Character hair refactor, enhancements
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51e885cfdf
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6
package-lock.json
generated
6
package-lock.json
generated
@ -4618,9 +4618,9 @@
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}
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},
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"node_modules/postcss": {
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"version": "8.5.2",
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"resolved": "https://registry.npmjs.org/postcss/-/postcss-8.5.2.tgz",
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"integrity": "sha512-MjOadfU3Ys9KYoX0AdkBlFEF1Vx37uCCeN4ZHnmwm9FfpbsGWMZeBLMmmpY+6Ocqod7mkdZ0DT31OlbsFrLlkA==",
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"version": "8.5.3",
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"resolved": "https://registry.npmjs.org/postcss/-/postcss-8.5.3.tgz",
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"integrity": "sha512-dle9A3yYxlBSrt8Fu+IpjGT8SY8hN0mlaA6GY8t0P5PjIOZemULz/E2Bnm/2dcUOena75OTNkHI76uZBNUUq3A==",
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"funding": [
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{
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"type": "opencollective",
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@ -210,6 +210,8 @@ export enum CharacterEquipmentSlotType {
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export type Sprite = {
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id: string
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name: string
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width: number | null
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height: number | null
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createdAt: Date
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updatedAt: Date
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spriteActions: SpriteAction[]
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@ -2,7 +2,7 @@
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<Container ref="characterContainer" :x="currentPositionX" :y="currentPositionY" :depth="isometricDepth">
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<ChatBubble :mapCharacter="props.mapCharacter" />
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<HealthBar :mapCharacter="props.mapCharacter" />
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<CharacterHair :mapCharacter="props.mapCharacter" />
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<CharacterHair :mapCharacter="props.mapCharacter" :flipX="isFlippedX" />
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<Sprite ref="characterSprite" :flipX="isFlippedX" />
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</Container>
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</template>
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@ -1,49 +1,39 @@
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<template>
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<Image v-bind="imageProps" v-if="hairSpriteId && gameStore.isTextureLoaded(texture)" />
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<Image ref="image" v-if="hairSpriteId" />
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</template>
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<script lang="ts" setup>
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import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
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import { loadSpriteTextures } from '@/services/textureService'
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import { CharacterHairStorage, CharacterTypeStorage, SpriteStorage } from '@/storage/storages'
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import { useGameStore } from '@/stores/gameStore'
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import { Image, useScene } from 'phavuer'
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import { computed, onMounted, ref } from 'vue'
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import { Image, refObj, useScene } from 'phavuer'
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import { computed, onMounted, ref, watch } from 'vue'
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const props = defineProps<{
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mapCharacter: MapCharacter
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}>()
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const gameStore = useGameStore()
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const scene = useScene()
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const hairSpriteId = ref('')
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const hairSprite = ref<SpriteT | null>(null)
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const characterSpriteHeight = ref(0)
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const image = refObj<Phaser.GameObjects.Image>()
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const flipX = computed(() => [6, 0].includes(props.mapCharacter.character.rotation ?? 0))
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const texture = computed(() => {
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const { rotation } = props.mapCharacter.character
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const direction = [0, 6].includes(rotation) ? 'back' : 'front'
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const direction = flipX.value ? 'back' : 'front'
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return `${hairSpriteId.value}-${direction}`
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})
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const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
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const imageProps = computed(() => {
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const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front'
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const spriteAction = hairSprite.value?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
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const hairHeight = (spriteAction?.frameHeight ?? 0) + (spriteAction?.originY ?? 0)
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const originY = characterSpriteHeight.value / hairHeight
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return {
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depth: 9999,
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originX: 0.5, // This is always center
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originY: originY, // @TODO #376: See if we can fully calculate this
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flipX: isFlippedX.value,
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texture: texture.value
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}
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})
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watch(
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() => props.mapCharacter.character,
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(newValue) => {
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if (!image.value) return
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image.value.setTexture(texture.value)
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},
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{ deep: true }
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)
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onMounted(async () => {
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if (!props.mapCharacter.character.characterType || !props.mapCharacter.character.characterHair) return
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@ -63,5 +53,11 @@ onMounted(async () => {
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if (!hairSprite.value) return
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await loadSpriteTextures(scene, hairSpriteId.value)
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if (!image.value) return
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image.value.setOrigin(0.5, 2.15)
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image.value.setTexture(texture.value)
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image.value.setSize(30, 40)
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})
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</script>
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@ -7,6 +7,15 @@
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<input v-model="spriteName" class="input-field" type="text" name="name" placeholder="New sprite" />
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</div>
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<div class="form-field-half">
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<label class="mb-1.5 font-titles" for="name">Width override</label>
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<input v-model="spriteWidth" class="input-field" type="number" name="width" />
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</div>
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<div class="form-field-half">
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<label class="mb-1.5 font-titles" for="name">Height override</label>
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<input v-model="spriteHeight" class="input-field" type="number" name="height" />
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</div>
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<div class="w-full flex gap-2 mt-2 pb-4 relative">
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<button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
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<button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button>
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@ -84,6 +93,8 @@ const assetManagerStore = useAssetManagerStore()
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const selectedSprite = computed(() => assetManagerStore.selectedSprite)
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const spriteName = ref('')
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const spriteWidth = ref(0)
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const spriteHeight = ref(0)
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const spriteActions = ref<SpriteAction[]>([])
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const isModalOpen = ref(false)
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const selectedAction = ref<SpriteAction | null>(null)
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@ -94,6 +105,8 @@ if (!selectedSprite.value) {
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if (selectedSprite.value) {
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spriteName.value = selectedSprite.value.name
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spriteWidth.value = selectedSprite.value.width
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spriteHeight.value = selectedSprite.value.height
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spriteActions.value = sortSpriteActions(selectedSprite.value.spriteActions)
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}
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@ -140,6 +153,8 @@ async function saveSprite() {
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const updatedSprite = {
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id: selectedSprite.value.id,
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name: spriteName.value,
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width: spriteWidth.value,
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height: spriteHeight.value,
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spriteActions:
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spriteActions.value?.map((action) => {
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return {
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@ -217,6 +232,8 @@ function handleTempOffsetChange(action: SpriteAction, index: number, offset: { x
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watch(selectedSprite, (sprite: Sprite | null) => {
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if (!sprite) return
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spriteName.value = sprite.name
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spriteWidth.value = sprite.width
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spriteHeight.value = sprite.height
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spriteActions.value = sortSpriteActions(sprite.spriteActions)
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})
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@ -74,7 +74,7 @@
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v-for="hair in filteredHairs"
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class="relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent"
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>
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<img class="h-4 object-contain" :src="config.server_endpoint + '/textures/sprites/' + hair.sprite + '/front.png'" alt="Hair sprite" />
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<img class="h-16 -m-5 mt-4 object-contain" :src="config.server_endpoint + '/textures/sprites/' + hair.sprite + '/front.png'" alt="Hair sprite" />
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<input type="radio" name="hair" :value="hair.id" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
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</div>
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</div>
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