forked from noxious/server
57 lines
1.5 KiB
TypeScript
57 lines
1.5 KiB
TypeScript
import { Server } from "socket.io";
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import {TSocket} from "../../../utilities/Types";
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import ZoneRepository from "../../../repositories/ZoneRepository";
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import ZoneManager from "../../../ZoneManager";
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import { Character, Zone, ZoneObject } from '@prisma/client'
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interface IPayload {
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zoneId: number;
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name: string;
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width: number;
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height: number;
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tiles: string[][];
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objects: ZoneObject[];
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}
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/**
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* Handle game master zone update event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:zone_editor:zone:update', async (data: IPayload) => {
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if (socket.character?.role !== 'gm') {
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console.log(`---Character #${socket.character?.id} is not a game master.`);
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return;
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}
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console.log(`---GM ${socket.character?.id} has updated zone via zone editor.`);
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if (!data.zoneId) {
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console.log(`---Zone id not provided.`);
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return;
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}
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let zone = await ZoneRepository.getById(data.zoneId);
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if (!zone) {
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console.log(`---Zone not found.`);
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return;
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}
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await ZoneRepository.update(
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data.zoneId,
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zone.name,
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zone.width,
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zone.height,
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data.tiles,
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data.objects
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);
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zone = await ZoneRepository.getById(data.zoneId);
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// send over zone and characters to socket
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socket.emit('gm:zone_editor:zone:load', zone);
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});
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} |