#102 - Various zone editor UX improvements and bug fixes
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@ -3,7 +3,7 @@
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<Controls :layer="tiles as TilemapLayer" />
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<Container :depth="2">
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<Image v-for="object in sortedZoneObjects" :key="object.id" v-bind="getObjectImageProps(object)" @pointerup="() => zoneEditorStore.setSelectedZoneObject(object)" />
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<Image v-for="object in sortedZoneObjects" :key="object.id" v-bind="getObjectImageProps(object)" @pointerup="() => setSelectedZoneObject(object)" />
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</Container>
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<Container :depth="3">
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@ -123,6 +123,10 @@ function pencil(tile: Phaser.Tilemaps.Tile) {
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}
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function addZoneObject(tile: Phaser.Tilemaps.Tile) {
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// Check if object already exists on position
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const existingObject = zoneObjects.value.find((object) => object.positionX === tile.x && object.positionY === tile.y)
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if (existingObject) return
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const newObject = {
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id: uuidv4(),
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zoneId: zone.value!.id,
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@ -137,6 +141,10 @@ function addZoneObject(tile: Phaser.Tilemaps.Tile) {
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}
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function addZoneEventTile(tile: Phaser.Tilemaps.Tile) {
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// Check if event tile already exists on position
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const existingEventTile = zoneEventTiles.value.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
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if (existingEventTile) return
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const newEventTile = {
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id: uuidv4(),
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zoneId: zone.value!.id,
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@ -263,4 +271,11 @@ watch(
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},
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{ deep: true }
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)
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const setSelectedZoneObject = (zoneObject: ZoneObject | null) => {
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if (!zoneObject) return
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// Check if tool is move or return
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if (zoneEditorStore.tool !== 'move') return
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zoneEditorStore.setSelectedZoneObject(zoneObject)
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}
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</script>
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@ -1,5 +1,5 @@
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<template>
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<div class="flex flex-col items-center p-5 fixed bottom-6 mx-6 right-0">
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<div class="flex flex-col items-center py-5 px-3 fixed bottom-14 right-0">
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<div class="self-end mt-2 flex gap-2">
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<div>
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<label class="mb-1.5 font-titles block text-sm text-gray-700 hidden" for="depth">Depth</label>
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@ -33,7 +33,7 @@ watch(
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)
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const handleDepthInput = () => {
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const depth = parseFloat(objectDepth.value)
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const depth = parseFloat(objectDepth.value.toString())
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if (!isNaN(depth)) {
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emit('update_depth', depth)
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}
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