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feature/#2
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feature/#2
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@ -33,8 +33,12 @@ Run `npx mikro-orm migration:create --initial` to create a new initial migration
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### Create migrations
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Run `npx mikro-orm migration:create` to create a new migration.
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Run `npx mikro-orm migration:create` to create a new migration. You do this when you want to add a new table or change an existing one.
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### Apply migrations
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Run `npx mikro-orm migration:up` to apply all pending migrations.
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### Import default data
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After running the server, write `init` in the console to import default data.
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@ -1,104 +0,0 @@
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import { Migration } from '@mikro-orm/migrations';
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export class Migration20241229234130 extends Migration {
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override async up(): Promise<void> {
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this.addSql(`create table \`map_object\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`tags\` json null, \`origin_x\` int not null default 0, \`origin_y\` int not null default 0, \`is_animated\` tinyint(1) not null default false, \`frame_rate\` int not null default 0, \`frame_width\` int not null default 0, \`frame_height\` int not null default 0, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`create table \`sprite\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`create table \`item\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`description\` varchar(255) null, \`item_type\` enum('WEAPON', 'HELMET', 'CHEST', 'LEGS', 'BOOTS', 'GLOVES', 'RING', 'NECKLACE') not null, \`stackable\` tinyint(1) not null default false, \`rarity\` enum('COMMON', 'UNCOMMON', 'RARE', 'EPIC', 'LEGENDARY') not null default 'COMMON', \`sprite_id\` varchar(255) null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`item\` add index \`item_sprite_id_index\`(\`sprite_id\`);`);
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this.addSql(`create table \`character_type\` (\`id\` int unsigned not null auto_increment primary key, \`name\` varchar(255) not null, \`gender\` enum('MALE', 'FEMALE') not null, \`race\` enum('HUMAN', 'ELF', 'DWARF', 'ORC', 'GOBLIN') not null, \`is_selectable\` tinyint(1) not null default false, \`sprite_id\` varchar(255) null, \`created_at\` datetime not null, \`updated_at\` datetime not null) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`character_type\` add index \`character_type_sprite_id_index\`(\`sprite_id\`);`);
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this.addSql(`create table \`character_hair\` (\`id\` int unsigned not null auto_increment primary key, \`name\` varchar(255) not null, \`gender\` varchar(255) not null default 'MALE', \`is_selectable\` tinyint(1) not null default false, \`sprite_id\` varchar(255) null) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`character_hair\` add index \`character_hair_sprite_id_index\`(\`sprite_id\`);`);
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this.addSql(`create table \`sprite_action\` (\`id\` varchar(255) not null, \`sprite_id\` varchar(255) not null, \`action\` varchar(255) not null, \`sprites\` json null, \`origin_x\` int not null default 0, \`origin_y\` int not null default 0, \`is_animated\` tinyint(1) not null default false, \`is_looping\` tinyint(1) not null default false, \`frame_width\` int not null default 0, \`frame_height\` int not null default 0, \`frame_rate\` int not null default 0, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`sprite_action\` add index \`sprite_action_sprite_id_index\`(\`sprite_id\`);`);
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this.addSql(`create table \`tile\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`tags\` json null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`create table \`user\` (\`id\` int unsigned not null auto_increment primary key, \`username\` varchar(255) not null, \`email\` varchar(255) not null, \`password\` varchar(255) not null, \`online\` tinyint(1) not null default false) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`user\` add unique \`user_username_unique\`(\`username\`);`);
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this.addSql(`alter table \`user\` add unique \`user_email_unique\`(\`email\`);`);
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this.addSql(`create table \`password_reset_token\` (\`id\` int unsigned not null auto_increment primary key, \`user_id\` int unsigned not null, \`token\` varchar(255) not null, \`created_at\` datetime not null) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`password_reset_token\` add index \`password_reset_token_user_id_index\`(\`user_id\`);`);
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this.addSql(`alter table \`password_reset_token\` add unique \`password_reset_token_token_unique\`(\`token\`);`);
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this.addSql(`create table \`world\` (\`date\` datetime not null, \`is_rain_enabled\` tinyint(1) not null default false, \`rain_percentage\` int not null default 0, \`is_fog_enabled\` tinyint(1) not null default false, \`fog_density\` int not null default 0, primary key (\`date\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`create table \`zone\` (\`id\` int unsigned not null auto_increment primary key, \`name\` varchar(255) not null, \`width\` int not null default 10, \`height\` int not null default 10, \`tiles\` json null, \`pvp\` tinyint(1) not null default false, \`created_at\` datetime not null, \`updated_at\` datetime not null) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`create table \`character\` (\`id\` int unsigned not null auto_increment primary key, \`user_id\` int unsigned not null, \`name\` varchar(255) not null, \`online\` tinyint(1) not null default false, \`role\` varchar(255) not null default 'player', \`zone_id\` int unsigned not null, \`position_x\` int not null default 0, \`position_y\` int not null default 0, \`rotation\` int not null default 0, \`character_type_id\` int unsigned null, \`character_hair_id\` int unsigned null, \`alignment\` int not null default 50, \`hitpoints\` int not null default 100, \`mana\` int not null default 100, \`level\` int not null default 1, \`experience\` int not null default 0, \`strength\` int not null default 10, \`dexterity\` int not null default 10, \`intelligence\` int not null default 10, \`wisdom\` int not null default 10) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`character\` add index \`character_user_id_index\`(\`user_id\`);`);
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this.addSql(`alter table \`character\` add unique \`character_name_unique\`(\`name\`);`);
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this.addSql(`alter table \`character\` add index \`character_zone_id_index\`(\`zone_id\`);`);
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this.addSql(`alter table \`character\` add index \`character_character_type_id_index\`(\`character_type_id\`);`);
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this.addSql(`alter table \`character\` add index \`character_character_hair_id_index\`(\`character_hair_id\`);`);
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this.addSql(`create table \`chat\` (\`id\` int unsigned not null auto_increment primary key, \`character_id\` int unsigned not null, \`zone_id\` int unsigned not null, \`message\` varchar(255) not null, \`created_at\` datetime not null) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`chat\` add index \`chat_character_id_index\`(\`character_id\`);`);
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this.addSql(`alter table \`chat\` add index \`chat_zone_id_index\`(\`zone_id\`);`);
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this.addSql(`create table \`character_item\` (\`id\` int unsigned not null auto_increment primary key, \`character_id\` int unsigned not null, \`item_id\` varchar(255) not null, \`quantity\` int not null) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`character_item\` add index \`character_item_character_id_index\`(\`character_id\`);`);
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this.addSql(`alter table \`character_item\` add index \`character_item_item_id_index\`(\`item_id\`);`);
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this.addSql(`create table \`character_equipment\` (\`id\` int unsigned not null auto_increment primary key, \`slot\` enum('HEAD', 'BODY', 'ARMS', 'LEGS', 'NECK', 'RING') not null, \`character_id\` int unsigned not null, \`character_item_id\` int unsigned not null) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`character_equipment\` add index \`character_equipment_character_id_index\`(\`character_id\`);`);
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this.addSql(`alter table \`character_equipment\` add index \`character_equipment_character_item_id_index\`(\`character_item_id\`);`);
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this.addSql(`create table \`zone_effect\` (\`id\` varchar(255) not null, \`zone_id\` int unsigned not null, \`effect\` varchar(255) not null, \`strength\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`zone_effect\` add index \`zone_effect_zone_id_index\`(\`zone_id\`);`);
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this.addSql(`create table \`zone_event_tile\` (\`id\` varchar(255) not null, \`zone_id\` int unsigned not null, \`type\` enum('BLOCK', 'TELEPORT', 'NPC', 'ITEM') not null, \`position_x\` int not null, \`position_y\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`zone_event_tile\` add index \`zone_event_tile_zone_id_index\`(\`zone_id\`);`);
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this.addSql(`create table \`zone_event_tile_teleport\` (\`id\` varchar(255) not null, \`zone_event_tile_id\` varchar(255) not null, \`to_zone_id\` int unsigned not null, \`to_rotation\` int not null, \`to_position_x\` int not null, \`to_position_y\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`zone_event_tile_teleport\` add unique \`zone_event_tile_teleport_zone_event_tile_id_unique\`(\`zone_event_tile_id\`);`);
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this.addSql(`alter table \`zone_event_tile_teleport\` add index \`zone_event_tile_teleport_to_zone_id_index\`(\`to_zone_id\`);`);
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this.addSql(`create table \`zone_object\` (\`id\` varchar(255) not null, \`zone_id\` int unsigned not null, \`map_object_id\` varchar(255) not null, \`depth\` int not null default 0, \`is_rotated\` tinyint(1) not null default false, \`position_x\` int not null default 0, \`position_y\` int not null default 0, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`zone_object\` add index \`zone_object_zone_id_index\`(\`zone_id\`);`);
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this.addSql(`alter table \`zone_object\` add index \`zone_object_map_object_id_index\`(\`map_object_id\`);`);
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this.addSql(`alter table \`item\` add constraint \`item_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade on delete set null;`);
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this.addSql(`alter table \`character_type\` add constraint \`character_type_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade on delete set null;`);
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this.addSql(`alter table \`character_hair\` add constraint \`character_hair_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade on delete set null;`);
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this.addSql(`alter table \`sprite_action\` add constraint \`sprite_action_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade;`);
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this.addSql(`alter table \`password_reset_token\` add constraint \`password_reset_token_user_id_foreign\` foreign key (\`user_id\`) references \`user\` (\`id\`) on update cascade;`);
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this.addSql(`alter table \`character\` add constraint \`character_user_id_foreign\` foreign key (\`user_id\`) references \`user\` (\`id\`) on update cascade;`);
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this.addSql(`alter table \`character\` add constraint \`character_zone_id_foreign\` foreign key (\`zone_id\`) references \`zone\` (\`id\`) on update cascade;`);
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this.addSql(`alter table \`character\` add constraint \`character_character_type_id_foreign\` foreign key (\`character_type_id\`) references \`character_type\` (\`id\`) on update cascade on delete set null;`);
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this.addSql(`alter table \`character\` add constraint \`character_character_hair_id_foreign\` foreign key (\`character_hair_id\`) references \`character_hair\` (\`id\`) on update cascade on delete set null;`);
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this.addSql(`alter table \`chat\` add constraint \`chat_character_id_foreign\` foreign key (\`character_id\`) references \`character\` (\`id\`) on update cascade;`);
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this.addSql(`alter table \`chat\` add constraint \`chat_zone_id_foreign\` foreign key (\`zone_id\`) references \`zone\` (\`id\`) on update cascade;`);
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this.addSql(`alter table \`character_item\` add constraint \`character_item_character_id_foreign\` foreign key (\`character_id\`) references \`character\` (\`id\`) on update cascade;`);
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this.addSql(`alter table \`character_item\` add constraint \`character_item_item_id_foreign\` foreign key (\`item_id\`) references \`item\` (\`id\`) on update cascade;`);
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this.addSql(`alter table \`character_equipment\` add constraint \`character_equipment_character_id_foreign\` foreign key (\`character_id\`) references \`character\` (\`id\`) on update cascade;`);
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this.addSql(`alter table \`character_equipment\` add constraint \`character_equipment_character_item_id_foreign\` foreign key (\`character_item_id\`) references \`character_item\` (\`id\`) on update cascade;`);
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this.addSql(`alter table \`zone_effect\` add constraint \`zone_effect_zone_id_foreign\` foreign key (\`zone_id\`) references \`zone\` (\`id\`) on update cascade;`);
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this.addSql(`alter table \`zone_event_tile\` add constraint \`zone_event_tile_zone_id_foreign\` foreign key (\`zone_id\`) references \`zone\` (\`id\`) on update cascade;`);
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this.addSql(`alter table \`zone_event_tile_teleport\` add constraint \`zone_event_tile_teleport_zone_event_tile_id_foreign\` foreign key (\`zone_event_tile_id\`) references \`zone_event_tile\` (\`id\`) on update cascade;`);
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this.addSql(`alter table \`zone_event_tile_teleport\` add constraint \`zone_event_tile_teleport_to_zone_id_foreign\` foreign key (\`to_zone_id\`) references \`zone\` (\`id\`) on update cascade;`);
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this.addSql(`alter table \`zone_object\` add constraint \`zone_object_zone_id_foreign\` foreign key (\`zone_id\`) references \`zone\` (\`id\`) on update cascade;`);
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this.addSql(`alter table \`zone_object\` add constraint \`zone_object_map_object_id_foreign\` foreign key (\`map_object_id\`) references \`map_object\` (\`id\`) on update cascade;`);
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}
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}
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migrations/Migration20250103003053.ts
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migrations/Migration20250103003053.ts
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@ -0,0 +1,104 @@
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import { Migration } from '@mikro-orm/migrations';
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export class Migration20250103003053 extends Migration {
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override async up(): Promise<void> {
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this.addSql(`create table \`map\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`width\` int not null default 10, \`height\` int not null default 10, \`tiles\` json null, \`pvp\` tinyint(1) not null default false, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`create table \`map_effect\` (\`id\` varchar(255) not null, \`map_id\` varchar(255) not null, \`effect\` varchar(255) not null, \`strength\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`map_effect\` add index \`map_effect_map_id_index\`(\`map_id\`);`);
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this.addSql(`create table \`map_event_tile\` (\`id\` varchar(255) not null, \`map_id\` varchar(255) not null, \`type\` enum('BLOCK', 'TELEPORT', 'NPC', 'ITEM') not null, \`position_x\` int not null, \`position_y\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`map_event_tile\` add index \`map_event_tile_map_id_index\`(\`map_id\`);`);
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this.addSql(`create table \`map_event_tile_teleport\` (\`id\` varchar(255) not null, \`map_event_tile_id\` varchar(255) not null, \`to_map_id\` varchar(255) not null, \`to_rotation\` int not null, \`to_position_x\` int not null, \`to_position_y\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`map_event_tile_teleport\` add unique \`map_event_tile_teleport_map_event_tile_id_unique\`(\`map_event_tile_id\`);`);
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this.addSql(`alter table \`map_event_tile_teleport\` add index \`map_event_tile_teleport_to_map_id_index\`(\`to_map_id\`);`);
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this.addSql(`create table \`map_object\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`tags\` json null, \`origin_x\` numeric(10,2) not null default 0, \`origin_y\` numeric(10,2) not null default 0, \`is_animated\` tinyint(1) not null default false, \`frame_rate\` int not null default 0, \`frame_width\` int not null default 0, \`frame_height\` int not null default 0, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`create table \`placed_map_object\` (\`id\` varchar(255) not null, \`map_id\` varchar(255) not null, \`map_object_id\` varchar(255) not null, \`depth\` int not null default 0, \`is_rotated\` tinyint(1) not null default false, \`position_x\` int not null default 0, \`position_y\` int not null default 0, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`placed_map_object\` add index \`placed_map_object_map_id_index\`(\`map_id\`);`);
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this.addSql(`alter table \`placed_map_object\` add index \`placed_map_object_map_object_id_index\`(\`map_object_id\`);`);
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this.addSql(`create table \`sprite\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`create table \`item\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`description\` varchar(255) null, \`item_type\` enum('WEAPON', 'HELMET', 'CHEST', 'LEGS', 'BOOTS', 'GLOVES', 'RING', 'NECKLACE') not null, \`stackable\` tinyint(1) not null default false, \`rarity\` enum('COMMON', 'UNCOMMON', 'RARE', 'EPIC', 'LEGENDARY') not null default 'COMMON', \`sprite_id\` varchar(255) null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`item\` add index \`item_sprite_id_index\`(\`sprite_id\`);`);
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this.addSql(`create table \`character_type\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`gender\` enum('MALE', 'FEMALE') not null, \`race\` enum('HUMAN', 'ELF', 'DWARF', 'ORC', 'GOBLIN') not null, \`is_selectable\` tinyint(1) not null default false, \`sprite_id\` varchar(255) null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
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this.addSql(`alter table \`character_type\` add index \`character_type_sprite_id_index\`(\`sprite_id\`);`);
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|
||||
this.addSql(`create table \`character_hair\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`gender\` varchar(255) not null default 'MALE', \`is_selectable\` tinyint(1) not null default false, \`sprite_id\` varchar(255) null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
|
||||
this.addSql(`alter table \`character_hair\` add index \`character_hair_sprite_id_index\`(\`sprite_id\`);`);
|
||||
|
||||
this.addSql(`create table \`sprite_action\` (\`id\` varchar(255) not null, \`sprite_id\` varchar(255) not null, \`action\` varchar(255) not null, \`sprites\` json null, \`origin_x\` int not null default 0, \`origin_y\` int not null default 0, \`is_animated\` tinyint(1) not null default false, \`is_looping\` tinyint(1) not null default false, \`frame_width\` int not null default 0, \`frame_height\` int not null default 0, \`frame_rate\` int not null default 0, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
|
||||
this.addSql(`alter table \`sprite_action\` add index \`sprite_action_sprite_id_index\`(\`sprite_id\`);`);
|
||||
|
||||
this.addSql(`create table \`tile\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`tags\` json null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
|
||||
|
||||
this.addSql(`create table \`user\` (\`id\` varchar(255) not null, \`username\` varchar(255) not null, \`email\` varchar(255) not null, \`password\` varchar(255) not null, \`online\` tinyint(1) not null default false, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
|
||||
this.addSql(`alter table \`user\` add unique \`user_username_unique\`(\`username\`);`);
|
||||
this.addSql(`alter table \`user\` add unique \`user_email_unique\`(\`email\`);`);
|
||||
|
||||
this.addSql(`create table \`password_reset_token\` (\`id\` varchar(255) not null, \`user_id\` varchar(255) not null, \`token\` varchar(255) not null, \`created_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
|
||||
this.addSql(`alter table \`password_reset_token\` add index \`password_reset_token_user_id_index\`(\`user_id\`);`);
|
||||
this.addSql(`alter table \`password_reset_token\` add unique \`password_reset_token_token_unique\`(\`token\`);`);
|
||||
|
||||
this.addSql(`create table \`character\` (\`id\` varchar(255) not null, \`user_id\` varchar(255) not null, \`name\` varchar(255) not null, \`online\` tinyint(1) not null default false, \`role\` varchar(255) not null default 'player', \`map_id\` varchar(255) not null, \`position_x\` int not null default 0, \`position_y\` int not null default 0, \`rotation\` int not null default 0, \`character_type_id\` varchar(255) null, \`character_hair_id\` varchar(255) null, \`alignment\` int not null default 50, \`hitpoints\` int not null default 100, \`mana\` int not null default 100, \`level\` int not null default 1, \`experience\` int not null default 0, \`strength\` int not null default 10, \`dexterity\` int not null default 10, \`intelligence\` int not null default 10, \`wisdom\` int not null default 10, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
|
||||
this.addSql(`alter table \`character\` add index \`character_user_id_index\`(\`user_id\`);`);
|
||||
this.addSql(`alter table \`character\` add unique \`character_name_unique\`(\`name\`);`);
|
||||
this.addSql(`alter table \`character\` add index \`character_map_id_index\`(\`map_id\`);`);
|
||||
this.addSql(`alter table \`character\` add index \`character_character_type_id_index\`(\`character_type_id\`);`);
|
||||
this.addSql(`alter table \`character\` add index \`character_character_hair_id_index\`(\`character_hair_id\`);`);
|
||||
|
||||
this.addSql(`create table \`chat\` (\`id\` varchar(255) not null, \`character_id\` varchar(255) not null, \`map_id\` varchar(255) not null, \`message\` varchar(255) not null, \`created_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
|
||||
this.addSql(`alter table \`chat\` add index \`chat_character_id_index\`(\`character_id\`);`);
|
||||
this.addSql(`alter table \`chat\` add index \`chat_map_id_index\`(\`map_id\`);`);
|
||||
|
||||
this.addSql(`create table \`character_item\` (\`id\` varchar(255) not null, \`character_id\` varchar(255) not null, \`item_id\` varchar(255) not null, \`quantity\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
|
||||
this.addSql(`alter table \`character_item\` add index \`character_item_character_id_index\`(\`character_id\`);`);
|
||||
this.addSql(`alter table \`character_item\` add index \`character_item_item_id_index\`(\`item_id\`);`);
|
||||
|
||||
this.addSql(`create table \`character_equipment\` (\`id\` varchar(255) not null, \`slot\` enum('HEAD', 'BODY', 'ARMS', 'LEGS', 'NECK', 'RING') not null, \`character_id\` varchar(255) not null, \`character_item_id\` varchar(255) not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
|
||||
this.addSql(`alter table \`character_equipment\` add index \`character_equipment_character_id_index\`(\`character_id\`);`);
|
||||
this.addSql(`alter table \`character_equipment\` add index \`character_equipment_character_item_id_index\`(\`character_item_id\`);`);
|
||||
|
||||
this.addSql(`create table \`world\` (\`date\` datetime not null, \`is_rain_enabled\` tinyint(1) not null default false, \`rain_percentage\` int not null default 0, \`is_fog_enabled\` tinyint(1) not null default false, \`fog_density\` int not null default 0, primary key (\`date\`)) default character set utf8mb4 engine = InnoDB;`);
|
||||
|
||||
this.addSql(`alter table \`map_effect\` add constraint \`map_effect_map_id_foreign\` foreign key (\`map_id\`) references \`map\` (\`id\`) on update cascade on delete cascade;`);
|
||||
|
||||
this.addSql(`alter table \`map_event_tile\` add constraint \`map_event_tile_map_id_foreign\` foreign key (\`map_id\`) references \`map\` (\`id\`) on update cascade on delete cascade;`);
|
||||
|
||||
this.addSql(`alter table \`map_event_tile_teleport\` add constraint \`map_event_tile_teleport_map_event_tile_id_foreign\` foreign key (\`map_event_tile_id\`) references \`map_event_tile\` (\`id\`) on update cascade on delete cascade;`);
|
||||
this.addSql(`alter table \`map_event_tile_teleport\` add constraint \`map_event_tile_teleport_to_map_id_foreign\` foreign key (\`to_map_id\`) references \`map\` (\`id\`) on update cascade on delete cascade;`);
|
||||
|
||||
this.addSql(`alter table \`placed_map_object\` add constraint \`placed_map_object_map_id_foreign\` foreign key (\`map_id\`) references \`map\` (\`id\`) on update cascade on delete cascade;`);
|
||||
this.addSql(`alter table \`placed_map_object\` add constraint \`placed_map_object_map_object_id_foreign\` foreign key (\`map_object_id\`) references \`map_object\` (\`id\`) on update cascade on delete cascade;`);
|
||||
|
||||
this.addSql(`alter table \`item\` add constraint \`item_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade on delete set null;`);
|
||||
|
||||
this.addSql(`alter table \`character_type\` add constraint \`character_type_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade on delete set null;`);
|
||||
|
||||
this.addSql(`alter table \`character_hair\` add constraint \`character_hair_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade on delete set null;`);
