Character hair refactor, enhancements

This commit is contained in:
Dennis Postma 2025-02-21 02:02:36 +01:00
parent 51e885cfdf
commit d85bf4846b
6 changed files with 44 additions and 29 deletions

6
package-lock.json generated
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@ -4618,9 +4618,9 @@
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"version": "8.5.3",
"resolved": "https://registry.npmjs.org/postcss/-/postcss-8.5.3.tgz",
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"funding": [
{
"type": "opencollective",

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@ -210,6 +210,8 @@ export enum CharacterEquipmentSlotType {
export type Sprite = {
id: string
name: string
width: number | null
height: number | null
createdAt: Date
updatedAt: Date
spriteActions: SpriteAction[]

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@ -2,7 +2,7 @@
<Container ref="characterContainer" :x="currentPositionX" :y="currentPositionY" :depth="isometricDepth">
<ChatBubble :mapCharacter="props.mapCharacter" />
<HealthBar :mapCharacter="props.mapCharacter" />
<CharacterHair :mapCharacter="props.mapCharacter" />
<CharacterHair :mapCharacter="props.mapCharacter" :flipX="isFlippedX" />
<Sprite ref="characterSprite" :flipX="isFlippedX" />
</Container>
</template>

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@ -1,49 +1,39 @@
<template>
<Image v-bind="imageProps" v-if="hairSpriteId && gameStore.isTextureLoaded(texture)" />
<Image ref="image" v-if="hairSpriteId" />
</template>
<script lang="ts" setup>
import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
import { loadSpriteTextures } from '@/services/textureService'
import { CharacterHairStorage, CharacterTypeStorage, SpriteStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed, onMounted, ref } from 'vue'
import { Image, refObj, useScene } from 'phavuer'
import { computed, onMounted, ref, watch } from 'vue'
const props = defineProps<{
mapCharacter: MapCharacter
}>()
const gameStore = useGameStore()
const scene = useScene()
const hairSpriteId = ref('')
const hairSprite = ref<SpriteT | null>(null)
const characterSpriteHeight = ref(0)
const image = refObj<Phaser.GameObjects.Image>()
const flipX = computed(() => [6, 0].includes(props.mapCharacter.character.rotation ?? 0))
const texture = computed(() => {
const { rotation } = props.mapCharacter.character
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
const direction = flipX.value ? 'back' : 'front'
return `${hairSpriteId.value}-${direction}`
})
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
const imageProps = computed(() => {
const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front'
const spriteAction = hairSprite.value?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
const hairHeight = (spriteAction?.frameHeight ?? 0) + (spriteAction?.originY ?? 0)
const originY = characterSpriteHeight.value / hairHeight
return {
depth: 9999,
originX: 0.5, // This is always center
originY: originY, // @TODO #376: See if we can fully calculate this
flipX: isFlippedX.value,
texture: texture.value
}
})
watch(
() => props.mapCharacter.character,
(newValue) => {
if (!image.value) return
image.value.setTexture(texture.value)
},
{ deep: true }
)
onMounted(async () => {
if (!props.mapCharacter.character.characterType || !props.mapCharacter.character.characterHair) return
@ -63,5 +53,11 @@ onMounted(async () => {
if (!hairSprite.value) return
await loadSpriteTextures(scene, hairSpriteId.value)
if (!image.value) return
image.value.setOrigin(0.5, 2.15)
image.value.setTexture(texture.value)
image.value.setSize(30, 40)
})
</script>

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@ -7,6 +7,15 @@
<input v-model="spriteName" class="input-field" type="text" name="name" placeholder="New sprite" />
</div>
<div class="form-field-half">
<label class="mb-1.5 font-titles" for="name">Width override</label>
<input v-model="spriteWidth" class="input-field" type="number" name="width" />
</div>
<div class="form-field-half">
<label class="mb-1.5 font-titles" for="name">Height override</label>
<input v-model="spriteHeight" class="input-field" type="number" name="height" />
</div>
<div class="w-full flex gap-2 mt-2 pb-4 relative">
<button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
<button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button>
@ -84,6 +93,8 @@ const assetManagerStore = useAssetManagerStore()
const selectedSprite = computed(() => assetManagerStore.selectedSprite)
const spriteName = ref('')
const spriteWidth = ref(0)
const spriteHeight = ref(0)
const spriteActions = ref<SpriteAction[]>([])
const isModalOpen = ref(false)
const selectedAction = ref<SpriteAction | null>(null)
@ -94,6 +105,8 @@ if (!selectedSprite.value) {
if (selectedSprite.value) {
spriteName.value = selectedSprite.value.name
spriteWidth.value = selectedSprite.value.width
spriteHeight.value = selectedSprite.value.height
spriteActions.value = sortSpriteActions(selectedSprite.value.spriteActions)
}
@ -140,6 +153,8 @@ async function saveSprite() {
const updatedSprite = {
id: selectedSprite.value.id,
name: spriteName.value,
width: spriteWidth.value,
height: spriteHeight.value,
spriteActions:
spriteActions.value?.map((action) => {
return {
@ -217,6 +232,8 @@ function handleTempOffsetChange(action: SpriteAction, index: number, offset: { x
watch(selectedSprite, (sprite: Sprite | null) => {
if (!sprite) return
spriteName.value = sprite.name
spriteWidth.value = sprite.width
spriteHeight.value = sprite.height
spriteActions.value = sortSpriteActions(sprite.spriteActions)
})

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@ -74,7 +74,7 @@
v-for="hair in filteredHairs"
class="relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent"
>
<img class="h-4 object-contain" :src="config.server_endpoint + '/textures/sprites/' + hair.sprite + '/front.png'" alt="Hair sprite" />
<img class="h-16 -m-5 mt-4 object-contain" :src="config.server_endpoint + '/textures/sprites/' + hair.sprite + '/front.png'" alt="Hair sprite" />
<input type="radio" name="hair" :value="hair.id" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
</div>
</div>