Receive frameCount for assets from server
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2223491571
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@ -1,26 +1,26 @@
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<template>
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<div class="flex justify-center items-center h-dvh relative">
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<GmTools v-if="isLoaded && gameStore.character?.role === 'gm'" />
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<GmPanel v-if="isLoaded && gameStore.character?.role === 'gm'" />
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<GmTools v-if="gameStore.character?.role === 'gm'" />
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<GmPanel v-if="gameStore.character?.role === 'gm'" />
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<div v-if="!zoneEditorStore.active">
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<Game :config="gameConfig" @create="createGame" class="111mt-[-60px]">
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<Scene name="main" @preload="preloadScene" @create="createScene">
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<div v-if="isLoaded">
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<Inventory />
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</div>
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<div v-if="isLoaded" class="fixed inset-x-0 top-0 flex justify-start items-end p-10 pointer-events-none">
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<div class="pointer-events-auto">
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<Hud />
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<div class="fixed inset-x-0 top-0 flex justify-start items-end p-10 pointer-events-none">
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<div class="pointer-events-auto">
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<Hud />
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</div>
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</div>
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</div>
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<Zone />
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<div class="fixed inset-x-0 bottom-0 flex justify-between gap-5 items-end py-10 px-5 xxs:p-10 pointer-events-none max-md:flex-wrap max-md:flex-col-reverse">
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<div class="pointer-events-auto w-full">
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<Chat />
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</div>
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<div class="pointer-events-auto max-xs:m-auto mr-auto">
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<Menubar />
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<Zone />
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<div class="fixed inset-x-0 bottom-0 flex justify-between gap-5 items-end py-10 px-5 xxs:p-10 pointer-events-none max-md:flex-wrap max-md:flex-col-reverse">
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<div class="pointer-events-auto w-full">
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<Chat />
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</div>
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<div class="pointer-events-auto max-xs:m-auto mr-auto">
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<Menubar />
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</div>
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</div>
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</div>
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</Scene>
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@ -138,11 +138,12 @@ const createScene = async (scene: Phaser.Scene) => {
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gameStore.assets.forEach((asset) => {
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if (asset.group !== 'sprite_animations') return
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console.log(asset.frameCount)
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scene.anims.create({
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key: asset.key,
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frameRate: 7,
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/** @TODO: Fix end, which is total amount of frames */
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frames: scene.anims.generateFrameNumbers(asset.key, { start: 0, end: 4 }),
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frames: scene.anims.generateFrameNumbers(asset.key, { start: 0, end: asset.frameCount! - 1 }),
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repeat: -1
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})
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})
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@ -7,6 +7,7 @@ export type Asset = {
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key: string
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url: string
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group: 'tiles' | 'objects' | 'sprites' | 'sprite_animations' | 'sound' | 'music' | 'ui' | 'font' | 'other'
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frameCount?: number
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frameWidth?: number
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frameHeight?: number
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}
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