Split depth map object demo

This commit is contained in:
Andrei Bornstein 2025-03-03 14:38:10 -06:00
parent 84b34c4f85
commit 84f8db5e10
2 changed files with 70 additions and 33 deletions

View File

@ -1,22 +1,22 @@
<template>
<Container v-if="mapObject && gameStore.isTextureLoaded(props.placedMapObject.mapObject as string)" v-bind="containerProps">
<Image v-bind="imageProps" />
</Container>
<ImageGroup v-bind="groupProps" v-if="mapObject && gameStore.isTextureLoaded(props.placedMapObject.mapObject as string)">
</ImageGroup>
</template>
<script setup lang="ts">
import config from '@/application/config'
import type { MapObject, PlacedMapObject } from '@/application/types'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { calculateIsometricDepth, loadMapObjectTextures, tileToWorldXY } from '@/services/mapService'
import { MapObjectStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { Container, Image, Sprite, useScene } from 'phavuer'
import { computed, onMounted, ref, useTemplateRef, watch } from 'vue'
import { useScene } from 'phavuer'
import { computed, onMounted, ref, watch } from 'vue'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import ImageGroup from '@/components/gameMaster/mapEditor/mapPartials/ImageGroup.vue'
const props = defineProps<{
placedMapObject: PlacedMapObject
tileMap: Tilemap
@ -30,9 +30,11 @@ const mapEditor = useMapEditorComposable()
const mapObject = ref<MapObject>()
const partitionedImages = ref<Phaser.GameObjects.Image[]>([])
const partitionOffsets = [1, -1]
const groupProps = computed(() => ({
...calculateObjectPlacement(props.placedMapObject),
mapObj: mapObject.value,
obj: props.placedMapObject,
}))
async function initialize() {
if (!props.placedMapObject.mapObject) return
@ -55,14 +57,6 @@ async function initialize() {
await loadMapObjectTextures([_mapObject], scene)
}
function createImagePartition(startX: number, endX: number, depthOffset: number) {
let pos = calculateObjectPlacement(props.placedMapObject);
const img = scene.add.image(pos.x, pos.y, mapObject.value!.id);
img.setCrop(startX, 0, endX, mapObject.value!.frameHeight)
img.setDepth(calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY) + depthOffset)
return img
}
function calculateObjectPlacement(mapObj: PlacedMapObject): { x: number; y: number } {
let position = tileToWorldXY(props.tileMapLayer, mapObj.positionX, mapObj.positionY)
@ -72,22 +66,6 @@ function calculateObjectPlacement(mapObj: PlacedMapObject): { x: number; y: numb
}
}
const containerProps = computed(() => ({
...calculateObjectPlacement(props.placedMapObject),
width: mapObject.value!.frameWidth,
height: mapObject.value!.frameHeight
}))
const imageProps = computed(() => ({
alpha: mapEditor.movingPlacedObject.value?.id == props.placedMapObject.id || mapEditor.selectedMapObject.value?.id == props.placedMapObject.id ? 0.5 : 1,
tint: mapEditor.selectedPlacedObject.value?.id == props.placedMapObject.id ? 0x00ff00 : 0xffffff,
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY),
flipX: props.placedMapObject.isRotated,
texture: mapObject.value!.id,
originX: mapObject.value!.originX,
originY: mapObject.value!.originY
}))
watch(
() => mapEditor.refreshMapObject.value,
async () => {

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@ -0,0 +1,59 @@
<template>
<Zone :originX="mapObj!.originX" :originY="mapObj!.originY" :width="mapObj?.frameWidth" :height="mapObj?.frameHeight" :x :y>
</Zone>
</template>
<script lang="ts">
import { onPreUpdate, refObj, useScene, Zone } from 'phavuer'
import { calculateIsometricDepth } from '@/services/mapService'
import { defineComponent, onMounted, onUnmounted, type PropType } from 'vue'
import type { MapObject, PlacedMapObject } from '@/application/types'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import Image = Phaser.GameObjects.Image
const mapEditor = useMapEditorComposable()
export default defineComponent({
components: { Zone },
props: {
obj: Object as PropType<PlacedMapObject>,
mapObj: Object as PropType<MapObject>,
x: Number,
y: Number
},
setup(props) {
const scene = useScene()
const group = scene.add.group()
const createImagePartition = (startX: number, endX: number, depthOffset: number) => {
const img = scene.add.image(0,0, props.mapObj!.id!)
img.setDepth(calculateIsometricDepth(props.obj!.positionX, props.obj!.positionY) + depthOffset)
img.setOrigin(props.mapObj!.originX, props.mapObj!.originY)
img.setCrop(startX, 0, endX, props.mapObj?.frameHeight)
group.add(img)
}
onPreUpdate(() => {
group.setXY(props.x!, props.y!)
group.setAlpha(mapEditor.movingPlacedObject.value?.id == props.obj!.id || mapEditor.selectedMapObject.value?.id == props.obj!.id ? 0.5 : 1)
group.setTint(mapEditor.selectedPlacedObject.value?.id == props.obj!.id ? 0x00ff00 : 0xffffff)
group.getChildren().forEach((child) => {
if (child as Image) {
(child as Image).flipX = props.obj!.isRotated
}
})
})
group.setXY(props.x!, props.y!)
createImagePartition(0, props.mapObj!.frameWidth * props.mapObj!.originX, -1)
createImagePartition(props.mapObj!.frameWidth * props.mapObj!.originX, props.mapObj!.frameWidth, 1)
onUnmounted(() => {
group.destroy(true,true)
})
}
})
</script>