}
setCharacterItem(characterItem: CharacterItem) {
this.characterItem = characterItem
return this
}
getCharacterItem() {
return this.characterItem
}
}

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@ -0,0 +1,73 @@
import { randomUUID } from 'node:crypto'
import { Collection, Entity, ManyToOne, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { Character } from './character'
import { Sprite } from './sprite'
import { BaseEntity } from '#application/base/baseEntity'
import { CharacterGender } from '#application/enums'
import { UUID } from '#application/types'
@Entity()
export class CharacterHair extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Property()
name!: string
@Property()
gender: CharacterGender = CharacterGender.MALE
@Property()
isSelectable = false
@ManyToOne({ nullable: true })
sprite?: Sprite
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setGender(gender: CharacterGender) {
this.gender = gender
return this
}
getGender() {
return this.gender
}
setIsSelectable(isSelectable: boolean) {
this.isSelectable = isSelectable
return this
}
getIsSelectable() {
return this.isSelectable
}
setSprite(sprite: Sprite) {
this.sprite = sprite
return this
}
getSprite() {
return this.sprite
}
}

View File

@ -0,0 +1,61 @@
import { randomUUID } from 'node:crypto'
import { Collection, Entity, ManyToOne, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { Character } from './character'
import { CharacterEquipment } from './characterEquipment'
import { Item } from './item'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
@Entity()
export class CharacterItem extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@ManyToOne({ deleteRule: 'cascade' })
character!: Character
@ManyToOne({ deleteRule: 'cascade' })
item!: Item
@Property()
quantity!: number
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setCharacter(character: Character) {
this.character = character
return this
}
getCharacter() {
return this.character
}
setItem(item: Item) {
this.item = item
return this
}
getItem() {
return this.item
}
setQuantity(quantity: number) {
this.quantity = quantity
return this
}
getQuantity() {
return this.quantity
}
}

View File

@ -0,0 +1,121 @@
import { randomUUID } from 'node:crypto'
import { Collection, Entity, Enum, ManyToOne, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { Character } from './character'
import { Sprite } from './sprite'
import { BaseEntity } from '#application/base/baseEntity'
import { CharacterGender, CharacterRace } from '#application/enums'
import { UUID } from '#application/types'
@Entity()
export class CharacterType extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Property()
name!: string
@Enum(() => CharacterGender)
gender!: CharacterGender
@Enum(() => CharacterRace)
race!: CharacterRace
@Property()
isSelectable = false
@OneToMany(() => Character, (character) => character.characterType)
characters = new Collection<Character>(this)
@ManyToOne(() => Sprite, { nullable: true })
sprite?: Sprite
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setGender(gender: CharacterGender) {
this.gender = gender
return this
}
getGender() {
return this.gender
}
setRace(race: CharacterRace) {
this.race = race
return this
}
getRace() {
return this.race
}
setIsSelectable(isSelectable: boolean) {
this.isSelectable = isSelectable
return this
}
getIsSelectable() {
return this.isSelectable
}
setSprite(sprite: Sprite) {
this.sprite = sprite
return this
}
getSprite() {
return this.sprite
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
}
setCharacters(characters: Collection<Character>) {
this.characters = characters
return this
}
getCharacters() {
return this.characters
}
}

72
src/entities/chat.ts Normal file
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@ -0,0 +1,72 @@
import { randomUUID } from 'node:crypto'
import { Entity, ManyToOne, PrimaryKey, Property } from '@mikro-orm/core'
import { Character } from './character'
import { Zone } from './zone'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
@Entity()
export class Chat extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@ManyToOne({ deleteRule: 'cascade' })
character!: Character
@ManyToOne({ deleteRule: 'cascade' })
zone!: Zone
@Property()
message!: string
@Property()
createdAt = new Date()
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setCharacter(character: Character) {
this.character = character
return this
}
getCharacter() {
return this.character
}
setZone(zone: Zone) {
this.zone = zone
return this
}
getZone() {
return this.zone
}
setMessage(message: string) {
this.message = message
return this
}
getMessage() {
return this.message
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
}

121
src/entities/item.ts Normal file
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@ -0,0 +1,121 @@
import { randomUUID } from 'node:crypto'
import { Collection, Entity, Enum, ManyToOne, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { CharacterItem } from './characterItem'
import { Sprite } from './sprite'
import { BaseEntity } from '#application/base/baseEntity'
import { ItemType, ItemRarity } from '#application/enums'
import { UUID } from '#application/types'
@Entity()
export class Item extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Property()
name!: string
@Property({ nullable: true })
description?: string
@Enum(() => ItemType)
itemType!: ItemType
@Property()
stackable = false
@Enum(() => ItemRarity)
rarity: ItemRarity = ItemRarity.COMMON
@ManyToOne(() => Sprite, { nullable: true })
sprite?: Sprite
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setDescription(description: string) {
this.description = description
return this
}
getDescription() {
return this.description
}
setItemType(itemType: ItemType) {
this.itemType = itemType
return this
}
getItemType() {
return this.itemType
}
setStackable(stackable: boolean) {
this.stackable = stackable
return this
}
getStackable() {
return this.stackable
}
setRarity(rarity: ItemRarity) {
this.rarity = rarity
return this
}
getRarity() {
return this.rarity
}
setSprite(sprite: Sprite) {
this.sprite = sprite
return this
}
getSprite() {
return this.sprite
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
}
}

143
src/entities/mapObject.ts Normal file
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@ -0,0 +1,143 @@
import { randomUUID } from 'node:crypto'
import { Collection, Entity, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { ZoneObject } from './zoneObject'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
@Entity()
export class MapObject extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Property()
name!: string
@Property({ type: 'json', nullable: true })
tags?: any
@Property()
originX = 0
@Property()
originY = 0
@Property()
isAnimated = false
@Property()
frameRate = 0
@Property()
frameWidth = 0
@Property()
frameHeight = 0
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setTags(tags: any) {
this.tags = tags
return this
}
getTags() {
return this.tags
}
setOriginX(originX: number) {
this.originX = originX
return this
}
getOriginX() {
return this.originX
}
setOriginY(originY: number) {
this.originY = originY
return this
}
getOriginY() {
return this.originY
}
setIsAnimated(isAnimated: boolean) {
this.isAnimated = isAnimated
return this
}
getIsAnimated() {
return this.isAnimated
}
setFrameRate(frameRate: number) {
this.frameRate = frameRate
return this
}
getFrameRate() {
return this.frameRate
}
setFrameWidth(frameWidth: number) {
this.frameWidth = frameWidth
return this
}
getFrameWidth() {
return this.frameWidth
}
setFrameHeight(frameHeight: number) {
this.frameHeight = frameHeight
return this
}
getFrameHeight() {
return this.frameHeight
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
}
}

View File

@ -0,0 +1,59 @@
import { randomUUID } from 'node:crypto'
import { Entity, ManyToOne, PrimaryKey, Property } from '@mikro-orm/core'
import { User } from './user'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
@Entity()
export class PasswordResetToken extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@ManyToOne({ deleteRule: 'cascade' })
user!: User
@Property({ unique: true })
token!: string
@Property()
createdAt = new Date()
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setUser(user: User) {
this.user = user
return this
}
getUser() {
return this.user
}
setToken(token: string) {
this.token = token
return this
}
getToken() {
return this.token
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
}

71
src/entities/sprite.ts Normal file
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@ -0,0 +1,71 @@
import { randomUUID } from 'node:crypto'
import { Collection, Entity, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { SpriteAction } from './spriteAction'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
@Entity()
export class Sprite extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Property()
name!: string
@OneToMany(() => SpriteAction, (action) => action.sprite)
spriteActions = new Collection<SpriteAction>(this)
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setSpriteActions(spriteActions: Collection<SpriteAction>) {
this.spriteActions = spriteActions
return this
}
getSpriteActions() {
return this.spriteActions
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
}
}

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@ -0,0 +1,143 @@
import { randomUUID } from 'node:crypto'
import { Entity, ManyToOne, PrimaryKey, Property } from '@mikro-orm/core'
import { Sprite } from './sprite'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
@Entity()
export class SpriteAction extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@ManyToOne({ deleteRule: 'cascade' })
sprite!: Sprite
@Property()
action!: string
@Property({ type: 'json', nullable: true })
sprites?: string[]
@Property()
originX = 0
@Property()
originY = 0
@Property()
isAnimated = false
@Property()
isLooping = false
@Property()
frameWidth = 0
@Property()
frameHeight = 0
@Property()
frameRate = 0
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setSprite(sprite: Sprite) {
this.sprite = sprite
return this
}
getSprite() {
return this.sprite
}
setAction(action: string) {
this.action = action
return this
}
getAction() {
return this.action
}
setSprites(sprites: string[]) {
this.sprites = sprites
return this
}
getSprites() {
return this.sprites
}
setOriginX(originX: number) {
this.originX = originX
return this
}
getOriginX() {
return this.originX
}
setOriginY(originY: number) {
this.originY = originY
return this
}
getOriginY() {
return this.originY
}
setIsAnimated(isAnimated: boolean) {
this.isAnimated = isAnimated
return this
}
getIsAnimated() {
return this.isAnimated
}
setIsLooping(isLooping: boolean) {
this.isLooping = isLooping
return this
}
getIsLooping() {
return this.isLooping
}
setFrameWidth(frameWidth: number) {
this.frameWidth = frameWidth
return this
}
getFrameWidth() {
return this.frameWidth
}
setFrameHeight(frameHeight: number) {
this.frameHeight = frameHeight
return this
}
getFrameHeight() {
return this.frameHeight
}
setFrameRate(frameRate: number) {
this.frameRate = frameRate
return this
}
getFrameRate() {
return this.frameRate
}
}

