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forked from noxious/server

50 lines
1.4 KiB
TypeScript

import { Server } from 'socket.io'
import { TSocket } from '#utilities/types'
import fs from 'fs/promises'
import prisma from '#utilities/prisma'
import characterRepository from '#repositories/characterRepository'
import { getPublicPath } from '#utilities/storage'
export default class SpriteCreateEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:sprite:create', this.handleSpriteCreate.bind(this))
}
private async handleSpriteCreate(data: undefined, callback: (response: boolean) => void): Promise<void> {
try {
const character = await characterRepository.getById(this.socket.characterId!)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
const public_folder = getPublicPath('sprites')
// Ensure the folder exists
await fs.mkdir(public_folder, { recursive: true })
const sprite = await prisma.sprite.create({
data: {
name: 'New sprite'
}
})
const uuid = sprite.id
// Create folder with uuid
const sprite_folder = getPublicPath('sprites', uuid)
await fs.mkdir(sprite_folder, { recursive: true })
callback(true)
} catch (error) {
console.error('Error creating sprite:', error)
callback(false)
}
}
}