started working on character animations (WIP)
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public/assets/avatar/default/0.png
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After Width: | Height: | Size: 1.9 KiB |
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public/assets/avatar/default/1.png
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After Width: | Height: | Size: 1.7 KiB |
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public/assets/avatar/default/2.png
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After Width: | Height: | Size: 1.7 KiB |
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public/assets/avatar/default/3.png
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After Width: | Height: | Size: 1.9 KiB |
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public/assets/avatar/default/4.png
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After Width: | Height: | Size: 1.9 KiB |
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public/assets/avatar/default/anim.png
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After Width: | Height: | Size: 9.6 KiB |
Before Width: | Height: | Size: 1.9 KiB |
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public/assets/avatar/default/yeet.png
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After Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 372 B |
@ -28,7 +28,7 @@ function onPointerMove(pointer: Phaser.Input.Pointer) {
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// Convert tile coordinates to world coordinates
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const worldPoint = props.layer.tileToWorldXY(pointer_tile.value.x, pointer_tile.value.y)
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waypoint.value.x = worldPoint.x + config.tile_size.y
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waypoint.value.y = worldPoint.y + config.tile_size.y
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waypoint.value.y = worldPoint.y + config.tile_size.y + 15
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} else {
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waypoint.value.visible = false
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}
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@ -11,7 +11,7 @@
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</button>
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<div class="sprite-container">
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<img draggable="false" src="/assets/avatar/default/base_right_down.png" />
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<img draggable="false" src="/assets/avatar/default/0.png" />
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</div>
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<span>Lvl. {{ character.level }}</span>
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</div>
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@ -45,36 +45,52 @@ onMounted(() => {
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function setupSelf()
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{
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scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerClick)
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function onPointerClick(pointer: Phaser.Input.Pointer) {
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if (!isSelf) return;
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}
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const px = scene.cameras.main.worldView.x + pointer.x
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const py = scene.cameras.main.worldView.y + pointer.y
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function onPointerClick(pointer: Phaser.Input.Pointer) {
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if (!isSelf) return;
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pointer_tile.value = getTile(px, py, props.layer) as Phaser.Tilemaps.Tile
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if (pointer_tile.value) {
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const worldPoint = props.layer.tileToWorldXY(pointer_tile.value.x, pointer_tile.value.y)
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const position_x = worldPoint.x + config.tile_size.y
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const position_y = worldPoint.y
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socket.getConnection.emit('character:move', { position_x, position_y })
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}
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const px = scene.cameras.main.worldView.x + pointer.x
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const py = scene.cameras.main.worldView.y + pointer.y
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//Directions for player sprites + animations
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if (px < 0 && py > 0) {
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console.log('down left')
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} else if (px < 0 && py < 0) {
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console.log('top left')
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} else if (px > 0 && py > 0) {
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console.log('down right')
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} else if (px > 0 && py < 0) {
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console.log('top right')
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}
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pointer_tile.value = getTile(px, py, props.layer) as Phaser.Tilemaps.Tile
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if (pointer_tile.value) {
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const worldPoint = props.layer.tileToWorldXY(pointer_tile.value.x, pointer_tile.value.y)
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const position_x = worldPoint.x + config.tile_size.y
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const position_y = worldPoint.y
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socket.getConnection.emit('character:move', { position_x, position_y })
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}
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function getTile(x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
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const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y)
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if (!tile) return undefined;
|
||||
return tile
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||||
//Directions for player sprites + animations
|
||||
if (px < 0 && py > 0) {
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||||
console.log('down left')
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||||
} else if (px < 0 && py < 0) {
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||||
console.log('top left')
|
||||
} else if (px > 0 && py > 0) {
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||||
console.log('down right')
|
||||
} else if (px > 0 && py < 0) {
|
||||
console.log('top right')
|
||||
}
|
||||
}
|
||||
|
||||
function getTile(x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
|
||||
const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y)
|
||||
if (!tile) return undefined;
|
||||
return tile
|
||||
}
|
||||
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||||
scene.anims.create({
|
||||
key: 'walk',
|
||||
frames: scene.anims.generateFrameNumbers('walk', {
|
||||
start: 0,
|
||||
end: 4
|
||||
}),
|
||||
});
|
||||
|
||||
/**
|
||||
* Resources:
|
||||
* https://www.youtube.com/watch?v=9sWrGohw9qo
|
||||
* https://jsfiddle.net/juwalbose/pu0gt7nc/
|
||||
*
|
||||
*/
|
||||
</script>
|
||||
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