|
||||
|
||||
this.addSql(`alter table \`sprite_action\` add constraint \`sprite_action_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade on delete cascade;`);
|
||||
|
||||
this.addSql(`alter table \`password_reset_token\` add constraint \`password_reset_token_user_id_foreign\` foreign key (\`user_id\`) references \`user\` (\`id\`) on update cascade on delete cascade;`);
|
||||
|
||||
this.addSql(`alter table \`character\` add constraint \`character_user_id_foreign\` foreign key (\`user_id\`) references \`user\` (\`id\`) on update cascade on delete cascade;`);
|
||||
this.addSql(`alter table \`character\` add constraint \`character_map_id_foreign\` foreign key (\`map_id\`) references \`map\` (\`id\`) on update cascade;`);
|
||||
this.addSql(`alter table \`character\` add constraint \`character_character_type_id_foreign\` foreign key (\`character_type_id\`) references \`character_type\` (\`id\`) on update cascade on delete set null;`);
|
||||
this.addSql(`alter table \`character\` add constraint \`character_character_hair_id_foreign\` foreign key (\`character_hair_id\`) references \`character_hair\` (\`id\`) on update cascade on delete set null;`);
|
||||
|
||||
this.addSql(`alter table \`chat\` add constraint \`chat_character_id_foreign\` foreign key (\`character_id\`) references \`character\` (\`id\`) on update cascade on delete cascade;`);
|
||||
this.addSql(`alter table \`chat\` add constraint \`chat_map_id_foreign\` foreign key (\`map_id\`) references \`map\` (\`id\`) on update cascade on delete cascade;`);
|
||||
|
||||
this.addSql(`alter table \`character_item\` add constraint \`character_item_character_id_foreign\` foreign key (\`character_id\`) references \`character\` (\`id\`) on update cascade on delete cascade;`);
|
||||
this.addSql(`alter table \`character_item\` add constraint \`character_item_item_id_foreign\` foreign key (\`item_id\`) references \`item\` (\`id\`) on update cascade on delete cascade;`);
|
||||
|
||||
this.addSql(`alter table \`character_equipment\` add constraint \`character_equipment_character_id_foreign\` foreign key (\`character_id\`) references \`character\` (\`id\`) on update cascade on delete cascade;`);
|
||||
this.addSql(`alter table \`character_equipment\` add constraint \`character_equipment_character_item_id_foreign\` foreign key (\`character_item_id\`) references \`character_item\` (\`id\`) on update cascade on delete cascade;`);
|
||||
}
|
||||
|
||||
}
|
@ -17,6 +17,7 @@ export default defineConfig({
|
||||
password: serverConfig.DB_PASS,
|
||||
dbName: serverConfig.DB_NAME,
|
||||
debug: serverConfig.ENV !== 'production',
|
||||
// allowGlobalContext: true,
|
||||
driverOptions: {
|
||||
allowPublicKeyRetrieval: true
|
||||
},
|
||||
|
121
package-lock.json
generated
121
package-lock.json
generated
@ -1,5 +1,5 @@
|
||||
{
|
||||
"name": "nq-server",
|
||||
"name": "noxious-server",
|
||||
"lockfileVersion": 3,
|
||||
"requires": true,
|
||||
"packages": {
|
||||
@ -1784,9 +1784,9 @@
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/@types/node": {
|
||||
"version": "20.17.10",
|
||||
"resolved": "https://registry.npmjs.org/@types/node/-/node-20.17.10.tgz",
|
||||
"integrity": "sha512-/jrvh5h6NXhEauFFexRin69nA0uHJ5gwk4iDivp/DeoEua3uwCUto6PC86IpRITBOs4+6i2I56K5x5b6WYGXHA==",
|
||||
"version": "20.17.11",
|
||||
"resolved": "https://registry.npmjs.org/@types/node/-/node-20.17.11.tgz",
|
||||
"integrity": "sha512-Ept5glCK35R8yeyIeYlRIZtX6SLRyqMhOFTgj5SOkMpLTdw3SEHI9fHx60xaUZ+V1aJxQJODE+7/j5ocZydYTg==",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"undici-types": "~6.19.2"
|
||||
@ -1840,17 +1840,17 @@
|
||||
}
|
||||
},
|
||||
"node_modules/@typescript-eslint/eslint-plugin": {
|
||||
"version": "8.18.2",
|
||||
"resolved": "https://registry.npmjs.org/@typescript-eslint/eslint-plugin/-/eslint-plugin-8.18.2.tgz",
|
||||
"integrity": "sha512-adig4SzPLjeQ0Tm+jvsozSGiCliI2ajeURDGHjZ2llnA+A67HihCQ+a3amtPhUakd1GlwHxSRvzOZktbEvhPPg==",
|
||||
"version": "8.19.0",
|
||||
"resolved": "https://registry.npmjs.org/@typescript-eslint/eslint-plugin/-/eslint-plugin-8.19.0.tgz",
|
||||
"integrity": "sha512-NggSaEZCdSrFddbctrVjkVZvFC6KGfKfNK0CU7mNK/iKHGKbzT4Wmgm08dKpcZECBu9f5FypndoMyRHkdqfT1Q==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"@eslint-community/regexpp": "^4.10.0",
|
||||
"@typescript-eslint/scope-manager": "8.18.2",
|
||||
"@typescript-eslint/type-utils": "8.18.2",
|
||||
"@typescript-eslint/utils": "8.18.2",
|
||||
"@typescript-eslint/visitor-keys": "8.18.2",
|
||||
"@typescript-eslint/scope-manager": "8.19.0",
|
||||
"@typescript-eslint/type-utils": "8.19.0",
|
||||
"@typescript-eslint/utils": "8.19.0",
|
||||
"@typescript-eslint/visitor-keys": "8.19.0",
|
||||
"graphemer": "^1.4.0",
|
||||
"ignore": "^5.3.1",
|
||||
"natural-compare": "^1.4.0",
|
||||
@ -1870,16 +1870,16 @@
|
||||
}
|
||||
},
|
||||
"node_modules/@typescript-eslint/parser": {
|
||||
"version": "8.18.2",
|
||||
"resolved": "https://registry.npmjs.org/@typescript-eslint/parser/-/parser-8.18.2.tgz",
|
||||
"integrity": "sha512-y7tcq4StgxQD4mDr9+Jb26dZ+HTZ/SkfqpXSiqeUXZHxOUyjWDKsmwKhJ0/tApR08DgOhrFAoAhyB80/p3ViuA==",
|
||||
"version": "8.19.0",
|
||||
"resolved": "https://registry.npmjs.org/@typescript-eslint/parser/-/parser-8.19.0.tgz",
|
||||
"integrity": "sha512-6M8taKyOETY1TKHp0x8ndycipTVgmp4xtg5QpEZzXxDhNvvHOJi5rLRkLr8SK3jTgD5l4fTlvBiRdfsuWydxBw==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"@typescript-eslint/scope-manager": "8.18.2",
|
||||
"@typescript-eslint/types": "8.18.2",
|
||||
"@typescript-eslint/typescript-estree": "8.18.2",
|
||||
"@typescript-eslint/visitor-keys": "8.18.2",
|
||||
"@typescript-eslint/scope-manager": "8.19.0",
|
||||
"@typescript-eslint/types": "8.19.0",
|
||||
"@typescript-eslint/typescript-estree": "8.19.0",
|
||||
"@typescript-eslint/visitor-keys": "8.19.0",
|
||||
"debug": "^4.3.4"
|
||||
},
|
||||
"engines": {
|
||||
@ -1895,14 +1895,14 @@
|
||||
}
|
||||
},
|
||||
"node_modules/@typescript-eslint/scope-manager": {
|
||||
"version": "8.18.2",
|
||||
"resolved": "https://registry.npmjs.org/@typescript-eslint/scope-manager/-/scope-manager-8.18.2.tgz",
|
||||
"integrity": "sha512-YJFSfbd0CJjy14r/EvWapYgV4R5CHzptssoag2M7y3Ra7XNta6GPAJPPP5KGB9j14viYXyrzRO5GkX7CRfo8/g==",
|
||||
"version": "8.19.0",
|
||||
"resolved": "https://registry.npmjs.org/@typescript-eslint/scope-manager/-/scope-manager-8.19.0.tgz",
|
||||
"integrity": "sha512-hkoJiKQS3GQ13TSMEiuNmSCvhz7ujyqD1x3ShbaETATHrck+9RaDdUbt+osXaUuns9OFwrDTTrjtwsU8gJyyRA==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"@typescript-eslint/types": "8.18.2",
|
||||
"@typescript-eslint/visitor-keys": "8.18.2"
|
||||
"@typescript-eslint/types": "8.19.0",
|
||||
"@typescript-eslint/visitor-keys": "8.19.0"
|
||||
},
|
||||
"engines": {
|
||||
"node": "^18.18.0 || ^20.9.0 || >=21.1.0"
|
||||
@ -1913,14 +1913,14 @@
|
||||
}
|
||||
},
|
||||
"node_modules/@typescript-eslint/type-utils": {
|
||||
"version": "8.18.2",
|
||||
"resolved": "https://registry.npmjs.org/@typescript-eslint/type-utils/-/type-utils-8.18.2.tgz",
|
||||
"integrity": "sha512-AB/Wr1Lz31bzHfGm/jgbFR0VB0SML/hd2P1yxzKDM48YmP7vbyJNHRExUE/wZsQj2wUCvbWH8poNHFuxLqCTnA==",
|
||||
"version": "8.19.0",
|
||||
"resolved": "https://registry.npmjs.org/@typescript-eslint/type-utils/-/type-utils-8.19.0.tgz",
|
||||
"integrity": "sha512-TZs0I0OSbd5Aza4qAMpp1cdCYVnER94IziudE3JU328YUHgWu9gwiwhag+fuLeJ2LkWLXI+F/182TbG+JaBdTg==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"@typescript-eslint/typescript-estree": "8.18.2",
|
||||
"@typescript-eslint/utils": "8.18.2",
|
||||
"@typescript-eslint/typescript-estree": "8.19.0",
|
||||
"@typescript-eslint/utils": "8.19.0",
|
||||
"debug": "^4.3.4",
|
||||
"ts-api-utils": "^1.3.0"
|
||||
},
|
||||
@ -1937,9 +1937,9 @@
|
||||
}
|
||||
},
|
||||
"node_modules/@typescript-eslint/types": {
|
||||
"version": "8.18.2",
|
||||
"resolved": "https://registry.npmjs.org/@typescript-eslint/types/-/types-8.18.2.tgz",
|
||||
"integrity": "sha512-Z/zblEPp8cIvmEn6+tPDIHUbRu/0z5lqZ+NvolL5SvXWT5rQy7+Nch83M0++XzO0XrWRFWECgOAyE8bsJTl1GQ==",
|
||||
"version": "8.19.0",
|
||||
"resolved": "https://registry.npmjs.org/@typescript-eslint/types/-/types-8.19.0.tgz",
|
||||
"integrity": "sha512-8XQ4Ss7G9WX8oaYvD4OOLCjIQYgRQxO+qCiR2V2s2GxI9AUpo7riNwo6jDhKtTcaJjT8PY54j2Yb33kWtSJsmA==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"engines": {
|
||||
@ -1951,14 +1951,14 @@
|
||||
}
|
||||
},
|
||||
"node_modules/@typescript-eslint/typescript-estree": {
|
||||
"version": "8.18.2",
|
||||
"resolved": "https://registry.npmjs.org/@typescript-eslint/typescript-estree/-/typescript-estree-8.18.2.tgz",
|
||||
"integrity": "sha512-WXAVt595HjpmlfH4crSdM/1bcsqh+1weFRWIa9XMTx/XHZ9TCKMcr725tLYqWOgzKdeDrqVHxFotrvWcEsk2Tg==",
|
||||
"version": "8.19.0",
|
||||
"resolved": "https://registry.npmjs.org/@typescript-eslint/typescript-estree/-/typescript-estree-8.19.0.tgz",
|
||||
"integrity": "sha512-WW9PpDaLIFW9LCbucMSdYUuGeFUz1OkWYS/5fwZwTA+l2RwlWFdJvReQqMUMBw4yJWJOfqd7An9uwut2Oj8sLw==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"@typescript-eslint/types": "8.18.2",
|
||||
"@typescript-eslint/visitor-keys": "8.18.2",
|
||||
"@typescript-eslint/types": "8.19.0",
|
||||
"@typescript-eslint/visitor-keys": "8.19.0",
|
||||
"debug": "^4.3.4",
|
||||
"fast-glob": "^3.3.2",
|
||||
"is-glob": "^4.0.3",
|
||||
@ -1978,16 +1978,16 @@
|
||||
}
|
||||
},
|
||||
"node_modules/@typescript-eslint/utils": {
|
||||
"version": "8.18.2",
|
||||
"resolved": "https://registry.npmjs.org/@typescript-eslint/utils/-/utils-8.18.2.tgz",
|
||||
"integrity": "sha512-Cr4A0H7DtVIPkauj4sTSXVl+VBWewE9/o40KcF3TV9aqDEOWoXF3/+oRXNby3DYzZeCATvbdksYsGZzplwnK/Q==",
|
||||
"version": "8.19.0",
|
||||
"resolved": "https://registry.npmjs.org/@typescript-eslint/utils/-/utils-8.19.0.tgz",
|
||||
"integrity": "sha512-PTBG+0oEMPH9jCZlfg07LCB2nYI0I317yyvXGfxnvGvw4SHIOuRnQ3kadyyXY6tGdChusIHIbM5zfIbp4M6tCg==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"@eslint-community/eslint-utils": "^4.4.0",
|
||||
"@typescript-eslint/scope-manager": "8.18.2",
|
||||
"@typescript-eslint/types": "8.18.2",
|
||||
"@typescript-eslint/typescript-estree": "8.18.2"
|
||||
"@typescript-eslint/scope-manager": "8.19.0",
|
||||
"@typescript-eslint/types": "8.19.0",
|
||||
"@typescript-eslint/typescript-estree": "8.19.0"
|
||||
},
|
||||
"engines": {
|
||||
"node": "^18.18.0 || ^20.9.0 || >=21.1.0"
|
||||
@ -2002,13 +2002,13 @@
|
||||
}
|
||||
},
|
||||
"node_modules/@typescript-eslint/visitor-keys": {
|
||||
"version": "8.18.2",
|
||||
"resolved": "https://registry.npmjs.org/@typescript-eslint/visitor-keys/-/visitor-keys-8.18.2.tgz",
|
||||
"integrity": "sha512-zORcwn4C3trOWiCqFQP1x6G3xTRyZ1LYydnj51cRnJ6hxBlr/cKPckk+PKPUw/fXmvfKTcw7bwY3w9izgx5jZw==",
|
||||
"version": "8.19.0",
|
||||
"resolved": "https://registry.npmjs.org/@typescript-eslint/visitor-keys/-/visitor-keys-8.19.0.tgz",
|
||||
"integrity": "sha512-mCFtBbFBJDCNCWUl5y6sZSCHXw1DEFEk3c/M3nRK2a4XUB8StGFtmcEMizdjKuBzB6e/smJAAWYug3VrdLMr1w==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"@typescript-eslint/types": "8.18.2",
|
||||
"@typescript-eslint/types": "8.19.0",
|
||||
"eslint-visitor-keys": "^4.2.0"
|
||||
},
|
||||
"engines": {
|
||||
@ -2457,9 +2457,9 @@
|
||||
"license": "BSD-3-Clause"
|
||||
},
|
||||
"node_modules/bullmq": {
|
||||
"version": "5.34.5",
|
||||
"resolved": "https://registry.npmjs.org/bullmq/-/bullmq-5.34.5.tgz",
|
||||
"integrity": "sha512-MHho9EOhLCTY3ZF+dd0wHv0VlY2FtpBcopMRsvj0kPra4TAwBFh2pik/s4WbX56cIfCE+VzfHIHy4xvqp3g1+Q==",
|
||||
"version": "5.34.6",
|
||||
"resolved": "https://registry.npmjs.org/bullmq/-/bullmq-5.34.6.tgz",
|
||||
"integrity": "sha512-pRCYyO9RlkQWxdmKlrNnUthyFwurYXRYLVXD1YIx+nCCdhAOiHatD8FDHbsT/w2I31c0NWoMcfZiIGuipiF7Lg==",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"cron-parser": "^4.9.0",
|
||||
@ -3179,15 +3179,16 @@
|
||||
}
|
||||
},
|
||||
"node_modules/es-set-tostringtag": {
|
||||
"version": "2.0.3",
|
||||
"resolved": "https://registry.npmjs.org/es-set-tostringtag/-/es-set-tostringtag-2.0.3.tgz",
|
||||
"integrity": "sha512-3T8uNMC3OQTHkFUsFq8r/BwAXLHvU/9O9mE0fBc/MY5iq/8H7ncvO947LmYA6ldWw9Uh8Yhf25zu6n7nML5QWQ==",
|
||||
"version": "2.1.0",
|
||||
"resolved": "https://registry.npmjs.org/es-set-tostringtag/-/es-set-tostringtag-2.1.0.tgz",
|
||||
"integrity": "sha512-j6vWzfrGVfyXxge+O0x5sh6cvxAog0a/4Rdd2K36zCMV5eJ+/+tOAngRO8cODMNWbVRdVlmGZQL2YS3yR8bIUA==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"get-intrinsic": "^1.2.4",
|
||||
"es-errors": "^1.3.0",
|
||||
"get-intrinsic": "^1.2.6",
|
||||
"has-tostringtag": "^1.0.2",
|
||||
"hasown": "^2.0.1"
|
||||
"hasown": "^2.0.2"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">= 0.4"
|
||||
@ -5214,9 +5215,9 @@
|
||||
}
|
||||
},
|
||||
"node_modules/mariadb/node_modules/@types/node": {
|
||||
"version": "22.10.2",
|
||||
"resolved": "https://registry.npmjs.org/@types/node/-/node-22.10.2.tgz",
|
||||
"integrity": "sha512-Xxr6BBRCAOQixvonOye19wnzyDiUtTeqldOOmj3CkeblonbccA12PFwlufvRdrpjXxqnmUaeiU5EOA+7s5diUQ==",
|
||||
"version": "22.10.3",
|
||||
"resolved": "https://registry.npmjs.org/@types/node/-/node-22.10.3.tgz",
|
||||
"integrity": "sha512-DifAyw4BkrufCILvD3ucnuN8eydUfc/C1GlyrnI+LK6543w5/L3VeVgf05o3B4fqSXP1dKYLOZsKfutpxPzZrw==",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"undici-types": "~6.20.0"
|
||||
@ -5732,9 +5733,9 @@
|
||||
}
|
||||
},
|
||||
"node_modules/own-keys": {
|
||||
"version": "1.0.0",
|
||||
"resolved": "https://registry.npmjs.org/own-keys/-/own-keys-1.0.0.tgz",
|
||||
"integrity": "sha512-HcuIjzpjrUbqZPGzWHVg95Bc2Y37KoY5n66QQyEGMzrIWVKHsgHcv8/Aq5Cu3qFUQJzMSPVP8MD3oaFoaME1lg==",
|
||||
"version": "1.0.1",
|
||||
"resolved": "https://registry.npmjs.org/own-keys/-/own-keys-1.0.1.tgz",
|
||||
"integrity": "sha512-qFOyK5PjiWZd+QQIh+1jhdb9LpxTF0qs7Pm8o5QHYZ0M3vKqSqzsZaEB6oWlxZ+q2sJBMI/Ktgd2N5ZwQoRHfg==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
|
@ -1,9 +1,7 @@
|
||||
{
|
||||
"useTsNode": true,
|
||||
"alwaysAllowTs": true,
|
||||
"scripts": {
|
||||
"start": "npx prisma migrate deploy && node dist/server.js",
|
||||
"dev": "nodemon --ignore 'data/*' --exec tsx src/server.ts",
|
||||
"start": "node dist/server.js",
|
||||
"dev": "nodemon --exec tsx src/server.ts",
|
||||
"build": "tsc",
|
||||
"format": "prettier --write src/",
|
||||
"lint": "eslint .",
|
||||
|
Binary file not shown.
@ -2,6 +2,8 @@ import { Server } from 'socket.io'
|
||||
|
||||
import Logger, { LoggerType } from '#application/logger'
|
||||
import { TSocket } from '#application/types'
|
||||
import { Character } from '#entities/character'
|
||||
import CharacterRepository from '#repositories/characterRepository'
|
||||
|
||||
export abstract class BaseEvent {
|
||||
protected readonly logger = Logger.type(LoggerType.GAME)
|
||||
@ -11,6 +13,15 @@ export abstract class BaseEvent {
|
||||
readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
protected async getCharacter(): Promise<Character | null> {
|
||||
return CharacterRepository.getById(this.socket.characterId!)
|
||||
}
|
||||
|
||||
protected async isCharacterGM(): Promise<boolean> {
|
||||
const character = await this.getCharacter()
|
||||
return character?.getRole() === 'gm'
|
||||
}
|
||||
|
||||
protected emitError(message: string): void {
|
||||
this.socket.emit('notification', { title: 'Server message', message })
|
||||
this.logger.error('character:connect error', `Player ${this.socket.userId}: ${message}`)
|
||||
|
@ -3,7 +3,7 @@ import * as path from 'path'
|
||||
import { pathToFileURL } from 'url'
|
||||
|
||||
import Logger, { LoggerType } from '#application/logger'
|
||||
import { getAppPath } from '#application/storage'
|
||||
import Storage from '#application/storage'
|
||||
import { Command } from '#application/types'
|
||||
|
||||
export class CommandRegistry {
|
||||
@ -15,7 +15,7 @@ export class CommandRegistry {
|
||||
}
|
||||
|
||||
public async loadCommands(): Promise<void> {
|
||||
const directory = getAppPath('commands')
|
||||
const directory = Storage.getAppPath('commands')
|
||||
this.logger.info(`Loading commands from: ${directory}`)
|
||||
|
||||
try {
|
||||
@ -32,7 +32,7 @@ export class CommandRegistry {
|
||||
|
||||
private async loadCommandFile(file: fs.Dirent): Promise<void> {
|
||||
try {
|
||||
const filePath = getAppPath('commands', file.name)
|
||||
const filePath = Storage.getAppPath('commands', file.name)
|
||||
const commandName = path.basename(file.name, path.extname(file.name))
|
||||
|
||||
const module = await import(pathToFileURL(filePath).href)
|
||||
|
@ -6,13 +6,11 @@ import config from '../../mikro-orm.config'
|
||||
|
||||
class Database {
|
||||
private static orm: MikroORM
|
||||
private static em: EntityManager
|
||||
private static logger = Logger.type(LoggerType.APP)
|
||||
|
||||
public static async initialize(): Promise<void> {
|
||||
try {
|
||||
Database.orm = await MikroORM.init(config)
|
||||
Database.em = Database.orm.em.fork()
|
||||
this.logger.info('Database connection initialized')
|
||||
} catch (error) {
|
||||
this.logger.error(`MikroORM connection failed: ${error}`)
|
||||
@ -20,18 +18,8 @@ class Database {
|
||||
}
|
||||
}
|
||||
|
||||
public static getORM(): MikroORM {
|
||||
if (!Database.orm) {
|
||||
throw new Error('Database not initialized. Call Database.initialize() first.')
|
||||
}
|
||||
return Database.orm
|
||||
}
|
||||
|
||||
public static getEntityManager(): EntityManager {
|
||||
if (!Database.em) {
|
||||
throw new Error('Database not initialized. Call Database.initialize() first.')
|
||||
}
|
||||
return Database.em
|
||||
return Database.orm.em.fork()
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -55,7 +55,7 @@ export enum CharacterEquipmentSlotType {
|
||||
RING = 'RING'
|
||||
}
|
||||
|
||||
export enum ZoneEventTileType {
|
||||
export enum MapEventTileType {
|
||||
BLOCK = 'BLOCK',
|
||||
TELEPORT = 'TELEPORT',
|
||||
NPC = 'NPC',
|
||||
|
@ -1,34 +1,71 @@
|
||||
import fs from 'fs'
|
||||
import path from 'path'
|
||||
|
||||
import config from './config'
|
||||
import config from '#application/config'
|
||||
|
||||
export function getRootPath(folder: string, ...additionalSegments: string[]) {
|
||||
return path.join(process.cwd(), folder, ...additionalSegments)
|
||||
}
|
||||
class Storage {
|
||||
private readonly baseDir: string
|
||||
private readonly rootDir: string
|
||||
|
||||
export function getAppPath(folder: string, ...additionalSegments: string[]) {
|
||||
const baseDir = config.ENV === 'development' ? 'src' : 'dist'
|
||||
return path.join(process.cwd(), baseDir, folder, ...additionalSegments)
|
||||
}
|
||||
constructor() {
|
||||
this.rootDir = process.cwd()
|
||||
this.baseDir = config.ENV === 'development' ? 'src' : 'dist'
|
||||
}
|
||||
|
||||
export function getPublicPath(folder: string, ...additionalSegments: string[]) {
|
||||
return path.join(process.cwd(), 'public', folder, ...additionalSegments)
|
||||
}
|
||||
/**
|
||||
* Gets path relative to project root
|
||||
*/
|
||||
public getRootPath(folder: string, ...additionalSegments: string[]): string {
|
||||
return path.join(this.rootDir, folder, ...additionalSegments)
|
||||
}
|
||||
|
||||
export function doesPathExist(path: string) {
|
||||
try {
|
||||
fs.accessSync(path, fs.constants.F_OK)
|
||||
return true
|
||||
} catch (e) {
|
||||
return false
|
||||
/**
|
||||
* Gets path relative to app directory (src/dist)
|
||||
*/
|
||||
public getAppPath(folder: string, ...additionalSegments: string[]): string {
|
||||
return path.join(this.rootDir, this.baseDir, folder, ...additionalSegments)
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets path relative to public directory
|
||||
*/
|
||||
public getPublicPath(folder: string, ...additionalSegments: string[]): string {
|
||||
return path.join(this.rootDir, 'public', folder, ...additionalSegments)
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a path exists
|
||||
* @throws Error if path is empty or invalid
|
||||
*/
|
||||
public doesPathExist(pathToCheck: string): boolean {
|
||||
if (!pathToCheck) {
|
||||
throw new Error('Path cannot be empty')
|
||||
}
|
||||
|
||||
try {
|
||||
fs.accessSync(pathToCheck, fs.constants.F_OK)
|
||||
return true
|
||||
} catch (e) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a directory and any necessary parent directories
|
||||
* @throws Error if directory creation fails
|
||||
*/
|
||||
public createDir(dirPath: string): void {
|
||||
if (!dirPath) {
|
||||
throw new Error('Directory path cannot be empty')
|
||||
}
|
||||
|
||||
try {
|
||||
fs.mkdirSync(dirPath, { recursive: true })
|
||||
} catch (error) {
|
||||
const typedError = error as Error
|
||||
throw new Error(`Failed to create directory: ${typedError.message}`)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export function createDir(path: string) {
|
||||
try {
|
||||
fs.mkdirSync(path, { recursive: true })
|
||||
} catch (e) {
|
||||
console.error(e)
|
||||
}
|
||||
}
|
||||
export default new Storage()
|
||||
|
@ -1,14 +1,14 @@
|
||||
import { Server, Socket } from 'socket.io'
|
||||
|
||||
import { Character } from '#entities/character'
|
||||
import { ZoneEventTile } from '#entities/zoneEventTile'
|
||||
import { ZoneEventTileTeleport } from '#entities/zoneEventTileTeleport'
|
||||
import { MapEventTile } from '#entities/mapEventTile'
|
||||
import { MapEventTileTeleport } from '#entities/mapEventTileTeleport'
|
||||
|
||||
export type UUID = `${string}-${string}-${string}-${string}-${string}`
|
||||
|
||||
export type TSocket = Socket & {
|
||||
userId?: number
|
||||
characterId?: number
|
||||
userId?: UUID
|
||||
characterId?: UUID
|
||||
handshake?: {
|
||||
query?: {
|
||||
token?: any
|
||||
@ -26,8 +26,8 @@ export type ExtendedCharacter = Character & {
|
||||
resetMovement?: boolean
|
||||
}
|
||||
|
||||
export type ZoneEventTileWithTeleport = ZoneEventTile & {
|
||||
teleport: ZoneEventTileTeleport
|
||||
export type MapEventTileWithTeleport = MapEventTile & {
|
||||
teleport: MapEventTileTeleport
|
||||
}
|
||||
|
||||
export type AssetData = {
|
||||
|
@ -1,11 +1,10 @@
|
||||
import fs from 'fs'
|
||||
|
||||
import sharp from 'sharp'
|
||||
import { Server } from 'socket.io'
|
||||
|
||||
import { BaseCommand } from '#application/base/baseCommand'
|
||||
import { CharacterGender, CharacterRace } from '#application/enums'
|
||||
import { getPublicPath } from '#application/storage'
|
||||
import Storage from '#application/storage'
|
||||
import { UUID } from '#application/types'
|
||||
import { Character } from '#entities/character'
|
||||
import { CharacterHair } from '#entities/characterHair'
|
||||
@ -15,11 +14,11 @@ import { Sprite } from '#entities/sprite'
|
||||
import { SpriteAction } from '#entities/spriteAction'
|
||||
import { Tile } from '#entities/tile'
|
||||
import { User } from '#entities/user'
|
||||
import { Zone } from '#entities/zone'
|
||||
import { ZoneEffect } from '#entities/zoneEffect'
|
||||
import { Map } from '#entities/map'
|
||||
import { MapEffect } from '#entities/mapEffect'
|
||||
import CharacterHairRepository from '#repositories/characterHairRepository'
|
||||
import CharacterTypeRepository from '#repositories/characterTypeRepository'
|
||||
import ZoneRepository from '#repositories/zoneRepository'
|
||||
import MapRepository from '#repositories/mapRepository'
|
||||
|
||||
// @TODO : Replace this with seeding
|
||||
// https://mikro-orm.io/docs/seeding
|
||||
@ -28,13 +27,13 @@ export default class InitCommand extends BaseCommand {
|
||||
public async execute(): Promise<void> {
|
||||
// Assets
|
||||
await this.importTiles()
|
||||
await this.importObjects()
|
||||
await this.importMapObjects()
|
||||
await this.createCharacterType()
|
||||
await this.createCharacterHair()
|
||||
// await this.createCharacterEquipment()
|
||||
|
||||
// Zone
|
||||
await this.createZone()
|
||||
// Map
|
||||
await this.createMap()
|
||||
|
||||
// User
|
||||
await this.createUser()
|
||||
@ -44,7 +43,7 @@ export default class InitCommand extends BaseCommand {
|
||||
}
|
||||
|
||||
private async importTiles(): Promise<void> {
|
||||
for (const tile of fs.readdirSync(getPublicPath('tiles'))) {
|
||||
for (const tile of fs.readdirSync(Storage.getPublicPath('tiles'))) {
|
||||
const newTile = new Tile()
|
||||
newTile.setId(tile.split('.')[0] as UUID).setName('New tile')
|
||||
|
||||
@ -52,19 +51,19 @@ export default class InitCommand extends BaseCommand {
|
||||
}
|
||||
}
|
||||
|
||||
private async importObjects(): Promise<void> {
|
||||
for (const object of fs.readdirSync(getPublicPath('objects'))) {
|
||||
private async importMapObjects(): Promise<void> {
|
||||
for (const mapObject of fs.readdirSync(Storage.getPublicPath('map_objects'))) {
|
||||
const newMapObject = new MapObject()
|
||||
newMapObject
|
||||
.setId(object.split('.')[0] as UUID)
|
||||
.setName('New object')
|
||||
.setId(mapObject.split('.')[0] as UUID)
|
||||
.setName('New map object')
|
||||
.setFrameWidth(
|
||||
(await sharp(getPublicPath('objects', object))
|
||||
(await sharp(Storage.getPublicPath('map_objects', mapObject))
|
||||
.metadata()
|
||||
.then((metadata) => metadata.height)) ?? 0
|
||||
)
|
||||
.setFrameHeight(
|
||||
(await sharp(getPublicPath('objects', object))
|
||||
(await sharp(Storage.getPublicPath('map_objects', mapObject))
|
||||
.metadata()
|
||||
.then((metadata) => metadata.width)) ?? 0
|
||||
)
|
||||
@ -149,7 +148,7 @@ export default class InitCommand extends BaseCommand {
|
||||
.save()
|
||||
|
||||
const characterType = new CharacterType()
|
||||
await characterType.setId(1).setName('New character type').setGender(CharacterGender.MALE).setRace(CharacterRace.HUMAN).setIsSelectable(true).setSprite(characterSprite).save()
|
||||
await characterType.setId('75b70c78-17f0-44c0-a4fa-15043cb95be0').setName('New character type').setGender(CharacterGender.MALE).setRace(CharacterRace.HUMAN).setIsSelectable(true).setSprite(characterSprite).save()
|
||||
}
|
||||
|
||||
private async createCharacterHair(): Promise<void> {
|
||||
@ -190,7 +189,7 @@ export default class InitCommand extends BaseCommand {
|
||||
.save()
|
||||
|
||||
const characterHair = new CharacterHair()
|
||||
await characterHair.setId(1).setName('Hair 1').setGender(CharacterGender.MALE).setIsSelectable(true).setSprite(hairSprite).save()
|
||||
await characterHair.setId('a2471230-d238-4ffb-9eca-9eab869f1b67').setName('Hair 1').setGender(CharacterGender.MALE).setIsSelectable(true).setSprite(hairSprite).save()
|
||||
}
|
||||
|
||||
private async createCharacterEquipment(): Promise<void> {
|
||||
@ -225,30 +224,30 @@ export default class InitCommand extends BaseCommand {
|
||||
await equipmentSprite.save()
|
||||
}
|
||||
|
||||
private async createZone(): Promise<void> {
|
||||
const zone = new Zone()
|
||||
await zone
|
||||
.setName('New zone')
|
||||
private async createMap(): Promise<void> {
|
||||
const map = new Map()
|
||||
await map
|
||||
.setName('New map')
|
||||
.setWidth(100)
|
||||
.setHeight(100)
|
||||
.setTiles(Array.from({ length: 100 }, () => Array.from({ length: 100 }, () => 'a2fd8d6f-5042-437a-9c1e-c66b91ecc35b')))
|
||||
.save()
|
||||
|
||||
const effect = new ZoneEffect()
|
||||
await effect.setEffect('light').setStrength(100).setZone(zone).save()
|
||||
const effect = new MapEffect()
|
||||
await effect.setEffect('light').setStrength(100).setMap(map).save()
|
||||
}
|
||||
|
||||
private async createUser(): Promise<void> {
|
||||
const user = new User()
|
||||
await user.setId(1).setUsername('root').setEmail('local@host').setPassword('password').setOnline(false).save()
|
||||
await user.setId('6f9a58b4-172d-425e-b9ea-71e1d13d81ee').setUsername('root').setEmail('local@host').setPassword('password').setOnline(false).save()
|
||||
|
||||
const character = new Character()
|
||||
await character
|
||||
.setId(1)
|
||||
.setId('26850183-1757-4135-938f-aa1448c49654')
|
||||
.setUser(user)
|
||||
.setName('root')
|
||||
.setRole('gm')
|
||||
.setZone((await ZoneRepository.getFirst()) ?? undefined)
|
||||
.setMap((await MapRepository.getFirst())!)