69
src/entities/tile.ts Normal file
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@ -0,0 +1,69 @@
import { randomUUID } from 'node:crypto'
import { Entity, PrimaryKey, Property } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
@Entity()
export class Tile extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Property()
name!: string
@Property({ type: 'json', nullable: true })
tags?: any
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setTags(tags: any) {
this.tags = tags
return this
}
getTags() {
return this.tags
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
}
}

98
src/entities/user.ts Normal file
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import { randomUUID } from 'node:crypto'
import { Collection, Entity, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import bcrypt from 'bcryptjs'
import { Character } from './character'
import { PasswordResetToken } from './passwordResetToken'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
@Entity()
export class User extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Property({ unique: true })
username!: string
@Property({ unique: true })
email!: string
@Property()
password!: string
@Property()
online = false
@OneToMany(() => Character, (character) => character.user)
characters = new Collection<Character>(this)
@OneToMany(() => PasswordResetToken, (token) => token.user)
passwordResetTokens = new Collection<PasswordResetToken>(this)
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setUsername(username: string) {
this.username = username
return this
}
getUsername() {
return this.username
}
setEmail(email: string) {
this.email = email
return this
}
getEmail() {
return this.email
}
setPassword(password: string) {
this.password = bcrypt.hashSync(password, 10)
return this
}
getPassword() {
return this.password
}
setOnline(online: boolean) {
this.online = online
return this
}
getOnline() {
return this.online
}
setCharacters(characters: Collection<Character>) {
this.characters = characters
return this
}
getCharacters() {
return this.characters
}
setPasswordResetTokens(passwordResetTokens: Collection<PasswordResetToken>) {
this.passwordResetTokens = passwordResetTokens
return this
}
getPasswordResetTokens() {
return this.passwordResetTokens
return this
}
}

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import { Entity, PrimaryKey, Property } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
@Entity()
export class World extends BaseEntity {
@PrimaryKey()
date = new Date()
@Property()
isRainEnabled = false
@Property()
rainPercentage = 0
@Property()
isFogEnabled = false
@Property()
fogDensity = 0
setDate(date: Date) {
this.date = date
return this
}
getDate() {
return this.date
}
setIsRainEnabled(isRainEnabled: boolean) {
this.isRainEnabled = isRainEnabled
return this
}
getIsRainEnabled() {
return this.isRainEnabled
}
setRainPercentage(rainPercentage: number) {
this.rainPercentage = rainPercentage
return this
}
getRainPercentage() {
return this.rainPercentage
}
setIsFogEnabled(isFogEnabled: boolean) {
this.isFogEnabled = isFogEnabled
return this
}
getIsFogEnabled() {
return this.isFogEnabled
}
setFogDensity(fogDensity: number) {
this.fogDensity = fogDensity
return this
}
getFogDensity() {
return this.fogDensity
}
}

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src/entities/zone.ts Normal file
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import { randomUUID } from 'node:crypto'
import { Collection, Entity, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { Character } from './character'
import { Chat } from './chat'
import { ZoneEffect } from './zoneEffect'
import { ZoneEventTile } from './zoneEventTile'
import { ZoneEventTileTeleport } from './zoneEventTileTeleport'
import { ZoneObject } from './zoneObject'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
@Entity()
export class Zone extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Property()
name!: string
@Property()
width = 10
@Property()
height = 10
@Property({ type: 'json', nullable: true })
tiles?: any
@Property()
pvp = false
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
@OneToMany(() => ZoneEffect, (effect) => effect.zone)
zoneEffects = new Collection<ZoneEffect>(this)
@OneToMany(() => ZoneEventTile, (tile) => tile.zone)
zoneEventTiles = new Collection<ZoneEventTile>(this)
@OneToMany(() => ZoneEventTileTeleport, (teleport) => teleport.toZone)
zoneEventTileTeleports = new Collection<ZoneEventTileTeleport>(this)
@OneToMany(() => ZoneObject, (object) => object.zone)
zoneObjects = new Collection<ZoneObject>(this)
@OneToMany(() => Character, (character) => character.zone)
characters = new Collection<Character>(this)
@OneToMany(() => Chat, (chat) => chat.zone)
chats = new Collection<Chat>(this)
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setWidth(width: number) {
this.width = width
return this
}
getWidth() {
return this.width
}
setHeight(height: number) {
this.height = height
return this
}
getHeight() {
return this.height
}
setTiles(tiles: any) {
this.tiles = tiles
return this
}
getTiles() {
return this.tiles
}
setPvp(pvp: boolean) {
this.pvp = pvp
return this
}
getPvp() {
return this.pvp
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
}
setZoneEffects(zoneEffects: Collection<ZoneEffect>) {
this.zoneEffects = zoneEffects
return this
}
getZoneEffects() {
return this.zoneEffects
}
setZoneEventTiles(zoneEventTiles: Collection<ZoneEventTile>) {
this.zoneEventTiles = zoneEventTiles
return this
}
getZoneEventTiles() {
return this.zoneEventTiles
}
setZoneEventTileTeleports(zoneEventTileTeleports: Collection<ZoneEventTileTeleport>) {
this.zoneEventTileTeleports = zoneEventTileTeleports
return this
}
getZoneEventTileTeleports() {
return this.zoneEventTileTeleports
}
setZoneObjects(zoneObjects: Collection<ZoneObject>) {
this.zoneObjects = zoneObjects
return this
}
getZoneObjects() {
return this.zoneObjects
}
setCharacters(characters: Collection<Character>) {
this.characters = characters
return this
}
getCharacters() {
return this.characters
}
setChats(chats: Collection<Chat>) {
this.chats = chats
return this
}
getChats() {
return this.chats
}
}

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import { randomUUID } from 'node:crypto'
import { Entity, ManyToOne, PrimaryKey, Property } from '@mikro-orm/core'
import { Zone } from './zone'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
@Entity()
export class ZoneEffect extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@ManyToOne({ deleteRule: 'cascade' })
zone!: Zone
@Property()
effect!: string
@Property()
strength!: number
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setZone(zone: Zone) {
this.zone = zone
return this
}
getZone() {
return this.zone
}
setEffect(effect: string) {
this.effect = effect
return this
}
getEffect() {
return this.effect
}
setStrength(strength: number) {
this.strength = strength
return this
}
getStrength() {
return this.strength
}
}

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import { randomUUID } from 'node:crypto'
import { Entity, Enum, ManyToOne, OneToOne, PrimaryKey, Property } from '@mikro-orm/core'
import { Zone } from './zone'
import { ZoneEventTileTeleport } from './zoneEventTileTeleport'
import { BaseEntity } from '#application/base/baseEntity'
import { ZoneEventTileType } from '#application/enums'
import { UUID } from '#application/types'
@Entity()
export class ZoneEventTile extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@ManyToOne({ deleteRule: 'cascade' })
zone!: Zone
@Enum(() => ZoneEventTileType)
type!: ZoneEventTileType
@Property()
positionX!: number
@Property()
positionY!: number
@OneToOne(() => ZoneEventTileTeleport, (teleport) => teleport.zoneEventTile)
teleport?: ZoneEventTileTeleport
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setZone(zone: Zone) {
this.zone = zone
return this
}
getZone() {
return this.zone
}
setType(type: ZoneEventTileType) {
this.type = type
return this
}
getType() {
return this.type
}
setPositionX(positionX: number) {
this.positionX = positionX
return this
}
getPositionX() {
return this.positionX
}
setPositionY(positionY: number) {
this.positionY = positionY
return this
}
getPositionY() {
return this.positionY
}
setTeleport(teleport: ZoneEventTileTeleport) {
this.teleport = teleport
return this
}
getTeleport() {
return this.teleport
}
}

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import { randomUUID } from 'node:crypto'
import { Entity, ManyToOne, OneToOne, PrimaryKey, Property } from '@mikro-orm/core'
import { Zone } from './zone'
import { ZoneEventTile } from './zoneEventTile'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
@Entity()
export class ZoneEventTileTeleport extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@OneToOne({ deleteRule: 'cascade' })
zoneEventTile!: ZoneEventTile
@ManyToOne({ deleteRule: 'cascade' })
toZone!: Zone
@Property()
toRotation!: number
@Property()
toPositionX!: number
@Property()
toPositionY!: number
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setZoneEventTile(zoneEventTile: ZoneEventTile) {
this.zoneEventTile = zoneEventTile
return this
}
getZoneEventTile() {
return this.zoneEventTile
}
setToZone(toZone: Zone) {
this.toZone = toZone
return this
}
getToZone() {
return this.toZone
}
setToRotation(toRotation: number) {
this.toRotation = toRotation
return this
}
getToRotation() {
return this.toRotation
}
setToPositionX(toPositionX: number) {
this.toPositionX = toPositionX
return this
}
getToPositionX() {
return this.toPositionX
}
setToPositionY(toPositionY: number) {
this.toPositionY = toPositionY
return this
}
getToPositionY() {
return this.toPositionY
}
}

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import { randomUUID } from 'node:crypto'
import { Entity, ManyToOne, PrimaryKey, Property } from '@mikro-orm/core'
import { Zone } from './zone'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
import { MapObject } from '#entities/mapObject'
//@TODO : Rename mapObject
@Entity()
export class ZoneObject extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@ManyToOne({ deleteRule: 'cascade' })
zone!: Zone
@ManyToOne({ deleteRule: 'cascade' })
mapObject!: MapObject
@Property()
depth = 0
@Property()
isRotated = false
@Property()
positionX = 0
@Property()
positionY = 0
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setZone(zone: Zone) {
this.zone = zone
return this
}
getZone() {
return this.zone
}
setMapObject(mapObject: MapObject) {
this.mapObject = mapObject
return this
}
getMapObject() {
return this.mapObject
}
setDepth(depth: number) {
this.depth = depth
return this
}
getDepth() {
return this.depth
}
setIsRotated(isRotated: boolean) {
this.isRotated = isRotated
return this
}
getIsRotated() {
return this.isRotated
}
setPositionX(positionX: number) {
this.positionX = positionX
return this
}
getPositionX() {
return this.positionX
}
setPositionY(positionY: number) {
this.positionY = positionY
return this
}
getPositionY() {
return this.positionY
}
}

