cull padding fix

This commit is contained in:
root 2024-05-01 21:16:29 +02:00
parent a5b544697c
commit 3b5e1ba04f

View File

@ -1,5 +1,5 @@
<template> <template>
<TilemapLayer ref="tilemapLayer" :tilemap="map" :layerIndex="0" :tileset="data" /> <TilemapLayer ref="tilemapLayer" :tilemap="map" :layerIndex="0" :cull-padding-x="50" :cull-padding-y="50" :tileset="data" />
<Player /> <Player />
</template> </template>
@ -25,7 +25,7 @@ const tileset = map.addTilesetImage('default', 'tiles');
const layer = map.createBlankLayer('layer', tileset, -config.tile_size.x + width / 2, height / 2 - (config.tile_size.x * tileSizeWidth * 0.25)); const layer = map.createBlankLayer('layer', tileset, -config.tile_size.x + width / 2, height / 2 - (config.tile_size.x * tileSizeWidth * 0.25));
const tilemapLayer = (t: Phaser.Tilemaps.TilemapLayer) => { const tilemapLayer = (t: Phaser.Tilemaps.TilemapLayer) => {
t.setCullPadding(10,10); // t.setCullPadding(50,50);
} }
const game = useGame(); const game = useGame();