Centered camera & Modal position changes

- Able to give position to modal other then centered.
 - Camera now centered on character when
   - Character joins zone
   - Character teleports on to zone
   - Window resize
This commit is contained in:
Zaxiure 2024-09-21 12:00:49 +02:00
parent cfb3e427cf
commit d0bf622443
No known key found for this signature in database
6 changed files with 95 additions and 8 deletions

View File

@ -1,5 +1,5 @@
<template>
<Modal :isModalOpen="true" :closable="false" :is-resizable="false" :modal-width="200" :modal-height="160">
<Modal :isModalOpen="true" :closable="false" :is-resizable="false" :modal-width="modalWidth" :modal-height="modalHeight" :modal-position-x="posXY.x" :modal-position-y="posXY.y">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0">GM tools</h3>
</template>
@ -15,7 +15,33 @@
import Modal from '@/components/utilities/Modal.vue'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useGameStore } from '@/stores/game'
import { onMounted, ref } from 'vue'
const zoneEditorStore = useZoneEditorStore()
const gameStore = useGameStore()
const modalWidth = ref(200);
const modalHeight = ref(160);
let posXY = ref({x: 0, y: 0});
onMounted(() => {
window.addEventListener('resize', () => {
posXY.value = customPositionGmPanel(modalWidth.value);
})
})
const customPositionGmPanel = (modalWidth: number) => {
const padding = 25
const width = window.innerWidth
const x = width - (modalWidth+4) - 25
const y = padding
return { x, y }
}
posXY.value = customPositionGmPanel(modalWidth.value)
</script>

View File

@ -16,11 +16,12 @@
</template>
<script lang="ts" setup>
import { Container, Image, RoundRectangle, Sprite, Text } from 'phavuer'
import { Container, Image, RoundRectangle, Sprite, Text, useScene } from 'phavuer'
import { type ExtendedCharacter as CharacterT } from '@/types'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { watch, computed, ref, onMounted, onUnmounted } from 'vue'
import config from '@/config'
import { useGameStore } from '@/stores/game'
enum Direction {
POSITIVE,
@ -40,9 +41,11 @@ const props = withDefaults(defineProps<Props>(), {
const isometricDepth = ref(calculateIsometricDepth(props.character.positionX, props.character.positionY, 28, 94, true))
const currentX = ref(0)
const currentY = ref(0)
const gameStore = useGameStore();
const tween = ref<Phaser.Tweens.Tween | null>(null)
const isInitialPosition = ref(true)
const calculateLocalDepth = (x: number, y: number, width: number, height: number, isCharacter: boolean) => {
isometricDepth.value = calculateIsometricDepth(x, y, width, height, isCharacter)
}
@ -51,6 +54,11 @@ const updatePosition = (x: number, y: number, direction: Direction) => {
const targetX = tileToWorldX(props.layer, x, y)
const targetY = tileToWorldY(props.layer, x, y)
// Used for camera resize calculation to center on Character.
if(gameStore.character) {
gameStore.character.relativePosition = { x: targetX, y: targetY };
}
if (isInitialPosition.value) {
currentX.value = targetX
currentY.value = targetY