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import { BaseEvent } from '#application/base/baseEvent'
import Database from '#application/database'
import { CharacterHair } from '#entities/characterHair'
import characterHairRepository from '#repositories/characterHairRepository'
interface IPayload {}
export default class characterHairListEvent extends BaseEvent {
public listen(): void {
this.socket.on('character:hair:list', this.handleEvent.bind(this))
}
private async handleEvent(data: IPayload, callback: (response: CharacterHair[]) => void): Promise<void> {
const items: CharacterHair[] = await characterHairRepository.getAllSelectable()
await Database.getEntityManager().populate(items, ['sprite'])
callback(items)
}
}

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import { BaseEvent } from '#application/base/baseEvent'
import { UUID } from '#application/types'
import ZoneManager from '#managers/zoneManager'
import CharacterHairRepository from '#repositories/characterHairRepository'
import CharacterRepository from '#repositories/characterRepository'
import TeleportService from '#services/teleportService'
interface CharacterConnectPayload {
characterId: UUID
characterHairId?: UUID
}
export default class CharacterConnectEvent extends BaseEvent {
public listen(): void {
this.socket.on('character:connect', this.handleEvent.bind(this))
}
/**
* Handle character connect event
* @TODO:
* 1. Check if character is already connected
* 2. Update character hair if provided
* 3. Emit character connect event
* 4. Let other clients know of new character
* @param data
* @param callback
* @private
*/
private async handleEvent(data: CharacterConnectPayload, callback: (response: any) => void): Promise<void> {
if (!this.socket.userId) {
this.emitError('User not authenticated')
return
}
try {
if (await this.checkForActiveCharacters()) {
this.emitError('You are already connected to another character')
return
}
const character = await CharacterRepository.getByUserAndId(this.socket.userId, data.characterId)
if (!character) {
this.emitError('Character not found or does not belong to this user')
return
}
// Set character id
this.socket.characterId = character.id
// Set character hair
if (data.characterHairId !== undefined && data.characterHairId !== null) {
const characterHair = await CharacterHairRepository.getById(data.characterHairId)
await character.setCharacterHair(characterHair).update()
}
// Emit character connect event
callback({ character })
// wait 300 ms, @TODO: Find a better way to do this
await new Promise((resolve) => setTimeout(resolve, 100))
await TeleportService.teleportCharacter(character.id, {
targetZoneId: character.zone.id,
targetX: character.positionX,
targetY: character.positionY,
rotation: character.rotation,
isInitialJoin: true,
character
})
} catch (error) {
this.handleError('Failed to connect character', error)
}
}
private async checkForActiveCharacters(): Promise<boolean> {
const characters = await CharacterRepository.getByUserId(this.socket.userId!)
return characters?.some((char) => ZoneManager.getCharacterById(char.id)) ?? false
}
}

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import { ZodError } from 'zod'
import { BaseEvent } from '#application/base/baseEvent'
import { ZCharacterCreate } from '#application/zodTypes'
import { Character } from '#entities/character'
import CharacterRepository from '#repositories/characterRepository'
import UserRepository from '#repositories/userRepository'
import ZoneRepository from '#repositories/zoneRepository'
export default class CharacterCreateEvent extends BaseEvent {
public listen(): void {
this.socket.on('character:create', this.handleEvent.bind(this))
}
private async handleEvent(data: any): Promise<any> {
// zod validate
try {
data = ZCharacterCreate.parse(data)
const user = await UserRepository.getById(this.socket.userId!)
if (!user) {
return this.socket.emit('notification', { message: 'User not found' })
}
// Check if character name already exists
const characterExists = await CharacterRepository.getByName(data.name)
if (characterExists) {
return this.socket.emit('notification', { message: 'Character name already exists' })
}
let characters: Character[] = await CharacterRepository.getByUserId(user.getId())
if (characters.length >= 4) {
return this.socket.emit('notification', { message: 'You can only have 4 characters' })
}
// @TODO: Change to default location
const zone = await ZoneRepository.getFirst()
const newCharacter = new Character()
await newCharacter.setName(data.name).setUser(user).setZone(zone!).save()
if (!newCharacter) {
return this.socket.emit('notification', { message: 'Failed to create character. Please try again (later).' })
}
characters = [...characters, newCharacter]
this.socket.emit('character:create:success')
this.socket.emit('character:list', characters)
this.logger.info('character:create success')
} catch (error: any) {
this.logger.error(`character:create error: ${error.message}`)
if (error instanceof ZodError) {
return this.socket.emit('notification', { message: error.issues[0].message })
}
return this.socket.emit('notification', { message: 'Could not create character. Please try again (later).' })
}
}
}

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import { BaseEvent } from '#application/base/baseEvent'
import { UUID } from '#application/types'
import { Character } from '#entities/character'
import { Zone } from '#entities/zone'
import CharacterRepository from '#repositories/characterRepository'
type TypePayload = {
characterId: UUID
}
type TypeResponse = {
zone: Zone
characters: Character[]
}
export default class CharacterDeleteEvent extends BaseEvent {
public listen(): void {
this.socket.on('character:delete', this.handleEvent.bind(this))
}
private async handleEvent(data: TypePayload, callback: (response: TypeResponse) => void): Promise<any> {
try {
const character = await CharacterRepository.getByUserAndId(this.socket.userId!, data.characterId)
if (character) {
await character.delete()
}
const characters: Character[] = await CharacterRepository.getByUserId(this.socket.userId!)
this.socket.emit('character:list', characters)
} catch (error: any) {
return this.socket.emit('notification', { message: 'Character delete failed. Please try again.' })
}
}
}

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import { BaseEvent } from '#application/base/baseEvent'
import Database from '#application/database'
import { Character } from '#entities/character'
import CharacterRepository from '#repositories/characterRepository'
export default class CharacterListEvent extends BaseEvent {
public listen(): void {
this.socket.on('character:list', this.handleEvent.bind(this))
}
private async handleEvent(data: any): Promise<void> {
try {
const characters: Character[] = await CharacterRepository.getByUserId(this.socket.userId!)
await Database.getEntityManager().populate(characters, ['characterType', 'characterHair'])
this.socket.emit('character:list', characters)
} catch (error: any) {
this.logger.error('character:list error', error.message)
}
}
}

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import { BaseEvent } from '#application/base/baseEvent'
import CharacterRepository from '#repositories/characterRepository'
import ChatService from '#services/chatService'
type TypePayload = {
message: string
}
export default class AlertCommandEvent extends BaseEvent {
public listen(): void {
this.socket.on('chat:message', this.handleEvent.bind(this))
}
private async handleEvent(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
try {
if (!ChatService.isCommand(data.message, 'alert')) {
return
}
// Check if character exists
const character = await CharacterRepository.getByUserAndId(this.socket.userId!, this.socket.characterId!)
if (!character) {
this.logger.error('chat:alert_command error', 'Character not found')
return callback(false)
}
// Check if the user is the GM
if (character.role !== 'gm') {
this.logger.info(`User ${character.id} tried to set time but is not a game master.`)
return callback(false)
}
const args = ChatService.getArgs('alert', data.message)
if (!args) {
return callback(false)
}
this.io.emit('notification', { title: 'Message from GM', message: args.join(' ') })
return callback(true)
} catch (error: any) {
this.logger.error('chat:alert_command error', error.message)
callback(false)
}
}
}

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import { BaseEvent } from '#application/base/baseEvent'
import DateManager from '#managers/dateManager'
import CharacterRepository from '#repositories/characterRepository'
import ChatService from '#services/chatService'
type TypePayload = {
message: string
}
export default class SetTimeCommand extends BaseEvent {
public listen(): void {
this.socket.on('chat:message', this.handleEvent.bind(this))
}
private async handleEvent(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
try {
if (!ChatService.isCommand(data.message, 'time')) {
return
}
// Check if character exists
const character = await CharacterRepository.getByUserAndId(this.socket.userId!, this.socket.characterId!)
if (!character) {
this.logger.error('chat:alert_command error', 'Character not found')
return
}
// Check if the user is the GM
if (character.role !== 'gm') {
this.logger.info(`User ${character.id} tried to set time but is not a game master.`)
return
}
// Get arguments
const args = ChatService.getArgs('time', data.message)
if (!args) {
return
}
const time = args[0] // 24h time, e.g. 17:34
if (!time) {
return
}
await DateManager.setTime(time)
} catch (error: any) {
this.logger.error('command error', error.message)
callback(false)
}
}
}

