forked from noxious/server
39 lines
1.1 KiB
TypeScript
39 lines
1.1 KiB
TypeScript
import { Server } from "socket.io";
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import {TSocket} from "../../utilities/Types";
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import {writeFile} from "node:fs";
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import {randomUUID} from "node:crypto";
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import path from "path";
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import fs from "fs";
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interface IPayload {
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}
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/**
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* Handle game master upload tile event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:tile:upload', async (data: any, callback: (response: boolean) => void) => {
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// get root path
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const public_folder = path.join(process.cwd(), 'public', 'tiles');
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// check if folder exists or create it
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if (!fs.existsSync(public_folder)) {
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fs.mkdirSync(public_folder, { recursive: true });
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}
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for (const key in data) {
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const filename = randomUUID();
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const finalFilePath = path.join(public_folder, filename);
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const tile = data[key];
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// save the tile to the disk, for example
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writeFile(finalFilePath, tile, (err) => {});
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callback(true);
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}
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});
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} |