|
||||
.setCharacterType((await CharacterTypeRepository.getFirst()) ?? undefined)
|
||||
.setCharacterHair((await CharacterHairRepository.getFirst()) ?? undefined)
|
||||
.save()
|
||||
|
@ -1,12 +1,12 @@
|
||||
import { Server } from 'socket.io'
|
||||
|
||||
import { BaseCommand } from '#application/base/baseCommand'
|
||||
import ZoneManager from '#managers/zoneManager'
|
||||
import MapManager from '#managers/mapManager'
|
||||
|
||||
type CommandInput = string[]
|
||||
|
||||
export default class ListZonesCommand extends BaseCommand {
|
||||
export default class ListMapsCommand extends BaseCommand {
|
||||
public execute(input: CommandInput): void {
|
||||
console.log(ZoneManager.getLoadedZones())
|
||||
console.log(MapManager.getLoadedMaps())
|
||||
}
|
||||
}
|
@ -3,12 +3,12 @@ import fs from 'fs'
|
||||
import sharp from 'sharp'
|
||||
|
||||
import { BaseCommand } from '#application/base/baseCommand'
|
||||
import { getPublicPath } from '#application/storage'
|
||||
import Storage from '#application/storage'
|
||||
|
||||
export default class TilesCommand extends BaseCommand {
|
||||
public async execute(): Promise<void> {
|
||||
// Get all tiles
|
||||
const tilesDir = getPublicPath('tiles')
|
||||
const tilesDir = Storage.getPublicPath('tiles')
|
||||
const tiles = fs.readdirSync(tilesDir).filter((file) => file.endsWith('.png'))
|
||||
|
||||
// Create output directory if it doesn't exist
|
||||
@ -18,14 +18,14 @@ export default class TilesCommand extends BaseCommand {
|
||||
|
||||
for (const tile of tiles) {
|
||||
// Check if tile is already 66x34
|
||||
const metadata = await sharp(getPublicPath('tiles', tile)).metadata()
|
||||
const metadata = await sharp(Storage.getPublicPath('tiles', tile)).metadata()
|
||||
if (metadata.width === 66 && metadata.height === 34) {
|
||||
this.logger.info(`Tile ${tile} already processed`)
|
||||
continue
|
||||
}
|
||||
|
||||
const inputPath = getPublicPath('tiles', tile)
|
||||
const tempPath = getPublicPath('tiles', `temp_${tile}`)
|
||||
const inputPath = Storage.getPublicPath('tiles', tile)
|
||||
const tempPath = Storage.getPublicPath('tiles', `temp_${tile}`)
|
||||
|
||||
try {
|
||||
await sharp(inputPath)
|
||||
|
@ -1,3 +1,5 @@
|
||||
import { randomUUID } from 'node:crypto'
|
||||
|
||||
import { Collection, Entity, ManyToOne, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
|
||||
|
||||
import { CharacterEquipment } from './characterEquipment'
|
||||
@ -6,16 +8,17 @@ import { CharacterItem } from './characterItem'
|
||||
import { CharacterType } from './characterType'
|
||||
import { Chat } from './chat'
|
||||
import { User } from './user'
|
||||
import { Zone } from './zone'
|
||||
import { Map } from './map'
|
||||
|
||||
import { BaseEntity } from '#application/base/baseEntity'
|
||||
import { UUID } from '#application/types'
|
||||
|
||||
@Entity()
|
||||
export class Character extends BaseEntity {
|
||||
@PrimaryKey()
|
||||
id!: number
|
||||
id = randomUUID()
|
||||
|
||||
@ManyToOne(() => User)
|
||||
@ManyToOne({ deleteRule: 'cascade' })
|
||||
user!: User
|
||||
|
||||
@Property({ unique: true })
|
||||
@ -32,7 +35,7 @@ export class Character extends BaseEntity {
|
||||
|
||||
// Position
|
||||
@ManyToOne()
|
||||
zone!: Zone
|
||||
map!: Map // @TODO: Update to spawn point when current map is not found
|
||||
|
||||
@Property()
|
||||
positionX = 0
|
||||
@ -44,10 +47,10 @@ export class Character extends BaseEntity {
|
||||
rotation = 0
|
||||
|
||||
// Customization
|
||||
@ManyToOne()
|
||||
@ManyToOne({ deleteRule: 'set null' })
|
||||
characterType?: CharacterType | null | undefined
|
||||
|
||||
@ManyToOne()
|
||||
@ManyToOne({ deleteRule: 'set null' })
|
||||
characterHair?: CharacterHair | null | undefined
|
||||
|
||||
// Inventory
|
||||
@ -85,7 +88,7 @@ export class Character extends BaseEntity {
|
||||
@Property()
|
||||
wisdom = 10
|
||||
|
||||
setId(id: number) {
|
||||
setId(id: UUID) {
|
||||
this.id = id
|
||||
return this
|
||||
}
|
||||
@ -139,13 +142,13 @@ export class Character extends BaseEntity {
|
||||
return this.chats
|
||||
}
|
||||
|
||||
setZone(zone: Zone) {
|
||||
this.zone = zone
|
||||
setMap(map: Map) {
|
||||
this.map = map
|
||||
return this
|
||||
}
|
||||
|
||||
getZone() {
|
||||
return this.zone
|
||||
getMap() {
|
||||
return this.map
|
||||
}
|
||||
|
||||
setPositionX(positionX: number) {
|
||||
|
@ -1,3 +1,5 @@
|
||||
import { randomUUID } from 'node:crypto'
|
||||
|
||||
import { Entity, Enum, ManyToOne, PrimaryKey } from '@mikro-orm/core'
|
||||
|
||||
import { Character } from './character'
|
||||
@ -5,22 +7,23 @@ import { CharacterItem } from './characterItem'
|
||||
|
||||
import { BaseEntity } from '#application/base/baseEntity'
|
||||
import { CharacterEquipmentSlotType } from '#application/enums'
|
||||
import { UUID } from '#application/types'
|
||||
|
||||
@Entity()
|
||||
export class CharacterEquipment extends BaseEntity {
|
||||
@PrimaryKey()
|
||||
id!: number
|
||||
id = randomUUID()
|
||||
|
||||
@Enum(() => CharacterEquipmentSlotType)
|
||||
slot!: CharacterEquipmentSlotType
|
||||
|
||||
@ManyToOne(() => Character)
|
||||
@ManyToOne({ deleteRule: 'cascade' })
|
||||
character!: Character
|
||||
|
||||
@ManyToOne(() => CharacterItem)
|
||||
@ManyToOne({ deleteRule: 'cascade' })
|
||||
characterItem!: CharacterItem
|
||||
|
||||
setId(id: number) {
|
||||
setId(id: UUID) {
|
||||
this.id = id
|
||||
return this
|
||||
}
|
||||
|
@ -1,3 +1,5 @@
|
||||
import { randomUUID } from 'node:crypto'
|
||||
|
||||
import { Collection, Entity, ManyToOne, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
|
||||
|
||||
import { Character } from './character'
|
||||
@ -5,11 +7,12 @@ import { Sprite } from './sprite'
|
||||
|
||||
import { BaseEntity } from '#application/base/baseEntity'
|
||||
import { CharacterGender } from '#application/enums'
|
||||
import { UUID } from '#application/types'
|
||||
|
||||
@Entity()
|
||||
export class CharacterHair extends BaseEntity {
|
||||
@PrimaryKey()
|
||||
id!: number
|
||||
id = randomUUID()
|
||||
|
||||
@Property()
|
||||
name!: string
|
||||
@ -20,13 +23,10 @@ export class CharacterHair extends BaseEntity {
|
||||
@Property()
|
||||
isSelectable = false
|
||||
|
||||
@ManyToOne(() => Sprite, { nullable: true })
|
||||
@ManyToOne({ nullable: true })
|
||||
sprite?: Sprite
|
||||
|
||||
@OneToMany(() => Character, (character) => character.characterHair)
|
||||
characters = new Collection<Character>(this)
|
||||
|
||||
setId(id: number) {
|
||||
setId(id: UUID) {
|
||||
this.id = id
|
||||
return this
|
||||
}
|
||||
@ -70,13 +70,4 @@ export class CharacterHair extends BaseEntity {
|
||||
getSprite() {
|
||||
return this.sprite
|
||||
}
|
||||
|
||||
setCharacters(characters: Collection<Character>) {
|
||||
this.characters = characters
|
||||
return this
|
||||
}
|
||||
|
||||
getCharacters() {
|
||||
return this.characters
|
||||
}
|
||||
}
|
||||
|
@ -1,3 +1,5 @@
|
||||
import { randomUUID } from 'node:crypto'
|
||||
|
||||
import { Collection, Entity, ManyToOne, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
|
||||
|
||||
import { Character } from './character'
|
||||
@ -5,25 +7,23 @@ import { CharacterEquipment } from './characterEquipment'
|
||||
import { Item } from './item'
|
||||
|
||||
import { BaseEntity } from '#application/base/baseEntity'
|
||||
import { UUID } from '#application/types'
|
||||
|
||||
@Entity()
|
||||
export class CharacterItem extends BaseEntity {
|
||||
@PrimaryKey()
|
||||
id!: number
|
||||
id = randomUUID()
|
||||
|
||||
@ManyToOne(() => Character)
|
||||
@ManyToOne({ deleteRule: 'cascade' })
|
||||
character!: Character
|
||||
|
||||
@ManyToOne(() => Item)
|
||||
@ManyToOne({ deleteRule: 'cascade' })
|
||||
item!: Item
|
||||
|
||||
@Property()
|
||||
quantity!: number
|
||||
|
||||
@OneToMany(() => CharacterEquipment, (equipment) => equipment.characterItem)
|
||||
characterEquipment = new Collection<CharacterEquipment>(this)
|
||||
|
||||
setId(id: number) {
|
||||
setId(id: UUID) {
|
||||
this.id = id
|
||||
return this
|
||||
}
|
||||
@ -58,13 +58,4 @@ export class CharacterItem extends BaseEntity {
|
||||
getQuantity() {
|
||||
return this.quantity
|
||||
}
|
||||
|
||||
setCharacterEquipment(characterEquipment: Collection<CharacterEquipment>) {
|
||||
this.characterEquipment = characterEquipment
|
||||
return this
|
||||
}
|
||||
|
||||
getCharacterEquipment() {
|
||||
return this.characterEquipment
|
||||
}
|
||||
}
|
||||
|
@ -1,3 +1,5 @@
|
||||
import { randomUUID } from 'node:crypto'
|
||||
|
||||
import { Collection, Entity, Enum, ManyToOne, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
|
||||
|
||||
import { Character } from './character'
|
||||
@ -5,11 +7,12 @@ import { Sprite } from './sprite'
|
||||
|
||||
import { BaseEntity } from '#application/base/baseEntity'
|
||||
import { CharacterGender, CharacterRace } from '#application/enums'
|
||||
import { UUID } from '#application/types'
|
||||
|
||||
@Entity()
|
||||
export class CharacterType extends BaseEntity {
|
||||
@PrimaryKey()
|
||||
id!: number
|
||||
id = randomUUID()
|
||||
|
||||
@Property()
|
||||
name!: string
|
||||
@ -23,10 +26,7 @@ export class CharacterType extends BaseEntity {
|
||||
@Property()
|
||||
isSelectable = false
|
||||
|
||||
@OneToMany(() => Character, (character) => character.characterType)
|
||||
characters = new Collection<Character>(this)
|
||||
|
||||
@ManyToOne(() => Sprite, { nullable: true })
|
||||
@ManyToOne({ nullable: true })
|
||||
sprite?: Sprite
|
||||
|
||||
@Property()
|
||||
@ -35,7 +35,7 @@ export class CharacterType extends BaseEntity {
|
||||
@Property()
|
||||
updatedAt = new Date()
|
||||
|
||||
setId(id: number) {
|
||||
setId(id: UUID) {
|
||||
this.id = id
|
||||
return this
|
||||
}
|
||||
@ -106,13 +106,4 @@ export class CharacterType extends BaseEntity {
|
||||
getUpdatedAt() {
|
||||
return this.updatedAt
|
||||
}
|
||||
|
||||
setCharacters(characters: Collection<Character>) {
|
||||
this.characters = characters
|
||||
return this
|
||||
}
|
||||
|
||||
getCharacters() {
|
||||
return this.characters
|
||||
}
|
||||
}
|
||||
|
@ -1,20 +1,23 @@
|
||||
import { randomUUID } from 'node:crypto'
|
||||
|
||||
import { Entity, ManyToOne, PrimaryKey, Property } from '@mikro-orm/core'
|
||||
|
||||
import { Character } from './character'
|
||||
import { Zone } from './zone'
|
||||
import { Map } from './map'
|
||||
|
||||
import { BaseEntity } from '#application/base/baseEntity'
|
||||
import { UUID } from '#application/types'
|
||||
|
||||
@Entity()
|
||||
export class Chat extends BaseEntity {
|
||||
@PrimaryKey()
|
||||
id!: number
|
||||
id = randomUUID()
|
||||
|
||||
@ManyToOne(() => Character)
|
||||
@ManyToOne({ deleteRule: 'cascade' })
|
||||
character!: Character
|
||||
|
||||
@ManyToOne(() => Zone)
|
||||
zone!: Zone
|
||||
@ManyToOne({ deleteRule: 'cascade' })
|
||||
map!: Map
|
||||
|
||||
@Property()
|
||||
message!: string
|
||||
@ -22,7 +25,7 @@ export class Chat extends BaseEntity {
|
||||
@Property()
|
||||
createdAt = new Date()
|
||||
|
||||
setId(id: number) {
|
||||
setId(id: UUID) {
|
||||
this.id = id
|
||||
return this
|
||||
}
|
||||
@ -40,13 +43,13 @@ export class Chat extends BaseEntity {
|
||||
return this.character
|
||||
}
|
||||
|
||||
setZone(zone: Zone) {
|
||||
this.zone = zone
|
||||
setMap(map: Map) {
|
||||
this.map = map
|
||||
return this
|
||||
}
|
||||
|
||||
getZone() {
|
||||
return this.zone
|
||||
getMap() {
|
||||
return this.map
|
||||
}
|
||||
|
||||
setMessage(message: string) {
|
||||
|
@ -38,9 +38,6 @@ export class Item extends BaseEntity {
|
||||
@Property()
|
||||
updatedAt = new Date()
|
||||
|
||||
@OneToMany(() => CharacterItem, (characterItem) => characterItem.item)
|
||||
characters = new Collection<CharacterItem>(this)
|
||||
|
||||
setId(id: UUID) {
|
||||
this.id = id
|
||||
return this
|
||||
@ -121,13 +118,4 @@ export class Item extends BaseEntity {
|
||||
getUpdatedAt() {
|
||||
return this.updatedAt
|
||||
}
|
||||
|
||||
setCharacters(characters: Collection<CharacterItem>) {
|
||||
this.characters = characters
|
||||
return this
|
||||
}
|
||||
|
||||
getCharacters() {
|
||||
return this.characters
|
||||
}
|
||||
}
|
||||
|
@ -1,18 +1,21 @@
|
||||
import { randomUUID } from 'node:crypto'
|
||||
|
||||
import { Collection, Entity, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
|
||||
|
||||
import { Character } from './character'
|
||||
import { Chat } from './chat'
|
||||
import { ZoneEffect } from './zoneEffect'
|
||||
import { ZoneEventTile } from './zoneEventTile'
|
||||
import { ZoneEventTileTeleport } from './zoneEventTileTeleport'
|
||||
import { ZoneObject } from './zoneObject'
|
||||
import { MapEffect } from './mapEffect'
|
||||
import { MapEventTile } from './mapEventTile'
|
||||
import { MapEventTileTeleport } from './mapEventTileTeleport'
|
||||
|
||||
import { BaseEntity } from '#application/base/baseEntity'
|
||||
import { UUID } from '#application/types'
|
||||
import { PlacedMapObject } from '#entities/placedMapObject'
|
||||
|
||||
@Entity()
|
||||
export class Zone extends BaseEntity {
|
||||
export class Map extends BaseEntity {
|
||||
@PrimaryKey()
|
||||
id!: number
|
||||
id = randomUUID()
|
||||
|
||||
@Property()
|
||||
name!: string
|
||||
@ -29,31 +32,31 @@ export class Zone extends BaseEntity {
|
||||
@Property()
|
||||
pvp = false
|
||||
|
||||
@OneToMany(() => ZoneEffect, (effect) => effect.zone)
|
||||
zoneEffects = new Collection<ZoneEffect>(this)
|
||||
|
||||
@OneToMany(() => ZoneEventTile, (tile) => tile.zone)
|
||||
zoneEventTiles = new Collection<ZoneEventTile>(this)
|
||||
|
||||
@OneToMany(() => ZoneEventTileTeleport, (teleport) => teleport.toZone)
|
||||
zoneEventTileTeleports = new Collection<ZoneEventTileTeleport>(this)
|
||||
|
||||
@OneToMany(() => ZoneObject, (object) => object.zone)
|
||||
zoneObjects = new Collection<ZoneObject>(this)
|
||||
|
||||
@OneToMany(() => Character, (character) => character.zone)
|
||||
characters = new Collection<Character>(this)
|
||||
|
||||
@OneToMany(() => Chat, (chat) => chat.zone)
|
||||
chats = new Collection<Chat>(this)
|
||||
|
||||
@Property()
|
||||
createdAt = new Date()
|
||||
|
||||
@Property()
|
||||
updatedAt = new Date()
|
||||
|
||||
setId(id: number) {
|
||||
@OneToMany(() => MapEffect, (effect) => effect.map)
|
||||
mapEffects = new Collection<MapEffect>(this)
|
||||
|
||||
@OneToMany(() => MapEventTile, (tile) => tile.map)
|
||||
mapEventTiles = new Collection<MapEventTile>(this)
|
||||
|
||||
@OneToMany(() => MapEventTileTeleport, (teleport) => teleport.toMap)
|
||||
mapEventTileTeleports = new Collection<MapEventTileTeleport>(this)
|
||||
|
||||
@OneToMany(() => PlacedMapObject, (object) => object.map)
|
||||
placedMapObjects = new Collection<PlacedMapObject>(this)
|
||||
|
||||
@OneToMany(() => Character, (character) => character.map)
|
||||
characters = new Collection<Character>(this)
|
||||
|
||||
@OneToMany(() => Chat, (chat) => chat.map)
|
||||
chats = new Collection<Chat>(this)
|
||||
|
||||
setId(id: UUID) {
|
||||
this.id = id
|
||||
return this
|
||||
}
|
||||
@ -107,40 +110,58 @@ export class Zone extends BaseEntity {
|
||||
return this.pvp
|
||||
}
|
||||
|
||||
setZoneEffects(zoneEffects: Collection<ZoneEffect>) {
|
||||
this.zoneEffects = zoneEffects
|
||||
setCreatedAt(createdAt: Date) {
|
||||
this.createdAt = createdAt
|
||||
return this
|
||||
}
|
||||
|
||||
getZoneEffects() {
|
||||
return this.zoneEffects
|
||||
getCreatedAt() {
|
||||
return this.createdAt
|
||||
}
|
||||
|
||||
setZoneEventTiles(zoneEventTiles: Collection<ZoneEventTile>) {
|
||||
this.zoneEventTiles = zoneEventTiles
|
||||
setUpdatedAt(updatedAt: Date) {
|
||||
this.updatedAt = updatedAt
|
||||
return this
|
||||
}
|
||||
|
||||
getZoneEventTiles() {
|
||||
return this.zoneEventTiles
|
||||
getUpdatedAt() {
|
||||
return this.updatedAt
|
||||
}
|
||||
|
||||
setZoneEventTileTeleports(zoneEventTileTeleports: Collection<ZoneEventTileTeleport>) {
|
||||
this.zoneEventTileTeleports = zoneEventTileTeleports
|
||||
setMapEffects(mapEffects: Collection<MapEffect>) {
|
||||
this.mapEffects = mapEffects
|
||||
return this
|
||||
}
|
||||
|
||||
getZoneEventTileTeleports() {
|
||||
return this.zoneEventTileTeleports
|
||||
getMapEffects() {
|
||||
return this.mapEffects
|
||||
}
|
||||
|
||||
setZoneObjects(zoneObjects: Collection<ZoneObject>) {
|
||||
this.zoneObjects = zoneObjects
|
||||
setMapEventTiles(mapEventTiles: Collection<MapEventTile>) {
|
||||
this.mapEventTiles = mapEventTiles
|
||||
return this
|
||||
}
|
||||
|
||||
getZoneObjects() {
|
||||
return this.zoneObjects
|
||||
getMapEventTiles() {
|
||||
return this.mapEventTiles
|
||||
}
|
||||
|
||||
setMapEventTileTeleports(mapEventTileTeleports: Collection<MapEventTileTeleport>) {
|
||||
this.mapEventTileTeleports = mapEventTileTeleports
|
||||
return this
|
||||
}
|
||||
|
||||
getMapEventTileTeleports() {
|
||||
return this.mapEventTileTeleports
|
||||
}
|
||||
|
||||
setPlacedMapObjects(placedMapObjects: Collection<PlacedMapObject>) {
|
||||
this.placedMapObjects = placedMapObjects
|
||||
return this
|
||||
}
|
||||
|
||||
getPlacedMapObjects() {
|
||||
return this.placedMapObjects
|
||||
}
|
||||
|
||||
setCharacters(characters: Collection<Character>) {
|
||||
@ -160,22 +181,4 @@ export class Zone extends BaseEntity {
|
||||
getChats() {
|
||||
return this.chats
|
||||
}
|
||||
|
||||
setCreatedAt(createdAt: Date) {
|
||||
this.createdAt = createdAt
|
||||
return this
|
||||
}
|
||||
|
||||
getCreatedAt() {
|
||||
return this.createdAt
|
||||
}
|
||||
|
||||
setUpdatedAt(updatedAt: Date) {
|
||||
this.updatedAt = updatedAt
|
||||
return this
|
||||
}
|
||||
|
||||
getUpdatedAt() {
|
||||
return this.updatedAt
|
||||
}
|
||||
}
|
@ -2,18 +2,18 @@ import { randomUUID } from 'node:crypto'
|
||||
|
||||
import { Entity, ManyToOne, PrimaryKey, Property } from '@mikro-orm/core'
|
||||
|
||||
import { Zone } from './zone'
|
||||
import { Map } from './map'
|
||||
|
||||
import { BaseEntity } from '#application/base/baseEntity'
|
||||
import { UUID } from '#application/types'
|
||||
|
||||
@Entity()
|
||||
export class ZoneEffect extends BaseEntity {
|
||||
export class MapEffect extends BaseEntity {
|
||||
@PrimaryKey()
|
||||
id = randomUUID()
|
||||
|
||||
@ManyToOne(() => Zone)
|
||||
zone!: Zone
|
||||
@ManyToOne({ deleteRule: 'cascade' })
|
||||
map!: Map
|
||||
|
||||
@Property()
|
||||
effect!: string
|
||||
@ -30,13 +30,13 @@ export class ZoneEffect extends BaseEntity {
|
||||
return this.id
|
||||
}
|
||||
|
||||
setZone(zone: Zone) {
|
||||
this.zone = zone
|
||||
setMap(map: Map) {
|
||||
this.map = map
|
||||
return this
|
||||
}
|
||||
|
||||
getZone() {
|
||||
return this.zone
|
||||
getMap() {
|
||||
return this.map
|
||||
}
|
||||
|
||||
setEffect(effect: string) {
|
@ -2,23 +2,23 @@ import { randomUUID } from 'node:crypto'
|
||||
|
||||
import { Entity, Enum, ManyToOne, OneToOne, PrimaryKey, Property } from '@mikro-orm/core'
|
||||
|
||||
import { Zone } from './zone'
|
||||
import { ZoneEventTileTeleport } from './zoneEventTileTeleport'
|
||||
import { Map } from './map'
|
||||
import { MapEventTileTeleport } from './mapEventTileTeleport'
|
||||
|
||||
import { BaseEntity } from '#application/base/baseEntity'
|
||||
import { ZoneEventTileType } from '#application/enums'
|
||||
import { MapEventTileType } from '#application/enums'
|
||||
import { UUID } from '#application/types'
|
||||
|
||||
@Entity()
|
||||
export class ZoneEventTile extends BaseEntity {
|
||||
export class MapEventTile extends BaseEntity {
|
||||
@PrimaryKey()
|
||||
id = randomUUID()
|
||||
|
||||
@ManyToOne(() => Zone)
|
||||
zone!: Zone
|
||||
@ManyToOne({ deleteRule: 'cascade' })
|
||||
map!: Map
|
||||
|
||||
@Enum(() => ZoneEventTileType)
|
||||
type!: ZoneEventTileType
|
||||
@Enum(() => MapEventTileType)
|
||||
type!: MapEventTileType
|
||||
|
||||
@Property()
|
||||
positionX!: number
|
||||
@ -26,8 +26,8 @@ export class ZoneEventTile extends BaseEntity {
|
||||
@Property()
|
||||
positionY!: number
|
||||
|
||||
@OneToOne(() => ZoneEventTileTeleport, (teleport) => teleport.zoneEventTile)
|
||||
teleport?: ZoneEventTileTeleport
|
||||
@OneToOne(() => MapEventTileTeleport, (teleport) => teleport.mapEventTile)
|
||||
teleport?: MapEventTileTeleport
|
||||
|
||||
setId(id: UUID) {
|
||||
this.id = id
|
||||
@ -38,16 +38,16 @@ export class ZoneEventTile extends BaseEntity {
|
||||
return this.id
|
||||
}
|
||||
|
||||
setZone(zone: Zone) {
|
||||
this.zone = zone
|
||||
setMap(map: Map) {
|
||||
this.map = map
|
||||
return this
|
||||
}
|
||||
|
||||
getZone() {
|
||||
return this.zone
|
||||
getMap() {
|
||||
return this.map
|
||||
}
|
||||
|
||||
setType(type: ZoneEventTileType) {
|
||||
setType(type: MapEventTileType) {
|
||||
this.type = type
|
||||
return this
|
||||
}
|
||||
@ -74,7 +74,7 @@ export class ZoneEventTile extends BaseEntity {
|
||||
return this.positionY
|
||||
}
|
||||
|
||||
setTeleport(teleport: ZoneEventTileTeleport) {
|
||||
setTeleport(teleport: MapEventTileTeleport) {
|
||||
this.teleport = teleport
|
||||
return this
|
||||
}
|
@ -2,22 +2,22 @@ import { randomUUID } from 'node:crypto'
|
||||
|
||||
import { Entity, ManyToOne, OneToOne, PrimaryKey, Property } from '@mikro-orm/core'
|
||||
|
||||
import { Zone } from './zone'
|
||||
import { ZoneEventTile } from './zoneEventTile'
|
||||
import { Map } from './map'
|
||||
import { MapEventTile } from './mapEventTile'
|
||||
|
||||
import { BaseEntity } from '#application/base/baseEntity'
|
||||
import { UUID } from '#application/types'
|
||||
|
||||
@Entity()
|
||||
export class ZoneEventTileTeleport extends BaseEntity {
|
||||
export class MapEventTileTeleport extends BaseEntity {
|
||||
@PrimaryKey()
|
||||
id = randomUUID()
|
||||
|
||||
@OneToOne(() => ZoneEventTile)
|
||||
zoneEventTile!: ZoneEventTile
|
||||
@OneToOne({ deleteRule: 'cascade' })
|
||||
mapEventTile!: MapEventTile
|
||||
|
||||
@ManyToOne(() => Zone)
|
||||
toZone!: Zone
|
||||
@ManyToOne({ deleteRule: 'cascade' })
|
||||
toMap!: Map
|
||||
|
||||
@Property()
|
||||
toRotation!: number
|
||||
@ -37,22 +37,22 @@ export class ZoneEventTileTeleport extends BaseEntity {
|
||||
return this.id
|
||||
}
|
||||
|
||||
setZoneEventTile(zoneEventTile: ZoneEventTile) {
|
||||
this.zoneEventTile = zoneEventTile
|
||||
setMapEventTile(mapEventTile: MapEventTile) {
|
||||
this.mapEventTile = mapEventTile
|
||||
return this
|
||||
}
|
||||
|
||||
getZoneEventTile() {
|
||||
return this.zoneEventTile
|
||||
getMapEventTile() {
|
||||
return this.mapEventTile
|
||||
}
|
||||
|
||||
setToZone(toZone: Zone) {
|
||||
this.toZone = toZone
|
||||
setToMap(toMap: Map) {
|
||||
this.toMap = toMap
|
||||
return this
|
||||
}
|
||||
|
||||
getToZone() {
|
||||
return this.toZone
|
||||
getToMap() {
|
||||
return this.toMap
|
||||
}
|
||||
|
||||
setToRotation(toRotation: number) {
|
@ -1,8 +1,6 @@
|
||||
import { randomUUID } from 'node:crypto'
|
||||
|
||||
import { Collection, Entity, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
|
||||
|
||||
import { ZoneObject } from './zoneObject'
|
||||
import { Entity, PrimaryKey, Property } from '@mikro-orm/core'
|
||||
|
||||
import { BaseEntity } from '#application/base/baseEntity'
|
||||
import { UUID } from '#application/types'
|
||||
@ -18,10 +16,10 @@ export class MapObject extends BaseEntity {
|
||||
@Property({ type: 'json', nullable: true })
|
||||
tags?: any
|
||||
|
||||
@Property()
|
||||
@Property({ type: 'decimal', precision: 10, scale: 2 })
|
||||
originX = 0
|
||||
|
||||
@Property()
|
||||
@Property({ type: 'decimal', precision: 10, scale: 2 })
|
||||
originY = 0
|
||||
|
||||
@Property()
|
||||
@ -42,9 +40,6 @@ export class MapObject extends BaseEntity {
|
||||
@Property()
|
||||
updatedAt = new Date()
|
||||
|
||||
@OneToMany(() => ZoneObject, (zoneObject) => zoneObject.mapObject)
|
||||
zoneObjects = new Collection<ZoneObject>(this)
|
||||
|
||||
setId(id: UUID) {
|
||||
this.id = id
|
||||
return this
|
||||
@ -143,13 +138,4 @@ export class MapObject extends BaseEntity {
|
||||
getUpdatedAt() {
|
||||
return this.updatedAt
|
||||
}
|
||||
|
||||
setZoneObjects(zoneObjects: Collection<ZoneObject>) {
|
||||
this.zoneObjects = zoneObjects
|
||||
return this
|
||||
}
|
||||
|
||||
getZoneObjects() {
|
||||
return this.zoneObjects
|
||||
}
|
||||
}
|
||||
|
@ -1,15 +1,18 @@
|
||||
import { randomUUID } from 'node:crypto'
|
||||
|
||||
import { Entity, ManyToOne, PrimaryKey, Property } from '@mikro-orm/core'
|
||||
|
||||
import { User } from './user'
|
||||
|
||||
import { BaseEntity } from '#application/base/baseEntity'
|
||||
import { UUID } from '#application/types'
|
||||
|
||||
@Entity()
|
||||
export class PasswordResetToken extends BaseEntity {
|
||||
@PrimaryKey()
|
||||
id!: number
|
||||
id = randomUUID()
|
||||
|
||||
@ManyToOne(() => User)
|
||||
@ManyToOne({ deleteRule: 'cascade' })
|
||||
user!: User
|
||||
|
||||
@Property({ unique: true })
|
||||
@ -18,7 +21,7 @@ export class PasswordResetToken extends BaseEntity {
|
||||
@Property()
|
||||
createdAt = new Date()
|
||||
|
||||
setId(id: number) {
|
||||
setId(id: UUID) {
|
||||
this.id = id
|
||||
return this
|
||||
}
|
||||
|
@ -2,7 +2,7 @@ import { randomUUID } from 'node:crypto'
|
||||
|
||||
import { Entity, ManyToOne, PrimaryKey, Property } from '@mikro-orm/core'
|
||||
|
||||
import { Zone } from './zone'
|
||||
import { Map } from './map'
|
||||
|
||||
import { BaseEntity } from '#application/base/baseEntity'
|
||||
import { UUID } from '#application/types'
|
||||
@ -10,14 +10,14 @@ import { MapObject } from '#entities/mapObject'
|
||||
|
||||
//@TODO : Rename mapObject
|
||||
@Entity()
|
||||
export class ZoneObject extends BaseEntity {
|
||||
export class PlacedMapObject extends BaseEntity {
|
||||
@PrimaryKey()
|
||||
id = randomUUID()
|
||||
|
||||
@ManyToOne(() => Zone)
|
||||
zone!: Zone
|
||||
@ManyToOne({ deleteRule: 'cascade' })
|
||||
map!: Map
|
||||
|
||||
@ManyToOne(() => MapObject)
|
||||
@ManyToOne({ deleteRule: 'cascade' })
|
||||
mapObject!: MapObject
|
||||
|
||||
@Property()
|
||||
@ -41,13 +41,13 @@ export class ZoneObject extends BaseEntity {
|
||||
return this.id
|
||||
}
|
||||
|
||||
setZone(zone: Zone) {
|
||||
this.zone = zone
|
||||
setMap(map: Map) {
|
||||
this.map = map
|
||||
return this
|
||||
}
|
||||
|
||||
getZone() {
|
||||
return this.zone
|
||||
getMap() {
|
||||
return this.map
|
||||
}
|
||||
|
||||
setMapObject(mapObject: MapObject) {
|
@ -12,7 +12,7 @@ export class SpriteAction extends BaseEntity {
|
||||
@PrimaryKey()
|
||||
id = randomUUID()
|
||||
|
||||
@ManyToOne(() => Sprite)
|
||||
@ManyToOne({ deleteRule: 'cascade' })
|
||||
sprite!: Sprite
|
||||
|
||||
@Property()
|
||||
|
@ -1,3 +1,5 @@
|
||||
import { randomUUID } from 'node:crypto'
|
||||
|
||||
import { Collection, Entity, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
|
||||
import bcrypt from 'bcryptjs'
|
||||
|
||||
@ -5,11 +7,12 @@ import { Character } from './character'
|
||||
import { PasswordResetToken } from './passwordResetToken'
|
||||
|
||||
import { BaseEntity } from '#application/base/baseEntity'
|
||||
import { UUID } from '#application/types'
|
||||
|
||||
@Entity()
|
||||
export class User extends BaseEntity {
|
||||
@PrimaryKey()
|
||||
id!: number
|
||||
id = randomUUID()
|
||||
|
||||
@Property({ unique: true })
|
||||
username!: string
|
||||
@ -29,7 +32,7 @@ export class User extends BaseEntity {
|
||||
@OneToMany(() => PasswordResetToken, (token) => token.user)
|
||||
passwordResetTokens = new Collection<PasswordResetToken>(this)
|
||||
|
||||
setId(id: number) {
|
||||
setId(id: UUID) {
|
||||
this.id = id
|
||||
return this
|
||||
}
|
||||
|
@ -11,8 +11,13 @@ export default class characterHairListEvent extends BaseEvent {
|
||||
}
|
||||
|
||||
private async handleEvent(data: IPayload, callback: (response: CharacterHair[]) => void): Promise<void> {
|
||||
const items: CharacterHair[] = await characterHairRepository.getAllSelectable()
|
||||
await Database.getEntityManager().populate(items, ['sprite'])
|
||||
callback(items)
|
||||
try {
|
||||
const items: CharacterHair[] = await characterHairRepository.getAllSelectable()
|
||||
await Database.getEntityManager().populate(items, ['sprite'])
|
||||
return callback(items)
|
||||
} catch (error) {
|
||||
this.logger.error('character:hair:list error', error)
|
||||
return callback([])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,12 +1,13 @@
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import Database from '#application/database'
|
||||
import ZoneManager from '#managers/zoneManager'
|
||||
import { UUID } from '#application/types'
|
||||
import MapManager from '#managers/mapManager'
|
||||
import CharacterHairRepository from '#repositories/characterHairRepository'
|
||||
import CharacterRepository from '#repositories/characterRepository'
|
||||
import TeleportService from '#services/teleportService'
|
||||
|
||||
interface CharacterConnectPayload {
|
||||
characterId: number
|
||||
characterHairId?: number
|
||||
characterId: UUID
|
||||
characterHairId?: UUID
|
||||
}
|
||||
|
||||
export default class CharacterConnectEvent extends BaseEvent {
|
||||
@ -14,30 +15,14 @@ export default class CharacterConnectEvent extends BaseEvent {
|
||||
this.socket.on('character:connect', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle character connect event
|
||||
* @TODO:
|
||||
* 1. Check if character is already connected
|
||||
* 2. Update character hair if provided
|
||||
* 3. Emit character connect event
|
||||
* 4. Let other clients know of new character
|
||||
* @param data
|
||||
* @param callback
|
||||
* @private
|
||||
*/
|
||||
private async handleEvent(data: CharacterConnectPayload, callback: (response: any) => void): Promise<void> {
|
||||
if (!this.socket.userId) {
|
||||
this.emitError('User not authenticated')
|
||||
return
|
||||
}
|
||||
|
||||
try {
|
||||
if (await this.checkForActiveCharacters()) {
|
||||
this.emitError('You are already connected to another character')
|
||||
return
|
||||
}
|
||||
|
||||
const character = await CharacterRepository.getByUserAndId(this.socket.userId, data.characterId)
|
||||
const character = await CharacterRepository.getByUserAndId(this.socket.userId!, data.characterId)
|
||||
|
||||
if (!character) {
|
||||
this.emitError('Character not found or does not belong to this user')
|
||||
@ -56,7 +41,17 @@ export default class CharacterConnectEvent extends BaseEvent {
|
||||
// Emit character connect event
|
||||
callback({ character })
|
||||
|
||||
// @TODO: Teleport character into zone
|
||||
// wait 300 ms, @TODO: Find a better way to do this, race condition
|
||||
await new Promise((resolve) => setTimeout(resolve, 500))
|
||||
|
||||
await TeleportService.teleportCharacter(character.id, {
|
||||
targetMapId: character.map.id,
|
||||
targetX: character.positionX,
|
||||
targetY: character.positionY,
|
||||
rotation: character.rotation,
|
||||
isInitialJoin: true,
|
||||
character
|
||||
})
|
||||
} catch (error) {
|
||||
this.handleError('Failed to connect character', error)
|
||||
}
|
||||
@ -64,6 +59,6 @@ export default class CharacterConnectEvent extends BaseEvent {
|
||||
|
||||
private async checkForActiveCharacters(): Promise<boolean> {
|
||||
const characters = await CharacterRepository.getByUserId(this.socket.userId!)