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import { BaseEvent } from '#application/base/baseEvent'
import { UUID } from '#application/types'
import ZoneManager from '#managers/zoneManager'
import ZoneRepository from '#repositories/zoneRepository'
import ChatService from '#services/chatService'
import TeleportService from '#services/teleportService'
type TypePayload = {
message: string
}
export default class TeleportCommandEvent extends BaseEvent {
public listen(): void {
this.socket.on('chat:message', this.handleEvent.bind(this))
}
private async handleEvent(data: TypePayload, callback: (response: boolean) => void) {
try {
const zoneCharacter = ZoneManager.getCharacterById(this.socket.characterId!)
if (!zoneCharacter) {
this.logger.error('chat:message error', 'Character not found')
return
}
const character = zoneCharacter.character
if (character.role !== 'gm') {
this.logger.info(`User ${character.id} tried to set time but is not a game master.`)
return
}
if (!ChatService.isCommand(data.message, 'teleport')) return
const args = ChatService.getArgs('teleport', data.message)
if (!args || args.length === 0 || args.length > 3) {
this.socket.emit('notification', {
title: 'Server message',
message: 'Usage: /teleport <zoneId> [x] [y]'
})
return
}
const zoneId = args[0] as UUID
const targetX = args[1] ? parseInt(args[1], 10) : 0
const targetY = args[2] ? parseInt(args[2], 10) : 0
if (!zoneId || isNaN(targetX) || isNaN(targetY)) {
this.socket.emit('notification', {
title: 'Server message',
message: 'Invalid parameters. X and Y coordinates must be numbers.'
})
return
}
const zone = await ZoneRepository.getById(zoneId)
if (!zone) {
this.socket.emit('notification', {
title: 'Server message',
message: 'Zone not found'
})
return
}
if (character.zone.id === zone.id && targetX === character.positionX && targetY === character.positionY) {
this.socket.emit('notification', {
title: 'Server message',
message: 'You are already at that location'
})
return
}
const success = await TeleportService.teleportCharacter(character.id, {
targetZoneId: zone.id,
targetX,
targetY,
rotation: character.rotation
})
if (!success) {
return this.socket.emit('notification', {
title: 'Server message',
message: 'Failed to teleport'
})
}
this.socket.emit('notification', {
title: 'Server message',
message: `Teleported to ${zone.name} (${targetX}, ${targetY})`
})
this.logger.info('teleport', `Character ${character.id} teleported to zone ${zone.id} at position (${targetX}, ${targetY})`)
} catch (error: any) {
this.logger.error(`Error in teleport command: ${error.message}`)
this.socket.emit('notification', {
title: 'Server message',
message: 'An error occurred while teleporting'
})
}
}
}

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import { BaseEvent } from '#application/base/baseEvent'
import WeatherManager from '#managers/weatherManager'
import CharacterRepository from '#repositories/characterRepository'
import ChatService from '#services/chatService'
type TypePayload = {
message: string
}
export default class ToggleFogCommand extends BaseEvent {
public listen(): void {
this.socket.on('chat:message', this.handleEvent.bind(this))
}
private async handleEvent(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
try {
if (!ChatService.isCommand(data.message, 'fog')) {
return
}
// Check if character exists
const character = await CharacterRepository.getByUserAndId(this.socket.userId!, this.socket.characterId!)
if (!character) {
this.logger.error('chat:alert_command error', 'Character not found')
return
}
// Check if the user is the GM
if (character.role !== 'gm') {
this.logger.info(`User ${character.id} tried to set time but is not a game master.`)
return
}
await WeatherManager.toggleFog()
} catch (error: any) {
this.logger.error('command error', error.message)
callback(false)
}
}
}

View File

@ -0,0 +1,40 @@
import { BaseEvent } from '#application/base/baseEvent'
import WeatherManager from '#managers/weatherManager'
import CharacterRepository from '#repositories/characterRepository'
import ChatService from '#services/chatService'
type TypePayload = {
message: string
}
export default class ToggleRainCommand extends BaseEvent {
public listen(): void {
this.socket.on('chat:message', this.handleEvent.bind(this))
}
private async handleEvent(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
try {
if (!ChatService.isCommand(data.message, 'rain')) {
return
}
// Check if character exists
const character = await CharacterRepository.getByUserAndId(this.socket.userId!, this.socket.characterId!)
if (!character) {
this.logger.error('chat:alert_command error', 'Character not found')
return
}
// Check if the user is the GM
if (character.role !== 'gm') {
this.logger.info(`User ${character.id} tried to set time but is not a game master.`)
return
}
await WeatherManager.toggleRain()
} catch (error: any) {
this.logger.error('command error', error.message)
callback(false)
}
}
}

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@ -0,0 +1,45 @@
import { BaseEvent } from '#application/base/baseEvent'
import ZoneManager from '#managers/zoneManager'
import ZoneRepository from '#repositories/zoneRepository'
import ChatService from '#services/chatService'
type TypePayload = {
message: string
}
export default class ChatMessageEvent extends BaseEvent {
public listen(): void {
this.socket.on('chat:message', this.handleEvent.bind(this))
}
private async handleEvent(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
try {
if (!data.message || ChatService.isCommand(data.message)) {
return callback(false)
}
const zoneCharacter = ZoneManager.getCharacterById(this.socket.characterId!)
if (!zoneCharacter) {
this.logger.error('chat:message error', 'Character not found')
return callback(false)
}
const character = zoneCharacter.character
const zone = await ZoneRepository.getById(character.zone.id)
if (!zone) {
this.logger.error('chat:message error', 'Zone not found')
return callback(false)
}
if (await ChatService.sendZoneMessage(character.getId(), zone.getId(), data.message)) {
return callback(true)
}
callback(false)
} catch (error: any) {
this.logger.error('chat:message error', error.message)
callback(false)
}
}
}

30
src/events/disconnect.ts Normal file
View File

@ -0,0 +1,30 @@
import { BaseEvent } from '#application/base/baseEvent'
import ZoneManager from '#managers/zoneManager'
export default class DisconnectEvent extends BaseEvent {
public listen(): void {
this.socket.on('disconnect', this.handleEvent.bind(this))
}
private async handleEvent(): Promise<void> {
try {
if (!this.socket.userId) {
this.logger.info('User disconnected but had no user set')
return
}
this.io.emit('user:disconnect', this.socket.userId)
const zoneCharacter = ZoneManager.getCharacterById(this.socket.characterId!)
if (!zoneCharacter) {
this.logger.info('User disconnected but had no character set')
return
}
await zoneCharacter.disconnect(this.socket, this.io)
this.logger.info('User disconnected along with their character')
} catch (error: any) {
this.logger.error('disconnect error: ' + error.message)
}
}
}

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@ -0,0 +1,28 @@
import { BaseEvent } from '#application/base/baseEvent'
import { CharacterHair } from '#entities/characterHair'
import characterRepository from '#repositories/characterRepository'
export default class CharacterHairCreateEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:characterHair:create', this.handleEvent.bind(this))
}
private async handleEvent(data: undefined, callback: (response: boolean, characterType?: any) => void): Promise<void> {
try {
const character = await characterRepository.getById(this.socket.characterId!)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
const newCharacterHair = new CharacterHair()
await newCharacterHair.setName('New hair').save()
callback(true, newCharacterHair)
} catch (error) {
console.error('Error creating character hair:', error)
callback(false)
}
}
}

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@ -0,0 +1,34 @@
import { BaseEvent } from '#application/base/baseEvent'
import CharacterHairRepository from '#repositories/characterHairRepository'
import characterRepository from '#repositories/characterRepository'
interface IPayload {
id: number
}
export default class characterHairDeleteEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:characterHair:remove', this.handleEvent.bind(this))
}
private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
try {
const characterHair = await CharacterHairRepository.getById(data.id)
if (characterHair) {
await characterHair.delete()
}
callback(true)
} catch (error) {
this.logger.error(`Error deleting character type ${data.id}: ${error instanceof Error ? error.message : String(error)}`)
callback(false)
}
}
}

View File

@ -0,0 +1,29 @@
import { BaseEvent } from '#application/base/baseEvent'
import { CharacterHair } from '#entities/characterHair'
import characterHairRepository from '#repositories/characterHairRepository'
import characterRepository from '#repositories/characterRepository'
interface IPayload {}
export default class characterHairListEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:characterHair:list', this.handleEvent.bind(this))
}
private async handleEvent(data: IPayload, callback: (response: CharacterHair[]) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) {
this.logger.error('gm:characterHair:list error', 'Character not found')
return callback([])
}
if (character.role !== 'gm') {
this.logger.info(`User ${character.id} tried to list character hair but is not a game master.`)
return callback([])
}
// get all objects
const items = await characterHairRepository.getAll()
callback(items)
}
}

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@ -0,0 +1,43 @@
import { BaseEvent } from '#application/base/baseEvent'
import { CharacterGender } from '#application/enums'
import { UUID } from '#application/types'
import CharacterHairRepository from '#repositories/characterHairRepository'
import characterRepository from '#repositories/characterRepository'
import SpriteRepository from '#repositories/spriteRepository'
type Payload = {
id: number
name: string
gender: CharacterGender
isSelectable: boolean
spriteId: UUID
}
export default class CharacterHairUpdateEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:characterHair:update', this.handleEvent.bind(this))
}
private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
try {
const sprite = await SpriteRepository.getById(data.spriteId)
const characterHair = await CharacterHairRepository.getById(data.id)
if (characterHair) {
await characterHair.setName(data.name).setGender(data.gender).setIsSelectable(data.isSelectable).setSprite(sprite!).update()
}
return callback(true)
} catch (error) {
this.logger.error(`Error updating character hair: ${error instanceof Error ? error.message : String(error)}`)
return callback(false)
}
}
}

View File

@ -1,8 +1,9 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import prisma from '../../../../utilities/prisma'
import characterRepository from '../../../../repositories/characterRepository'
import { CharacterGender, CharacterRace } from '@prisma/client'
import { Server } from 'socket.io'
import prisma from '#application/prisma'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
export default class CharacterTypeCreateEvent {
constructor(

View File

@ -1,10 +1,9 @@
import fs from 'fs'
import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import prisma from '../../../../utilities/prisma'
import characterRepository from '../../../../repositories/characterRepository'
import { getPublicPath } from '../../../../utilities/storage'
import { gameMasterLogger } from '../../../../utilities/logger'
import { gameMasterLogger } from '#application/logger'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
import CharacterTypeRepository from '#repositories/characterTypeRepository'
interface IPayload {
id: number
@ -21,7 +20,7 @@ export default class CharacterTypeDeleteEvent {
}
private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
const character = await characterRepository.getById(this.socket.characterId!)
if (!character) return callback(false)
if (character.role !== 'gm') {
@ -29,10 +28,10 @@ export default class CharacterTypeDeleteEvent {
}
try {
await prisma.characterType.delete({
where: { id: data.id }
})
const characterType = await CharacterTypeRepository.getById(data.id)
if (!characterType) return callback(false)
await characterType.delete()
callback(true)
} catch (error) {
gameMasterLogger.error(`Error deleting character type ${data.id}: ${error instanceof Error ? error.message : String(error)}`)

