Fix for paint tool

This commit is contained in:
Dennis Postma 2024-11-04 21:06:40 +01:00
parent 864369860c
commit 42539cc73d

View File

@ -141,10 +141,10 @@ function paint(pointer: Phaser.Input.Pointer) {
if (pointer.event.altKey) return
// Set new tileArray with selected tile
setLayerTiles(tileMap, tileLayer, createTileArray(tileMap.width, tileMap.height, zoneEditorStore.selectedTile.id))
setLayerTiles(tileMap, tileLayer, createTileArray(tileMap.width, tileMap.height, zoneEditorStore.selectedTile))
// Adjust zoneEditorStore.zone.tiles
zoneEditorStore.zone.tiles = createTileArray(tileMap.width, tileMap.height, zoneEditorStore.selectedTile.id)
zoneEditorStore.zone.tiles = createTileArray(tileMap.width, tileMap.height, zoneEditorStore.selectedTile)
}
// When alt is pressed, and the pointer is down, select the tile that the pointer is over