|
||||
return characters?.some((char) => ZoneManager.getCharacterById(char.id)) ?? false
|
||||
return characters?.some((char) => MapManager.getCharacterById(char.id)) ?? false
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ import { ZCharacterCreate } from '#application/zodTypes'
|
||||
import { Character } from '#entities/character'
|
||||
import CharacterRepository from '#repositories/characterRepository'
|
||||
import UserRepository from '#repositories/userRepository'
|
||||
import MapRepository from '#repositories/mapRepository'
|
||||
|
||||
export default class CharacterCreateEvent extends BaseEvent {
|
||||
public listen(): void {
|
||||
@ -35,10 +36,15 @@ export default class CharacterCreateEvent extends BaseEvent {
|
||||
return this.socket.emit('notification', { message: 'You can only have 4 characters' })
|
||||
}
|
||||
|
||||
const newCharacter = new Character()
|
||||
await newCharacter.setName(data.name).setUser(user).save()
|
||||
// @TODO: Change to default location
|
||||
const map = await MapRepository.getFirst()
|
||||
|
||||
if (!newCharacter) return this.socket.emit('notification', { message: 'Failed to create character. Please try again (later).' })
|
||||
const newCharacter = new Character()
|
||||
await newCharacter.setName(data.name).setUser(user).setMap(map!).save()
|
||||
|
||||
if (!newCharacter) {
|
||||
return this.socket.emit('notification', { message: 'Failed to create character. Please try again (later).' })
|
||||
}
|
||||
|
||||
characters = [...characters, newCharacter]
|
||||
|
||||
|
@ -1,14 +1,14 @@
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import { UUID } from '#application/types'
|
||||
import { Character } from '#entities/character'
|
||||
import { Zone } from '#entities/zone'
|
||||
import { Map } from '#entities/map'
|
||||
import CharacterRepository from '#repositories/characterRepository'
|
||||
|
||||
type TypePayload = {
|
||||
characterId: number
|
||||
characterId: UUID
|
||||
}
|
||||
|
||||
type TypeResponse = {
|
||||
zone: Zone
|
||||
characters: Character[]
|
||||
}
|
||||
|
||||
@ -19,11 +19,7 @@ export default class CharacterDeleteEvent extends BaseEvent {
|
||||
|
||||
private async handleEvent(data: TypePayload, callback: (response: TypeResponse) => void): Promise<any> {
|
||||
try {
|
||||
const character = await CharacterRepository.getByUserAndId(this.socket.userId!, data.characterId)
|
||||
if (character) {
|
||||
await character.delete()
|
||||
}
|
||||
|
||||
await (await CharacterRepository.getByUserAndId(this.socket.userId!, data.characterId))?.delete()
|
||||
const characters: Character[] = await CharacterRepository.getByUserId(this.socket.userId!)
|
||||
|
||||
this.socket.emit('character:list', characters)
|
||||
|
@ -1,5 +1,4 @@
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import Database from '#application/database'
|
||||
import { Character } from '#entities/character'
|
||||
import CharacterRepository from '#repositories/characterRepository'
|
||||
|
||||
@ -10,9 +9,7 @@ export default class CharacterListEvent extends BaseEvent {
|
||||
|
||||
private async handleEvent(data: any): Promise<void> {
|
||||
try {
|
||||
const characters: Character[] = await CharacterRepository.getByUserId(this.socket.userId!)
|
||||
await Database.getEntityManager().populate(characters, ['characterType', 'characterHair'])
|
||||
|
||||
let characters: Character[] = await CharacterRepository.getByUserId(this.socket.userId!, ['characterType', 'characterHair'])
|
||||
this.socket.emit('character:list', characters)
|
||||
} catch (error: any) {
|
||||
this.logger.error('character:list error', error.message)
|
||||
|
@ -1,9 +1,9 @@
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import ZoneManager from '#managers/zoneManager'
|
||||
import zoneManager from '#managers/zoneManager'
|
||||
import ZoneCharacter from '#models/zoneCharacter'
|
||||
import ZoneRepository from '#repositories/zoneRepository'
|
||||
import { UUID } from '#application/types'
|
||||
import MapManager from '#managers/mapManager'
|
||||
import MapRepository from '#repositories/mapRepository'
|
||||
import ChatService from '#services/chatService'
|
||||
import TeleportService from '#services/teleportService'
|
||||
|
||||
type TypePayload = {
|
||||
message: string
|
||||
@ -14,18 +14,16 @@ export default class TeleportCommandEvent extends BaseEvent {
|
||||
this.socket.on('chat:message', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
|
||||
private async handleEvent(data: TypePayload, callback: (response: boolean) => void) {
|
||||
try {
|
||||
// Check if character exists
|
||||
const zoneCharacter = ZoneManager.getCharacterById(this.socket.characterId!)
|
||||
if (!zoneCharacter) {
|
||||
const mapCharacter = MapManager.getCharacterById(this.socket.characterId!)
|
||||
if (!mapCharacter) {
|
||||
this.logger.error('chat:message error', 'Character not found')
|
||||
return
|
||||
}
|
||||
|
||||
const character = zoneCharacter.character
|
||||
const character = mapCharacter.character
|
||||
|
||||
// Check if the user is the GM
|
||||
if (character.role !== 'gm') {
|
||||
this.logger.info(`User ${character.id} tried to set time but is not a game master.`)
|
||||
return
|
||||
@ -35,54 +33,68 @@ export default class TeleportCommandEvent extends BaseEvent {
|
||||
|
||||
const args = ChatService.getArgs('teleport', data.message)
|
||||
|
||||
if (!args || args.length !== 1) {
|
||||
this.socket.emit('notification', { title: 'Server message', message: 'Usage: /teleport <zoneId>' })
|
||||
if (!args || args.length === 0 || args.length > 3) {
|
||||
this.socket.emit('notification', {
|
||||
title: 'Server message',
|
||||
message: 'Usage: /teleport <mapId> [x] [y]'
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
const zoneId = parseInt(args[0], 10)
|
||||
if (isNaN(zoneId)) {
|
||||
this.socket.emit('notification', { title: 'Server message', message: 'Invalid zone ID' })
|
||||
const mapId = args[0] as UUID
|
||||
const targetX = args[1] ? parseInt(args[1], 10) : 0
|
||||
const targetY = args[2] ? parseInt(args[2], 10) : 0
|
||||
|
||||
if (!mapId || isNaN(targetX) || isNaN(targetY)) {
|
||||
this.socket.emit('notification', {
|
||||
title: 'Server message',
|
||||
message: 'Invalid parameters. X and Y coordinates must be numbers.'
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
const zone = await ZoneRepository.getById(zoneId)
|
||||
if (!zone) {
|
||||
this.socket.emit('notification', { title: 'Server message', message: 'Zone not found' })
|
||||
const map = await MapRepository.getById(mapId)
|
||||
if (!map) {
|
||||
this.socket.emit('notification', {
|
||||
title: 'Server message',
|
||||
message: 'Map not found'
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
if (character.zoneId === zone.id) {
|
||||
this.socket.emit('notification', { title: 'Server message', message: 'You are already in that zone' })
|
||||
if (character.map.id === map.id && targetX === character.positionX && targetY === character.positionY) {
|
||||
this.socket.emit('notification', {
|
||||
title: 'Server message',
|
||||
message: 'You are already at that location'
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
// Remove character from current zone
|
||||
zoneManager.removeCharacter(character.id)
|
||||
this.io.to(character.zoneId.toString()).emit('zone:character:leave', character.id)
|
||||
this.socket.leave(character.zoneId.toString())
|
||||
|
||||
// Add character to new zone
|
||||
zoneManager.getZoneById(zone.id)?.addCharacter(character)
|
||||
this.io.to(zone.id.toString()).emit('zone:character:join', character)
|
||||
this.socket.join(zone.id.toString())
|
||||
|
||||
character.zoneId = zone.id
|
||||
character.positionX = 0
|
||||
character.positionY = 0
|
||||
|
||||
zoneCharacter.isMoving = false
|
||||
|
||||
this.socket.emit('zone:character:teleport', {
|
||||
zone,
|
||||
characters: ZoneManager.getZoneById(zone.id)?.getCharactersInZone()
|
||||
const success = await TeleportService.teleportCharacter(character.id, {
|
||||
targetMapId: map.id,
|
||||
targetX,
|
||||
targetY,
|
||||
rotation: character.rotation
|
||||
})
|
||||
|
||||
this.socket.emit('notification', { title: 'Server message', message: `You have been teleported to ${zone.name}` })
|
||||
this.logger.info('teleport', `Character ${character.id} teleported to zone ${zone.id}`)
|
||||
if (!success) {
|
||||
return this.socket.emit('notification', {
|
||||
title: 'Server message',
|
||||
message: 'Failed to teleport'
|
||||
})
|
||||
}
|
||||
|
||||
this.socket.emit('notification', {
|
||||
title: 'Server message',
|
||||
message: `Teleported to ${map.name} (${targetX}, ${targetY})`
|
||||
})
|
||||
this.logger.info('teleport', `Character ${character.id} teleported to map ${map.id} at position (${targetX}, ${targetY})`)
|
||||
} catch (error: any) {
|
||||
this.logger.error(`Error in teleport command: ${error.message}`)
|
||||
this.socket.emit('notification', { title: 'Server message', message: 'An error occurred while teleporting' })
|
||||
this.socket.emit('notification', {
|
||||
title: 'Server message',
|
||||
message: 'An error occurred while teleporting'
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import ZoneManager from '#managers/zoneManager'
|
||||
import ZoneRepository from '#repositories/zoneRepository'
|
||||
import MapManager from '#managers/mapManager'
|
||||
import MapRepository from '#repositories/mapRepository'
|
||||
import ChatService from '#services/chatService'
|
||||
|
||||
type TypePayload = {
|
||||
@ -18,21 +18,21 @@ export default class ChatMessageEvent extends BaseEvent {
|
||||
return callback(false)
|
||||
}
|
||||
|
||||
const zoneCharacter = ZoneManager.getCharacterById(this.socket.characterId!)
|
||||
if (!zoneCharacter) {
|
||||
const mapCharacter = MapManager.getCharacterById(this.socket.characterId!)
|
||||
if (!mapCharacter) {
|
||||
this.logger.error('chat:message error', 'Character not found')
|
||||
return callback(false)
|
||||
}
|
||||
|
||||
const character = zoneCharacter.character
|
||||
const character = mapCharacter.character
|
||||
|
||||
const zone = await ZoneRepository.getById(character.zone?.id!)
|
||||
if (!zone) {
|
||||
this.logger.error('chat:message error', 'Zone not found')
|
||||
const map = await MapRepository.getById(character.map.id)
|
||||
if (!map) {
|
||||
this.logger.error('chat:message error', 'Map not found')
|
||||
return callback(false)
|
||||
}
|
||||
|
||||
if (await ChatService.sendZoneMessage(this.io, this.socket, data.message, character.id, zone.id)) {
|
||||
if (await ChatService.sendMapMessage(character.getId(), map.getId(), data.message)) {
|
||||
return callback(true)
|
||||
}
|
||||
|
||||
|
@ -1,12 +1,12 @@
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import ZoneManager from '#managers/zoneManager'
|
||||
import MapManager from '#managers/mapManager'
|
||||
|
||||
export default class DisconnectEvent extends BaseEvent {
|
||||
public listen(): void {
|
||||
this.socket.on('disconnect', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: any): Promise<void> {
|
||||
private async handleEvent(): Promise<void> {
|
||||
try {
|
||||
if (!this.socket.userId) {
|
||||
this.logger.info('User disconnected but had no user set')
|
||||
@ -15,24 +15,14 @@ export default class DisconnectEvent extends BaseEvent {
|
||||
|
||||
this.io.emit('user:disconnect', this.socket.userId)
|
||||
|
||||
const zoneCharacter = ZoneManager.getCharacterById(this.socket.characterId!)
|
||||
if (!zoneCharacter) {
|
||||
const mapCharacter = MapManager.getCharacterById(this.socket.characterId!)
|
||||
if (!mapCharacter) {
|
||||
this.logger.info('User disconnected but had no character set')
|
||||
return
|
||||
}
|
||||
|
||||
const character = zoneCharacter.character
|
||||
|
||||
// Save character position and remove from zone
|
||||
zoneCharacter.isMoving = false
|
||||
await zoneCharacter.savePosition()
|
||||
ZoneManager.removeCharacter(this.socket.characterId!)
|
||||
|
||||
await mapCharacter.disconnect(this.socket, this.io)
|
||||
this.logger.info('User disconnected along with their character')
|
||||
|
||||
// Inform other clients that the character has left
|
||||
this.io.in(character.zone!.id.toString()).emit('zone:character:leave', character.id)
|
||||
this.io.emit('character:disconnect', character.id)
|
||||
} catch (error: any) {
|
||||
this.logger.error('disconnect error: ' + error.message)
|
||||
}
|
||||
|
@ -9,7 +9,7 @@ export default class CharacterHairCreateEvent extends BaseEvent {
|
||||
|
||||
private async handleEvent(data: undefined, callback: (response: boolean, characterType?: any) => void): Promise<void> {
|
||||
try {
|
||||
const character = await characterRepository.getById(this.socket.characterId as number)
|
||||
const character = await characterRepository.getById(this.socket.characterId!)
|
||||
if (!character) return callback(false)
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
|
@ -1,9 +1,9 @@
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import CharacterHairRepository from '#repositories/characterHairRepository'
|
||||
import characterRepository from '#repositories/characterRepository'
|
||||
import { UUID } from '#application/types'
|
||||
|
||||
interface IPayload {
|
||||
id: number
|
||||
id: UUID
|
||||
}
|
||||
|
||||
export default class characterHairDeleteEvent extends BaseEvent {
|
||||
@ -12,20 +12,13 @@ export default class characterHairDeleteEvent extends BaseEvent {
|
||||
}
|
||||
|
||||
private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> {
|
||||
const character = await characterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) return callback(false)
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
return callback(false)
|
||||
}
|
||||
|
||||
try {
|
||||
const characterHair = await CharacterHairRepository.getById(data.id)
|
||||
if (characterHair) {
|
||||
await characterHair.delete()
|
||||
}
|
||||
if (!(await this.isCharacterGM())) return
|
||||
|
||||
callback(true)
|
||||
const characterHair = await CharacterHairRepository.getById(data.id)
|
||||
await (await CharacterHairRepository.getById(data.id))?.delete()
|
||||
|
||||
return callback(true)
|
||||
} catch (error) {
|
||||
this.logger.error(`Error deleting character type ${data.id}: ${error instanceof Error ? error.message : String(error)}`)
|
||||
callback(false)
|
||||
|
@ -1,7 +1,6 @@
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import { CharacterHair } from '#entities/characterHair'
|
||||
import characterHairRepository from '#repositories/characterHairRepository'
|
||||
import characterRepository from '#repositories/characterRepository'
|
||||
|
||||
interface IPayload {}
|
||||
|
||||
@ -11,19 +10,14 @@ export default class characterHairListEvent extends BaseEvent {
|
||||
}
|
||||
|
||||
private async handleEvent(data: IPayload, callback: (response: CharacterHair[]) => void): Promise<void> {
|
||||
const character = await characterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) {
|
||||
this.logger.error('gm:characterHair:list error', 'Character not found')
|
||||
try {
|
||||
if (!(await this.isCharacterGM())) return
|
||||
|
||||
const items = await characterHairRepository.getAll()
|
||||
return callback(items)
|
||||
} catch (error) {
|
||||
this.logger.error('gm:characterHair:list error', error)
|
||||
return callback([])
|
||||
}
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
this.logger.info(`User ${character.id} tried to list character hair but is not a game master.`)
|
||||
return callback([])
|
||||
}
|
||||
|
||||
// get all objects
|
||||
const items = await characterHairRepository.getAll()
|
||||
callback(items)
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,7 @@ import characterRepository from '#repositories/characterRepository'
|
||||
import SpriteRepository from '#repositories/spriteRepository'
|
||||
|
||||
type Payload = {
|
||||
id: number
|
||||
id: UUID
|
||||
name: string
|
||||
gender: CharacterGender
|
||||
isSelectable: boolean
|
||||
@ -19,21 +19,17 @@ export default class CharacterHairUpdateEvent extends BaseEvent {
|
||||
}
|
||||
|
||||
private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
|
||||
const character = await characterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) return callback(false)
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
return callback(false)
|
||||
}
|
||||
|
||||
try {
|
||||
if (!(await this.isCharacterGM())) return
|
||||
|
||||
const sprite = await SpriteRepository.getById(data.spriteId)
|
||||
const characterHair = await CharacterHairRepository.getById(data.id)
|
||||
|
||||
if (characterHair) {
|
||||
await characterHair.setName(data.name).setGender(data.gender).setIsSelectable(data.isSelectable).setSprite(sprite!).update()
|
||||
if (!characterHair) {
|
||||
return callback(false)
|
||||
}
|
||||
|
||||
await characterHair.setName(data.name).setGender(data.gender).setIsSelectable(data.isSelectable).setSprite(sprite!).update()
|
||||
return callback(true)
|
||||
} catch (error) {
|
||||
this.logger.error(`Error updating character hair: ${error instanceof Error ? error.message : String(error)}`)
|
||||
|
@ -1,41 +1,22 @@
|
||||
import { CharacterGender, CharacterRace } from '@prisma/client'
|
||||
import { Server } from 'socket.io'
|
||||
|
||||
import prisma from '#application/prisma'
|
||||
import { TSocket } from '#application/types'
|
||||
import characterRepository from '#repositories/characterRepository'
|
||||
|
||||
export default class CharacterTypeCreateEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import { CharacterType } from '#entities/characterType'
|
||||
|
||||
export default class CharacterTypeCreateEvent extends BaseEvent {
|
||||
public listen(): void {
|
||||
this.socket.on('gm:characterType:create', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: undefined, callback: (response: boolean, characterType?: any) => void): Promise<void> {
|
||||
try {
|
||||
const character = await characterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) return callback(false)
|
||||
if (!(await this.isCharacterGM())) return
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
return callback(false)
|
||||
}
|
||||
const newCharacterType = new CharacterType()
|
||||
await newCharacterType.setName('New character type').save()
|
||||
|
||||
const newCharacterType = await prisma.characterType.create({
|
||||
data: {
|
||||
name: 'New character type',
|
||||
gender: CharacterGender.MALE,
|
||||
race: CharacterRace.HUMAN
|
||||
}
|
||||
})
|
||||
|
||||
callback(true, newCharacterType)
|
||||
return callback(true, newCharacterType)
|
||||
} catch (error) {
|
||||
console.error('Error creating character type:', error)
|
||||
callback(false)
|
||||
return callback(false)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,41 +1,28 @@
|
||||
import { Server } from 'socket.io'
|
||||
|
||||
import { gameMasterLogger } from '#application/logger'
|
||||
import { TSocket } from '#application/types'
|
||||
import characterRepository from '#repositories/characterRepository'
|
||||
import { UUID } from '#application/types'
|
||||
import CharacterTypeRepository from '#repositories/characterTypeRepository'
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
|
||||
interface IPayload {
|
||||
id: number
|
||||
id: UUID
|
||||
}
|
||||
|
||||
export default class CharacterTypeDeleteEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
export default class CharacterTypeDeleteEvent extends BaseEvent {
|
||||
public listen(): void {
|
||||
this.socket.on('gm:characterType:remove', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> {
|
||||
const character = await characterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) return callback(false)
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
return callback(false)
|
||||
}
|
||||
|
||||
try {
|
||||
if (!(await this.isCharacterGM())) return
|
||||
|
||||
const characterType = await CharacterTypeRepository.getById(data.id)
|
||||
if (!characterType) return callback(false)
|
||||
|
||||
await characterType.delete()
|
||||
callback(true)
|
||||
return callback(true)
|
||||
} catch (error) {
|
||||
gameMasterLogger.error(`Error deleting character type ${data.id}: ${error instanceof Error ? error.message : String(error)}`)
|
||||
callback(false)
|
||||
this.logger.error(`Error deleting character type ${data.id}: ${error instanceof Error ? error.message : String(error)}`)
|
||||
return callback(false)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,37 +1,23 @@
|
||||
import { CharacterType } from '@prisma/client'
|
||||
import { Server } from 'socket.io'
|
||||
|
||||
import { gameMasterLogger } from '#application/logger'
|
||||
import { TSocket } from '#application/types'
|
||||
import characterRepository from '#repositories/characterRepository'
|
||||
import CharacterTypeRepository from '#repositories/characterTypeRepository'
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import { CharacterType } from '#entities/characterType'
|
||||
|
||||
interface IPayload {}
|
||||
|
||||
export default class CharacterTypeListEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
export default class CharacterTypeListEvent extends BaseEvent {
|
||||
public listen(): void {
|
||||
this.socket.on('gm:characterType:list', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: IPayload, callback: (response: CharacterType[]) => void): Promise<void> {
|
||||
const character = await characterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) {
|
||||
gameMasterLogger.error('gm:characterType:list error', 'Character not found')
|
||||
try {
|
||||
if (!(await this.isCharacterGM())) return
|
||||
|
||||
const items = await CharacterTypeRepository.getAll()
|
||||
return callback(items)
|
||||
} catch (error) {
|
||||
this.logger.error('gm:characterType:list error', error)
|
||||
return callback([])
|
||||
}
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
gameMasterLogger.info(`User ${character.id} tried to list character types but is not a game master.`)
|
||||
return callback([])
|
||||
}
|
||||
|
||||
// get all objects
|
||||
const items = await CharacterTypeRepository.getAll()
|
||||
callback(items)
|
||||
}
|
||||
}
|
||||
|
@ -25,7 +25,7 @@ export default class CharacterTypeUpdateEvent {
|
||||
}
|
||||
|
||||
private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
|
||||
const character = await characterRepository.getById(this.socket.characterId as number)
|
||||
const character = await characterRepository.getById(this.socket.characterId!)