View File

@ -1,9 +1,10 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import { CharacterType } from '@prisma/client'
import characterRepository from '../../../../repositories/characterRepository'
import { gameMasterLogger } from '../../../../utilities/logger'
import CharacterTypeRepository from '../../../../repositories/characterTypeRepository'
import { Server } from 'socket.io'
import { gameMasterLogger } from '#application/logger'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
import CharacterTypeRepository from '#repositories/characterTypeRepository'
interface IPayload {}

View File

@ -1,15 +1,16 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import prisma from '../../../../utilities/prisma'
import characterRepository from '../../../../repositories/characterRepository'
import { CharacterGender, CharacterRace } from '@prisma/client'
import { Server } from 'socket.io'
import prisma from '#application/prisma'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
type Payload = {
id: number
name: string
gender: CharacterGender
race: CharacterRace
isEnabledForCharCreation: boolean
isSelectable: boolean
spriteId: string
}
@ -20,11 +21,11 @@ export default class CharacterTypeUpdateEvent {
) {}
public listen(): void {
this.socket.on('gm:characterType:update', this.handleObjectUpdate.bind(this))
this.socket.on('gm:characterType:update', this.handleEvent.bind(this))
}
private async handleObjectUpdate(data: Payload, callback: (success: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId!)
if (!character) return callback(false)
if (character.role !== 'gm') {
@ -38,7 +39,7 @@ export default class CharacterTypeUpdateEvent {
name: data.name,
gender: data.gender,
race: data.race,
isEnabledForCharCreation: data.isEnabledForCharCreation,
isSelectable: data.isSelectable,
spriteId: data.spriteId
}
})

View File

@ -0,0 +1,42 @@
import { Server } from 'socket.io'
import prisma from '#application/prisma'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
export default class ItemCreateEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:item:create', this.handleEvent.bind(this))
}
private async handleEvent(data: undefined, callback: (response: boolean, item?: any) => void): Promise<void> {
try {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
const newItem = await prisma.item.create({
data: {
name: 'New Item',
itemType: 'WEAPON',
stackable: false,
rarity: 'COMMON',
spriteId: null
}
})
callback(true, newItem)
} catch (error) {
console.error('Error creating item:', error)
callback(false)
}
}
}

View File

@ -0,0 +1,41 @@
import { Server } from 'socket.io'
import { gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
interface IPayload {
id: string
}
export default class ItemDeleteEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:item:remove', this.handleEvent.bind(this))
}
private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
try {
await prisma.item.delete({
where: { id: data.id }
})
callback(true)
} catch (error) {
gameMasterLogger.error(`Error deleting item ${data.id}: ${error instanceof Error ? error.message : String(error)}`)
callback(false)
}
}
}

View File

@ -0,0 +1,37 @@
import { Item } from '@prisma/client'
import { Server } from 'socket.io'
import { gameMasterLogger } from '#application/logger'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
import itemRepository from '#repositories/itemRepository'
interface IPayload {}
export default class ItemListEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:item:list', this.handleEvent.bind(this))
}
private async handleEvent(data: IPayload, callback: (response: Item[]) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) {
gameMasterLogger.error('gm:item:list error', 'Character not found')
return callback([])
}
if (character.role !== 'gm') {
gameMasterLogger.info(`User ${character.id} tried to list items but is not a game master.`)
return callback([])
}
// get all items
const items = await itemRepository.getAll()
callback(items)
}
}

View File

@ -0,0 +1,56 @@
import { ItemType, ItemRarity } from '@prisma/client'
import { Server } from 'socket.io'
import { gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
type Payload = {
id: string
name: string
description: string | null
itemType: ItemType
stackable: boolean
rarity: ItemRarity
spriteId: string | null
}
export default class ItemUpdateEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:item:update', this.handleEvent.bind(this))
}
private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
try {
await prisma.item.update({
where: { id: data.id },
data: {
name: data.name,
description: data.description,
itemType: data.itemType,
stackable: data.stackable,
rarity: data.rarity,
spriteId: data.spriteId
}
})
return callback(true)
} catch (error) {
gameMasterLogger.error(`Error updating item: ${error instanceof Error ? error.message : String(error)}`)
return callback(false)
}
}
}

View File

@ -1,8 +1,9 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import { Object } from '@prisma/client'
import ObjectRepository from '../../../../repositories/objectRepository'
import characterRepository from '../../../../repositories/characterRepository'
import { Server } from 'socket.io'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
import ObjectRepository from '#repositories/objectRepository'
interface IPayload {}
@ -13,10 +14,10 @@ export default class ObjectListEvent {
) {}
public listen(): void {
this.socket.on('gm:object:list', this.handleObjectList.bind(this))
this.socket.on('gm:object:list', this.handleEvent.bind(this))
}
private async handleObjectList(data: IPayload, callback: (response: Object[]) => void): Promise<void> {
private async handleEvent(data: IPayload, callback: (response: Object[]) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback([])

View File

@ -1,10 +1,12 @@
import fs from 'fs'
import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import prisma from '../../../../utilities/prisma'
import characterRepository from '../../../../repositories/characterRepository'
import { getPublicPath } from '../../../../utilities/storage'
import { gameLogger, gameMasterLogger } from '../../../../utilities/logger'
import { gameLogger, gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import Storage from '#application/storage'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
interface IPayload {
object: string
@ -17,10 +19,10 @@ export default class ObjectRemoveEvent {
) {}
public listen(): void {
this.socket.on('gm:object:remove', this.handleObjectRemove.bind(this))
this.socket.on('gm:object:remove', this.handleEvent.bind(this))
}
private async handleObjectRemove(data: IPayload, callback: (response: boolean) => void): Promise<void> {
private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
@ -36,10 +38,10 @@ export default class ObjectRemoveEvent {
})
// get root path
const public_folder = getPublicPath('objects')
const public_folder = Storage.getPublicPath('objects')
// remove the tile from the disk
const finalFilePath = getPublicPath('objects', data.object + '.png')
const finalFilePath = Storage.getPublicPath('objects', data.object + '.png')
fs.unlink(finalFilePath, (err) => {
if (err) {
gameMasterLogger.error(`Error deleting object ${data.object}: ${err.message}`)

View File

@ -1,7 +1,8 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import prisma from '../../../../utilities/prisma'
import characterRepository from '../../../../repositories/characterRepository'
import prisma from '#application/prisma'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
type Payload = {
id: string
@ -10,7 +11,7 @@ type Payload = {
originX: number
originY: number
isAnimated: boolean
frameSpeed: number
frameRate: number
frameWidth: number
frameHeight: number
}
@ -22,10 +23,10 @@ export default class ObjectUpdateEvent {
) {}
public listen(): void {
this.socket.on('gm:object:update', this.handleObjectUpdate.bind(this))
this.socket.on('gm:object:update', this.handleEvent.bind(this))
}
private async handleObjectUpdate(data: Payload, callback: (success: boolean) => void): Promise<void> {
private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
@ -44,7 +45,7 @@ export default class ObjectUpdateEvent {
originX: data.originX,
originY: data.originY,
isAnimated: data.isAnimated,
frameSpeed: data.frameSpeed,
frameRate: data.frameRate,
frameWidth: data.frameWidth,
frameHeight: data.frameHeight
}

View File

@ -1,12 +1,14 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import { writeFile } from 'node:fs/promises'
import fs from 'fs/promises'
import prisma from '../../../../utilities/prisma'
import { writeFile } from 'node:fs/promises'
import sharp from 'sharp'
import characterRepository from '../../../../repositories/characterRepository'
import { gameMasterLogger } from '../../../../utilities/logger'
import { getPublicPath } from '../../../../utilities/storage'
import { Server } from 'socket.io'
import { gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import Storage from '#application/storage'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
interface IObjectData {
[key: string]: Buffer
@ -19,10 +21,10 @@ export default class ObjectUploadEvent {
) {}
public listen(): void {
this.socket.on('gm:object:upload', this.handleObjectUpload.bind(this))
this.socket.on('gm:object:upload', this.handleEvent.bind(this))
}
private async handleObjectUpload(data: IObjectData, callback: (response: boolean) => void): Promise<void> {
private async handleEvent(data: IObjectData, callback: (response: boolean) => void): Promise<void> {
try {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
@ -30,7 +32,7 @@ export default class ObjectUploadEvent {
if (character.role !== 'gm') {
return callback(false)
}
const public_folder = getPublicPath('objects')
const public_folder = Storage.getPublicPath('objects')
// Ensure the folder exists
await fs.mkdir(public_folder, { recursive: true })
@ -54,7 +56,7 @@ export default class ObjectUploadEvent {
const uuid = object.id
const filename = `${uuid}.png`
const finalFilePath = getPublicPath('objects', filename)
const finalFilePath = Storage.getPublicPath('objects', filename)
await writeFile(finalFilePath, objectData)
gameMasterLogger.info('gm:object:upload', `Object ${key} uploaded with id ${uuid}`)

