debugging

This commit is contained in:
root 2024-05-02 18:40:15 +02:00
parent 62309d7750
commit 9574f96662
4 changed files with 51 additions and 32 deletions

View File

@ -12,6 +12,7 @@
import 'phaser';
import { Game, Scene } from 'phavuer'
import World from '@/components/World.vue'
import Pointer = Phaser.Input.Pointer
const gameConfig = {
name: 'New Quest',
@ -41,13 +42,13 @@ const preloadScene = (scene: Phaser.Scene) => {
const bootScene = (scene: Phaser.Scene) => {
// Camera drag system
let cam = scene.cameras.main;
scene.input.on("pointermove", function (p) {
if (!p.isDown) return;
cam.scrollX -= (p.x - p.prevPosition.x) / cam.zoom;
cam.scrollY -= (p.y - p.prevPosition.y) / cam.zoom;
scene.input.on("pointermove", function (pointer: Pointer) {
if (!pointer.isDown) return;
cam.scrollX -= (pointer.x - pointer.prevPosition.x) / cam.zoom;
cam.scrollY -= (pointer.y - pointer.prevPosition.y) / cam.zoom;
});
const grid = scene.add.grid(0, 0, window.innerWidth, window.innerHeight, 64, 32, 0, 0, 0xff00ff, 0.5).setOrigin(0, 0);
const grid = scene.add.grid(0, 0, window.innerWidth, window.innerHeight, 64, 32, 0, 0, 0xff0000, 0.5).setOrigin(0, 0);
window.addEventListener('resize', () => {
grid.setSize(window.innerWidth, window.innerHeight);

View File

@ -5,8 +5,12 @@
<script setup lang="ts">
import { refObj, TilemapLayer, useScene } from 'phavuer'
import Player from '@/components/player/Player.vue'
import Player from '@/components/sprites/player/Player.vue'
import config from '@/config'
import type { Ref } from 'vue'
import GameObject = Phaser.GameObjects.GameObject
import Layer = Phaser.GameObjects.Layer
import Tileset = Phaser.Tilemaps.Tileset
const scene = useScene()
const mapData = new Phaser.Tilemaps.MapData({
@ -21,10 +25,16 @@ const mapData = new Phaser.Tilemaps.MapData({
const { width: tileSizeWidth } = mapData;
const { width, height } = scene.cameras.main;
const map = new Phaser.Tilemaps.Tilemap(scene, mapData);
const tileset = map.addTilesetImage('default', 'tiles');
const layer = map.createBlankLayer('layer', tileset, -config.tile_size.x + width / 2, height / 2 - (config.tile_size.x * tileSizeWidth * 0.25));
const tileset: Tileset|null = map.addTilesetImage('default', 'tiles');
const layer: Layer|null = map.createBlankLayer('layer', tileset);
layer.fixedToCamera = false;
const tilemapLayer = refObj();
scene.cameras.main.scrollX = - map.widthInPixels / 2;
scene.cameras.main.scrollY = - map.heightInPixels / 2;
console.log(layer);
const tilemapLayer: Ref<GameObject|undefined> = refObj();
const data = [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ],
@ -44,4 +54,17 @@ data.forEach((row, y) => {
layer.putTileAt(tile, x, y);
});
});
// center camera
const centerY = (map.height * map.tileHeight) / 2
const centerX = (map.width * map.tileWidth) / 2
scene.cameras.main.centerOn(centerX, centerY)
/**
* Resources
* https://gist.github.com/veleek/3be73dc61d5f5a80abc0f72c3ffe390e
* https://gamedev.stackexchange.com/questions/116485/how-to-center-a-tilemap-in-phaser
*
*/
</script>

View File

View File

@ -1,6 +1,6 @@
<template>
<Image texture="waypoint" :x="waypoint.x" :y="waypoint.x" :visible="waypoint.visible" />
<Sprite ref="sprite" texture="player" :x :y />
<Image ref="waypoint" texture="waypoint" :x="waypoint_x" :y="waypoint_y" :visible="waypoint_visible" />
</template>
<script lang="ts" setup>
@ -13,39 +13,34 @@ import config from '@/config'
* the map is 10x10
* so the map is 640x320
*/
// const props = defineProps({
// x: Number,
// y: Number
// })
const props = defineProps({
layer: Phaser.Tilemaps.TilemapLayer
})
const scene = useScene()
const waypoint = refObj();
const pointer_tile = ref(undefined);
const waypoint = ref({
visible: false,
x: 0,
y: 0,
})
const x = ref(0);
const y = ref(0);
const current_tile = ref(undefined);
const waypoint_visible = ref(false);
const waypoint_x = ref(0);
const waypoint_y = ref(0);
const onPointerMove = (e: Phaser.Input.Pointer) => {
const px = scene.cameras.main.worldView.x + e.x - 32;
const px = scene.cameras.main.worldView.x + e.x;
const py = scene.cameras.main.worldView.y + e.y;
console.log(px, py);
pointer_tile.value = getTile(px, py, props.layer);
waypoint.value.visible = true;
current_tile.value = getTile(px, py, props.layer);
console.log(props.layer);
console.log(current_tile.value);
waypoint_visible.value = true;
if (current_tile.value !== undefined) {
waypoint_x.value = current_tile.value.pixelX;
waypoint_y.value = current_tile.value.pixelY + 32;
if (pointer_tile.value !== undefined) {
// Convert tile coordinates to world coordinates
const worldPoint = props.layer.tileToWorldXY(pointer_tile.value.x, pointer_tile.value.y);
waypoint.value.x = worldPoint.x;
waypoint.value.y = worldPoint.y;
}
};