|
||||
if (!character) return callback(false)
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
|
19
src/events/gameMaster/assetManager/mapObject/list.ts
Normal file
19
src/events/gameMaster/assetManager/mapObject/list.ts
Normal file
@ -0,0 +1,19 @@
|
||||
import ObjectRepository from '#repositories/mapObjectRepository'
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import { MapObject } from '#entities/mapObject'
|
||||
|
||||
interface IPayload {}
|
||||
|
||||
export default class MapObjectListEvent extends BaseEvent {
|
||||
public listen(): void {
|
||||
this.socket.on('gm:mapObject:list', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: IPayload, callback: (response: MapObject[]) => void): Promise<void> {
|
||||
if (!(await this.isCharacterGM())) return
|
||||
|
||||
// get all objects
|
||||
const objects = await ObjectRepository.getAll()
|
||||
return callback(objects)
|
||||
}
|
||||
}
|
38
src/events/gameMaster/assetManager/mapObject/remove.ts
Normal file
38
src/events/gameMaster/assetManager/mapObject/remove.ts
Normal file
@ -0,0 +1,38 @@
|
||||
import fs from 'fs'
|
||||
import Storage from '#application/storage'
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import MapObjectRepository from '#repositories/mapObjectRepository'
|
||||
import { UUID } from '#application/types'
|
||||
|
||||
interface IPayload {
|
||||
mapObjectId: UUID
|
||||
}
|
||||
|
||||
export default class MapObjectRemoveEvent extends BaseEvent {
|
||||
public listen(): void {
|
||||
this.socket.on('gm:mapObject:remove', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> {
|
||||
if (!(await this.isCharacterGM())) return
|
||||
|
||||
try {
|
||||
// remove the tile from the disk
|
||||
const finalFilePath = Storage.getPublicPath('map_objects', data.mapObjectId + '.png')
|
||||
fs.unlink(finalFilePath, async (err) => {
|
||||
if (err) {
|
||||
this.logger.error(`Error deleting object ${data.mapObjectId}: ${err.message}`)
|
||||
callback(false)
|
||||
return
|
||||
}
|
||||
|
||||
await (await MapObjectRepository.getById(data.mapObjectId))?.delete()
|
||||
|
||||
return callback(true)
|
||||
})
|
||||
} catch (error) {
|
||||
this.logger.error(`Error deleting object ${data.mapObjectId}: ${error instanceof Error ? error.message : String(error)}`)
|
||||
return callback(false)
|
||||
}
|
||||
}
|
||||
}
|
46
src/events/gameMaster/assetManager/mapObject/update.ts
Normal file
46
src/events/gameMaster/assetManager/mapObject/update.ts
Normal file
@ -0,0 +1,46 @@
|
||||
import { UUID } from '#application/types'
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import MapObjectRepository from '#repositories/mapObjectRepository'
|
||||
|
||||
type Payload = {
|
||||
id: UUID
|
||||
name: string
|
||||
tags: string[]
|
||||
originX: number
|
||||
originY: number
|
||||
isAnimated: boolean
|
||||
frameRate: number
|
||||
frameWidth: number
|
||||
frameHeight: number
|
||||
}
|
||||
|
||||
export default class MapObjectUpdateEvent extends BaseEvent {
|
||||
public listen(): void {
|
||||
this.socket.on('gm:mapObject:update', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
|
||||
try {
|
||||
if (!(await this.isCharacterGM())) return
|
||||
|
||||
const mapObject = await MapObjectRepository.getById(data.id)
|
||||
if (!mapObject) return callback(false)
|
||||
|
||||
await mapObject
|
||||
.setName(data.name)
|
||||
.setTags(data.tags)
|
||||
.setOriginX(data.originX)
|
||||
.setOriginY(data.originY)
|
||||
.setIsAnimated(data.isAnimated)
|
||||
.setFrameRate(data.frameRate)
|
||||
.setFrameWidth(data.frameWidth)
|
||||
.setFrameHeight(data.frameHeight)
|
||||
.update()
|
||||
|
||||
return callback(true)
|
||||
} catch (error) {
|
||||
console.error(error)
|
||||
return callback(false)
|
||||
}
|
||||
}
|
||||
}
|
53
src/events/gameMaster/assetManager/mapObject/upload.ts
Normal file
53
src/events/gameMaster/assetManager/mapObject/upload.ts
Normal file
@ -0,0 +1,53 @@
|
||||
import fs from 'fs/promises'
|
||||
import { writeFile } from 'node:fs/promises'
|
||||
|
||||
import sharp from 'sharp'
|
||||
import Storage from '#application/storage'
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import { MapObject } from '#entities/mapObject'
|
||||
|
||||
interface IObjectData {
|
||||
[key: string]: Buffer
|
||||
}
|
||||
|
||||
export default class MapObjectUploadEvent extends BaseEvent {
|
||||
public listen(): void {
|
||||
this.socket.on('gm:mapObject:upload', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: IObjectData, callback: (response: boolean) => void): Promise<void> {
|
||||
try {
|
||||
if (!(await this.isCharacterGM())) return
|
||||
|
||||
const public_folder = Storage.getPublicPath('map_objects')
|
||||
|
||||
// Ensure the folder exists
|
||||
await fs.mkdir(public_folder, { recursive: true })
|
||||
|
||||
const uploadPromises = Object.entries(data).map(async ([key, objectData]) => {
|
||||
// Get image dimensions
|
||||
const metadata = await sharp(objectData).metadata()
|
||||
const width = metadata.width || 0
|
||||
const height = metadata.height || 0
|
||||
|
||||
// Create new map object and save it to database
|
||||
const mapObject = new MapObject()
|
||||
await mapObject.setName(key).setTags([]).setOriginX(0).setOriginY(0).setFrameWidth(width).setFrameHeight(height).save()
|
||||
|
||||
// Save image to disk
|
||||
const uuid = mapObject.getId()
|
||||
const filename = `${uuid}.png`
|
||||
const finalFilePath = Storage.getPublicPath('map_objects', filename)
|
||||
await writeFile(finalFilePath, objectData)
|
||||
|
||||
this.logger.info('gm:mapObject:upload', `Object ${key} uploaded with id ${uuid}`)
|
||||
})
|
||||
|
||||
await Promise.all(uploadPromises)
|
||||
return callback(true)
|
||||
} catch (error: any) {
|
||||
this.logger.error('gm:mapObject:upload error', error.message)
|
||||
return callback(false)
|
||||
}
|
||||
}
|
||||
}
|
@ -1,32 +0,0 @@
|
||||
import { Object } from '@prisma/client'
|
||||
import { Server } from 'socket.io'
|
||||
|
||||
import { TSocket } from '#application/types'
|
||||
import characterRepository from '#repositories/characterRepository'
|
||||
import ObjectRepository from '#repositories/objectRepository'
|
||||
|
||||
interface IPayload {}
|
||||
|
||||
export default class ObjectListEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
public listen(): void {
|
||||
this.socket.on('gm:object:list', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: IPayload, callback: (response: Object[]) => void): Promise<void> {
|
||||
const character = await characterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) return callback([])
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
return callback([])
|
||||
}
|
||||
|
||||
// get all objects
|
||||
const objects = await ObjectRepository.getAll()
|
||||
callback(objects)
|
||||
}
|
||||
}
|
@ -1,59 +0,0 @@
|
||||
import fs from 'fs'
|
||||
|
||||
import { Server } from 'socket.io'
|
||||
|
||||
import { gameLogger, gameMasterLogger } from '#application/logger'
|
||||
import prisma from '#application/prisma'
|
||||
import { getPublicPath } from '#application/storage'
|
||||
import { TSocket } from '#application/types'
|
||||
import characterRepository from '#repositories/characterRepository'
|
||||
|
||||
interface IPayload {
|
||||
object: string
|
||||
}
|
||||
|
||||
export default class ObjectRemoveEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
public listen(): void {
|
||||
this.socket.on('gm:object:remove', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> {
|
||||
const character = await characterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) return callback(false)
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
return callback(false)
|
||||
}
|
||||
|
||||
try {
|
||||
await prisma.object.delete({
|
||||
where: {
|
||||
id: data.object
|
||||
}
|
||||
})
|
||||
|
||||
// get root path
|
||||
const public_folder = getPublicPath('objects')
|
||||
|
||||
// remove the tile from the disk
|
||||
const finalFilePath = getPublicPath('objects', data.object + '.png')
|
||||
fs.unlink(finalFilePath, (err) => {
|
||||
if (err) {
|
||||
gameMasterLogger.error(`Error deleting object ${data.object}: ${err.message}`)
|
||||
callback(false)
|
||||
return
|
||||
}
|
||||
|
||||
callback(true)
|
||||
})
|
||||
} catch (error) {
|
||||
gameLogger.error(`Error deleting object ${data.object}: ${error instanceof Error ? error.message : String(error)}`)
|
||||
callback(false)
|
||||
}
|
||||
}
|
||||
}
|
@ -1,59 +0,0 @@
|
||||
import { Server } from 'socket.io'
|
||||
|
||||
import prisma from '#application/prisma'
|
||||
import { TSocket } from '#application/types'
|
||||
import characterRepository from '#repositories/characterRepository'
|
||||
|
||||
type Payload = {
|
||||
id: string
|
||||
name: string
|
||||
tags: string[]
|
||||
originX: number
|
||||
originY: number
|
||||
isAnimated: boolean
|
||||
frameRate: number
|
||||
frameWidth: number
|
||||
frameHeight: number
|
||||
}
|
||||
|
||||
export default class ObjectUpdateEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
public listen(): void {
|
||||
this.socket.on('gm:object:update', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
|
||||
const character = await characterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) return callback(false)
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
return callback(false)
|
||||
}
|
||||
|
||||
try {
|
||||
const object = await prisma.object.update({
|
||||
where: {
|
||||
id: data.id
|
||||
},
|
||||
data: {
|
||||
name: data.name,
|
||||
tags: data.tags,
|
||||
originX: data.originX,
|
||||
originY: data.originY,
|
||||
isAnimated: data.isAnimated,
|
||||
frameRate: data.frameRate,
|
||||
frameWidth: data.frameWidth,
|
||||
frameHeight: data.frameHeight
|
||||
}
|
||||
})
|
||||
callback(true)
|
||||
} catch (error) {
|
||||
console.error(error)
|
||||
callback(false)
|
||||
}
|
||||
}
|
||||
}
|
@ -1,73 +0,0 @@
|
||||
import fs from 'fs/promises'
|
||||
import { writeFile } from 'node:fs/promises'
|
||||
|
||||
import sharp from 'sharp'
|
||||
import { Server } from 'socket.io'
|
||||
|
||||
import { gameMasterLogger } from '#application/logger'
|
||||
import prisma from '#application/prisma'
|
||||
import { getPublicPath } from '#application/storage'
|
||||
import { TSocket } from '#application/types'
|
||||
import characterRepository from '#repositories/characterRepository'
|
||||
|
||||
interface IObjectData {
|
||||
[key: string]: Buffer
|
||||
}
|
||||
|
||||
export default class ObjectUploadEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
public listen(): void {
|
||||
this.socket.on('gm:object:upload', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: IObjectData, callback: (response: boolean) => void): Promise<void> {
|
||||
try {
|
||||
const character = await characterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) return callback(false)
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
return callback(false)
|
||||
}
|
||||
const public_folder = getPublicPath('objects')
|
||||
|
||||
// Ensure the folder exists
|
||||
await fs.mkdir(public_folder, { recursive: true })
|
||||
|
||||
const uploadPromises = Object.entries(data).map(async ([key, objectData]) => {
|
||||
// Get image dimensions
|
||||
const metadata = await sharp(objectData).metadata()
|
||||
const width = metadata.width || 0
|
||||
const height = metadata.height || 0
|
||||
|
||||
const object = await prisma.object.create({
|
||||
data: {
|
||||
name: key,
|
||||
tags: [],
|
||||
originX: 0,
|
||||
originY: 0,
|
||||
frameWidth: width,
|
||||
frameHeight: height
|
||||
}
|
||||
})
|
||||
|
||||
const uuid = object.id
|
||||
const filename = `${uuid}.png`
|
||||
const finalFilePath = getPublicPath('objects', filename)
|
||||
await writeFile(finalFilePath, objectData)
|
||||
|
||||
gameMasterLogger.info('gm:object:upload', `Object ${key} uploaded with id ${uuid}`)
|
||||
})
|
||||
|
||||
await Promise.all(uploadPromises)
|
||||
|
||||
callback(true)
|
||||
} catch (error: any) {
|
||||
gameMasterLogger.error('gm:object:upload error', error.message)
|
||||
callback(false)
|
||||
}
|
||||
}
|
||||
}
|
@ -1,79 +1,35 @@
|
||||
import { Server } from 'socket.io'
|
||||
|
||||
import type { Prisma } from '@prisma/client'
|
||||
|
||||
import { gameMasterLogger } from '#application/logger'
|
||||
import prisma from '#application/prisma'
|
||||
import { TSocket } from '#application/types'
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import { UUID } from '#application/types'
|
||||
import { Sprite } from '#entities/sprite'
|
||||
import CharacterRepository from '#repositories/characterRepository'
|
||||
import SpriteRepository from '#repositories/spriteRepository'
|
||||
|
||||
interface CopyPayload {
|
||||
id: string
|
||||
id: UUID
|
||||
}
|
||||
|
||||
export default class SpriteCopyEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
export default class SpriteCopyEvent extends BaseEvent {
|
||||
public listen(): void {
|
||||
this.socket.on('gm:sprite:copy', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(payload: CopyPayload, callback: (success: boolean) => void): Promise<void> {
|
||||
try {
|
||||
if (!(await this.validateGameMasterAccess())) {
|
||||
return callback(false)
|
||||
}
|
||||
if (!(await this.isCharacterGM())) return
|
||||
|
||||
const sourceSprite = await prisma.sprite.findUnique({
|
||||
where: { id: payload.id },
|
||||
include: {
|
||||
spriteActions: true
|
||||
}
|
||||
})
|
||||
const sourceSprite = await SpriteRepository.getById(payload.id)
|
||||
|
||||
if (!sourceSprite) {
|
||||
throw new Error('Source sprite not found')
|
||||
}
|
||||
|
||||
const newSprite = await prisma.sprite.create({
|
||||
data: {
|
||||
name: `${sourceSprite.name} (Copy)`,
|
||||
spriteActions: {
|
||||
create: sourceSprite.spriteActions.map((action) => ({
|
||||
action: action.action,
|
||||
sprites: action.sprites as Prisma.InputJsonValue,
|
||||
originX: action.originX,
|
||||
originY: action.originY,
|
||||
isAnimated: action.isAnimated,
|
||||
isLooping: action.isLooping,
|
||||
frameWidth: action.frameWidth,
|
||||
frameHeight: action.frameHeight,
|
||||
frameRate: action.frameRate
|
||||
}))
|
||||
}
|
||||
}
|
||||
})
|
||||
const newSprite = new Sprite()
|
||||
await newSprite.setName(`${sourceSprite.getName()} (Copy)`).setSpriteActions(sourceSprite.getSpriteActions()).save()
|
||||
|
||||
callback(true)
|
||||
} catch (error) {
|
||||
this.handleError(error, payload.id, callback)
|
||||
this.logger.error(`Error copying sprite:`, String(error))
|
||||
callback(false)
|
||||
}
|
||||
}
|
||||
|
||||
private async validateGameMasterAccess(): Promise<boolean> {
|
||||
const character = await CharacterRepository.getById(this.socket.characterId!)
|
||||
return character?.role === 'gm'
|
||||
}
|
||||
|
||||
private handleError(error: unknown, spriteId: string, callback: (success: boolean) => void): void {
|
||||
gameMasterLogger.error(`Error copying sprite ${spriteId}: ${this.getErrorMessage(error)}`)
|
||||
callback(false)
|
||||
}
|
||||
|
||||
private getErrorMessage(error: unknown): string {
|
||||
return error instanceof Error ? error.message : String(error)
|
||||
}
|
||||
}
|
||||
|
@ -1,51 +1,36 @@
|
||||
import fs from 'fs/promises'
|
||||
|
||||
import { Server } from 'socket.io'
|
||||
|
||||
import prisma from '#application/prisma'
|
||||
import { getPublicPath } from '#application/storage'
|
||||
import { TSocket } from '#application/types'
|
||||
import characterRepository from '#repositories/characterRepository'
|
||||
|
||||
export default class SpriteCreateEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import Storage from '#application/storage'
|
||||
import { Sprite } from '#entities/sprite'
|
||||
|
||||
export default class SpriteCreateEvent extends BaseEvent {
|
||||
public listen(): void {
|
||||
this.socket.on('gm:sprite:create', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: undefined, callback: (response: boolean) => void): Promise<void> {
|
||||
try {
|
||||
const character = await characterRepository.getById(this.socket.characterId!)
|
||||
if (!character) return callback(false)
|
||||
if (!(await this.isCharacterGM())) return
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
return callback(false)
|
||||
}
|
||||
|
||||
const public_folder = getPublicPath('sprites')
|
||||
const public_folder = Storage.getPublicPath('sprites')
|
||||
|
||||
// Ensure the folder exists
|
||||
await fs.mkdir(public_folder, { recursive: true })
|
||||
|
||||
const sprite = await prisma.sprite.create({
|
||||
data: {
|
||||
name: 'New sprite'
|
||||
}
|
||||
})
|
||||
const sprite = new Sprite()
|
||||
await sprite.setName('New sprite').save()
|
||||
|
||||
const uuid = sprite.id
|
||||
|
||||
// Create folder with uuid
|
||||
const sprite_folder = getPublicPath('sprites', uuid)
|
||||
const sprite_folder = Storage.getPublicPath('sprites', uuid)
|
||||
await fs.mkdir(sprite_folder, { recursive: true })
|
||||
|
||||
callback(true)
|
||||
return callback(true)
|
||||
} catch (error) {
|
||||
console.error('Error creating sprite:', error)
|
||||
callback(false)
|
||||
return callback(false)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,62 +1,39 @@
|
||||
import fs from 'fs'
|
||||
|
||||
import { Server } from 'socket.io'
|
||||
|
||||
import { gameMasterLogger } from '#application/logger'
|
||||
import prisma from '#application/prisma'
|
||||
import { getPublicPath } from '#application/storage'
|
||||
import { TSocket } from '#application/types'
|
||||
import CharacterRepository from '#repositories/characterRepository'
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import Storage from '#application/storage'
|
||||
import { UUID } from '#application/types'
|
||||
import SpriteRepository from '#repositories/spriteRepository'
|
||||
|
||||
type Payload = {
|
||||
id: string
|
||||
id: UUID
|
||||
}
|
||||
|
||||
export default class GMSpriteDeleteEvent {
|
||||
private readonly public_folder: string
|
||||
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {
|
||||
this.public_folder = getPublicPath('sprites')
|
||||
}
|
||||
|
||||
export default class GMSpriteDeleteEvent extends BaseEvent {
|
||||
public listen(): void {
|
||||
this.socket.on('gm:sprite:delete', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: Payload, callback: (response: boolean) => void): Promise<void> {
|
||||
const character = await CharacterRepository.getById(this.socket.characterId!)
|
||||
if (character?.role !== 'gm') {
|
||||
return callback(false)
|
||||
}
|
||||
if (!(await this.isCharacterGM())) return
|
||||
|
||||
try {
|
||||
await this.deleteSpriteFolder(data.id)
|
||||
await this.deleteSpriteFromDatabase(data.id)
|
||||
await (await SpriteRepository.getById(data.id))?.delete()
|
||||
|
||||
gameMasterLogger.info(`Sprite ${data.id} deleted.`)
|
||||
this.logger.info(`Sprite ${data.id} deleted.`)
|
||||
callback(true)
|
||||
} catch (error: any) {
|
||||
gameMasterLogger.error('gm:sprite:delete error', error.message)
|
||||
this.logger.error('gm:sprite:delete error', error.message)
|
||||
callback(false)
|
||||
}
|
||||
}
|
||||
|
||||
private async deleteSpriteFolder(spriteId: string): Promise<void> {
|
||||
const finalFilePath = getPublicPath('sprites', spriteId)
|
||||
const finalFilePath = Storage.getPublicPath('sprites', spriteId)
|
||||
|
||||
if (fs.existsSync(finalFilePath)) {
|
||||
await fs.promises.rmdir(finalFilePath, { recursive: true })
|
||||
}
|
||||
}
|
||||
|
||||
private async deleteSpriteFromDatabase(spriteId: string): Promise<void> {
|
||||
await prisma.sprite.delete({
|
||||
where: {
|
||||
id: spriteId
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
@ -1,29 +1,17 @@
|
||||
import { Sprite } from '@prisma/client'
|
||||
import { Server } from 'socket.io'
|
||||
|
||||
import { TSocket } from '#application/types'
|
||||
import characterRepository from '#repositories/characterRepository'
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import SpriteRepository from '#repositories/spriteRepository'
|
||||
|
||||
interface IPayload {}
|
||||
|
||||
export default class SpriteListEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
export default class SpriteListEvent extends BaseEvent {
|
||||
public listen(): void {
|
||||
this.socket.on('gm:sprite:list', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: any, callback: (response: Sprite[]) => void): Promise<void> {
|
||||
const character = await characterRepository.getById(this.socket.characterId!)
|
||||
if (!character) return callback([])
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
return callback([])
|
||||
}
|
||||
private async handleEvent(data: IPayload, callback: (response: Sprite[]) => void): Promise<void> {
|
||||
if (!(await this.isCharacterGM())) return
|
||||
|
||||
// get all sprites
|
||||
const sprites = await SpriteRepository.getAll()
|
||||
|
@ -1,15 +1,11 @@
|
||||
import { writeFile, mkdir } from 'node:fs/promises'
|
||||
|
||||
import sharp from 'sharp'
|
||||
import { Server } from 'socket.io'
|
||||
|
||||
import type { Prisma, SpriteAction } from '@prisma/client'
|
||||
|
||||
import { gameMasterLogger } from '#application/logger'
|
||||
import prisma from '#application/prisma'
|
||||
import { getPublicPath } from '#application/storage'
|
||||
import { TSocket } from '#application/types'
|
||||
import CharacterRepository from '#repositories/characterRepository'
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import Storage from '#application/storage'
|
||||
import { SpriteAction } from '#entities/spriteAction'
|
||||
import SpriteRepository from '#repositories/spriteRepository'
|
||||
|
||||
// Constants
|
||||
const ISOMETRIC_CONFIG = {
|
||||
@ -41,7 +37,7 @@ interface SpriteActionInput extends Omit<SpriteAction, 'id' | 'spriteId' | 'fram
|
||||
interface UpdatePayload {
|
||||
id: string
|
||||
name: string
|
||||
spriteActions: Prisma.JsonValue
|
||||
spriteActions: SpriteAction[]
|
||||
}
|
||||
|
||||
interface ProcessedSpriteAction extends SpriteActionInput {
|
||||
@ -62,21 +58,14 @@ interface SpriteAnalysis {
|
||||
contentBounds: ContentBounds
|
||||
}
|
||||
|
||||
export default class SpriteUpdateEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
export default class SpriteUpdateEvent extends BaseEvent {
|
||||
public listen(): void {
|
||||
this.socket.on('gm:sprite:update', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(payload: UpdatePayload, callback: (success: boolean) => void): Promise<void> {
|
||||
try {
|
||||
if (!(await this.validateGameMasterAccess())) {
|
||||
return callback(false)
|
||||
}
|
||||
if (!(await this.isCharacterGM())) return
|
||||
|
||||
const parsedActions = this.validateSpriteActions(payload.spriteActions)
|
||||
|
||||
@ -111,11 +100,6 @@ export default class SpriteUpdateEvent {
|
||||
}
|
||||
}
|
||||
|
||||
private async validateGameMasterAccess(): Promise<boolean> {
|
||||
const character = await CharacterRepository.getById(this.socket.characterId!)