View File

@ -0,0 +1,79 @@
import { Server } from 'socket.io'
import type { Prisma } from '@prisma/client'
import { gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import { TSocket } from '#application/types'
import CharacterRepository from '#repositories/characterRepository'
interface CopyPayload {
id: string
}
export default class SpriteCopyEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:sprite:copy', this.handleEvent.bind(this))
}
private async handleEvent(payload: CopyPayload, callback: (success: boolean) => void): Promise<void> {
try {
if (!(await this.validateGameMasterAccess())) {
return callback(false)
}
const sourceSprite = await prisma.sprite.findUnique({
where: { id: payload.id },
include: {
spriteActions: true
}
})
if (!sourceSprite) {
throw new Error('Source sprite not found')
}
const newSprite = await prisma.sprite.create({
data: {
name: `${sourceSprite.name} (Copy)`,
spriteActions: {
create: sourceSprite.spriteActions.map((action) => ({
action: action.action,
sprites: action.sprites as Prisma.InputJsonValue,
originX: action.originX,
originY: action.originY,
isAnimated: action.isAnimated,
isLooping: action.isLooping,
frameWidth: action.frameWidth,
frameHeight: action.frameHeight,
frameRate: action.frameRate
}))
}
}
})
callback(true)
} catch (error) {
this.handleError(error, payload.id, callback)
}
}
private async validateGameMasterAccess(): Promise<boolean> {
const character = await CharacterRepository.getById(this.socket.characterId!)
return character?.role === 'gm'
}
private handleError(error: unknown, spriteId: string, callback: (success: boolean) => void): void {
gameMasterLogger.error(`Error copying sprite ${spriteId}: ${this.getErrorMessage(error)}`)
callback(false)
}
private getErrorMessage(error: unknown): string {
return error instanceof Error ? error.message : String(error)
}
}

View File

@ -1,9 +1,11 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import fs from 'fs/promises'
import prisma from '../../../../utilities/prisma'
import characterRepository from '../../../../repositories/characterRepository'
import { getPublicPath } from '../../../../utilities/storage'
import { Server } from 'socket.io'
import prisma from '#application/prisma'
import Storage from '#application/storage'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
export default class SpriteCreateEvent {
constructor(
@ -12,10 +14,10 @@ export default class SpriteCreateEvent {
) {}
public listen(): void {
this.socket.on('gm:sprite:create', this.handleSpriteCreate.bind(this))
this.socket.on('gm:sprite:create', this.handleEvent.bind(this))
}
private async handleSpriteCreate(data: undefined, callback: (response: boolean) => void): Promise<void> {
private async handleEvent(data: undefined, callback: (response: boolean) => void): Promise<void> {
try {
const character = await characterRepository.getById(this.socket.characterId!)
if (!character) return callback(false)
@ -24,7 +26,7 @@ export default class SpriteCreateEvent {
return callback(false)
}
const public_folder = getPublicPath('sprites')
const public_folder = Storage.getPublicPath('sprites')
// Ensure the folder exists
await fs.mkdir(public_folder, { recursive: true })
@ -37,7 +39,7 @@ export default class SpriteCreateEvent {
const uuid = sprite.id
// Create folder with uuid
const sprite_folder = getPublicPath('sprites', uuid)
const sprite_folder = Storage.getPublicPath('sprites', uuid)
await fs.mkdir(sprite_folder, { recursive: true })
callback(true)

View File

@ -1,10 +1,12 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import fs from 'fs'
import prisma from '../../../../utilities/prisma'
import { gameMasterLogger } from '../../../../utilities/logger'
import { getPublicPath } from '../../../../utilities/storage'
import CharacterRepository from '../../../../repositories/characterRepository'
import { Server } from 'socket.io'
import { gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import Storage from '#application/storage'
import { TSocket } from '#application/types'
import CharacterRepository from '#repositories/characterRepository'
type Payload = {
id: string
@ -17,7 +19,7 @@ export default class GMSpriteDeleteEvent {
private readonly io: Server,
private readonly socket: TSocket
) {
this.public_folder = getPublicPath('sprites')
this.public_folder = Storage.getPublicPath('sprites')
}
public listen(): void {
@ -43,7 +45,7 @@ export default class GMSpriteDeleteEvent {
}
private async deleteSpriteFolder(spriteId: string): Promise<void> {
const finalFilePath = getPublicPath('sprites', spriteId)
const finalFilePath = Storage.getPublicPath('sprites', spriteId)
if (fs.existsSync(finalFilePath)) {
await fs.promises.rmdir(finalFilePath, { recursive: true })

View File

@ -1,8 +1,9 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import { Sprite } from '@prisma/client'
import SpriteRepository from '../../../../repositories/spriteRepository'
import characterRepository from '../../../../repositories/characterRepository'
import { Server } from 'socket.io'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
import SpriteRepository from '#repositories/spriteRepository'
interface IPayload {}
@ -13,10 +14,10 @@ export default class SpriteListEvent {
) {}
public listen(): void {
this.socket.on('gm:sprite:list', this.handleSpriteList.bind(this))
this.socket.on('gm:sprite:list', this.handleEvent.bind(this))
}
private async handleSpriteList(data: any, callback: (response: Sprite[]) => void): Promise<void> {
private async handleEvent(data: any, callback: (response: Sprite[]) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId!)
if (!character) return callback([])

