Removed reduntant code to start working on chunk rendering
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@ -81,8 +81,7 @@ function createTileLayer() {
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const layer = zoneTilemap.value.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
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layer.setDepth(0)
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layer.setCullPadding(0, 0)
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return layer
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}
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@ -1,13 +1,10 @@
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<template>
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<!-- Disabled for now since it bottlenecks performance -->
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<!-- <TilemapLayer :tilemap="zoneTilemap" :tileset="tileArray" :layerIndex="0" :cull-padding="0" />-->
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<Controls :layer="tiles" :depth="0" />
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</template>
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<script setup lang="ts">
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import config from '@/config'
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import { TilemapLayer, useScene } from 'phavuer'
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import { useAssetStore } from '@/stores/assets'
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import { useScene } from 'phavuer'
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import { useZoneStore } from '@/stores/zone'
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import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
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import { storeToRefs } from 'pinia'
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@ -16,9 +13,9 @@ import Controls from '@/components/utilities/Controls.vue'
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const emit = defineEmits(['tilemap:create'])
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const assetStore = useAssetStore()
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const zoneStore = useZoneStore()
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const scene = useScene()
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const camera = ref(scene.cameras.main)
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const { zone } = storeToRefs(zoneStore)
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const zoneTilemap = ref(createTilemap())
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@ -52,7 +49,6 @@ function createTileLayer() {
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const layer = zoneTilemap.value.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
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layer.setDepth(0)
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layer.setCullPadding(0, 0)
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return layer
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}
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