Got a working version of character animations, finished HUD styling, cleaned SCSS, npm update

This commit is contained in:
Dennis Postma 2024-06-08 00:04:28 +02:00
parent b2b4f3c60e
commit 7428521fb2
13 changed files with 95 additions and 24 deletions

12
package-lock.json generated
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@ -3408,9 +3408,9 @@
}
},
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"resolved": "https://registry.npmjs.org/electron-to-chromium/-/electron-to-chromium-1.4.792.tgz",
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"dev": true,
"license": "ISC"
},
@ -6591,9 +6591,9 @@
"license": "MIT"
},
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"version": "5.2.12",
"resolved": "https://registry.npmjs.org/vite/-/vite-5.2.12.tgz",
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"dev": true,
"license": "MIT",
"dependencies": {

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@ -2,8 +2,8 @@
<div class="game-container">
<div class="top-ui"><Hud /></div>
<Game :config="gameConfig" class="game" @create="bootGame">
<Scene name="main" @preload="preloadScene" @create="bootScene">
<Game :config="gameConfig" class="game" @create="createGame">
<Scene name="main" @preload="preloadScene" @create="createScene" @play="playScene">
<World />
</Scene>
</Game>
@ -40,7 +40,7 @@ const gameConfig = {
pixelArt: true
}
const bootGame = (game: Phaser.Game) => {
const createGame = (game: Phaser.Game) => {
window.addEventListener('resize', () => {
game.scale.resize(window.innerWidth, window.innerHeight)
})
@ -58,9 +58,13 @@ const preloadScene = (scene: Phaser.Scene) => {
'character',
'data:image/png;base64,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'
)
scene.load.spritesheet('characterW', '/assets/avatar/default/walk.png', { frameWidth: 36, frameHeight: 94 })
}
const bootScene = (scene: Phaser.Scene) => {
const playScene = (scene: Phaser.Scene) => {
}
const createScene = (scene: Phaser.Scene) => {
// Camera drag system
let cam = scene.cameras.main
scene.input.on('pointermove', function (pointer: Pointer) {
@ -69,6 +73,14 @@ const bootScene = (scene: Phaser.Scene) => {
cam.scrollY -= (pointer.y - pointer.prevPosition.y) / cam.zoom
})
scene.anims.create({
key: "walk",
frameRate: 7,
frames: scene.anims.generateFrameNumbers("characterW", { start: 0, end: 3 }),
repeat: -1,
});
// const grid = scene.add.grid(0, 0, window.innerWidth, window.innerHeight, 64, 32, 0, 0, 0xff0000, 0.5).setOrigin(0, 0);
//
// window.addEventListener('resize', () => {

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@ -14,7 +14,7 @@ import { Container, TilemapLayer as TilemapLayerC, useScene } from 'phavuer'
import Character from '@/components/sprites/Character.vue'
import { type Character as CharacterType } from '@/types'
import { onBeforeMount, ref, type Ref, watch } from 'vue'
import Controls from '@/components/Controls.vue'
import Controls from '@/components/utilities/Controls.vue'
import { useSocketStore } from '@/stores/socket'
import { useZoneStore } from '@/stores/zone'

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@ -4,12 +4,29 @@
<img draggable="false" src="/assets/avatar/default/head.png" />
</div>
<div class="hud">
<div class="stats"></div>
<div class="stats">
<div class="player-details">
<span class="player-name">{{ socket.getCharacter.name }}</span>
<span class="player-lvl">lvl. {{ socket.getCharacter.level }}</span>
</div>
<div class="bar">
<label for="hp">HP</label>
<progress id="hp" value="21" max="100">21%</progress>
</div>
<div class="bar">
<label for="mp">MP</label>
<progress id="mp" value="69" max="100">69%</progress>
</div>
</div>
</div>
</div>
</template>
<script setup lang="ts"></script>
<script setup lang="ts">
import { useSocketStore } from '@/stores/socket'
const socket = useSocketStore();
</script>
<style scoped lang="scss">
@import '@/assets/scss/main';
@ -18,7 +35,7 @@
position: relative;
left: -32px;
.profile, .hud, &::before {
.hud, &::before {
position: absolute;
top: 32px;
left: 32px;
@ -29,6 +46,7 @@
}
.profile {
position: absolute;
width: 64px;
height: 64px;
background-color: rgba($white, 0.8);
@ -48,6 +66,55 @@
.hud {
background: url('/assets/shapes/hud-shape.svg') center/cover no-repeat;
.stats {
height: 100%;
display: flex;
flex-direction: column;
align-items: end;
justify-content: center;
padding: 0 20px 0 50px;
.player-details, .bar {
width: 100%;
display: flex;
align-items: center;
justify-content: space-between;
span, label {
font-size: 14px;
}
}
.player-details {
margin-bottom: 5px;
}
.bar {
progress {
-webkit-appearance: none;
appearance: none;
height: 8px;
border-radius: 8px;
max-width: 140px;
&#hp {
accent-color: $red;
// Chrome, Safari, Edge, Opera
&::-webkit-progress-value { background: $red; border-radius: 8px; }
&::-webkit-progress-bar { background: $white; border-radius: 8px; border: 2px solid $white; }
// Firefox
&::-moz-progress-bar { background: $red; border-radius: 8px; border: 2px solid $white;}
}
&#mp {
accent-color: $light-blue;
// Chrome, Safari, Edge, Opera
&::-webkit-progress-value { background: $light-blue; border-radius: 8px; }
&::-webkit-progress-bar { background: $white; border-radius: 8px; border: 2px solid $white;}
// Firefox
&::-moz-progress-bar { background: $light-blue; border-radius: 8px; border: 2px solid $white;}
}
}
}
}
}
&::before {

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@ -14,13 +14,13 @@
stroke: '#213547'
}"
/>
<Sprite ref="sprite" texture="character" :x="props.character.position_x" :y="props.character.position_y" />
<Sprite ref="sprite" :x="props.character.position_x" :y="props.character.position_y" play="walk" />
</Container>
</template>
<script lang="ts" setup>
import { Container, Sprite, Text, useScene } from 'phavuer'
import { onMounted, reactive, type Ref, ref, watch } from 'vue'
import { onBeforeMount, onMounted, reactive, type Ref, ref, watch } from 'vue'
import config from '@/config'
import { useSocketStore } from '@/stores/socket'
import { type Character as CharacterT } from '@/types'
@ -79,14 +79,6 @@ function getTile(x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Pha
return tile
}
scene.anims.create({
key: 'walk',
frames: scene.anims.generateFrameNumbers('walk', {
start: 0,
end: 4
}),
});
/**
* Resources:
* https://www.youtube.com/watch?v=9sWrGohw9qo