View File

@ -0,0 +1,402 @@
import { writeFile, mkdir } from 'node:fs/promises'
import sharp from 'sharp'
import { Server } from 'socket.io'
import type { Prisma, SpriteAction } from '@prisma/client'
import { gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import Storage from '#application/storage'
import { TSocket } from '#application/types'
import CharacterRepository from '#repositories/characterRepository'
// Constants
const ISOMETRIC_CONFIG = {
tileWidth: 64,
tileHeight: 32,
centerOffset: 32,
bodyRatios: {
topStart: 0.15,
topEnd: 0.45,
weightUpper: 0.7,
weightLower: 0.3
}
} as const
// Types
interface ContentBounds {
left: number
right: number
top: number
bottom: number
width: number
height: number
}
interface SpriteActionInput extends Omit<SpriteAction, 'id' | 'spriteId' | 'frameWidth' | 'frameHeight'> {
sprites: string[]
}
interface UpdatePayload {
id: string
name: string
spriteActions: Prisma.JsonValue
}
interface ProcessedSpriteAction extends SpriteActionInput {
frameWidth: number
frameHeight: number
buffersWithDimensions: ProcessedFrame[]
}
interface ProcessedFrame {
buffer: Buffer
width: number
height: number
}
interface SpriteAnalysis {
massCenter: number
spinePosition: number
contentBounds: ContentBounds
}
export default class SpriteUpdateEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:sprite:update', this.handleEvent.bind(this))
}
private async handleEvent(payload: UpdatePayload, callback: (success: boolean) => void): Promise<void> {
try {
if (!(await this.validateGameMasterAccess())) {
return callback(false)
}
const parsedActions = this.validateSpriteActions(payload.spriteActions)
// Process sprites
const processedActions = await Promise.all(
parsedActions.map(async (action) => {
const spriteBuffers = await this.convertBase64ToBuffers(action.sprites)
const frameWidth = ISOMETRIC_CONFIG.tileWidth
const frameHeight = await this.calculateOptimalHeight(spriteBuffers)
const processedFrames = await this.normalizeFrames(spriteBuffers, frameWidth, frameHeight)
return {
...action,
frameWidth,
frameHeight,
buffersWithDimensions: processedFrames
}
})
)
await Promise.all([
this.updateDatabase(payload.id, payload.name, processedActions),
this.saveSpritesToDisk(
payload.id,
processedActions.filter((a) => a.buffersWithDimensions.length > 0)
)
])
callback(true)
} catch (error) {
this.handleError(error, payload.id, callback)
}
}
private async validateGameMasterAccess(): Promise<boolean> {
const character = await CharacterRepository.getById(this.socket.characterId!)
return character?.role === 'gm'
}
private validateSpriteActions(actions: Prisma.JsonValue): SpriteActionInput[] {
try {
const parsed = JSON.parse(JSON.stringify(actions)) as SpriteActionInput[]
if (!Array.isArray(parsed)) {
throw new Error('Sprite actions must be an array')
}
return parsed
} catch (error) {
throw new Error(`Invalid sprite actions format: ${this.getErrorMessage(error)}`)
}
}
private async convertBase64ToBuffers(sprites: string[]): Promise<Buffer[]> {
return sprites.map((sprite) => Buffer.from(sprite.split(',')[1], 'base64'))
}
private async normalizeFrames(buffers: Buffer[], frameWidth: number, frameHeight: number): Promise<ProcessedFrame[]> {
return Promise.all(
buffers.map(async (buffer) => {
const normalizedBuffer = await this.normalizeIsometricSprite(buffer, frameWidth, frameHeight)
return {
buffer: normalizedBuffer,
width: frameWidth,
height: frameHeight
}
})
)
}
private async calculateOptimalHeight(buffers: Buffer[]): Promise<number> {
if (!buffers.length) return ISOMETRIC_CONFIG.tileHeight // Return default height if no buffers
const heights = await Promise.all(
buffers.map(async (buffer) => {
const bounds = await this.findContentBounds(buffer)
return bounds.height
})
)
return Math.ceil(Math.max(...heights) / 2) * 2
}
private async normalizeIsometricSprite(buffer: Buffer, frameWidth: number, frameHeight: number): Promise<Buffer> {
const analysis = await this.analyzeIsometricSprite(buffer)
const idealCenter = Math.floor(frameWidth / 2)
const offset = Math.round(idealCenter - analysis.massCenter)
// Process the input sprite
const processedInput = await sharp(buffer)
.ensureAlpha()
.resize({
width: frameWidth, // Set maximum width
height: frameHeight, // Set maximum height
fit: 'inside', // Ensure image fits within dimensions
kernel: sharp.kernel.nearest,
position: 'center',
withoutEnlargement: true // Don't enlarge smaller images
})
.png({
compressionLevel: 9,
adaptiveFiltering: false,
palette: true,
quality: 100,
colors: 256
})
.toBuffer()
// Create the final composition
return sharp({
create: {
width: frameWidth,
height: frameHeight,
channels: 4,
background: { r: 0, g: 0, b: 0, alpha: 0 }
}
})
.composite([
{
input: processedInput,
left: offset,
top: 0,
blend: 'over'
}
])
.png({
compressionLevel: 9,
adaptiveFiltering: false,
palette: true,
quality: 100,
colors: 256
})
.toBuffer()
}
private async analyzeIsometricSprite(buffer: Buffer): Promise<SpriteAnalysis> {
const { data, info } = await sharp(buffer).raw().ensureAlpha().toBuffer({ resolveWithObject: true })
const { width, height } = info
const upperStart = Math.floor(height * ISOMETRIC_CONFIG.bodyRatios.topStart)
const upperEnd = Math.floor(height * ISOMETRIC_CONFIG.bodyRatios.topEnd)
const { columnDensity, upperBodyDensity, bounds } = this.calculatePixelDistribution(data, width, height, upperStart, upperEnd)
const spinePosition = this.findSpinePosition(upperBodyDensity)
const massCenter = this.calculateWeightedMassCenter(columnDensity, upperBodyDensity)
return {
massCenter,
spinePosition,
contentBounds: bounds
}
}
private calculatePixelDistribution(data: Buffer, width: number, height: number, upperStart: number, upperEnd: number) {
const columnDensity = new Array(width).fill(0)
const upperBodyDensity = new Array(width).fill(0)
const bounds = { left: width, right: 0, top: height, bottom: 0 }
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
if (data[(y * width + x) * 4 + 3] > 0) {
columnDensity[x]++
if (y >= upperStart && y <= upperEnd) {
upperBodyDensity[x]++
}
this.updateBounds(bounds, x, y)
}
}
}
return {
columnDensity,
upperBodyDensity,
bounds: {
...bounds,
width: bounds.right - bounds.left + 1,
height: bounds.bottom - bounds.top + 1
}
}
}
private updateBounds(bounds: { left: number; right: number; top: number; bottom: number }, x: number, y: number): void {
bounds.left = Math.min(bounds.left, x)
bounds.right = Math.max(bounds.right, x)
bounds.top = Math.min(bounds.top, y)
bounds.bottom = Math.max(bounds.bottom, y)
}
private findSpinePosition(density: number[]): number {
return density.reduce((maxIdx, curr, idx, arr) => (curr > arr[maxIdx] ? idx : maxIdx), 0)
}
private calculateWeightedMassCenter(columnDensity: number[], upperBodyDensity: number[]): number {
const upperMassCenter = this.calculateMassCenter(upperBodyDensity)
const lowerMassCenter = this.calculateMassCenter(columnDensity)
return Math.round(upperMassCenter * ISOMETRIC_CONFIG.bodyRatios.weightUpper + lowerMassCenter * ISOMETRIC_CONFIG.bodyRatios.weightLower)
}
private calculateMassCenter(density: number[]): number {
const totalMass = density.reduce((sum, mass) => sum + mass, 0)
if (!totalMass) return 0
const weightedSum = density.reduce((sum, mass, position) => sum + position * mass, 0)
return Math.round(weightedSum / totalMass)
}
private async findContentBounds(buffer: Buffer) {
const { data, info } = await sharp(buffer).raw().ensureAlpha().toBuffer({ resolveWithObject: true })
const width = info.width
const height = info.height
let left = width
let right = 0
let top = height
let bottom = 0
// Find actual content boundaries by checking alpha channel
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const idx = (y * width + x) * 4
if (data[idx + 3] > 0) {
// If pixel is not transparent
left = Math.min(left, x)
right = Math.max(right, x)
top = Math.min(top, y)
bottom = Math.max(bottom, y)
}
}
}
return {
width: right - left + 1,
height: bottom - top + 1,
leftOffset: left,
topOffset: top
}
}
private async saveSpritesToDisk(id: string, actions: ProcessedSpriteAction[]): Promise<void> {
const publicFolder = Storage.getPublicPath('sprites', id)
await mkdir(publicFolder, { recursive: true })
await Promise.all(
actions.map(async (action) => {
const spritesheet = await this.createSpritesheet(action.buffersWithDimensions)
await writeFile(Storage.getPublicPath('sprites', id, `${action.action}.png`), spritesheet)
})
)
}
private async createSpritesheet(frames: ProcessedFrame[]): Promise<Buffer> {
const background = await sharp({
create: {
width: ISOMETRIC_CONFIG.tileWidth * frames.length,
height: frames[0].height,
channels: 4,
background: { r: 0, g: 0, b: 0, alpha: 0 }
}
})
.png({
compressionLevel: 9,
adaptiveFiltering: false,
palette: true,
quality: 100,
colors: 256,
dither: 0
})
.toBuffer()
return sharp(background)
.composite(
frames.map((frame, index) => ({
input: frame.buffer,
left: index * ISOMETRIC_CONFIG.tileWidth,
top: 0,
blend: 'over'
}))
)
.png({
compressionLevel: 9,
adaptiveFiltering: false,
palette: true,
quality: 100,
colors: 256,
dither: 0
})
.toBuffer()
}
private async updateDatabase(id: string, name: string, actions: ProcessedSpriteAction[]): Promise<void> {
await prisma.sprite.update({
where: { id },
data: {
name,
spriteActions: {
deleteMany: { spriteId: id },
create: actions.map(this.mapActionToDatabase)
}
}
})
}
private mapActionToDatabase(action: ProcessedSpriteAction) {
return {
action: action.action,
sprites: action.sprites,
originX: action.originX,
originY: action.originY,
isAnimated: action.isAnimated,
isLooping: action.isLooping,
frameWidth: action.frameWidth,
frameHeight: action.frameHeight,
frameRate: action.frameRate
}
}
private handleError(error: unknown, spriteId: string, callback: (success: boolean) => void): void {
gameMasterLogger.error(`Error updating sprite ${spriteId}: ${this.getErrorMessage(error)}`)
callback(false)
}
private getErrorMessage(error: unknown): string {
return error instanceof Error ? error.message : String(error)
}
}

View File

@ -1,10 +1,12 @@
import fs from 'fs/promises'
import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import prisma from '../../../../utilities/prisma'
import characterRepository from '../../../../repositories/characterRepository'
import { gameMasterLogger } from '../../../../utilities/logger'
import { getPublicPath } from '../../../../utilities/storage'
import { gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import Storage from '#application/storage'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
type Payload = {
id: string
@ -17,14 +19,14 @@ export default class GMTileDeleteEvent {
private readonly io: Server,
private readonly socket: TSocket
) {
this.public_folder = getPublicPath('tiles')
this.public_folder = Storage.getPublicPath('tiles')
}
public listen(): void {
this.socket.on('gm:tile:delete', this.handleTileDelete.bind(this))
this.socket.on('gm:tile:delete', this.handleEvent.bind(this))
}
private async handleTileDelete(data: Payload, callback: (response: boolean) => void): Promise<void> {
private async handleEvent(data: Payload, callback: (response: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
@ -54,7 +56,7 @@ export default class GMTileDeleteEvent {
}
private async deleteTileFile(tileId: string): Promise<void> {
const finalFilePath = getPublicPath('tiles', `${tileId}.png`)
const finalFilePath = Storage.getPublicPath('tiles', `${tileId}.png`)
try {
await fs.unlink(finalFilePath)
} catch (error: any) {

View File

@ -1,8 +1,9 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import { Tile } from '@prisma/client'
import TileRepository from '../../../../repositories/tileRepository'
import characterRepository from '../../../../repositories/characterRepository'
import { Server } from 'socket.io'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
import TileRepository from '#repositories/tileRepository'
interface IPayload {}
@ -13,10 +14,10 @@ export default class TileListEvent {
) {}
public listen(): void {
this.socket.on('gm:tile:list', this.handleTileList.bind(this))
this.socket.on('gm:tile:list', this.handleEvent.bind(this))
}
private async handleTileList(data: any, callback: (response: Tile[]) => void): Promise<void> {
private async handleEvent(data: any, callback: (response: Tile[]) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return

View File

@ -1,7 +1,8 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import prisma from '../../../../utilities/prisma'
import characterRepository from '../../../../repositories/characterRepository'
import prisma from '#application/prisma'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
type Payload = {
id: string
@ -16,10 +17,10 @@ export default class TileUpdateEvent {
) {}
public listen(): void {
this.socket.on('gm:tile:update', this.handleTileUpdate.bind(this))
this.socket.on('gm:tile:update', this.handleEvent.bind(this))
}
private async handleTileUpdate(data: Payload, callback: (success: boolean) => void): Promise<void> {
private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)

View File

@ -1,11 +1,13 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import { writeFile } from 'node:fs/promises'
import fs from 'fs/promises'
import prisma from '../../../../utilities/prisma'
import characterRepository from '../../../../repositories/characterRepository'
import { gameMasterLogger } from '../../../../utilities/logger'
import { getPublicPath } from '../../../../utilities/storage'
import { writeFile } from 'node:fs/promises'
import { Server } from 'socket.io'
import { gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import Storage from '#application/storage'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
interface ITileData {
[key: string]: Buffer
@ -18,10 +20,10 @@ export default class TileUploadEvent {
) {}
public listen(): void {
this.socket.on('gm:tile:upload', this.handleTileUpload.bind(this))
this.socket.on('gm:tile:upload', this.handleEvent.bind(this))
}
private async handleTileUpload(data: ITileData, callback: (response: boolean) => void): Promise<void> {
private async handleEvent(data: ITileData, callback: (response: boolean) => void): Promise<void> {
try {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
@ -30,7 +32,7 @@ export default class TileUploadEvent {
return
}
const public_folder = getPublicPath('tiles')
const public_folder = Storage.getPublicPath('tiles')
// Ensure the folder exists
await fs.mkdir(public_folder, { recursive: true })
@ -43,7 +45,7 @@ export default class TileUploadEvent {
})
const uuid = tile.id
const filename = `${uuid}.png`
const finalFilePath = getPublicPath('tiles', filename)
const finalFilePath = Storage.getPublicPath('tiles', filename)
await writeFile(finalFilePath, tileData)
})