View File

@ -43,6 +43,14 @@ const props = defineProps({
type: Boolean,
default: false
},
modalPositionX: {
type: Number,
default: 0
},
modalPositionY: {
type: Number,
default: 0
},
modalWidth: {
type: Number,
default: 500
@ -149,8 +157,15 @@ function handleResize() {
function initializePosition() {
width.value = Math.min(props.modalWidth, window.innerWidth)
height.value = Math.min(props.modalHeight, window.innerHeight)
x.value = (window.innerWidth - width.value) / 2
y.value = (window.innerHeight - height.value) / 2
if(props.modalPositionX !== 0 && props.modalPositionY !== 0) {
console.log(props.modalPositionX)
console.log(props.modalPositionY)
x.value = props.modalPositionX
y.value = props.modalPositionY
} else {
x.value = (window.innerWidth - width.value) / 2
y.value = (window.innerHeight - height.value) / 2
}
}
function toggleFullScreen() {
@ -192,12 +207,28 @@ watch(
}
)
watch(
() => props.modalPositionX,
(value) => {
x.value = value
}
)
watch(
() => props.modalPositionY,
(value) => {
y.value = value
}
)
onMounted(() => {
window.addEventListener('mousemove', drag)
window.addEventListener('mouseup', stopDrag)
window.addEventListener('mousemove', resizeModal)
window.addEventListener('mouseup', stopResize)
window.addEventListener('resize', handleResize)
if(props.modalPositionX !== 0 && props.modalPositionY !== 0) {
window.addEventListener('resize', handleResize)
}
initializePosition()
})
@ -206,6 +237,8 @@ onUnmounted(() => {
window.removeEventListener('mouseup', stopDrag)
window.removeEventListener('mousemove', resizeModal)
window.removeEventListener('mouseup', stopResize)
window.removeEventListener('resize', handleResize)
if(props.modalPositionX !== 0 && props.modalPositionY !== 0) {
window.removeEventListener('resize', handleResize)
}
})
</script>

View File

@ -13,7 +13,7 @@ import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as Exten
import Tiles from '@/components/zone/Tiles.vue'
import Objects from '@/components/zone/Objects.vue'
import Characters from '@/components/zone/Characters.vue'
import { loadAssets } from '@/composables/zoneComposable'
import { loadAssets, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
const gameStore = useGameStore()
const zoneStore = useZoneStore()
@ -26,19 +26,23 @@ type zoneLoadData = {
characters: CharacterT[]
}
gameStore.connection!.emit('zone:character:join', { zoneId: gameStore.character!.zoneId }, async (response: zoneLoadData) => {
// Fetch assets for new zone
await gameStore.fetchZoneAssets(response.zone.id)
await loadAssets(scene)
// Set zone and characters
zoneStore.setZone(response.zone)
zoneStore.setCharacters(response.characters)
scene.cameras.main.setScroll(-(scene.cameras.main.worldView.width/2) - gameStore.character.relativePosition.x, -(scene.cameras.main.worldView.height/2) + gameStore.character.relativePosition.y)
console.log('--- CHARACTER JOIN')
})
// Event listeners
gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) => {
console.log('eeee');
/**
* This is the cause of the bug
*/
@ -56,6 +60,12 @@ gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) =
zoneStore.setZone(data.zone)
zoneStore.setCharacters(data.characters)
const character = gameStore.character;
// Position character centered on zone change or teleport
const posX = tileToWorldX(tileMap.value, character.positionX, character.positionY)
const posY = tileToWorldY(tileMap.value, character.positionX, character.positionY)
scene.cameras.main.setScroll(-(scene.cameras.main.worldView.width/2) + posX, -(scene.cameras.main.worldView.height/2) + posY)
})
gameStore.connection!.on('zone:character:join', async (data: ExtendedCharacterT) => {

View File

@ -6,6 +6,15 @@ export function useCameraControls(scene: Phaser.Scene): any {
const camera = ref(scene.cameras.main)
const isDragging = ref(false)
// Resize center camera on character.
window.addEventListener('resize', () => {
console.log('woep')
// Need to change camera position next frame
setTimeout(() => {
scene.cameras.main.setScroll(-(scene.cameras.main.worldView.width/2) + gameStore.character.relativePosition.x, -(scene.cameras.main.worldView.height/2) + gameStore.character.relativePosition.y)
}, 0)
})
function onPointerDown(pointer: Phaser.Input.Pointer) {
if (pointer.event instanceof MouseEvent || pointer.event.shiftKey) {
isDragging.value = true

View File

@ -142,6 +142,7 @@ export type Character = {
role: string
positionX: number
positionY: number
relativePosition: {x: number, y: number}
rotation: number
zoneId: number
zone: Zone