|
||||
return character?.role === 'gm'
|
||||
}
|
||||
|
||||
private validateSpriteActions(actions: Prisma.JsonValue): SpriteActionInput[] {
|
||||
try {
|
||||
const parsed = JSON.parse(JSON.stringify(actions)) as SpriteActionInput[]
|
||||
@ -314,13 +298,13 @@ export default class SpriteUpdateEvent {
|
||||
}
|
||||
|
||||
private async saveSpritesToDisk(id: string, actions: ProcessedSpriteAction[]): Promise<void> {
|
||||
const publicFolder = getPublicPath('sprites', id)
|
||||
const publicFolder = Storage.getPublicPath('sprites', id)
|
||||
await mkdir(publicFolder, { recursive: true })
|
||||
|
||||
await Promise.all(
|
||||
actions.map(async (action) => {
|
||||
const spritesheet = await this.createSpritesheet(action.buffersWithDimensions)
|
||||
await writeFile(getPublicPath('sprites', id, `${action.action}.png`), spritesheet)
|
||||
await writeFile(Storage.getPublicPath('sprites', id, `${action.action}.png`), spritesheet)
|
||||
})
|
||||
)
|
||||
}
|
||||
@ -375,6 +359,8 @@ export default class SpriteUpdateEvent {
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
await (await SpriteRepository.getById(id))?.setName(name).setSpriteActions(actions).update()
|
||||
}
|
||||
|
||||
private mapActionToDatabase(action: ProcessedSpriteAction) {
|
||||
@ -392,7 +378,7 @@ export default class SpriteUpdateEvent {
|
||||
}
|
||||
|
||||
private handleError(error: unknown, spriteId: string, callback: (success: boolean) => void): void {
|
||||
gameMasterLogger.error(`Error updating sprite ${spriteId}: ${this.getErrorMessage(error)}`)
|
||||
this.logger.error(`Error updating sprite ${spriteId}: ${this.getErrorMessage(error)}`)
|
||||
callback(false)
|
||||
}
|
||||
|
||||
|
@ -1,69 +1,45 @@
|
||||
import fs from 'fs/promises'
|
||||
|
||||
import { Server } from 'socket.io'
|
||||
|
||||
import { gameMasterLogger } from '#application/logger'
|
||||
import prisma from '#application/prisma'
|
||||
import { getPublicPath } from '#application/storage'
|
||||
import { TSocket } from '#application/types'
|
||||
import characterRepository from '#repositories/characterRepository'
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import Storage from '#application/storage'
|
||||
import { UUID } from '#application/types'
|
||||
import TileRepository from '#repositories/tileRepository'
|
||||
|
||||
type Payload = {
|
||||
id: string
|
||||
id: UUID
|
||||
}
|
||||
|
||||
export default class GMTileDeleteEvent {
|
||||
private readonly public_folder: string
|
||||
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {
|
||||
this.public_folder = getPublicPath('tiles')
|
||||
}
|
||||
|
||||
export default class GMTileDeleteEvent extends BaseEvent {
|
||||
public listen(): void {
|
||||
this.socket.on('gm:tile:delete', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: Payload, callback: (response: boolean) => void): Promise<void> {
|
||||
const character = await characterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) return callback(false)
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
return
|
||||
}
|
||||
if (!(await this.isCharacterGM())) return
|
||||
|
||||
try {
|
||||
gameMasterLogger.info(`Deleting tile ${data.id}`)
|
||||
await this.deleteTileFromDatabase(data.id)
|
||||
this.logger.info(`Deleting tile ${data.id}`)
|
||||
|
||||
await this.deleteTileFile(data.id)
|
||||
await (await TileRepository.getById(data.id))?.delete()
|
||||
|
||||
gameMasterLogger.info(`Tile ${data.id} deleted successfully.`)
|
||||
callback(true)
|
||||
} catch (error: any) {
|
||||
gameMasterLogger.error('gm:tile:delete error', error.message)
|
||||
callback(false)
|
||||
this.logger.info(`Tile ${data.id} deleted successfully.`)
|
||||
return callback(true)
|
||||
} catch (error: unknown) {
|
||||
this.logger.error('gm:tile:delete error', error)
|
||||
return callback(false)
|
||||
}
|
||||
}
|
||||
|
||||
private async deleteTileFromDatabase(tileId: string): Promise<void> {
|
||||
await prisma.tile.delete({
|
||||
where: {
|
||||
id: tileId
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
private async deleteTileFile(tileId: string): Promise<void> {
|
||||
const finalFilePath = getPublicPath('tiles', `${tileId}.png`)
|
||||
const finalFilePath = Storage.getPublicPath('tiles', `${tileId}.png`)
|
||||
try {
|
||||
await fs.unlink(finalFilePath)
|
||||
} catch (error: any) {
|
||||
if (error.code !== 'ENOENT') {
|
||||
throw error
|
||||
}
|
||||
gameMasterLogger.warn(`File ${finalFilePath} does not exist.`)
|
||||
this.logger.warn(`File ${finalFilePath} does not exist.`)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,32 +1,19 @@
|
||||
import { Tile } from '@prisma/client'
|
||||
import { Server } from 'socket.io'
|
||||
|
||||
import { TSocket } from '#application/types'
|
||||
import characterRepository from '#repositories/characterRepository'
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import { Tile } from '#entities/tile'
|
||||
import TileRepository from '#repositories/tileRepository'
|
||||
|
||||
interface IPayload {}
|
||||
|
||||
export default class TileListEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
export default class TileListEven extends BaseEvent {
|
||||
public listen(): void {
|
||||
this.socket.on('gm:tile:list', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: any, callback: (response: Tile[]) => void): Promise<void> {
|
||||
const character = await characterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) return
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
return
|
||||
}
|
||||
private async handleEvent(data: IPayload, callback: (response: Tile[]) => void): Promise<void> {
|
||||
if (!(await this.isCharacterGM())) return
|
||||
|
||||
// get all tiles
|
||||
const tiles = await TileRepository.getAll()
|
||||
callback(tiles)
|
||||
return callback(tiles)
|
||||
}
|
||||
}
|
||||
|
@ -1,48 +1,29 @@
|
||||
import { Server } from 'socket.io'
|
||||
|
||||
import prisma from '#application/prisma'
|
||||
import { TSocket } from '#application/types'
|
||||
import characterRepository from '#repositories/characterRepository'
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import { UUID } from '#application/types'
|
||||
import TileRepository from '#repositories/tileRepository'
|
||||
|
||||
type Payload = {
|
||||
id: string
|
||||
id: UUID
|
||||
name: string
|
||||
tags: string[]
|
||||
}
|
||||
|
||||
export default class TileUpdateEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
export default class TileUpdateEvent extends BaseEvent {
|
||||
public listen(): void {
|
||||
this.socket.on('gm:tile:update', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
|
||||
const character = await characterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) return callback(false)
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
return
|
||||
}
|
||||
if (!(await this.isCharacterGM())) return
|
||||
|
||||
try {
|
||||
const Tile = await prisma.tile.update({
|
||||
where: {
|
||||
id: data.id
|
||||
},
|
||||
data: {
|
||||
name: data.name,
|
||||
tags: data.tags
|
||||
}
|
||||
})
|
||||
const tile = await TileRepository.getById(data.id)
|
||||
if (!tile) return callback(false)
|
||||
|
||||
callback(true)
|
||||
await tile.setName(data.name).setTags(data.tags).update()
|
||||
return callback(true)
|
||||
} catch (error) {
|
||||
console.error(error)
|
||||
callback(false)
|
||||
return callback(false)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,60 +1,43 @@
|
||||
import fs from 'fs/promises'
|
||||
import { writeFile } from 'node:fs/promises'
|
||||
|
||||
import { Server } from 'socket.io'
|
||||
|
||||
import { gameMasterLogger } from '#application/logger'
|
||||
import prisma from '#application/prisma'
|
||||
import { getPublicPath } from '#application/storage'
|
||||
import { TSocket } from '#application/types'
|
||||
import characterRepository from '#repositories/characterRepository'
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import Storage from '#application/storage'
|
||||
import { Tile } from '#entities/tile'
|
||||
|
||||
interface ITileData {
|
||||
[key: string]: Buffer
|
||||
}
|
||||
|
||||
export default class TileUploadEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
export default class TileUploadEvent extends BaseEvent {
|
||||
public listen(): void {
|
||||
this.socket.on('gm:tile:upload', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: ITileData, callback: (response: boolean) => void): Promise<void> {
|
||||
try {
|
||||
const character = await characterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) return callback(false)
|
||||
if (!(await this.isCharacterGM())) return
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
return
|
||||
}
|
||||
|
||||
const public_folder = getPublicPath('tiles')
|
||||
const public_folder = Storage.getPublicPath('tiles')
|
||||
|
||||
// Ensure the folder exists
|
||||
await fs.mkdir(public_folder, { recursive: true })
|
||||
|
||||
const uploadPromises = Object.entries(data).map(async ([key, tileData]) => {
|
||||
const tile = await prisma.tile.create({
|
||||
data: {
|
||||
name: 'New tile'
|
||||
}
|
||||
})
|
||||
const uuid = tile.id
|
||||
const tile = new Tile()
|
||||
await tile.setName('New tile').save()
|
||||
const uuid = tile.getId()
|
||||
const filename = `${uuid}.png`
|
||||
const finalFilePath = getPublicPath('tiles', filename)
|
||||
const finalFilePath = Storage.getPublicPath('tiles', filename)
|
||||
await writeFile(finalFilePath, tileData)
|
||||
})
|
||||
|
||||
await Promise.all(uploadPromises)
|
||||
|
||||
callback(true)
|
||||
return callback(true)
|
||||
} catch (error) {
|
||||
gameMasterLogger.error('Error uploading tile:', error)
|
||||
callback(false)
|
||||
this.logger.error('Error uploading tile:', error)
|
||||
return callback(false)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
38
src/events/gameMaster/mapEditor/create.ts
Normal file
38
src/events/gameMaster/mapEditor/create.ts
Normal file
@ -0,0 +1,38 @@
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import { Map } from '#entities/map'
|
||||
import MapRepository from '#repositories/mapRepository'
|
||||
|
||||
type Payload = {
|
||||
name: string
|
||||
width: number
|
||||
height: number
|
||||
}
|
||||
|
||||
export default class MapCreateEvent extends BaseEvent {
|
||||
public listen(): void {
|
||||
this.socket.on('gm:map:create', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: Payload, callback: (response: Map[]) => void): Promise<void> {
|
||||
try {
|
||||
if (!(await this.isCharacterGM())) return
|
||||
|
||||
this.logger.info(`User ${(await this.getCharacter())!.getId()} has created a new map via map editor.`)
|
||||
|
||||
const map = new Map()
|
||||
await map
|
||||
.setName(data.name)
|
||||
.setWidth(data.width)
|
||||
.setHeight(data.height)
|
||||
.setTiles(Array.from({ length: data.height }, () => Array.from({ length: data.width }, () => 'blank_tile')))
|
||||
.save()
|
||||
|
||||
const mapList = await MapRepository.getAll()
|
||||
return callback(mapList)
|
||||
} catch (error: any) {
|
||||
this.logger.error('gm:map:create error', error.message)
|
||||
this.socket.emit('notification', { message: 'Failed to create map.' })
|
||||
return callback([])
|
||||
}
|
||||
}
|
||||
}
|
29
src/events/gameMaster/mapEditor/delete.ts
Normal file
29
src/events/gameMaster/mapEditor/delete.ts
Normal file
@ -0,0 +1,29 @@
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import { UUID } from '#application/types'
|
||||
import MapRepository from '#repositories/mapRepository'
|
||||
|
||||
type Payload = {
|
||||
mapId: UUID
|
||||
}
|
||||
|
||||
export default class MapDeleteEvent extends BaseEvent {
|
||||
public listen(): void {
|
||||
this.socket.on('gm:map:delete', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: Payload, callback: (response: boolean) => void): Promise<void> {
|
||||
if (!(await this.isCharacterGM())) return
|
||||
|
||||
try {
|
||||
this.logger.info(`Deleting map ${data.mapId}`)
|
||||
|
||||
await (await MapRepository.getById(data.mapId))?.delete()
|
||||
|
||||
this.logger.info(`Map ${data.mapId} deleted successfully.`)
|
||||
return callback(true)
|
||||
} catch (error: unknown) {
|
||||
this.logger.error('gm:map:delete error', error)
|
||||
return callback(false)
|
||||
}
|
||||
}
|
||||
}
|
25
src/events/gameMaster/mapEditor/list.ts
Normal file
25
src/events/gameMaster/mapEditor/list.ts
Normal file
@ -0,0 +1,25 @@
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import { Map } from '#entities/map'
|
||||
import MapRepository from '#repositories/mapRepository'
|
||||
|
||||
interface IPayload {}
|
||||
|
||||
export default class MapListEvent extends BaseEvent {
|
||||
public listen(): void {
|
||||
this.socket.on('gm:map:list', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: IPayload, callback: (response: Map[]) => void): Promise<void> {
|
||||
try {
|
||||
if (!(await this.isCharacterGM())) return
|
||||
|
||||
this.logger.info(`User ${(await this.getCharacter())!.getId()} has created a new map via map editor.`)
|
||||
|
||||
const maps = await MapRepository.getAll()
|
||||
return callback(maps)
|
||||
} catch (error: any) {
|
||||
this.logger.error('gm:map:list error', error.message)
|
||||
return callback([])
|
||||
}
|
||||
}
|
||||
}
|
44
src/events/gameMaster/mapEditor/request.ts
Normal file
44
src/events/gameMaster/mapEditor/request.ts
Normal file
@ -0,0 +1,44 @@
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import { UUID } from '#application/types'
|
||||
import { Map } from '#entities/map'
|
||||
import MapRepository from '#repositories/mapRepository'
|
||||
import Database from '#application/database'
|
||||
|
||||
interface IPayload {
|
||||
mapId: UUID
|
||||
}
|
||||
|
||||
export default class MapRequestEvent extends BaseEvent {
|
||||
public listen(): void {
|
||||
this.socket.on('gm:map:request', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: IPayload, callback: (response: Map | null) => void): Promise<void> {
|
||||
try {
|
||||
if (!(await this.isCharacterGM())) return
|
||||
|
||||
this.logger.info(`User ${(await this.getCharacter())!.getId()} has requested map via map editor.`)
|
||||
|
||||
if (!data.mapId) {
|
||||
this.logger.info(`User ${(await this.getCharacter())!.getId()} tried to request map but did not provide a map id.`)
|
||||
return callback(null)
|
||||
}
|
||||
|
||||
const map = await MapRepository.getById(data.mapId)
|
||||
|
||||
|
||||
if (!map) {
|
||||
this.logger.info(`User ${(await this.getCharacter())!.getId()} tried to request map ${data.mapId} but it does not exist.`)
|
||||
return callback(null)
|
||||
}
|
||||
|
||||
console.log(map)
|
||||
await Database.getEntityManager().populate(map, ['mapEventTiles', 'placedMapObjects'])
|
||||
|
||||
return callback(map)
|
||||
} catch (error: any) {
|
||||
this.logger.error('gm:map:request error', error.message)
|
||||
return callback(null)
|
||||
}
|
||||
}
|
||||
}
|
130
src/events/gameMaster/mapEditor/update.ts
Normal file
130
src/events/gameMaster/mapEditor/update.ts
Normal file
@ -0,0 +1,130 @@
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import { MapEventTileType } from '#application/enums'
|
||||
import { UUID } from '#application/types'
|
||||
import { Map } from '#entities/map'
|
||||
import { MapEffect } from '#entities/mapEffect'
|
||||
import { MapEventTile } from '#entities/mapEventTile'
|
||||
import { MapEventTileTeleport } from '#entities/mapEventTileTeleport'
|
||||
import mapManager from '#managers/mapManager'
|
||||
import MapRepository from '#repositories/mapRepository'
|
||||
import { PlacedMapObject } from '#entities/placedMapObject'
|
||||
|
||||
interface IPayload {
|
||||
mapId: UUID
|
||||
name: string
|
||||
width: number
|
||||
height: number
|
||||
tiles: string[][]
|
||||
pvp: boolean
|
||||
mapEventTiles: {
|
||||
type: MapEventTileType
|
||||
positionX: number
|
||||
positionY: number
|
||||
teleport?: {
|
||||
toMapId: UUID
|
||||
toPositionX: number
|
||||
toPositionY: number
|
||||
toRotation: number
|
||||
}
|
||||
}[]
|
||||
mapEffects: {
|
||||
effect: string
|
||||
strength: number
|
||||
}[]
|
||||
placedMapObjects: PlacedMapObject[]
|
||||
}
|
||||
|
||||
export default class MapUpdateEvent extends BaseEvent {
|
||||
public listen(): void {
|
||||
this.socket.on('gm:map:update', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: IPayload, callback: (response: Map | null) => void): Promise<void> {
|
||||
try {
|
||||
if (!(await this.isCharacterGM())) return
|
||||
|
||||
const character = await this.getCharacter()
|
||||
this.logger.info(`User ${character!.getId()} has updated map via map editor.`)
|
||||
|
||||
if (!data.mapId) {
|
||||
this.logger.info(`User ${character!.getId()} tried to update map but did not provide a map id.`)
|
||||
return callback(null)
|
||||
}
|
||||
|
||||
let map = await MapRepository.getById(data.mapId)
|
||||
|
||||
if (!map) {
|
||||
this.logger.info(`User ${character!.getId()} tried to update map ${data.mapId} but it does not exist.`)
|
||||
return callback(null)
|
||||
}
|
||||
|
||||
// Validation logic remains the same
|
||||
if (data.tiles.length > data.height) {
|
||||
data.tiles = data.tiles.slice(0, data.height)
|
||||
}
|
||||
for (let i = 0; i < data.tiles.length; i++) {
|
||||
if (data.tiles[i].length > data.width) {
|
||||
data.tiles[i] = data.tiles[i].slice(0, data.width)
|
||||
}
|
||||
}
|
||||
|
||||
data.mapEventTiles = data.mapEventTiles.filter((tile) => tile.positionX >= 0 && tile.positionX < data.width && tile.positionY >= 0 && tile.positionY < data.height)
|
||||
|
||||
data.placedMapObjects = data.placedMapObjects.filter((obj) => obj.positionX >= 0 && obj.positionX < data.width && obj.positionY >= 0 && obj.positionY < data.height)
|
||||
|
||||
// Clear existing collections
|
||||
map.mapEventTiles.removeAll()
|
||||
map.placedMapObjects.removeAll()
|
||||
map.mapEffects.removeAll()
|
||||
|
||||
// Create and add new map event tiles
|
||||
for (const tile of data.mapEventTiles) {
|
||||
const mapEventTile = new MapEventTile().setType(tile.type).setPositionX(tile.positionX).setPositionY(tile.positionY).setMap(map)
|
||||
|
||||
if (tile.teleport) {
|
||||
const teleport = new MapEventTileTeleport()
|
||||
.setToMap((await MapRepository.getById(tile.teleport.toMapId))!)
|
||||
.setToPositionX(tile.teleport.toPositionX)
|
||||
.setToPositionY(tile.teleport.toPositionY)
|
||||
.setToRotation(tile.teleport.toRotation)
|
||||
|
||||
mapEventTile.setTeleport(teleport)
|
||||
}
|
||||
|
||||
map.mapEventTiles.add(mapEventTile)
|
||||
}
|
||||
|
||||
// Create and add new map objects
|
||||
for (const object of data.placedMapObjects) {
|
||||
const mapObject = new PlacedMapObject().setMapObject(object.mapObject).setDepth(object.depth).setIsRotated(object.isRotated).setPositionX(object.positionX).setPositionY(object.positionY).setMap(map)
|
||||
map.placedMapObjects.add(mapObject)
|
||||
}
|
||||
|
||||
// Create and add new map effects
|
||||
for (const effect of data.mapEffects) {
|
||||
const mapEffect = new MapEffect().setEffect(effect.effect).setStrength(effect.strength).setMap(map)
|
||||
map.mapEffects.add(mapEffect)
|
||||
}
|
||||
|
||||
// Update map properties
|
||||
await map.setName(data.name).setWidth(data.width).setHeight(data.height).setTiles(data.tiles).setPvp(data.pvp).setUpdatedAt(new Date()).update()
|
||||
|
||||
// Reload map from database to get fresh data
|
||||
map = await MapRepository.getById(data.mapId)
|
||||
|
||||
if (!map) {
|
||||
this.logger.info(`User ${character!.getId()} tried to update map ${data.mapId} but it does not exist after update.`)
|
||||
return callback(null)
|
||||
}
|
||||
|
||||
// Reload map for players
|
||||
mapManager.unloadMap(data.mapId)
|
||||
await mapManager.loadMap(map)
|
||||
|
||||
return callback(map)
|
||||
} catch (error: any) {
|
||||
this.logger.error(`gm:mapObject:update error: ${error instanceof Error ? error.message : String(error)}`)
|
||||
return callback(null)
|
||||
}
|
||||
}
|
||||
}
|
@ -1,63 +0,0 @@
|
||||
import { Zone } from '@prisma/client'
|
||||
import { Server } from 'socket.io'
|
||||
|
||||
import { gameMasterLogger } from '#application/logger'
|
||||
import prisma from '#application/prisma'
|
||||
import { TSocket } from '#application/types'
|
||||
import CharacterRepository from '#repositories/characterRepository'
|
||||
import ZoneRepository from '#repositories/zoneRepository'
|
||||
|
||||
type Payload = {
|
||||
name: string
|
||||
width: number
|
||||
height: number
|
||||
}
|
||||
|
||||
export default class ZoneCreateEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
public listen(): void {
|
||||
this.socket.on('gm:zone_editor:zone:create', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: Payload, callback: (response: Zone[]) => void): Promise<void> {
|
||||
try {
|
||||
const character = await CharacterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) {
|
||||
gameMasterLogger.error('gm:zone_editor:zone:create error', 'Character not found')
|
||||
callback([])
|
||||
return
|
||||
}
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
gameMasterLogger.info(`User ${character.id} tried to create zone but is not a game master.`)
|
||||
callback([])
|
||||
return
|
||||
}
|
||||
|
||||
gameMasterLogger.info(`User ${character.id} has created a new zone via zone editor.`)
|
||||
|
||||
const zone = await prisma.zone.create({
|
||||
data: {
|
||||
name: data.name,
|
||||
width: data.width,
|
||||
height: data.height,
|
||||
tiles: Array.from({ length: data.height }, () => Array.from({ length: data.width }, () => 'blank_tile'))
|
||||
}
|
||||
})
|
||||
|
||||
const zoneList = await ZoneRepository.getAll()
|
||||
callback(zoneList)
|
||||
|
||||
// You might want to emit an event to notify other clients about the new zone
|
||||
// this.io.emit('gm:zone_created', zone);
|
||||
} catch (error: any) {
|
||||
gameMasterLogger.error('gm:zone_editor:zone:create error', error.message)
|
||||
this.socket.emit('notification', { message: 'Failed to create zone.' })
|
||||
callback([])
|
||||
}
|
||||
}
|
||||
}
|
@ -1,62 +0,0 @@
|
||||
import { Server } from 'socket.io'
|
||||
|
||||
import { gameMasterLogger } from '#application/logger'
|
||||
import prisma from '#application/prisma'
|
||||
import { TSocket } from '#application/types'
|
||||
import CharacterRepository from '#repositories/characterRepository'
|
||||
import ZoneRepository from '#repositories/zoneRepository'
|
||||
|
||||
type Payload = {
|
||||
zoneId: number
|
||||
}
|
||||
|
||||
export default class ZoneDeleteEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
public listen(): void {
|
||||
this.socket.on('gm:zone_editor:zone:delete', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: Payload, callback: (response: boolean) => void): Promise<void> {
|
||||
try {
|
||||
const character = await CharacterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) {
|
||||
gameMasterLogger.error('gm:zone_editor:zone:delete error', 'Character not found')
|
||||
callback(false)
|
||||
return
|
||||
}
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
gameMasterLogger.info(`User ${character.id} tried to delete zone but is not a game master.`)
|
||||
callback(false)
|
||||
return
|
||||
}
|
||||
|
||||
gameMasterLogger.info(`User ${character.id} has deleted a zone via zone editor.`)
|
||||
|
||||
const zone = await ZoneRepository.getById(data.zoneId)
|
||||
if (!zone) {
|
||||
gameMasterLogger.error('gm:zone_editor:zone:delete error', 'Zone not found')
|
||||
callback(false)
|
||||
return
|
||||
}
|
||||
|
||||
await prisma.zone.delete({
|
||||
where: {
|
||||
id: data.zoneId
|
||||
}
|
||||
})
|
||||
|
||||
callback(true)
|
||||
|
||||
// You might want to emit an event to notify other clients about the deleted zone
|
||||
// this.io.emit('gm:zone_deleted', data.zoneId);
|
||||
} catch (error: any) {
|
||||
gameMasterLogger.error('gm:zone_editor:zone:delete error', error.message)
|
||||
callback(false)
|
||||
}
|
||||
}
|
||||
}
|
@ -1,45 +0,0 @@
|
||||
import { Zone } from '@prisma/client'
|
||||
import { Server } from 'socket.io'
|
||||
|
||||
import { gameMasterLogger } from '#application/logger'
|
||||
import { TSocket } from '#application/types'
|
||||
import CharacterRepository from '#repositories/characterRepository'
|
||||
import ZoneRepository from '#repositories/zoneRepository'
|
||||
|
||||
interface IPayload {}
|
||||
|
||||
export default class ZoneListEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
public listen(): void {
|
||||
this.socket.on('gm:zone_editor:zone:list', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: IPayload, callback: (response: Zone[]) => void): Promise<void> {
|
||||
try {
|
||||
const character = await CharacterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) {
|
||||
gameMasterLogger.error('gm:zone_editor:zone:list error', 'Character not found')
|
||||
callback([])
|
||||
return
|
||||
}
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
gameMasterLogger.info(`User ${character.id} tried to list zones but is not a game master.`)
|
||||
callback([])
|
||||
return
|
||||
}
|
||||
|
||||
gameMasterLogger.info(`User ${character.id} has requested zone list via zone editor.`)
|
||||
|
||||
const zones = await ZoneRepository.getAll()
|
||||
callback(zones)
|
||||
} catch (error: any) {
|
||||
gameMasterLogger.error('gm:zone_editor:zone:list error', error.message)
|
||||
callback([])
|
||||
}
|
||||
}
|
||||
}
|
@ -1,60 +0,0 @@
|
||||
import { Zone } from '@prisma/client'
|
||||
import { Server } from 'socket.io'
|
||||
|
||||
import { gameMasterLogger } from '#application/logger'
|
||||
import { TSocket } from '#application/types'
|
||||
import CharacterRepository from '#repositories/characterRepository'
|
||||
import ZoneRepository from '#repositories/zoneRepository'
|
||||
|
||||
interface IPayload {
|
||||
zoneId: number
|
||||
}
|
||||
|
||||
export default class ZoneRequestEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
public listen(): void {
|
||||
this.socket.on('gm:zone_editor:zone:request', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: IPayload, callback: (response: Zone | null) => void): Promise<void> {
|
||||
try {
|
||||
const character = await CharacterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) {
|
||||
gameMasterLogger.error('gm:zone_editor:zone:request error', 'Character not found')
|
||||
callback(null)
|
||||
return
|
||||
}
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
gameMasterLogger.info(`User ${character.id} tried to request zone but is not a game master.`)
|
||||
callback(null)
|
||||
return
|
||||
}
|
||||
|
||||
gameMasterLogger.info(`User ${character.id} has requested zone via zone editor.`)
|
||||
|
||||
if (!data.zoneId) {
|
||||
gameMasterLogger.info(`User ${character.id} tried to request zone but did not provide a zone id.`)
|
||||
callback(null)
|
||||
return
|
||||
}
|
||||
|
||||
const zone = await ZoneRepository.getById(data.zoneId)
|
||||
|
||||
if (!zone) {
|
||||
gameMasterLogger.info(`User ${character.id} tried to request zone ${data.zoneId} but it does not exist.`)
|
||||
callback(null)
|
||||
return
|
||||
}
|
||||
|
||||
callback(zone)
|
||||
} catch (error: any) {
|
||||
gameMasterLogger.error('gm:zone_editor:zone:request error', error.message)
|
||||
callback(null)
|
||||
}
|
||||
}
|
||||
}
|
@ -1,160 +0,0 @@
|
||||
import { Zone, ZoneEffect, ZoneEventTileType, ZoneObject } from '@prisma/client'
|
||||
import { Server } from 'socket.io'
|
||||
|
||||
import { gameMasterLogger } from '#application/logger'
|
||||
import prisma from '#application/prisma'
|
||||
import { TSocket } from '#application/types'
|
||||
import zoneManager from '#managers/zoneManager'
|
||||
import CharacterRepository from '#repositories/characterRepository'
|
||||
import ZoneRepository from '#repositories/zoneRepository'
|
||||
|
||||
interface IPayload {
|
||||
zoneId: number
|
||||
name: string
|
||||
width: number
|
||||
height: number
|
||||
tiles: string[][]
|
||||
pvp: boolean
|
||||
zoneEventTiles: {
|
||||
type: ZoneEventTileType
|
||||
positionX: number
|
||||
positionY: number
|
||||
teleport?: {
|
||||
toZoneId: number
|
||||
toPositionX: number
|
||||
toPositionY: number
|
||||
toRotation: number
|
||||
}
|
||||
}[]
|
||||
zoneEffects: {
|
||||
effect: string
|
||||
strength: number
|
||||
}[]
|
||||
zoneObjects: ZoneObject[]
|
||||
}
|
||||
|
||||
export default class ZoneUpdateEvent {
|
||||
constructor(
|
||||
private readonly io: Server,
|
||||
private readonly socket: TSocket
|
||||
) {}
|
||||
|
||||
public listen(): void {
|
||||
this.socket.on('gm:zone_editor:zone:update', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent(data: IPayload, callback: (response: Zone | null) => void): Promise<void> {
|
||||
try {
|
||||
const character = await CharacterRepository.getById(this.socket.characterId as number)
|
||||
if (!character) {
|
||||
gameMasterLogger.error('gm:zone_editor:zone:update error', 'Character not found')
|
||||
return callback(null)
|
||||
}
|
||||
|
||||
if (character.role !== 'gm') {
|
||||
gameMasterLogger.info(`User ${character.id} tried to update zone but is not a game master.`)
|
||||
return callback(null)
|
||||
}
|
||||
|
||||
gameMasterLogger.info(`User ${character.id} has updated zone via zone editor.`)
|
||||
|
||||
if (!data.zoneId) {
|
||||
gameMasterLogger.info(`User ${character.id} tried to update zone but did not provide a zone id.`)
|
||||
return callback(null)
|
||||
}
|
||||
|
||||
let zone = await ZoneRepository.getById(data.zoneId)
|
||||
|
||||
if (!zone) {
|
||||
gameMasterLogger.info(`User ${character.id} tried to update zone ${data.zoneId} but it does not exist.`)
|
||||
return callback(null)
|
||||
}
|
||||
|
||||
// If tiles are larger than the zone, remove the extra tiles
|
||||
if (data.tiles.length > data.height) {
|
||||
data.tiles = data.tiles.slice(0, data.height)
|
||||
}
|
||||
for (let i = 0; i < data.tiles.length; i++) {
|
||||
if (data.tiles[i].length > data.width) {
|
||||
data.tiles[i] = data.tiles[i].slice(0, data.width)
|
||||
}
|
||||
}
|
||||
|
||||
// If zone event tiles are placed outside the zone's bounds, remove these
|
||||
data.zoneEventTiles = data.zoneEventTiles.filter((tile) => tile.positionX >= 0 && tile.positionX < data.width && tile.positionY >= 0 && tile.positionY < data.height)
|
||||
|
||||
// If zone objects are placed outside the zone's bounds, remove these
|
||||
data.zoneObjects = data.zoneObjects.filter((obj) => obj.positionX >= 0 && obj.positionX < data.width && obj.positionY >= 0 && obj.positionY < data.height)
|
||||
|
||||
await prisma.zone.update({
|
||||
where: { id: data.zoneId },
|
||||
data: {
|
||||
name: data.name,
|
||||
width: data.width,
|
||||
height: data.height,
|
||||
tiles: data.tiles,
|
||||
pvp: data.pvp,
|
||||
zoneEventTiles: {
|
||||
deleteMany: { zoneId: data.zoneId },
|
||||
create: data.zoneEventTiles.map((zoneEventTile) => ({
|
||||
type: zoneEventTile.type,
|
||||
positionX: zoneEventTile.positionX,
|
||||
positionY: zoneEventTile.positionY,
|
||||
...(zoneEventTile.type === 'TELEPORT' && zoneEventTile.teleport
|
||||
? {
|
||||
teleport: {
|
||||
create: {
|
||||
toZoneId: zoneEventTile.teleport.toZoneId,
|
||||
toPositionX: zoneEventTile.teleport.toPositionX,
|
||||
toPositionY: zoneEventTile.teleport.toPositionY,
|
||||
toRotation: zoneEventTile.teleport.toRotation
|
||||
}
|
||||
}
|
||||
}
|
||||
: {})
|
||||
}))
|
||||
},
|
||||
zoneObjects: {
|
||||
deleteMany: { zoneId: data.zoneId },
|
||||
create: data.zoneObjects.map((zoneObject) => ({
|
||||
objectId: zoneObject.objectId,
|
||||
depth: zoneObject.depth,
|
||||
isRotated: zoneObject.isRotated,
|
||||
positionX: zoneObject.positionX,
|
||||
positionY: zoneObject.positionY
|
||||
}))
|
||||
},
|
||||
zoneEffects: {
|
||||
deleteMany: { zoneId: data.zoneId },
|
||||
create: data.zoneEffects.map((zoneEffect) => ({
|
||||
effect: zoneEffect.effect,
|
||||
strength: zoneEffect.strength
|
||||
}))
|
||||
},
|
||||
updatedAt: new Date()
|
||||
}
|
||||
})
|
||||
|
||||
zone = await ZoneRepository.getById(data.zoneId)
|
||||
|
||||
if (!zone) {
|
||||
gameMasterLogger.info(`User ${character.id} tried to update zone ${data.zoneId} but it does not exist after update.`)
|
||||
callback(null)
|
||||
return
|
||||
}
|
||||
|
||||
gameMasterLogger.info(`User ${character.id} has updated zone via zone editor.`)
|
||||
|
||||
callback(zone)
|
||||
|
||||
/**
|
||||
* @TODO #246: Reload zone for players who are currently in the zone
|
||||
*/
|
||||
zoneManager.unloadZone(data.zoneId)
|
||||
await zoneManager.loadZone(zone)
|
||||
} catch (error: any) {
|
||||
gameMasterLogger.error(`gm:zone_editor:zone:update error: ${error instanceof Error ? error.message : String(error)}`)
|
||||
callback(null)
|
||||
}
|
||||
}
|
||||
}
|
104
src/events/map/characterMove.ts
Normal file
104
src/events/map/characterMove.ts
Normal file
@ -0,0 +1,104 @@
|
||||
import { BaseEvent } from '#application/base/baseEvent'
|
||||
import { MapEventTileWithTeleport } from '#application/types'
|
||||
import MapManager from '#managers/mapManager'
|
||||
import MapCharacter from '#models/mapCharacter'
|
||||
import mapEventTileRepository from '#repositories/mapEventTileRepository'
|
||||
import CharacterService from '#services/characterService'
|
||||
import MapEventTileService from '#services/mapEventTileService'
|
||||
|
||||
export default class CharacterMove extends BaseEvent {
|
||||
private readonly characterService = CharacterService
|
||||
private readonly mapEventTileService = MapEventTileService
|
||||
|
||||
public listen(): void {
|
||||
this.socket.on('map:character:move', this.handleEvent.bind(this))
|
||||
}
|
||||
|
||||
private async handleEvent({ positionX, positionY }: { positionX: number; positionY: number }): Promise<void> {
|
||||
const mapCharacter = MapManager.getCharacterById(this.socket.characterId!)
