1
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forked from noxious/server
noxious_server/src/app/events/gm/zone/GmZoneEditorZoneUpdate.ts

57 lines
1.5 KiB
TypeScript

import { Server } from "socket.io";
import {TSocket} from "../../../utilities/Types";
import ZoneRepository from "../../../repositories/ZoneRepository";
import ZoneManager from "../../../ZoneManager";
import { Character, Zone, ZoneObject } from '@prisma/client'
interface IPayload {
zoneId: number;
name: string;
width: number;
height: number;
tiles: string[][];
objects: ZoneObject[];
}
/**
* Handle game master zone update event
* @param socket
* @param io
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:zone_editor:zone:update', async (data: IPayload) => {
if (socket.character?.role !== 'gm') {
console.log(`---Character #${socket.character?.id} is not a game master.`);
return;
}
console.log(`---GM ${socket.character?.id} has updated zone via zone editor.`);
if (!data.zoneId) {
console.log(`---Zone id not provided.`);
return;
}
let zone = await ZoneRepository.getById(data.zoneId);
if (!zone) {
console.log(`---Zone not found.`);
return;
}
await ZoneRepository.update(
data.zoneId,
zone.name,
zone.width,
zone.height,
data.tiles,
data.objects
);
zone = await ZoneRepository.getById(data.zoneId);
// send over zone and characters to socket
socket.emit('gm:zone_editor:zone:load', zone);
});
}