View File

@ -1,10 +1,11 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../utilities/types'
import ZoneRepository from '../../../repositories/zoneRepository'
import { Zone } from '@prisma/client'
import prisma from '../../../utilities/prisma'
import CharacterRepository from '../../../repositories/characterRepository'
import { gameMasterLogger } from '../../../utilities/logger'
import { Server } from 'socket.io'
import { gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import { TSocket } from '#application/types'
import CharacterRepository from '#repositories/characterRepository'
import ZoneRepository from '#repositories/zoneRepository'
type Payload = {
name: string
@ -19,10 +20,10 @@ export default class ZoneCreateEvent {
) {}
public listen(): void {
this.socket.on('gm:zone_editor:zone:create', this.handleZoneCreate.bind(this))
this.socket.on('gm:zone_editor:zone:create', this.handleEvent.bind(this))
}
private async handleZoneCreate(data: Payload, callback: (response: Zone[]) => void): Promise<void> {
private async handleEvent(data: Payload, callback: (response: Zone[]) => void): Promise<void> {
try {
const character = await CharacterRepository.getById(this.socket.characterId as number)
if (!character) {

View File

@ -1,9 +1,10 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../utilities/types'
import ZoneRepository from '../../../repositories/zoneRepository'
import prisma from '../../../utilities/prisma'
import CharacterRepository from '../../../repositories/characterRepository'
import { gameMasterLogger } from '../../../utilities/logger'
import { gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import { TSocket } from '#application/types'
import CharacterRepository from '#repositories/characterRepository'
import ZoneRepository from '#repositories/zoneRepository'
type Payload = {
zoneId: number
@ -16,10 +17,10 @@ export default class ZoneDeleteEvent {
) {}
public listen(): void {
this.socket.on('gm:zone_editor:zone:delete', this.handleZoneDelete.bind(this))
this.socket.on('gm:zone_editor:zone:delete', this.handleEvent.bind(this))
}
private async handleZoneDelete(data: Payload, callback: (response: boolean) => void): Promise<void> {
private async handleEvent(data: Payload, callback: (response: boolean) => void): Promise<void> {
try {
const character = await CharacterRepository.getById(this.socket.characterId as number)
if (!character) {

View File

@ -1,9 +1,10 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../utilities/types'
import { Zone } from '@prisma/client'
import ZoneRepository from '../../../repositories/zoneRepository'
import CharacterRepository from '../../../repositories/characterRepository'
import { gameMasterLogger } from '../../../utilities/logger'
import { Server } from 'socket.io'
import { gameMasterLogger } from '#application/logger'
import { TSocket } from '#application/types'
import CharacterRepository from '#repositories/characterRepository'
import ZoneRepository from '#repositories/zoneRepository'
interface IPayload {}
@ -14,10 +15,10 @@ export default class ZoneListEvent {
) {}
public listen(): void {
this.socket.on('gm:zone_editor:zone:list', this.handleZoneList.bind(this))
this.socket.on('gm:zone_editor:zone:list', this.handleEvent.bind(this))
}
private async handleZoneList(data: IPayload, callback: (response: Zone[]) => void): Promise<void> {
private async handleEvent(data: IPayload, callback: (response: Zone[]) => void): Promise<void> {
try {
const character = await CharacterRepository.getById(this.socket.characterId as number)
if (!character) {

View File

@ -1,9 +1,10 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../utilities/types'
import ZoneRepository from '../../../repositories/zoneRepository'
import { Zone } from '@prisma/client'
import CharacterRepository from '../../../repositories/characterRepository'
import { gameMasterLogger } from '../../../utilities/logger'
import { Server } from 'socket.io'
import { gameMasterLogger } from '#application/logger'
import { TSocket } from '#application/types'
import CharacterRepository from '#repositories/characterRepository'
import ZoneRepository from '#repositories/zoneRepository'
interface IPayload {
zoneId: number
@ -16,10 +17,10 @@ export default class ZoneRequestEvent {
) {}
public listen(): void {
this.socket.on('gm:zone_editor:zone:request', this.handleZoneRequest.bind(this))
this.socket.on('gm:zone_editor:zone:request', this.handleEvent.bind(this))
}
private async handleZoneRequest(data: IPayload, callback: (response: Zone | null) => void): Promise<void> {
private async handleEvent(data: IPayload, callback: (response: Zone | null) => void): Promise<void> {
try {
const character = await CharacterRepository.getById(this.socket.characterId as number)
if (!character) {

View File

@ -1,11 +1,12 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../utilities/types'
import ZoneRepository from '../../../repositories/zoneRepository'
import { Zone, ZoneEffect, ZoneEventTileType, ZoneObject } from '@prisma/client'
import prisma from '../../../utilities/prisma'
import zoneManager from '../../../managers/zoneManager'
import CharacterRepository from '../../../repositories/characterRepository'
import { gameMasterLogger } from '../../../utilities/logger'
import { Server } from 'socket.io'
import { gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import { TSocket } from '#application/types'
import zoneManager from '#managers/zoneManager'
import CharacterRepository from '#repositories/characterRepository'
import ZoneRepository from '#repositories/zoneRepository'
interface IPayload {
zoneId: number

22
src/events/login.ts Normal file
View File

@ -0,0 +1,22 @@
import { BaseEvent } from '#application/base/baseEvent'
import UserRepository from '#repositories/userRepository'
export default class LoginEvent extends BaseEvent {
public listen(): void {
this.socket.on('login', this.handleEvent.bind(this))
}
private handleEvent(): void {
try {
if (!this.socket.userId) {
this.logger.warn('Login attempt without user data')
return
}
this.socket.emit('logged_in', { user: UserRepository.getById(this.socket.userId) })
this.logger.info(`User logged in: ${this.socket.userId}`)
} catch (error: any) {
this.logger.error('login error: ' + error.message)
}
}
}

View File

@ -0,0 +1,104 @@
import { BaseEvent } from '#application/base/baseEvent'
import { ZoneEventTileWithTeleport } from '#application/types'
import ZoneManager from '#managers/zoneManager'
import ZoneCharacter from '#models/zoneCharacter'
import zoneEventTileRepository from '#repositories/zoneEventTileRepository'
import CharacterService from '#services/characterService'
import ZoneEventTileService from '#services/zoneEventTileService'
export default class CharacterMove extends BaseEvent {
private readonly characterService = CharacterService
private readonly zoneEventTileService = ZoneEventTileService
public listen(): void {
this.socket.on('zone:character:move', this.handleEvent.bind(this))
}
private async handleEvent({ positionX, positionY }: { positionX: number; positionY: number }): Promise<void> {
const zoneCharacter = ZoneManager.getCharacterById(this.socket.characterId!)
if (!zoneCharacter?.character) {
this.logger.error('zone:character:move error: Character not found or not initialized')
return
}
// If already moving, cancel current movement and wait for it to fully stop
if (zoneCharacter.isMoving) {
zoneCharacter.isMoving = false
await new Promise((resolve) => setTimeout(resolve, 100))
}
const path = await this.characterService.calculatePath(zoneCharacter.character, positionX, positionY)
if (!path) {
this.io.in(zoneCharacter.character.zone.id).emit('zone:character:moveError', 'No valid path found')
return
}
// Start new movement
zoneCharacter.isMoving = true
zoneCharacter.currentPath = path // Add this property to ZoneCharacter class
await this.moveAlongPath(zoneCharacter, path)
}
private async moveAlongPath(zoneCharacter: ZoneCharacter, path: Array<{ x: number; y: number }>): Promise<void> {
const { character } = zoneCharacter
for (let i = 0; i < path.length - 1; i++) {
if (!zoneCharacter.isMoving || zoneCharacter.currentPath !== path) {
return
}
const [start, end] = [path[i], path[i + 1]]
character.rotation = CharacterService.calculateRotation(start.x, start.y, end.x, end.y)
const zoneEventTile = await zoneEventTileRepository.getEventTileByZoneIdAndPosition(character.zone.id, Math.floor(end.x), Math.floor(end.y))
if (zoneEventTile?.type === 'BLOCK') break
if (zoneEventTile?.type === 'TELEPORT' && zoneEventTile.teleport) {
await this.handleZoneEventTile(zoneEventTile as ZoneEventTileWithTeleport)
break
}
// Update position first
character.positionX = end.x
character.positionY = end.y
// Then emit with the same properties
this.io.in(character.zone.id).emit('zone:character:move', {
characterId: character.id,
positionX: character.positionX,
positionY: character.positionY,
rotation: character.rotation,
isMoving: true
})
await this.characterService.applyMovementDelay()
}
if (zoneCharacter.isMoving && zoneCharacter.currentPath === path) {
this.finalizeMovement(zoneCharacter)
}
}
private async handleZoneEventTile(zoneEventTile: ZoneEventTileWithTeleport): Promise<void> {
const zoneCharacter = ZoneManager.getCharacterById(this.socket.characterId!)
if (!zoneCharacter) {
this.logger.error('zone:character:move error: Character not found')
return
}
if (zoneEventTile.teleport) {
await this.zoneEventTileService.handleTeleport(this.io, this.socket, zoneCharacter.character, zoneEventTile.teleport)
}
}
private finalizeMovement(zoneCharacter: ZoneCharacter): void {
zoneCharacter.isMoving = false
this.io.in(zoneCharacter.character.zone.id).emit('zone:character:move', {
characterId: zoneCharacter.character.id,
positionX: zoneCharacter.character.positionX,
positionY: zoneCharacter.character.positionY,
rotation: zoneCharacter.character.rotation,
isMoving: false
})
}
}

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