|
||||
if (!mapCharacter?.character) {
|
||||
this.logger.error('map:character:move error: Character not found or not initialized')
|
||||
return
|
||||
}
|
||||
|
||||
// If already moving, cancel current movement and wait for it to fully stop
|
||||
if (mapCharacter.isMoving) {
|
||||
mapCharacter.isMoving = false
|
||||
await new Promise((resolve) => setTimeout(resolve, 100))
|
||||
}
|
||||
|
||||
const path = await this.characterService.calculatePath(mapCharacter.character, positionX, positionY)
|
||||
if (!path) {
|
||||
this.io.in(mapCharacter.character.map.id).emit('map:character:moveError', 'No valid path found')
|
||||
return
|
||||
}
|
||||
|
||||
// Start new movement
|
||||
mapCharacter.isMoving = true
|
||||
mapCharacter.currentPath = path // Add this property to MapCharacter class
|
||||
await this.moveAlongPath(mapCharacter, path)
|
||||
}
|
||||
|
||||
private async moveAlongPath(mapCharacter: MapCharacter, path: Array<{ x: number; y: number }>): Promise<void> {
|
||||
const { character } = mapCharacter
|
||||
|
||||
for (let i = 0; i < path.length - 1; i++) {
|
||||
if (!mapCharacter.isMoving || mapCharacter.currentPath !== path) {
|
||||
return
|
||||
}
|
||||
|
||||
const [start, end] = [path[i], path[i + 1]]
|
||||
character.rotation = CharacterService.calculateRotation(start.x, start.y, end.x, end.y)
|
||||
|
||||
const mapEventTile = await mapEventTileRepository.getEventTileByMapIdAndPosition(character.map.id, Math.floor(end.x), Math.floor(end.y))
|
||||
|
||||
if (mapEventTile?.type === 'BLOCK') break
|
||||
if (mapEventTile?.type === 'TELEPORT' && mapEventTile.teleport) {
|
||||
await this.handleMapEventTile(mapEventTile as MapEventTileWithTeleport)
|
||||
break
|
||||
}
|
||||
|
||||
// Update position first
|
||||
character.positionX = end.x
|
||||
character.positionY = end.y
|
||||
|
||||
// Then emit with the same properties
|
||||
this.io.in(character.map.id).emit('map:character:move', {
|
||||
characterId: character.id,
|
||||
positionX: character.positionX,
|
||||
positionY: character.positionY,
|
||||
rotation: character.rotation,
|
||||
isMoving: true
|
||||
})
|
||||
|
||||
await this.characterService.applyMovementDelay()
|
||||
}
|
||||
|
||||
if (mapCharacter.isMoving && mapCharacter.currentPath === path) {
|
||||
this.finalizeMovement(mapCharacter)
|
||||
}
|
||||
}
|
||||
|
||||
private async handleMapEventTile(mapEventTile: MapEventTileWithTeleport): Promise<void> {
|
||||
const mapCharacter = MapManager.getCharacterById(this.socket.characterId!)
|
||||
if (!mapCharacter) {
|
||||
this.logger.error('map:character:move error: Character not found')
|
||||
return
|
||||
}
|
||||
|
||||
if (mapEventTile.teleport) {
|
||||
await this.mapEventTileService.handleTeleport(this.io, this.socket, mapCharacter.character, mapEventTile.teleport)
|
||||
}
|
||||
}
|
||||
|
||||
private finalizeMovement(mapCharacter: MapCharacter): void {
|
||||
mapCharacter.isMoving = false
|
||||
this.io.in(mapCharacter.character.map.id).emit('map:character:move', {
|
||||
characterId: mapCharacter.character.id,
|
||||
positionX: mapCharacter.character.positionX,
|
||||
positionY: mapCharacter.character.positionY,
|
||||
rotation: mapCharacter.character.rotation,
|
||||
isMoving: false
|
||||
})
|
||||
}
|
||||
}
|
@ -24,12 +24,12 @@ export default class CharacterMove extends BaseEvent {
|
||||
// If already moving, cancel current movement and wait for it to fully stop
|
||||
if (zoneCharacter.isMoving) {
|
||||
zoneCharacter.isMoving = false
|
||||
await new Promise((resolve) => setTimeout(resolve, 100))
|
||||
await new Promise((resolve) => setTimeout(resolve, 50))
|
||||
}
|
||||
|
||||
const path = await this.characterService.calculatePath(zoneCharacter.character, positionX, positionY)
|
||||
if (!path) {
|
||||
this.io.in(zoneCharacter.character.zone!.id.toString()).emit('zone:character:moveError', 'No valid path found')
|
||||
this.io.in(zoneCharacter.character.zone.id).emit('zone:character:moveError', 'No valid path found')
|
||||
return
|
||||
}
|
||||
|
||||
@ -42,40 +42,44 @@ export default class CharacterMove extends BaseEvent {
|
||||
private async moveAlongPath(zoneCharacter: ZoneCharacter, path: Array<{ x: number; y: number }>): Promise<void> {
|
||||
const { character } = zoneCharacter
|
||||
|
||||
for (let i = 0; i < path.length - 1; i++) {
|
||||
if (!zoneCharacter.isMoving || zoneCharacter.currentPath !== path) {
|
||||
return
|
||||
try {
|
||||
for (let i = 0; i < path.length - 1; i++) {
|
||||
if (!zoneCharacter.isMoving || zoneCharacter.currentPath !== path) {
|
||||
return
|
||||
}
|
||||
|
||||
const [start, end] = [path[i], path[i + 1]]
|
||||
character.rotation = CharacterService.calculateRotation(start.x, start.y, end.x, end.y)
|
||||
|
||||
const zoneEventTile = await zoneEventTileRepository.getEventTileByZoneIdAndPosition(
|
||||
character.zone.id,
|
||||
Math.floor(end.x),
|
||||
Math.floor(end.y)
|
||||
)
|
||||
|
||||
if (zoneEventTile?.type === 'BLOCK') break
|
||||
if (zoneEventTile?.type === 'TELEPORT' && zoneEventTile.teleport) {
|
||||
await this.handleZoneEventTile(zoneEventTile as ZoneEventTileWithTeleport)
|
||||
break
|
||||
}
|
||||
|
||||
character.positionX = end.x
|
||||
character.positionY = end.y
|
||||
|
||||
this.io.in(character.zone.id).emit('zone:character:move', {
|
||||
characterId: character.id,
|
||||
positionX: character.positionX,
|
||||
positionY: character.positionY,
|
||||
rotation: character.rotation,
|
||||
isMoving: true
|
||||
})
|
||||
|
||||
await this.characterService.applyMovementDelay()
|
||||
}
|
||||
|
||||
const [start, end] = [path[i], path[i + 1]]
|
||||
character.rotation = CharacterService.calculateRotation(start.x, start.y, end.x, end.y)
|
||||
|
||||
const zoneEventTile = await zoneEventTileRepository.getEventTileByZoneIdAndPosition(character.zone!.id, Math.floor(end.x), Math.floor(end.y))
|
||||
|
||||
if (zoneEventTile?.type === 'BLOCK') break
|
||||
if (zoneEventTile?.type === 'TELEPORT' && zoneEventTile.teleport) {
|
||||
await this.handleZoneEventTile(zoneEventTile as ZoneEventTileWithTeleport)
|
||||
break
|
||||
} finally {
|
||||
if (zoneCharacter.isMoving && zoneCharacter.currentPath === path) {
|
||||
this.finalizeMovement(zoneCharacter)
|
||||
}
|
||||
|
||||
// Update position first
|
||||
character.positionX = end.x
|
||||
character.positionY = end.y
|
||||
|
||||
// Then emit with the same properties
|
||||
this.io.in(character.zone!.id.toString()).emit('zone:character:move', {
|
||||
id: character.id,
|
||||
positionX: character.positionX,
|
||||
positionY: character.positionY,
|
||||
rotation: character.rotation,
|
||||
isMoving: true
|
||||
})
|
||||
|
||||
await this.characterService.applyMovementDelay()
|
||||
}
|
||||
|
||||
if (zoneCharacter.isMoving && zoneCharacter.currentPath === path) {
|
||||
this.finalizeMovement(zoneCharacter)
|
||||
}
|
||||
}
|
||||
|
||||
@ -93,8 +97,8 @@ export default class CharacterMove extends BaseEvent {
|
||||
|
||||
private finalizeMovement(zoneCharacter: ZoneCharacter): void {
|
||||
zoneCharacter.isMoving = false
|
||||
this.io.in(zoneCharacter.character.zone!.id.toString()).emit('zone:character:move', {
|
||||
id: zoneCharacter.character.id,
|
||||
this.io.in(zoneCharacter.character.zone.id).emit('zone:character:move', {
|
||||
characterId: zoneCharacter.character.id,
|
||||
positionX: zoneCharacter.character.positionX,
|
||||
positionY: zoneCharacter.character.positionY,
|
||||
rotation: zoneCharacter.character.rotation,
|
||||
|
@ -3,11 +3,12 @@ import fs from 'fs'
|
||||
import { Request, Response } from 'express'
|
||||
|
||||
import { BaseController } from '#application/base/baseController'
|
||||
import { getPublicPath } from '#application/storage'
|
||||
import Database from '#application/database'
|
||||
import Storage from '#application/storage'
|
||||
import { AssetData, UUID } from '#application/types'
|
||||
import SpriteRepository from '#repositories/spriteRepository'
|
||||
import TileRepository from '#repositories/tileRepository'
|
||||
import ZoneRepository from '#repositories/zoneRepository'
|
||||
import MapRepository from '#repositories/mapRepository'
|
||||
|
||||
export class AssetsController extends BaseController {
|
||||
/**
|
||||
@ -27,24 +28,24 @@ export class AssetsController extends BaseController {
|
||||
}
|
||||
|
||||
/**
|
||||
* List tiles by zone
|
||||
* List tiles by map
|
||||
* @param req
|
||||
* @param res
|
||||
*/
|
||||
public async listTilesByZone(req: Request, res: Response) {
|
||||
const zoneId = parseInt(req.params.zoneId)
|
||||
public async listTilesByMap(req: Request, res: Response) {
|
||||
const mapId = req.params.mapId as UUID
|
||||
|
||||
if (!zoneId || zoneId === 0) {
|
||||
return this.sendError(res, 'Invalid zone ID', 400)
|
||||
if (!mapId) {
|
||||
return this.sendError(res, 'Invalid map ID', 400)
|
||||
}
|
||||
|
||||
const zone = await ZoneRepository.getById(zoneId)
|
||||
if (!zone) {
|
||||
return this.sendError(res, 'Zone not found', 404)
|
||||
const map = await MapRepository.getById(mapId)
|
||||
if (!map) {
|
||||
return this.sendError(res, 'Map not found', 404)
|
||||
}
|
||||
|
||||
const assets: AssetData[] = []
|
||||
const tiles = await TileRepository.getByZoneId(zoneId)
|
||||
const tiles = await TileRepository.getByMapId(mapId)
|
||||
|
||||
for (const tile of tiles) {
|
||||
assets.push({ key: tile.getId(), data: '/assets/tiles/' + tile.getId() + '.png', group: 'tiles', updatedAt: tile.getUpdatedAt() } as AssetData)
|
||||
@ -70,18 +71,20 @@ export class AssetsController extends BaseController {
|
||||
return this.sendError(res, 'Sprite not found', 404)
|
||||
}
|
||||
|
||||
await Database.getEntityManager().populate(sprite, ['spriteActions'])
|
||||
|
||||
const assets: AssetData[] = sprite.spriteActions.getItems().map((spriteAction) => ({
|
||||
key: sprite.id + '-' + spriteAction.action,
|
||||
key: sprite.getId() + '-' + spriteAction.getAction(),
|
||||
data: '/assets/sprites/' + sprite.getId() + '/' + spriteAction.getAction() + '.png',
|
||||
group: spriteAction.isAnimated ? 'sprite_animations' : 'sprites',
|
||||
group: spriteAction.getIsAnimated() ? 'sprite_animations' : 'sprites',
|
||||
updatedAt: sprite.getUpdatedAt(),
|
||||
originX: Number(spriteAction.originX.toString()),
|
||||
originY: Number(spriteAction.originY.toString()),
|
||||
originX: Number(spriteAction.getOriginX().toString()),
|
||||
originY: Number(spriteAction.getOriginY().toString()),
|
||||
isAnimated: spriteAction.getIsAnimated(),
|
||||
frameRate: spriteAction.getFrameRate(),
|
||||
frameWidth: spriteAction.getFrameWidth(),
|
||||
frameHeight: spriteAction.getFrameHeight(),
|
||||
frameCount: JSON.parse(JSON.stringify(spriteAction.getSprites())).length
|
||||
frameCount: spriteAction.getSprites()?.length
|
||||
}))
|
||||
|
||||
return this.sendSuccess(res, assets)
|
||||
@ -95,7 +98,7 @@ export class AssetsController extends BaseController {
|
||||
public async downloadAsset(req: Request, res: Response) {
|
||||
const { type, spriteId, file } = req.params
|
||||
|
||||
const assetPath = type === 'sprites' && spriteId ? getPublicPath(type, spriteId, file) : getPublicPath(type, file)
|
||||
const assetPath = type === 'sprites' && spriteId ? Storage.getPublicPath(type, spriteId, file) : Storage.getPublicPath(type, file)
|
||||
|
||||
if (!fs.existsSync(assetPath)) {
|
||||
this.logger.error(`File not found: ${assetPath}`)
|
||||
|
@ -4,14 +4,15 @@ import { Request, Response } from 'express'
|
||||
import sharp from 'sharp'
|
||||
|
||||
import { BaseController } from '#application/base/baseController'
|
||||
import { getPublicPath } from '#application/storage'
|
||||
import Storage from '#application/storage'
|
||||
import { UUID } from '#application/types'
|
||||
import CharacterHairRepository from '#repositories/characterHairRepository'
|
||||
import CharacterRepository from '#repositories/characterRepository'
|
||||
import CharacterTypeRepository from '#repositories/characterTypeRepository'
|
||||
|
||||
interface AvatarOptions {
|
||||
characterTypeId: number
|
||||
characterHairId?: number
|
||||
characterTypeId: UUID
|
||||
characterHairId?: UUID
|
||||
}
|
||||
|
||||
export class AvatarController extends BaseController {
|
||||
@ -39,8 +40,8 @@ export class AvatarController extends BaseController {
|
||||
*/
|
||||
public async getByParams(req: Request, res: Response) {
|
||||
return this.generateAvatar(res, {
|
||||
characterTypeId: parseInt(req.params.characterTypeId),
|
||||
characterHairId: req.params.characterHairId ? parseInt(req.params.characterHairId) : undefined
|
||||
characterTypeId: req.params.characterTypeId as UUID,
|
||||
characterHairId: req.params.characterHairId ? (req.params.characterHairId as UUID) : undefined
|
||||
})
|
||||
}
|
||||
|
||||
@ -57,7 +58,7 @@ export class AvatarController extends BaseController {
|
||||
return this.sendError(res, 'Character type not found', 404)
|
||||
}
|
||||
|
||||
const bodySpritePath = getPublicPath('sprites', characterType.sprite.id, 'idle_right_down.png')
|
||||
const bodySpritePath = Storage.getPublicPath('sprites', characterType.sprite.id, 'idle_right_down.png')
|
||||
if (!fs.existsSync(bodySpritePath)) {
|
||||
return this.sendError(res, 'Body sprite file not found', 404)
|
||||
}
|
||||
@ -71,7 +72,7 @@ export class AvatarController extends BaseController {
|
||||
if (options.characterHairId) {
|
||||
const characterHair = await CharacterHairRepository.getById(options.characterHairId)
|
||||
if (characterHair?.sprite?.id) {
|
||||
const hairSpritePath = getPublicPath('sprites', characterHair.sprite.id, 'front.png')
|
||||
const hairSpritePath = Storage.getPublicPath('sprites', characterHair.sprite.id, 'front.png')
|
||||
if (fs.existsSync(hairSpritePath)) {
|
||||
avatar = avatar.composite([{ input: hairSpritePath, gravity: 'north' }])
|
||||
}
|
||||
|
@ -11,7 +11,6 @@ export class ConsoleManager {
|
||||
private readonly registry: CommandRegistry
|
||||
private readonly prompt: ConsolePrompt
|
||||
private readonly logReader: LogReader
|
||||
private io: Server | null = null
|
||||
|
||||
constructor() {
|
||||
this.registry = new CommandRegistry()
|
||||
@ -21,8 +20,6 @@ export class ConsoleManager {
|
||||
}
|
||||
|
||||
public async boot(): Promise<void> {
|
||||
this.io = SocketManager.getIO()
|
||||
|
||||
await this.registry.loadCommands()
|
||||
this.logReader.start()
|
||||
this.prompt.start()
|
||||
@ -45,7 +42,7 @@ export class ConsoleManager {
|
||||
}
|
||||
|
||||
try {
|
||||
const commandInstance = new CommandClass(this.io as Server)
|
||||
const commandInstance = new CommandClass(SocketManager.getIO())
|
||||
await commandInstance.execute(args)
|
||||
} catch (error) {
|
||||
this.logger.error(`Error executing command ${cmd}: ${error instanceof Error ? error.message : String(error)}`)
|
||||
|
@ -1,75 +1,84 @@
|
||||
import { Server } from 'socket.io'
|
||||
|
||||
import Logger, { LoggerType } from '#application/logger'
|
||||
import SocketManager from '#managers/socketManager'
|
||||
import worldRepository from '#repositories/worldRepository'
|
||||
import worldService from '#services/worldService'
|
||||
|
||||
class DateManager {
|
||||
private static readonly GAME_SPEED = 8 // 24 game hours / 3 real hours
|
||||
private static readonly UPDATE_INTERVAL = 1000 // 1 second
|
||||
private static readonly CONFIG = {
|
||||
GAME_SPEED: 8, // 24 game hours / 3 real hours
|
||||
UPDATE_INTERVAL: 1000 // 1 second
|
||||
} as const
|
||||
|
||||
private io: Server | null = null
|
||||
private intervalId: NodeJS.Timeout | null = null
|
||||
private currentDate: Date = new Date()
|
||||
private logger = Logger.type(LoggerType.APP)
|
||||
private currentDate = new Date()
|
||||
private readonly logger = Logger.type(LoggerType.APP)
|
||||
|
||||
public async boot(io: Server): Promise<void> {
|
||||
this.io = io
|
||||
public async boot(): Promise<void> {
|
||||
this.io = SocketManager.getIO()
|
||||
await this.loadDate()
|
||||
this.startDateLoop()
|
||||
this.logger.info('Date manager loaded')
|
||||
}
|
||||
|
||||
public async setTime(time: string): Promise<void> {
|
||||
try {
|
||||
let newDate: Date
|
||||
public getCurrentDate(): Date {
|
||||
return this.currentDate
|
||||
}
|
||||
|
||||
// Check if it's just a time (HH:mm or HH:mm:ss format)
|
||||
if (/^\d{1,2}:\d{2}(:\d{2})?$/.test(time)) {
|
||||
const [hours, minutes] = time.split(':').map(Number)
|
||||
newDate = new Date(this.currentDate) // Clone current date
|
||||
newDate.setHours(hours, minutes)
|
||||
} else {
|
||||
// Treat as full datetime string
|
||||
newDate = new Date(time)
|
||||
if (isNaN(newDate.getTime())) return
|
||||
}
|
||||
public async setTime(timeString: string): Promise<void> {
|
||||
try {
|
||||
const newDate = this.parseTimeString(timeString)
|
||||
if (!newDate) return
|
||||
|
||||
this.currentDate = newDate
|
||||
this.emitDate()
|
||||
await this.saveDate()
|
||||
} catch (error) {
|
||||
this.logger.error(`Failed to set time: ${error instanceof Error ? error.message : String(error)}`)
|
||||
this.handleError('Failed to set time', error)
|
||||
throw error
|
||||
}
|
||||
}
|
||||
|
||||
public cleanup(): void {
|
||||
this.intervalId && clearInterval(this.intervalId)
|
||||
}
|
||||
|
||||
private async loadDate(): Promise<void> {
|
||||
try {
|
||||
const world = await worldRepository.getFirst()
|
||||
|
||||
if (world) {
|
||||
this.currentDate = world.date
|
||||
}
|
||||
this.currentDate = world?.date ?? new Date()
|
||||
} catch (error) {
|
||||
this.logger.error(`Failed to load date: ${error instanceof Error ? error.message : String(error)}`)
|
||||
this.currentDate = new Date() // Use current date as fallback
|
||||
this.handleError('Failed to load date', error)
|
||||
this.currentDate = new Date()
|
||||
}
|
||||
}
|
||||
|
||||
private parseTimeString(timeString: string): Date | null {
|
||||
const timeOnlyPattern = /^\d{1,2}:\d{2}(:\d{2})?$/
|
||||
|
||||
if (timeOnlyPattern.test(timeString)) {
|
||||
const [hours, minutes] = timeString.split(':').map(Number)
|
||||
const newDate = new Date(this.currentDate)
|
||||
newDate.setHours(hours, minutes)
|
||||
return newDate
|
||||
}
|
||||
|
||||
const fullDate = new Date(timeString)
|
||||
return isNaN(fullDate.getTime()) ? null : fullDate
|
||||
}
|
||||
|
||||
private startDateLoop(): void {
|
||||
this.intervalId = setInterval(() => {
|
||||
this.advanceGameTime()
|
||||
this.emitDate()
|
||||
void this.saveDate()
|
||||
}, DateManager.UPDATE_INTERVAL)
|
||||
}, DateManager.CONFIG.UPDATE_INTERVAL)
|
||||
}
|
||||
|
||||
private advanceGameTime(): void {
|
||||
if (!this.currentDate) {
|
||||
this.currentDate = new Date()
|
||||
}
|
||||
const advanceMilliseconds = DateManager.GAME_SPEED * DateManager.UPDATE_INTERVAL
|
||||
const advanceMilliseconds = DateManager.CONFIG.GAME_SPEED * DateManager.CONFIG.UPDATE_INTERVAL
|
||||
this.currentDate = new Date(this.currentDate.getTime() + advanceMilliseconds)
|
||||
}
|
||||
|
||||
@ -79,22 +88,14 @@ class DateManager {
|
||||
|
||||
private async saveDate(): Promise<void> {
|
||||
try {
|
||||
await worldService.update({
|
||||
date: this.currentDate
|
||||
})
|
||||
await worldService.update({ date: this.currentDate })
|
||||
} catch (error) {
|
||||
this.logger.error(`Failed to save date: ${error instanceof Error ? error.message : String(error)}`)
|
||||
this.handleError('Failed to save date', error)
|
||||
}
|
||||
}
|
||||
|
||||
public cleanup(): void {
|
||||
if (this.intervalId) {
|
||||
clearInterval(this.intervalId)
|
||||
}
|
||||
}
|
||||
|
||||
public getCurrentDate(): Date {
|
||||
return this.currentDate
|
||||
private handleError(message: string, error: unknown): void {
|
||||
this.logger.error(`${message}: ${error instanceof Error ? error.message : String(error)}`)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -33,7 +33,7 @@ class HttpManager {
|
||||
|
||||
// Assets routes
|
||||
app.get('/assets/list_tiles', (req, res) => this.assetsController.listTiles(req, res))
|
||||
app.get('/assets/list_tiles/:zoneId', (req, res) => this.assetsController.listTilesByZone(req, res))
|
||||
app.get('/assets/list_tiles/:mapId', (req, res) => this.assetsController.listTilesByMap(req, res))
|
||||
app.get('/assets/list_sprite_actions/:spriteId', (req, res) => this.assetsController.listSpriteActions(req, res))
|
||||
app.get('/assets/:type/:spriteId?/:file', (req, res) => this.assetsController.downloadAsset(req, res))
|
||||
}
|
||||
|
50
src/managers/mapManager.ts
Normal file
50
src/managers/mapManager.ts
Normal file
@ -0,0 +1,50 @@
|
||||
import Logger, { LoggerType } from '#application/logger'
|
||||
import { UUID } from '#application/types'
|
||||
import { Map } from '#entities/map'
|
||||
import LoadedMap from '#models/loadedMap'
|
||||
import MapCharacter from '#models/mapCharacter'
|
||||
import MapRepository from '#repositories/mapRepository'
|
||||
|
||||
class MapManager {
|
||||
private readonly maps: Record<UUID, LoadedMap> = {}
|
||||
private logger = Logger.type(LoggerType.GAME)
|
||||
|
||||
public async boot(): Promise<void> {
|
||||
const maps = await MapRepository.getAll()
|
||||
await Promise.all(maps.map((map) => this.loadMap(map)))
|
||||
|
||||
this.logger.info(`Map manager loaded with ${Object.keys(this.maps).length} maps`)
|
||||
}
|
||||
|
||||
public async loadMap(map: Map): Promise<void> {
|
||||
this.maps[map.id] = new LoadedMap(map)
|
||||
this.logger.info(`Map ID ${map.id} loaded`)
|
||||
}
|
||||
|
||||
public unloadMap(mapId: UUID): void {
|
||||
delete this.maps[mapId]
|
||||
this.logger.info(`Map ID ${mapId} unloaded`)
|
||||
}
|
||||
|
||||
public getLoadedMaps(): LoadedMap[] {
|
||||
return Object.values(this.maps)
|
||||
}
|
||||
|
||||
public getMapById(mapId: UUID): LoadedMap | undefined {
|
||||
return this.maps[mapId]
|
||||
}
|
||||
|
||||
public getCharacterById(characterId: UUID): MapCharacter | undefined {
|
||||
for (const map of Object.values(this.maps)) {
|
||||
const character = map.getCharactersInMap().find((char) => char.character.id === characterId)
|
||||
if (character) return character
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
public removeCharacter(characterId: UUID): void {
|
||||
Object.values(this.maps).forEach((map) => map.removeCharacter(characterId))
|
||||
}
|
||||
}
|
||||
|
||||
export default new MapManager()
|
@ -6,7 +6,7 @@ import { Server as SocketServer } from 'socket.io'
|
||||
|
||||
import config from '#application/config'
|
||||
import Logger, { LoggerType } from '#application/logger'
|
||||
import { getAppPath } from '#application/storage'
|
||||
import Storage from '#application/storage'
|
||||
import { TSocket } from '#application/types'
|
||||
import SocketManager from '#managers/socketManager'
|
||||
|
||||
@ -56,9 +56,9 @@ class QueueManager {
|
||||
const { jobName, params, socketId } = job.data
|
||||
|
||||
try {
|
||||
const jobsDir = getAppPath('jobs')
|
||||
const jobsDir = Storage.getAppPath('jobs')
|
||||
const extension = config.ENV === 'development' ? '.ts' : '.js'
|
||||
const jobPath = getAppPath('jobs', `${jobName}${extension}`)
|
||||
const jobPath = Storage.getAppPath('jobs', `${jobName}${extension}`)
|
||||
|
||||
if (!fs.existsSync(jobPath)) {
|
||||
this.logger.warn(`Job file not found: ${jobPath}`)
|
||||
|
@ -1,13 +1,14 @@
|
||||
import { Server as SocketServer } from 'socket.io'
|
||||
import fs from 'fs'
|
||||
import { pathToFileURL } from 'url'
|
||||
import { Server as HTTPServer } from 'http'
|
||||
import { Application } from 'express'
|
||||
import { pathToFileURL } from 'url'
|
||||
|
||||
import { Application } from 'express'
|
||||
import { Server as SocketServer } from 'socket.io'
|
||||
|
||||
import Logger, { LoggerType } from '#application/logger'
|
||||
import { getAppPath } from '#application/storage'
|
||||
import { TSocket } from '#application/types'
|
||||
import config from '#application/config'
|
||||
import Logger, { LoggerType } from '#application/logger'
|
||||
import Storage from '#application/storage'
|
||||
import { TSocket, UUID } from '#application/types'
|
||||
import { Authentication } from '#middleware/authentication'
|
||||
|
||||
class SocketManager {
|
||||
@ -60,11 +61,11 @@ class SocketManager {
|
||||
*/
|
||||
private async loadEventHandlers(baseDir: string, subDir: string, socket: TSocket): Promise<void> {
|
||||
try {
|
||||
const fullDir = getAppPath(baseDir, subDir)
|
||||
const fullDir = Storage.getAppPath(baseDir, subDir)
|
||||
const files = await fs.promises.readdir(fullDir, { withFileTypes: true })
|
||||
|
||||
for (const file of files) {
|
||||
const filePath = getAppPath(baseDir, subDir, file.name)
|
||||
const filePath = Storage.getAppPath(baseDir, subDir, file.name)
|
||||
|
||||
if (file.isDirectory()) {
|
||||
await this.loadEventHandlers(baseDir, `${subDir}/${file.name}`, socket)
|
||||
@ -105,7 +106,19 @@ class SocketManager {
|
||||
* Emit event to specific room
|
||||
*/
|
||||
public emitToRoom(room: string, event: string, ...args: any[]): void {
|
||||
this.getIO().to(room).emit(event, ...args)
|
||||
this.getIO()
|
||||
.to(room)
|
||||
.emit(event, ...args)
|
||||
}
|
||||
|
||||
public getSocketByUserId(userId: UUID): TSocket | undefined {
|
||||
const sockets = Array.from(this.getIO().sockets.sockets.values())
|
||||
return sockets.find((socket: TSocket) => socket.userId === userId)
|
||||
}
|
||||
|
||||
public getSocketByCharacterId(characterId: UUID): TSocket | undefined {
