player movement (WIP)
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@ -1,6 +1,6 @@
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<template>
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<TilemapLayer ref="tilemapLayer" :tilemap="map" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" :tileset="data" />
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<Player />
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<Player :layer="layer" />
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<Controls :layer="layer" />
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</template>
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@ -5,8 +5,42 @@
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<script lang="ts" setup>
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import { Sprite, useScene } from 'phavuer'
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import { ref } from 'vue'
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import config from '@/config'
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const props = defineProps({
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layer: Phaser.Tilemaps.TilemapLayer
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})
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const scene = useScene()
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const pointer_tile = ref(undefined);
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const x = ref(0);
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const y = ref(0);
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function onPointerClick(pointer: Phaser.Input.Pointer) {
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const px = scene.cameras.main.worldView.x + pointer.x;
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const py = scene.cameras.main.worldView.y + pointer.y;
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pointer_tile.value = getTile(px, py, props.layer);
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if (pointer_tile.value) {
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// Convert tile coordinates to world coordinates
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const worldPoint = props.layer.tileToWorldXY(pointer_tile.value.x, pointer_tile.value.y);
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x.value = worldPoint.x + config.tile_size.y;
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y.value = worldPoint.y;
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}
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}
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scene.input.on(Phaser.Input.Events.POINTER_DOWN, onPointerClick);
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function getTile (x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
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const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y);
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console.log(x,y);
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console.log('tile', tile);
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if (!tile) {
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return undefined;
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}
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return tile;
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}
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</script>
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