|
||||
const sockets = Array.from(this.getIO().sockets.sockets.values())
|
||||
return sockets.find((socket: TSocket) => socket.characterId === characterId)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,10 +1,11 @@
|
||||
import { Server } from 'socket.io'
|
||||
|
||||
import Logger, { LoggerType } from '#application/logger'
|
||||
import SocketManager from '#managers/socketManager'
|
||||
import worldRepository from '#repositories/worldRepository'
|
||||
import worldService from '#services/worldService'
|
||||
|
||||
interface WeatherState {
|
||||
type WeatherState = {
|
||||
isRainEnabled: boolean
|
||||
rainPercentage: number
|
||||
isFogEnabled: boolean
|
||||
@ -12,13 +13,18 @@ interface WeatherState {
|
||||
}
|
||||
|
||||
class WeatherManager {
|
||||
private static readonly UPDATE_INTERVAL = 60000 // Check weather every minute
|
||||
private static readonly RAIN_CHANCE = 0.2 // 20% chance of rain
|
||||
private static readonly FOG_CHANCE = 0.15 // 15% chance of fog
|
||||
private readonly logger = Logger.type(LoggerType.APP)
|
||||
private static readonly CONFIG = {
|
||||
UPDATE_INTERVAL_MS: 60_000, // Check weather every minute
|
||||
RAIN_CHANCE: 0.2, // 20% chance
|
||||
FOG_CHANCE: 0.15, // 15% chance
|
||||
RAIN_PERCENTAGE_RANGE: { min: 50, max: 100 },
|
||||
FOG_DENSITY_RANGE: { min: 30, max: 100 }
|
||||
} as const
|
||||
|
||||
private readonly logger = Logger.type(LoggerType.APP)
|
||||
private io: Server | null = null
|
||||
private intervalId: NodeJS.Timeout | null = null
|
||||
|
||||
private weatherState: WeatherState = {
|
||||
isRainEnabled: false,
|
||||
rainPercentage: 0,
|
||||
@ -26,37 +32,34 @@ class WeatherManager {
|
||||
fogDensity: 0
|
||||
}
|
||||
|
||||
public async boot(io: Server): Promise<void> {
|
||||
// this.io = io
|
||||
// await this.loadWeather()
|
||||
// this.startWeatherLoop()
|
||||
public async boot(): Promise<void> {
|
||||
this.io = SocketManager.getIO()
|
||||
await this.loadWeather()
|
||||
this.startWeatherLoop()
|
||||
this.logger.info('Weather manager loaded')
|
||||
}
|
||||
|
||||
public async toggleRain(): Promise<void> {
|
||||
this.weatherState.isRainEnabled = !this.weatherState.isRainEnabled
|
||||
this.weatherState.rainPercentage = this.weatherState.isRainEnabled
|
||||
? Math.floor(Math.random() * 50) + 50 // 50-100%
|
||||
: 0
|
||||
public getWeatherState(): WeatherState {
|
||||
return { ...this.weatherState }
|
||||
}
|
||||
|
||||
await this.saveWeather()
|
||||
this.emitWeather()
|
||||
public async toggleRain(): Promise<void> {
|
||||
this.updateWeatherProperty('rain')
|
||||
await this.saveAndEmitWeather()
|
||||
}
|
||||
|
||||
public async toggleFog(): Promise<void> {
|
||||
this.weatherState.isFogEnabled = !this.weatherState.isFogEnabled
|
||||
this.weatherState.fogDensity = this.weatherState.isFogEnabled
|
||||
? Math.floor((Math.random() * 0.7 + 0.3) * 100) // Convert 0.3-1.0 to 30-100
|
||||
: 0
|
||||
this.updateWeatherProperty('fog')
|
||||
await this.saveAndEmitWeather()
|
||||
}
|
||||
|
||||
await this.saveWeather()
|
||||
this.emitWeather()
|
||||
public cleanup(): void {
|
||||
this.intervalId && clearInterval(this.intervalId)
|
||||
}
|
||||
|
||||
private async loadWeather(): Promise<void> {
|
||||
try {
|
||||
const world = await worldRepository.getFirst()
|
||||
|
||||
if (world) {
|
||||
this.weatherState = {
|
||||
isRainEnabled: world.isRainEnabled,
|
||||
@ -66,63 +69,61 @@ class WeatherManager {
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
this.logger.error(`Failed to load weather: ${error instanceof Error ? error.message : String(error)}`)
|
||||
this.logError('load', error)
|
||||
}
|
||||
}
|
||||
|
||||
public getWeatherState(): WeatherState {
|
||||
return this.weatherState
|
||||
}
|
||||
|
||||
private startWeatherLoop(): void {
|
||||
this.intervalId = setInterval(async () => {
|
||||
this.updateWeather()
|
||||
this.emitWeather()
|
||||
await this.saveWeather().catch((error) => {
|
||||
this.logger.error(`Failed to save weather: ${error instanceof Error ? error.message : String(error)}`)
|
||||
})
|
||||
}, WeatherManager.UPDATE_INTERVAL)
|
||||
this.updateRandomWeather()
|
||||
await this.saveAndEmitWeather()
|
||||
}, WeatherManager.CONFIG.UPDATE_INTERVAL_MS)
|
||||
}
|
||||
|
||||
private updateWeather(): void {
|
||||
// Update rain
|
||||
if (Math.random() < WeatherManager.RAIN_CHANCE) {
|
||||
private updateRandomWeather(): void {
|
||||
if (Math.random() < WeatherManager.CONFIG.RAIN_CHANCE) {
|
||||
this.updateWeatherProperty('rain')
|
||||
}
|
||||
if (Math.random() < WeatherManager.CONFIG.FOG_CHANCE) {
|
||||
this.updateWeatherProperty('fog')
|
||||
}
|
||||
}
|
||||
|
||||
private updateWeatherProperty(type: 'rain' | 'fog'): void {
|
||||
if (type === 'rain') {
|
||||
this.weatherState.isRainEnabled = !this.weatherState.isRainEnabled
|
||||
this.weatherState.rainPercentage = this.weatherState.isRainEnabled
|
||||
? Math.floor(Math.random() * 50) + 50 // 50-100%
|
||||
: 0
|
||||
this.weatherState.rainPercentage = this.weatherState.isRainEnabled ? this.getRandomNumber(WeatherManager.CONFIG.RAIN_PERCENTAGE_RANGE.min, WeatherManager.CONFIG.RAIN_PERCENTAGE_RANGE.max) : 0
|
||||
}
|
||||
|
||||
// Update fog
|
||||
if (Math.random() < WeatherManager.FOG_CHANCE) {
|
||||
if (type === 'fog') {
|
||||
this.weatherState.isFogEnabled = !this.weatherState.isFogEnabled
|
||||
this.weatherState.fogDensity = this.weatherState.isFogEnabled
|
||||
? Math.floor((Math.random() * 0.7 + 0.3) * 100) // Convert 0.3-1.0 to 30-100
|
||||
: 0
|
||||
this.weatherState.fogDensity = this.weatherState.isFogEnabled ? this.getRandomNumber(WeatherManager.CONFIG.FOG_DENSITY_RANGE.min, WeatherManager.CONFIG.FOG_DENSITY_RANGE.max) : 0
|
||||
}
|
||||
}
|
||||
|
||||
private async saveAndEmitWeather(): Promise<void> {
|
||||
await this.saveWeather()
|
||||
this.emitWeather()
|
||||
}
|
||||
|
||||
private emitWeather(): void {
|
||||
this.io?.emit('weather', this.weatherState)
|
||||
}
|
||||
|
||||
private async saveWeather(): Promise<void> {
|
||||
try {
|
||||
await worldService.update({
|
||||
isRainEnabled: this.weatherState.isRainEnabled,
|
||||
rainPercentage: this.weatherState.rainPercentage,
|
||||
isFogEnabled: this.weatherState.isFogEnabled,
|
||||
fogDensity: this.weatherState.fogDensity
|
||||
})
|
||||
await worldService.update(this.weatherState)
|
||||
} catch (error) {
|
||||
this.logger.error(`Failed to save weather: ${error instanceof Error ? error.message : String(error)}`)
|
||||
this.logError('save', error)
|
||||
}
|
||||
}
|
||||
|
||||
public cleanup(): void {
|
||||
if (this.intervalId) {
|
||||
clearInterval(this.intervalId)
|
||||
}
|
||||
private getRandomNumber(min: number, max: number): number {
|
||||
return Math.floor(Math.random() * (max - min + 1)) + min
|
||||
}
|
||||
|
||||
private logError(operation: string, error: unknown): void {
|
||||
this.logger.error(`Failed to ${operation} weather: ${error instanceof Error ? error.message : String(error)}`)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,50 +0,0 @@
|
||||
import Logger, { LoggerType } from '#application/logger'
|
||||
import { Zone } from '#entities/zone'
|
||||
import LoadedZone from '#models/loadedZone'
|
||||
import ZoneCharacter from '#models/zoneCharacter'
|
||||
import ZoneRepository from '#repositories/zoneRepository'
|
||||
|
||||
class ZoneManager {
|
||||
private readonly zones = new Map<number, LoadedZone>()
|
||||
private logger = Logger.type(LoggerType.GAME)
|
||||
|
||||
public async boot(): Promise<void> {
|
||||
const zones = await ZoneRepository.getAll()
|
||||
await Promise.all(zones.map((zone) => this.loadZone(zone)))
|
||||
|
||||
this.logger.info(`Zone manager loaded with ${this.zones.size} zones`)
|
||||
}
|
||||
|
||||
public async loadZone(zone: Zone): Promise<void> {
|
||||
const loadedZone = new LoadedZone(zone)
|
||||
this.zones.set(zone.id, loadedZone)
|
||||
this.logger.info(`Zone ID ${zone.id} loaded`)
|
||||
}
|
||||
|
||||
public unloadZone(zoneId: number): void {
|
||||
this.zones.delete(zoneId)
|
||||
this.logger.info(`Zone ID ${zoneId} unloaded`)
|
||||
}
|
||||
|
||||
public getLoadedZones(): LoadedZone[] {
|
||||
return Array.from(this.zones.values())
|
||||
}
|
||||
|
||||
public getZoneById(zoneId: number): LoadedZone | undefined {
|
||||
return this.zones.get(zoneId)
|
||||
}
|
||||
|
||||
public getCharacterById(characterId: number): ZoneCharacter | undefined {
|
||||
for (const zone of this.zones.values()) {
|
||||
const character = zone.getCharactersInZone().find((char) => char.character.id === characterId)
|
||||
if (character) return character
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
public removeCharacter(characterId: number): void {
|
||||
this.zones.forEach((zone) => zone.removeCharacter(characterId))
|
||||
}
|
||||
}
|
||||
|
||||
export default new ZoneManager()
|
58
src/models/loadedMap.ts
Normal file
58
src/models/loadedMap.ts
Normal file
@ -0,0 +1,58 @@
|
||||
import MapCharacter from './mapCharacter'
|
||||
|
||||
import { UUID } from '#application/types'
|
||||
import { Character } from '#entities/character'
|
||||
import { Map } from '#entities/map'
|
||||
import mapEventTileRepository from '#repositories/mapEventTileRepository'
|
||||
|
||||
class LoadedMap {
|
||||
private readonly map: Map
|
||||
private characters: MapCharacter[] = []
|
||||
|
||||
constructor(map: Map) {
|
||||
this.map = map
|
||||
}
|
||||
|
||||
public getMap(): Map {
|
||||
return this.map
|
||||
}
|
||||
|
||||
public addCharacter(character: Character) {
|
||||
const mapCharacter = new MapCharacter(character)
|
||||
this.characters.push(mapCharacter)
|
||||
}
|
||||
|
||||
public async removeCharacter(id: UUID) {
|
||||
const mapCharacter = this.getCharacterById(id)
|
||||
if (mapCharacter) {
|
||||
await mapCharacter.savePosition()
|
||||
this.characters = this.characters.filter((c) => c.character.id !== id)
|
||||
}
|
||||
}
|
||||
|
||||
public getCharacterById(id: UUID): MapCharacter | undefined {
|
||||
return this.characters.find((c) => c.character.id === id)
|
||||
}
|
||||
|
||||
public getCharactersInMap(): MapCharacter[] {
|
||||
console.log(this.characters)
|
||||
return this.characters
|
||||
}
|
||||
|
||||
public async getGrid(): Promise<number[][]> {
|
||||
let grid: number[][] = Array.from({ length: this.map.height }, () => Array.from({ length: this.map.width }, () => 0))
|
||||
|
||||
const eventTiles = await mapEventTileRepository.getAll(this.map.id)
|
||||
|
||||
// Set the grid values based on the event tiles, these are strings
|
||||
eventTiles.forEach((eventTile) => {
|
||||
if (eventTile.type === 'BLOCK') {
|
||||
grid[eventTile.positionY][eventTile.positionX] = 1
|
||||
}
|
||||
})
|
||||
|
||||
return grid
|
||||
}
|
||||
}
|
||||
|
||||
export default LoadedMap
|
@ -1,57 +0,0 @@
|
||||
import ZoneCharacter from './zoneCharacter'
|
||||
|
||||
import { Character } from '#entities/character'
|
||||
import { Zone } from '#entities/zone'
|
||||
import zoneEventTileRepository from '#repositories/zoneEventTileRepository'
|
||||
|
||||
class LoadedZone {
|
||||
private readonly zone: Zone
|
||||
private characters: ZoneCharacter[] = []
|
||||
|
||||
constructor(zone: Zone) {
|
||||
this.zone = zone
|
||||
}
|
||||
|
||||
public getZone(): Zone {
|
||||
return this.zone
|
||||
}
|
||||
|
||||
public addCharacter(character: Character) {
|
||||
const zoneCharacter = new ZoneCharacter(character)
|
||||
this.characters.push(zoneCharacter)
|
||||
}
|
||||
|
||||
public async removeCharacter(id: number) {
|
||||
const zoneCharacter = this.getCharacterById(id)
|
||||
if (zoneCharacter) {
|
||||
await zoneCharacter.savePosition()
|
||||
this.characters = this.characters.filter((c) => c.character.id !== id)
|
||||
}
|
||||
}
|
||||
|
||||
public getCharacterById(id: number): ZoneCharacter | undefined {
|
||||
return this.characters.find((c) => c.character.id === id)
|
||||
}
|
||||
|
||||
public getCharactersInZone(): ZoneCharacter[] {
|
||||
console.log(this.characters)
|
||||
return this.characters
|
||||
}
|
||||
|
||||
public async getGrid(): Promise<number[][]> {
|
||||
let grid: number[][] = Array.from({ length: this.zone.height }, () => Array.from({ length: this.zone.width }, () => 0))
|
||||
|
||||
const eventTiles = await zoneEventTileRepository.getAll(this.zone.id)
|
||||
|
||||
// Set the grid values based on the event tiles, these are strings
|
||||
eventTiles.forEach((eventTile) => {
|
||||
if (eventTile.type === 'BLOCK') {
|
||||
grid[eventTile.positionY][eventTile.positionX] = 1
|
||||
}
|
||||
})
|
||||
|
||||
return grid
|
||||
}
|
||||
}
|
||||
|
||||
export default LoadedZone
|
54
src/models/mapCharacter.ts
Normal file
54
src/models/mapCharacter.ts
Normal file
@ -0,0 +1,54 @@
|
||||
import { Server } from 'socket.io'
|
||||
|
||||
import { TSocket } from '#application/types'
|
||||
import { Character } from '#entities/character'
|
||||
import SocketManager from '#managers/socketManager'
|
||||
import MapManager from '#managers/mapManager'
|
||||
import TeleportService from '#services/teleportService'
|
||||
|
||||
class MapCharacter {
|
||||
public readonly character: Character
|
||||
public isMoving: boolean = false
|
||||
public currentPath: Array<{ x: number; y: number }> | null = null
|
||||
|
||||
constructor(character: Character) {
|
||||
this.character = character
|
||||
}
|
||||
|
||||
public async savePosition() {
|
||||
await this.character.setPositionX(this.character.positionX).setPositionY(this.character.positionY).setRotation(this.character.rotation).setMap(this.character.map).update()
|
||||
}
|
||||
|
||||
public async teleport(mapId: number, targetX: number, targetY: number): Promise<void> {
|
||||
await TeleportService.teleportCharacter(this.character.id, {
|
||||
targetMapId: mapId,
|
||||
targetX,
|
||||
targetY
|
||||
})
|
||||
}
|
||||
|
||||
public async disconnect(socket: TSocket, io: Server): Promise<void> {
|
||||
try {
|
||||
// Stop any movement and save final position
|
||||
this.isMoving = false
|
||||
this.currentPath = null
|
||||
await this.savePosition()
|
||||
|
||||
// Leave map and remove from manager
|
||||
if (this.character.map) {
|
||||
socket.leave(this.character.map.id)
|
||||
MapManager.removeCharacter(this.character.id)
|
||||
|
||||
// Notify map players
|
||||
io.in(this.character.map.id).emit('map:character:leave', this.character.id)
|
||||
}
|
||||
|
||||
// Notify all players
|
||||
io.emit('character:disconnect', this.character.id)
|
||||
} catch (error) {
|
||||
console.error(`Error disconnecting character ${this.character.id}:`, error)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default MapCharacter
|
@ -1,17 +0,0 @@
|
||||
import { Character } from '#entities/character'
|
||||
|
||||
class ZoneCharacter {
|
||||
public readonly character: Character
|
||||
public isMoving: boolean = false
|
||||
public currentPath: Array<{ x: number; y: number }> | null = null
|
||||
|
||||
constructor(character: Character) {
|
||||
this.character = character
|
||||
}
|
||||
|
||||
public async savePosition() {
|
||||
await this.character.setPositionX(this.character.positionX).setPositionY(this.character.positionY).setRotation(this.character.rotation).setZone(this.character.zone).update()
|
||||
}
|
||||
}
|
||||
|
||||
export default ZoneCharacter
|
@ -1,4 +1,5 @@
|
||||
import { BaseRepository } from '#application/base/baseRepository'
|
||||
import { UUID } from '#application/types'
|
||||
import { CharacterHair } from '#entities/characterHair'
|
||||
|
||||
class CharacterHairRepository extends BaseRepository {
|
||||
@ -32,7 +33,7 @@ class CharacterHairRepository extends BaseRepository {
|
||||
}
|
||||
}
|
||||
|
||||
async getById(id: number): Promise<CharacterHair | null> {
|
||||
async getById(id: UUID): Promise<CharacterHair | null> {
|
||||
try {
|
||||
const repository = this.em.getRepository(CharacterHair)
|
||||
return await repository.findOne({ id })
|
||||
|
@ -1,18 +1,20 @@
|
||||
import { BaseRepository } from '#application/base/baseRepository'
|
||||
import { UUID } from '#application/types'
|
||||
import { Character } from '#entities/character'
|
||||
import { LoadHint, Populate } from '@mikro-orm/core'
|
||||
|
||||
class CharacterRepository extends BaseRepository {
|
||||
async getByUserId(userId: number): Promise<Character[]> {
|
||||
async getByUserId(userId: UUID, populate?: LoadHint<Character, '*'>): Promise<Character[]> {
|
||||
try {
|
||||
const repository = this.em.getRepository(Character)
|
||||
return await repository.find({ user: userId })
|
||||
return await repository.find({ user: userId }, { populate: populate as Populate<Character> })
|
||||
} catch (error: any) {
|
||||
this.logger.error(`Failed to get character by user ID: ${error instanceof Error ? error.message : String(error)}`)
|
||||
return []
|
||||
}
|
||||
}
|
||||
|
||||
async getByUserAndId(userId: number, characterId: number): Promise<Character | null> {
|
||||
async getByUserAndId(userId: UUID, characterId: UUID): Promise<Character | null> {
|
||||
try {
|
||||
const repository = this.em.getRepository(Character)
|
||||
return await repository.findOne({ user: userId, id: characterId })
|
||||
@ -22,7 +24,7 @@ class CharacterRepository extends BaseRepository {
|
||||
}
|
||||
}
|
||||
|
||||
async getById(id: number, populate?: string[]): Promise<Character | null> {
|
||||
async getById(id: UUID, populate?: string[]): Promise<Character | null> {
|
||||
try {
|
||||
const repository = this.em.getRepository(Character)
|
||||
return await repository.findOne({ id })
|
||||
|
@ -1,4 +1,5 @@
|
||||
import { BaseRepository } from '#application/base/baseRepository'
|
||||
import { UUID } from '#application/types'
|
||||
import { CharacterType } from '#entities/characterType'
|
||||
|
||||
class CharacterTypeRepository extends BaseRepository {
|
||||
@ -18,11 +19,11 @@ class CharacterTypeRepository extends BaseRepository {
|
||||
return await repository.findAll()
|
||||
} catch (error: any) {
|
||||
this.logger.error(`Failed to get all character types: ${error instanceof Error ? error.message : String(error)}`)
|
||||
return null
|
||||
return []
|
||||
}
|
||||
}
|
||||
|
||||
async getById(id: number) {
|
||||
async getById(id: UUID) {
|
||||
try {
|
||||
const repository = this.em.getRepository(CharacterType)
|
||||
return await repository.findOne({ id })
|
||||
|
@ -1,8 +1,9 @@
|
||||
import { BaseRepository } from '#application/base/baseRepository'
|
||||
import { UUID } from '#application/types'
|
||||
import { Chat } from '#entities/chat'
|
||||
|
||||
class ChatRepository extends BaseRepository {
|
||||
async getById(id: number): Promise<Chat[]> {
|
||||
async getById(id: UUID): Promise<Chat[]> {
|
||||
try {
|
||||
const repository = this.em.getRepository(Chat)
|
||||
return await repository.find({
|
||||
@ -24,7 +25,7 @@ class ChatRepository extends BaseRepository {
|
||||
}
|
||||
}
|
||||
|
||||
async getByCharacterId(characterId: number): Promise<Chat[]> {
|
||||
async getByCharacterId(characterId: UUID): Promise<Chat[]> {
|
||||
try {
|
||||
const repository = this.em.getRepository(Chat)
|
||||
return await repository.find({ character: characterId })
|
||||
@ -34,12 +35,12 @@ class ChatRepository extends BaseRepository {
|
||||
}
|
||||
}
|
||||
|
||||
async getByZoneId(zoneId: number): Promise<Chat[]> {
|
||||
async getByMapId(mapId: UUID): Promise<Chat[]> {
|
||||
try {
|
||||
const repository = this.em.getRepository(Chat)
|
||||
return await repository.find({ zone: zoneId })
|
||||
return await repository.find({ map: mapId })
|
||||
} catch (error: any) {
|
||||
this.logger.error(`Failed to get chats by zone ID: ${error instanceof Error ? error.message : String(error)}`)
|
||||
this.logger.error(`Failed to get chats by map ID: ${error instanceof Error ? error.message : String(error)}`)
|
||||
return []
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,9 @@
|
||||
import { BaseRepository } from '#application/base/baseRepository'
|
||||
import { UUID } from '#application/types'
|
||||
import { Item } from '#entities/item'
|
||||
|
||||
class ItemRepository extends BaseRepository {
|
||||
async getById(id: string): Promise<any> {
|
||||
async getById(id: UUID): Promise<any> {
|
||||
try {
|
||||
const repository = this.em.getRepository(Item)
|
||||
return await repository.findOne({ id })
|
||||
@ -12,7 +13,7 @@ class ItemRepository extends BaseRepository {
|
||||
}
|
||||
}
|
||||
|
||||
async getByIds(ids: string[]): Promise<any> {
|
||||
async getByIds(ids: UUID[]): Promise<any> {
|
||||
try {
|
||||
const repository = this.em.getRepository(Item)
|
||||
return await repository.find({
|
||||
|
33
src/repositories/mapEventTileRepository.ts
Normal file
33
src/repositories/mapEventTileRepository.ts
Normal file
@ -0,0 +1,33 @@
|
||||
import { BaseRepository } from '#application/base/baseRepository'
|
||||
import { UUID } from '#application/types'
|
||||
import { MapEventTile } from '#entities/mapEventTile'
|
||||
|
||||
class MapEventTileRepository extends BaseRepository {
|
||||
async getAll(id: UUID): Promise<MapEventTile[]> {
|
||||
try {
|
||||
const repository = this.em.getRepository(MapEventTile)
|
||||
return await repository.find({
|
||||
map: id
|
||||
})
|
||||
} catch (error: any) {
|
||||
this.logger.error(`Failed to get map event tiles: ${error.message}`)
|
||||
return []
|
||||
}
|
||||
}
|
||||
|
||||
async getEventTileByMapIdAndPosition(mapId: UUID, positionX: number, positionY: number) {
|
||||
try {
|
||||
const repository = this.em.getRepository(MapEventTile)
|
||||
return await repository.findOne({
|
||||
map: mapId,
|
||||
positionX: positionX,
|
||||
positionY: positionY
|
||||
})
|
||||
} catch (error: any) {
|
||||
this.logger.error(`Failed to get map event tile: ${error.message}`)
|
||||
return null
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default new MapEventTileRepository()
|
25
src/repositories/mapObjectRepository.ts
Normal file
25
src/repositories/mapObjectRepository.ts
Normal file
@ -0,0 +1,25 @@
|
||||
import { BaseRepository } from '#application/base/baseRepository'
|
||||
import { UUID } from '#application/types'
|
||||
import { MapObject } from '#entities/mapObject'
|
||||
|
||||
class MapObjectRepository extends BaseRepository {
|
||||
async getById(id: UUID): Promise<MapObject | null> {
|
||||
try {
|
||||
const repository = this.em.getRepository(MapObject)
|
||||
return await repository.findOne({ id })
|
||||
} catch (error: any) {
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
async getAll(): Promise<MapObject[]> {
|
||||
try {
|
||||
const repository = this.em.getRepository(MapObject)
|
||||
return await repository.findAll()
|
||||
} catch (error: any) {
|
||||
return []
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default new MapObjectRepository()
|
73
src/repositories/mapRepository.ts
Normal file
73
src/repositories/mapRepository.ts
Normal file
@ -0,0 +1,73 @@
|
||||
import { BaseRepository } from '#application/base/baseRepository'
|
||||
import { UUID } from '#application/types'
|
||||
import { Map } from '#entities/map'
|
||||
import { MapEventTile } from '#entities/mapEventTile'
|
||||
import { MapObject } from '#entities/mapObject'
|
||||
|
||||
class MapRepository extends BaseRepository {
|
||||
async getFirst(): Promise<Map | null> {
|
||||
try {
|
||||
const repository = this.em.getRepository(Map)
|
||||
return await repository.findOne({ id: { $exists: true } })
|
||||
} catch (error: any) {
|
||||
this.logger.error(`Failed to get first map: ${error instanceof Error ? error.message : String(error)}`)
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
async getAll(): Promise<Map[]> {
|
||||
try {
|
||||
const repository = this.em.getRepository(Map)
|
||||
return await repository.findAll()
|
||||
} catch (error: any) {
|
||||
this.logger.error(`Failed to get all map: ${error.message}`)
|
||||
return []
|
||||
}
|
||||
}
|
||||
|
||||
async getById(id: UUID) {
|
||||
try {
|
||||
const repository = this.em.getRepository(Map)
|
||||
return await repository.findOne({ id })
|
||||
} catch (error: any) {
|
||||
this.logger.error(`Failed to get map by id: ${error.message}`)
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
async getEventTiles(id: UUID): Promise<MapEventTile[]> {
|
||||
try {
|
||||
const repository = this.em.getRepository(MapEventTile)
|
||||
return await repository.find({ map: id })
|
||||
} catch (error: any) {
|
||||
this.logger.error(`Failed to get map event tiles: ${error.message}`)
|
||||
return []
|
||||
}
|
||||
}
|
||||
|
||||
async getFirstEventTile(mapId: UUID, positionX: number, positionY: number): Promise<MapEventTile | null> {
|
||||
try {
|
||||
const repository = this.em.getRepository(MapEventTile)
|
||||
return await repository.findOne({
|
||||
map: mapId,
|
||||
positionX: positionX,
|
||||
positionY: positionY
|
||||
})
|
||||
} catch (error: any) {
|
||||
this.logger.error(`Failed to get map event tile: ${error.message}`)
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
async getMapObjects(id: UUID): Promise<MapObject[]> {
|
||||
try {
|
||||
const repository = this.em.getRepository(MapObject)
|
||||
return await repository.find({ map: id })
|
||||
} catch (error: any) {
|
||||
this.logger.error(`Failed to get map objects: ${error.message}`)
|
||||
return []
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default new MapRepository()
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user